cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
-cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
-cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
+cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
+cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
}
+static void SV_ServerOptions (void)
+{
+ int i;
+
+ // general default
+ svs.maxclients = 8;
+
+// COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
+// COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
+ // if no client is in the executable or -dedicated is specified on
+ // commandline, start a dedicated server
+ i = Sys_CheckParm ("-dedicated");
+ if (i || !cl_available)
+ {
+ cls.state = ca_dedicated;
+ // check for -dedicated specifying how many players
+ if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
+ svs.maxclients = atoi (sys.argv[i+1]);
+ if (Sys_CheckParm ("-listen"))
+ Con_Printf ("Only one of -dedicated or -listen can be specified\n");
+ // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
+ Cvar_SetValue(&cvars_all, "sv_public", 1);
+ }
+ else if (cl_available)
+ {
+ // client exists and not dedicated, check if -listen is specified
+ cls.state = ca_disconnected;
+ i = Sys_CheckParm ("-listen");
+ if (i)
+ {
+ // default players unless specified
+ if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
+ svs.maxclients = atoi (sys.argv[i+1]);
+ }
+ else
+ {
+ // default players in some games, singleplayer in most
+ if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
+ svs.maxclients = 1;
+ }
+ }
+
+ svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
+
+ svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
+
+ if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
+ Cvar_SetValueQuick(&deathmatch, 1);
+}
+
/*
===============
SV_Init
host.hook.SV_CanSave = SV_CanSave;
sv_mempool = Mem_AllocPool("server", 0, NULL);
+
+ SV_ServerOptions();
}
static void SV_SaveEntFile_f(cmd_state_t *cmd)
*/
int SV_ModelIndex(const char *s, int precachemode)
{
- int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
+ int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
char filename[MAX_QPATH];
if (!s || !*s)
return 0;
*/
int SV_SoundIndex(const char *s, int precachemode)
{
- int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
+ int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
char filename[MAX_QPATH];
if (!s || !*s)
return 0;