if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
VectorCopy(val->vector, punchvector);
- // FIXME: cache weapon model name and index in client struct to save time
+ // cache weapon model name and index in client struct to save time
// (this search can be almost 1% of cpu time!)
s = PRVM_GetString(ent->fields.server->weaponmodel);
if (strcmp(s, client->weaponmodel))
int eval_button6;
int eval_button7;
int eval_button8;
+int eval_button9;
+int eval_button10;
+int eval_button11;
+int eval_button12;
+int eval_button13;
+int eval_button14;
+int eval_button15;
+int eval_button16;
int eval_buttonuse;
int eval_buttonchat;
int eval_glow_size;
eval_button6 = PRVM_ED_FindFieldOffset("button6");
eval_button7 = PRVM_ED_FindFieldOffset("button7");
eval_button8 = PRVM_ED_FindFieldOffset("button8");
+ eval_button9 = PRVM_ED_FindFieldOffset("button9");
+ eval_button10 = PRVM_ED_FindFieldOffset("button10");
+ eval_button11 = PRVM_ED_FindFieldOffset("button11");
+ eval_button12 = PRVM_ED_FindFieldOffset("button12");
+ eval_button13 = PRVM_ED_FindFieldOffset("button13");
+ eval_button14 = PRVM_ED_FindFieldOffset("button14");
+ eval_button15 = PRVM_ED_FindFieldOffset("button15");
+ eval_button16 = PRVM_ED_FindFieldOffset("button16");
eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
{ev_float, "button6"},
{ev_float, "button7"},
{ev_float, "button8"},
+ {ev_float, "button9"},
+ {ev_float, "button10"},
+ {ev_float, "button11"},
+ {ev_float, "button12"},
+ {ev_float, "button13"},
+ {ev_float, "button14"},
+ {ev_float, "button15"},
+ {ev_float, "button16"},
{ev_float, "buttonchat"},
{ev_float, "buttonuse"},
{ev_float, "clientcolors"},