cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
+cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
Cvar_RegisterVariable (&sv_entpatch);
Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
+ Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
for (i = 0;i < MAX_MODELS;i++)
sprintf (localmodels[i], "*%i", i);
- sv_edicts_mempool = Mem_AllocPool("server edicts");
+ sv_edicts_mempool = Mem_AllocPool("server edicts", 0, NULL);
}
static void SV_SaveEntFile_f(void)