// sv_main.c -- server main program
#include "quakedef.h"
-#include "portals.h"
-static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
-static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow
-static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
+static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
+static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
Cvar_RegisterVariable (&sv_nostep);
Cvar_RegisterVariable (&sv_deltacompress);
Cvar_RegisterVariable (&sv_cullentities_pvs);
- Cvar_RegisterVariable (&sv_cullentities_portal);
Cvar_RegisterVariable (&sv_cullentities_trace);
Cvar_RegisterVariable (&sv_cullentities_stats);
Cvar_RegisterVariable (&sv_entpatch);
for (i = 0;i < MAX_MODELS;i++)
sprintf (localmodels[i], "*%i", i);
- sv_edicts_mempool = Mem_AllocPool("edicts");
+ sv_edicts_mempool = Mem_AllocPool("server edicts");
}
/*
{
int i, v;
- if (sv.datagram.cursize > MAX_DATAGRAM-16)
+ if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
return;
MSG_WriteByte (&sv.datagram, svc_particle);
MSG_WriteDPCoord (&sv.datagram, org[0]);
*/
void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
{
- if (sv.datagram.cursize > MAX_DATAGRAM-18)
- return;
if (modelindex >= 256 || startframe >= 256)
{
+ if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
+ return;
MSG_WriteByte (&sv.datagram, svc_effect2);
MSG_WriteDPCoord (&sv.datagram, org[0]);
MSG_WriteDPCoord (&sv.datagram, org[1]);
}
else
{
+ if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
+ return;
MSG_WriteByte (&sv.datagram, svc_effect);
MSG_WriteDPCoord (&sv.datagram, org[0]);
MSG_WriteDPCoord (&sv.datagram, org[1]);
if (channel < 0 || channel > 7)
Host_Error ("SV_StartSound: channel = %i", channel);
- if (sv.datagram.cursize > MAX_DATAGRAM-16)
+ if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
return;
// find precache number for sound
char message[128];
// edicts get reallocated on level changes, so we need to update it here
- client->edict = EDICT_NUM((client - svs.clients) + 1);
+ client->edict = EDICT_NUM(client->number + 1);
// LordHavoc: clear entityframe tracking
client->entityframenumber = 0;
- EntityFrame_ClearDatabase(&client->entitydatabase);
+ if (client->entitydatabase4)
+ EntityFrame4_FreeDatabase(client->entitydatabase4);
+ client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_clients_mempool);
MSG_WriteByte (&client->message, svc_print);
- sprintf (message, "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
+ snprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
MSG_WriteString (&client->message,message);
MSG_WriteByte (&client->message, svc_serverinfo);
- MSG_WriteLong (&client->message, DPPROTOCOL_VERSION3);
+ MSG_WriteLong (&client->message, PROTOCOL_DARKPLACES4);
MSG_WriteByte (&client->message, svs.maxclients);
if (!coop.integer && deathmatch.integer)
if (sv.loadgame)
memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
memset (client, 0, sizeof(*client));
+ client->active = true;
client->netconnection = netconnection;
Con_DPrintf("Client %s connected\n", client->netconnection->address);
strcpy(client->name, "unconnected");
strcpy(client->old_name, "unconnected");
- client->active = true;
+ client->number = clientnum;
client->spawned = false;
client->edict = EDICT_NUM(clientnum+1);
client->message.data = client->msgbuf;
=============================================================================
*/
-int fatbytes;
-qbyte fatpvs[MAX_MAP_LEAFS/8];
-
-void SV_AddToFatPVS (vec3_t org, mnode_t *node)
-{
- int i;
- qbyte *pvs;
- mplane_t *plane;
- float d;
-
- while (1)
- {
- // if this is a leaf, accumulate the pvs bits
- if (node->contents < 0)
- {
- if (node->contents != CONTENTS_SOLID)
- {
- pvs = sv.worldmodel->brushq1.LeafPVS(sv.worldmodel, (mleaf_t *)node);
- for (i=0 ; i<fatbytes ; i++)
- fatpvs[i] |= pvs[i];
- }
- return;
- }
-
- plane = node->plane;
- d = DotProduct (org, plane->normal) - plane->dist;
- if (d > 8)
- node = node->children[0];
- else if (d < -8)
- node = node->children[1];
- else
- { // go down both
- SV_AddToFatPVS (org, node->children[0]);
- node = node->children[1];
- }
- }
-}
-
-/*
-=============
-SV_FatPVS
-
-Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
-given point.
-=============
-*/
-qbyte *SV_FatPVS (vec3_t org)
-{
- fatbytes = (sv.worldmodel->brushq1.numleafs+31)>>3;
- memset (fatpvs, 0, fatbytes);
- SV_AddToFatPVS (org, sv.worldmodel->brushq1.nodes);
- return fatpvs;
-}
-
-//=============================================================================
-
-
-int SV_BoxTouchingPVS (qbyte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node)
-{
- int leafnum;
-loc0:
- if (node->contents < 0)
- {
- // leaf
- if (node->contents == CONTENTS_SOLID)
- return false;
- leafnum = (mleaf_t *)node - sv.worldmodel->brushq1.leafs - 1;
- return pvs[leafnum >> 3] & (1 << (leafnum & 7));
- }
-
- // node - recurse down the BSP tree
- switch (BoxOnPlaneSide(mins, maxs, node->plane))
- {
- case 1: // front
- node = node->children[0];
- goto loc0;
- case 2: // back
- node = node->children[1];
- goto loc0;
- default: // crossing
- if (node->children[0]->contents != CONTENTS_SOLID)
- if (SV_BoxTouchingPVS (pvs, mins, maxs, node->children[0]))
- return true;
- node = node->children[1];
- goto loc0;
- }
- // never reached
- return false;
-}
-
+int sv_writeentitiestoclient_pvsbytes;
+qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
/*
=============
void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
{
int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects, lightsize;
- int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
+ int culled_pvs, culled_trace, visibleentities, totalentities;
qbyte *pvs;
vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
float nextfullupdate, alphaf;
edict_t *ent;
eval_t *val;
entity_state_t *baseline; // LordHavoc: delta or startup baseline
- trace_t trace;
model_t *model;
Mod_CheckLoaded(sv.worldmodel);
// find the client's PVS
VectorAdd (clent->v->origin, clent->v->view_ofs, testeye);
- pvs = SV_FatPVS (testeye);
+ fatbytes = 0;
+ if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
+ fatbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
culled_pvs = 0;
- culled_portal = 0;
culled_trace = 0;
visibleentities = 0;
totalentities = 0;
totalentities++;
// if not touching a visible leaf
- if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->brushq1.nodes))
+ if (sv_cullentities_pvs.integer && fatbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, entmins, entmaxs))
{
culled_pvs++;
continue;
}
- // or not visible through the portals
- if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
- {
- culled_portal++;
- continue;
- }
-
// don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms)
- if (sv_cullentities_trace.integer && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
+ if (sv_cullentities_trace.integer && (model == NULL || model->name[0] != '*'))
{
// LordHavoc: test random offsets, to maximize chance of detection
testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
-
+ sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, testeye, testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
if (trace.fraction == 1)
client->visibletime[e] = realtime + 1;
else
testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
-
+ sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, testeye, testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
if (trace.fraction == 1)
client->visibletime[e] = realtime + 1;
else if (realtime > client->visibletime[e])
MSG_WriteShort (msg,e);
else
MSG_WriteByte (msg,e);
- if (bits & U_MODEL) MSG_WriteByte (msg, ent->v->modelindex);
- if (bits & U_FRAME) MSG_WriteByte (msg, ent->v->frame);
- if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v->colormap);
- if (bits & U_SKIN) MSG_WriteByte (msg, ent->v->skin);
- if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v->effects);
- if (bits & U_ORIGIN1) MSG_WriteDPCoord (msg, origin[0]);
+ if (bits & U_MODEL) MSG_WriteByte(msg, ent->v->modelindex);
+ if (bits & U_FRAME) MSG_WriteByte(msg, ent->v->frame);
+ if (bits & U_COLORMAP) MSG_WriteByte(msg, ent->v->colormap);
+ if (bits & U_SKIN) MSG_WriteByte(msg, ent->v->skin);
+ if (bits & U_EFFECTS) MSG_WriteByte(msg, ent->v->effects);
+ if (bits & U_ORIGIN1) MSG_WriteDPCoord(msg, origin[0]);
if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]);
- if (bits & U_ORIGIN2) MSG_WriteDPCoord (msg, origin[1]);
+ if (bits & U_ORIGIN2) MSG_WriteDPCoord(msg, origin[1]);
if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]);
- if (bits & U_ORIGIN3) MSG_WriteDPCoord (msg, origin[2]);
+ if (bits & U_ORIGIN3) MSG_WriteDPCoord(msg, origin[2]);
if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]);
// LordHavoc: new stuff
}
if (sv_cullentities_stats.integer)
- Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
+ Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_trace, culled_pvs, culled_trace);
}
#else
-static entity_frame_t sv_writeentitiestoclient_entityframe;
-void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
+static int numsendentities;
+static entity_state_t sendentities[MAX_EDICTS];
+static entity_state_t *sendentitiesindex[MAX_EDICTS];
+
+void SV_PrepareEntitiesForSending(void)
{
- int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects, modelindex;
- int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
- float alphaf, lightsize;
- qbyte *pvs;
- vec3_t origin, angles, entmins, entmaxs, lightmins, lightmaxs, testorigin, testeye;
+ int e, i;
+ float f;
edict_t *ent;
- eval_t *val;
- trace_t trace;
- model_t *model;
- entity_state_t *s;
-
- Mod_CheckLoaded(sv.worldmodel);
-
-// find the client's PVS
- // the real place being tested from
- VectorAdd (clent->v->origin, clent->v->view_ofs, testeye);
- pvs = SV_FatPVS (testeye);
-
- // the place being reported (to consider the fact the client still
- // applies the view_ofs[2], so we have to only send the fractional part
- // of view_ofs[2], undoing what the client will redo)
- VectorCopy (testeye, testorigin);
- e = (int) clent->v->view_ofs[2] & 255;
- if (e >= 128)
- e -= 256;
- testorigin[2] -= (float) e;
- EntityFrame_Clear(&sv_writeentitiestoclient_entityframe, testorigin);
-
- culled_pvs = 0;
- culled_portal = 0;
- culled_trace = 0;
- visibleentities = 0;
- totalentities = 0;
-
- clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
+ entity_state_t cs;
// send all entities that touch the pvs
- ent = NEXT_EDICT(sv.edicts);
- for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
+ numsendentities = 0;
+ sendentitiesindex[0] = NULL;
+ for (e = 1, ent = NEXT_EDICT(sv.edicts);e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
{
+ sendentitiesindex[e] = NULL;
if (ent->e->free)
continue;
- flags = 0;
- if (ent != clent) // LordHavoc: always send player
+ ClearStateToDefault(&cs);
+ cs.active = true;
+ cs.number = e;
+ VectorCopy(ent->v->origin, cs.origin);
+ VectorCopy(ent->v->angles, cs.angles);
+ cs.flags = 0;
+ cs.effects = (int)ent->v->effects;
+ cs.colormap = (qbyte)ent->v->colormap;
+ cs.skin = (qbyte)ent->v->skin;
+ cs.frame = (qbyte)ent->v->frame;
+ cs.viewmodelforclient = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
+ cs.exteriormodelforclient = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
+ cs.nodrawtoclient = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
+ cs.drawonlytoclient = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
+ cs.tagentity = GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
+ cs.tagindex = (qbyte)GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
+ i = (int)(GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
+ cs.glowsize = (qbyte)bound(0, i, 255);
+ if (GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
+ cs.flags |= RENDER_GLOWTRAIL;
+
+ cs.modelindex = 0;
+ i = (int)ent->v->modelindex;
+ if (i >= 1 && i < MAX_MODELS && *PR_GetString(ent->v->model))
+ cs.modelindex = i;
+
+ cs.alpha = 255;
+ f = (GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
+ if (f)
{
- if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
- {
- if (val->edict == clentnum)
- flags |= RENDER_VIEWMODEL; // show relative to the view
- else
- {
- // don't show to anyone else
- continue;
- }
- }
- else
- {
- // LordHavoc: never draw something told not to display to this client
- if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
- continue;
- if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
- continue;
- }
+ i = (int)f;
+ cs.alpha = (qbyte)bound(0, i, 255);
}
-
- glowsize = 0;
- effects = ent->v->effects;
- if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
- glowsize = (int) val->_float >> 2;
- glowsize = bound(0, glowsize, 255);
-
- lightsize = 0;
- if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
+ // halflife
+ f = (GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
+ if (f)
{
- if (effects & EF_BRIGHTFIELD)
- lightsize = max(lightsize, 80);
- if (effects & EF_MUZZLEFLASH)
- lightsize = max(lightsize, 100);
- if (effects & EF_BRIGHTLIGHT)
- lightsize = max(lightsize, 400);
- if (effects & EF_DIMLIGHT)
- lightsize = max(lightsize, 200);
- if (effects & EF_RED)
- lightsize = max(lightsize, 200);
- if (effects & EF_BLUE)
- lightsize = max(lightsize, 200);
- if (effects & EF_FLAME)
- lightsize = max(lightsize, 250);
- if (effects & EF_STARDUST)
- lightsize = max(lightsize, 100);
+ i = (int)f;
+ cs.alpha = (qbyte)bound(0, i, 255);
}
- if (glowsize)
- lightsize = max(lightsize, glowsize << 2);
- if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
- if (val->_float != 0)
+ cs.scale = 16;
+ f = (GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
+ if (f)
{
- flags |= RENDER_GLOWTRAIL;
- lightsize = max(lightsize, 100);
+ i = (int)f;
+ cs.scale = (qbyte)bound(0, i, 255);
}
- modelindex = 0;
- if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model))
- {
- modelindex = ent->v->modelindex;
- model = sv.models[(int)ent->v->modelindex];
- Mod_CheckLoaded(model);
- }
- else
+ cs.glowcolor = 254;
+ f = (GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
+ if (f)
+ cs.glowcolor = (int)f;
+
+ if (GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
+ cs.effects |= EF_FULLBRIGHT;
+
+ if (ent->v->movetype == MOVETYPE_STEP)
+ cs.flags |= RENDER_STEP;
+ if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
+ cs.flags |= RENDER_LOWPRECISION;
+ if (ent->v->colormap >= 1024)
+ cs.flags |= RENDER_COLORMAPPED;
+ if (cs.viewmodelforclient)
+ cs.flags |= RENDER_VIEWMODEL; // show relative to the view
+
+ cs.specialvisibilityradius = 0;
+ if (cs.glowsize)
+ cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4);
+ if (cs.flags & RENDER_GLOWTRAIL)
+ cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
+ if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
{
- model = NULL;
- if (ent != clent) // LordHavoc: always send player
- if (lightsize == 0) // no effects
- continue;
+ if (cs.effects & EF_BRIGHTFIELD)
+ cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80);
+ if (cs.effects & EF_MUZZLEFLASH)
+ cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
+ if (cs.effects & EF_BRIGHTLIGHT)
+ cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400);
+ if (cs.effects & EF_DIMLIGHT)
+ cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
+ if (cs.effects & EF_RED)
+ cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
+ if (cs.effects & EF_BLUE)
+ cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
+ if (cs.effects & EF_FLAME)
+ cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250);
+ if (cs.effects & EF_STARDUST)
+ cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
}
- VectorCopy(ent->v->angles, angles);
- VectorCopy(ent->v->origin, origin);
+ if (numsendentities >= MAX_EDICTS)
+ continue;
+ // we can omit invisible entities with no effects that are not clients
+ // LordHavoc: this could kill tags attached to an invisible entity, I
+ // just hope we never have to support that case
+ if (cs.number > svs.maxclients && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius)))
+ continue;
+ sendentitiesindex[e] = sendentities + numsendentities;
+ sendentities[numsendentities++] = cs;
+ }
+}
- // ent has survived every check so far, check if it is visible
- // always send embedded brush models, they don't generate much traffic
- if (ent != clent && ((flags & RENDER_VIEWMODEL) == 0) && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
+static int sententitiesmark = 0;
+static int sententities[MAX_EDICTS];
+static int sententitiesconsideration[MAX_EDICTS];
+static int sv_writeentitiestoclient_culled_pvs;
+static int sv_writeentitiestoclient_culled_trace;
+static int sv_writeentitiestoclient_visibleentities;
+static int sv_writeentitiestoclient_totalentities;
+//static entity_frame_t sv_writeentitiestoclient_entityframe;
+static int sv_writeentitiestoclient_clentnum;
+static vec3_t sv_writeentitiestoclient_testeye;
+static client_t *sv_writeentitiestoclient_client;
+
+void SV_MarkWriteEntityStateToClient(entity_state_t *s)
+{
+ vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin;
+ model_t *model;
+ trace_t trace;
+ if (sententitiesconsideration[s->number] == sententitiesmark)
+ return;
+ sententitiesconsideration[s->number] = sententitiesmark;
+ // viewmodels don't have visibility checking
+ if (s->viewmodelforclient)
+ {
+ if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
+ return;
+ }
+ // never reject player
+ else if (s->number != sv_writeentitiestoclient_clentnum)
+ {
+ // check various rejection conditions
+ if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
+ return;
+ if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
+ return;
+ if (s->effects & EF_NODRAW)
+ return;
+ // LordHavoc: only send entities with a model or important effects
+ if (!s->modelindex && s->specialvisibilityradius == 0)
+ return;
+ if (s->tagentity)
{
- // use the predicted origin
- entmins[0] = origin[0] - 1.0f;
- entmins[1] = origin[1] - 1.0f;
- entmins[2] = origin[2] - 1.0f;
- entmaxs[0] = origin[0] + 1.0f;
- entmaxs[1] = origin[1] + 1.0f;
- entmaxs[2] = origin[2] + 1.0f;
+ // tag attached entities simply check their parent
+ if (!sendentitiesindex[s->tagentity])
+ return;
+ SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
+ if (sententities[s->tagentity] != sententitiesmark)
+ return;
+ }
+ // always send world submodels, they don't generate much traffic
+ else if ((model = sv.models[s->modelindex]) == NULL || model->name[0] != '*')
+ {
+ Mod_CheckLoaded(model);
+ // entity has survived every check so far, check if visible
+ // enlarged box to account for prediction (not that there is
+ // any currently, but still helps the 'run into a room and
+ // watch items pop up' problem)
+ entmins[0] = s->origin[0] - 32.0f;
+ entmins[1] = s->origin[1] - 32.0f;
+ entmins[2] = s->origin[2] - 32.0f;
+ entmaxs[0] = s->origin[0] + 32.0f;
+ entmaxs[1] = s->origin[1] + 32.0f;
+ entmaxs[2] = s->origin[2] + 32.0f;
// using the model's bounding box to ensure things are visible regardless of their physics box
if (model)
{
- if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll
+ if (s->angles[0] || s->angles[2]) // pitch and roll
{
VectorAdd(entmins, model->rotatedmins, entmins);
VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
}
- else if (ent->v->angles[1])
+ else if (s->angles[1])
{
VectorAdd(entmins, model->yawmins, entmins);
VectorAdd(entmaxs, model->yawmaxs, entmaxs);
VectorAdd(entmaxs, model->normalmaxs, entmaxs);
}
}
- lightmins[0] = min(entmins[0], origin[0] - lightsize);
- lightmins[1] = min(entmins[1], origin[1] - lightsize);
- lightmins[2] = min(entmins[2], origin[2] - lightsize);
- lightmaxs[0] = min(entmaxs[0], origin[0] + lightsize);
- lightmaxs[1] = min(entmaxs[1], origin[1] + lightsize);
- lightmaxs[2] = min(entmaxs[2], origin[2] + lightsize);
-
- totalentities++;
-
+ lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius);
+ lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius);
+ lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius);
+ lightmaxs[0] = min(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
+ lightmaxs[1] = min(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
+ lightmaxs[2] = min(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
+ sv_writeentitiestoclient_totalentities++;
// if not touching a visible leaf
- if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, lightmins, lightmaxs, sv.worldmodel->brushq1.nodes))
+ if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs))
{
- culled_pvs++;
- continue;
+ sv_writeentitiestoclient_culled_pvs++;
+ return;
}
-
- // or not visible through the portals
- if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, lightmins, lightmaxs))
- {
- culled_portal++;
- continue;
- }
-
+ // or not seen by random tracelines
if (sv_cullentities_trace.integer)
{
// LordHavoc: test center first
testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
- if (trace.fraction == 1)
- client->visibletime[e] = realtime + 1;
+ sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
+ if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
+ sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
else
{
// LordHavoc: test random offsets, to maximize chance of detection
testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
- if (trace.fraction == 1)
- client->visibletime[e] = realtime + 1;
+ sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
+ if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
+ sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
else
{
- if (lightsize)
+ if (s->specialvisibilityradius)
{
// LordHavoc: test random offsets, to maximize chance of detection
testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
- if (trace.fraction == 1)
- client->visibletime[e] = realtime + 1;
- else
- {
- if (realtime > client->visibletime[e])
- {
- culled_trace++;
- continue;
- }
- }
- }
- else
- {
- if (realtime > client->visibletime[e])
- {
- culled_trace++;
- continue;
- }
+ sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
+ if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
+ sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
}
}
}
+ if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
+ {
+ sv_writeentitiestoclient_culled_trace++;
+ return;
+ }
}
- visibleentities++;
+ sv_writeentitiestoclient_visibleentities++;
}
+ }
+ // this just marks it for sending
+ // FIXME: it would be more efficient to send here, but the entity
+ // compressor isn't that flexible
+ sententities[s->number] = sententitiesmark;
+}
- alphaf = 255.0f;
- scale = 16;
- glowcolor = 254;
- effects = ent->v->effects;
+void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg)
+{
+ int i;
+ vec3_t testorigin;
+ entity_state_t *s;
+ entity_database4_t *d;
+ int maxbytes, n, startnumber;
+ entity_state_t *e, inactiveentitystate;
+ sizebuf_t buf;
+ qbyte data[128];
+ // prepare the buffer
+ memset(&buf, 0, sizeof(buf));
+ buf.data = data;
+ buf.maxsize = sizeof(data);
+
+ d = client->entitydatabase4;
+
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ if (!d->commit[i].numentities)
+ break;
+ // if commit buffer full, just don't bother writing an update this frame
+ if (i == MAX_ENTITY_HISTORY)
+ return;
+ d->currentcommit = d->commit + i;
- if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
- if (val->_float != 0)
- alphaf = val->_float * 255.0;
+ // this state's number gets played around with later
+ ClearStateToDefault(&inactiveentitystate);
+ //inactiveentitystate = defaultstate;
- // HalfLife support
- if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
- if (val->_float != 0)
- alphaf = val->_float;
+ sv_writeentitiestoclient_client = client;
- if (alphaf == 0.0f)
- alphaf = 255.0f;
- alpha = bound(0, alphaf, 255);
+ sv_writeentitiestoclient_culled_pvs = 0;
+ sv_writeentitiestoclient_culled_trace = 0;
+ sv_writeentitiestoclient_visibleentities = 0;
+ sv_writeentitiestoclient_totalentities = 0;
- if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
- if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
- if (scale < 0) scale = 0;
- if (scale > 255) scale = 255;
+ Mod_CheckLoaded(sv.worldmodel);
- if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
- if (val->_float != 0)
- glowcolor = (int) val->_float;
+// find the client's PVS
+ // the real place being tested from
+ VectorAdd(clent->v->origin, clent->v->view_ofs, sv_writeentitiestoclient_testeye);
+ sv_writeentitiestoclient_pvsbytes = 0;
+ if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
+ sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
- if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
- if (val->_float != 0)
- effects |= EF_FULLBRIGHT;
+ sv_writeentitiestoclient_clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
- if (ent != clent)
+ sententitiesmark++;
+
+ // the place being reported (to consider the fact the client still
+ // applies the view_ofs[2], so we have to only send the fractional part
+ // of view_ofs[2], undoing what the client will redo)
+ VectorCopy(sv_writeentitiestoclient_testeye, testorigin);
+ i = (int) clent->v->view_ofs[2] & 255;
+ if (i >= 128)
+ i -= 256;
+ testorigin[2] -= (float) i;
+
+ for (i = 0;i < numsendentities;i++)
+ SV_MarkWriteEntityStateToClient(sendentities + i);
+
+ // calculate maximum bytes to allow in this packet
+ // deduct 4 to account for the end data
+ maxbytes = min(msg->maxsize, MAX_PACKETFRAGMENT) - 4;
+
+ d->currentcommit->numentities = 0;
+ d->currentcommit->framenum = ++client->entityframenumber;
+ MSG_WriteByte(msg, svc_entities);
+ MSG_WriteLong(msg, d->referenceframenum);
+ MSG_WriteLong(msg, d->currentcommit->framenum);
+ if (developer_networkentities.integer >= 1)
+ {
+ Con_Printf("send svc_entities ref:%i num:%i (database: ref:%i commits:", d->referenceframenum, d->currentcommit->framenum, d->referenceframenum);
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ if (d->commit[i].numentities)
+ Con_Printf(" %i", d->commit[i].framenum);
+ Con_Printf(")\n");
+ }
+ if (d->currententitynumber >= sv.max_edicts)
+ startnumber = 1;
+ else
+ startnumber = bound(1, d->currententitynumber, sv.max_edicts - 1);
+ MSG_WriteShort(msg, startnumber);
+ // reset currententitynumber so if the loop does not break it we will
+ // start at beginning next frame (if it does break, it will set it)
+ d->currententitynumber = 1;
+ for (i = 0, n = startnumber;n < sv.max_edicts;n++)
+ {
+ // find the old state to delta from
+ e = EntityFrame4_GetReferenceEntity(d, n);
+ // prepare the buffer
+ SZ_Clear(&buf);
+ // make the message
+ if (sententities[n] == sententitiesmark)
{
- if (lightsize == 0) // no effects
+ // entity exists, build an update (if empty there is no change)
+ // find the state in the list
+ for (;i < numsendentities && sendentities[i].number < n;i++);
+ s = sendentities + i;
+ if (s->number != n)
+ Sys_Error("SV_WriteEntitiesToClient: s->number != n\n");
+ // build the update
+ if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
{
- if (model) // model
- {
- // don't send if flagged for NODRAW and there are no effects
- if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
- continue;
- }
- else // no model and no effects
- continue;
+ s->flags |= RENDER_EXTERIORMODEL;
+ EntityState_Write(s, &buf, e);
+ s->flags &= ~RENDER_EXTERIORMODEL;
}
+ else
+ EntityState_Write(s, &buf, e);
}
-
- if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
- flags |= RENDER_EXTERIORMODEL;
-
- if (ent->v->movetype == MOVETYPE_STEP)
- flags |= RENDER_STEP;
- // don't send an entity if it's coordinates would wrap around
- if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767)
- flags |= RENDER_LOWPRECISION;
-
- s = EntityFrame_NewEntity(&sv_writeentitiestoclient_entityframe, e);
- // if we run out of space, abort
- if (!s)
+ else
+ {
+ s = &inactiveentitystate;
+ s->number = n;
+ if (e->active)
+ {
+ // entity used to exist but doesn't anymore, send remove
+ MSG_WriteShort(&buf, n | 0x8000);
+ }
+ }
+ // if the commit is full, we're done this frame
+ if (msg->cursize + buf.cursize > maxbytes)
+ {
+ // next frame we will continue where we left off
break;
- VectorCopy(origin, s->origin);
- VectorCopy(angles, s->angles);
- if (ent->v->colormap >= 1024)
- flags |= RENDER_COLORMAPPED;
- s->colormap = ent->v->colormap;
- s->skin = ent->v->skin;
- s->frame = ent->v->frame;
- s->modelindex = modelindex;
- s->effects = effects;
- s->alpha = alpha;
- s->scale = scale;
- s->glowsize = glowsize;
- s->glowcolor = glowcolor;
- s->flags = flags;
+ }
+ // add the entity to the commit
+ EntityFrame4_AddCommitEntity(d, s);
+ // if the message is empty, skip out now
+ if (buf.cursize)
+ {
+ // write the message to the packet
+ SZ_Write(msg, buf.data, buf.cursize);
+ }
}
- sv_writeentitiestoclient_entityframe.framenum = ++client->entityframenumber;
- EntityFrame_Write(&client->entitydatabase, &sv_writeentitiestoclient_entityframe, msg);
+ d->currententitynumber = n;
+
+ // remove world message (invalid, and thus a good terminator)
+ MSG_WriteShort(msg, 0x8000);
+ // write the number of the end entity
+ MSG_WriteShort(msg, d->currententitynumber);
+ // just to be sure
+ d->currentcommit = NULL;
if (sv_cullentities_stats.integer)
- Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
+ Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
}
#endif
if ( ent->v->waterlevel >= 2)
bits |= SU_INWATER;
- // dpprotocol
+ // PROTOCOL_DARKPLACES
VectorClear(punchvector);
if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
VectorCopy(val->vector, punchvector);
{
if (ent->v->punchangle[i])
bits |= (SU_PUNCH1<<i);
- if (punchvector[i]) // dpprotocol
- bits |= (SU_PUNCHVEC1<<i); // dpprotocol
+ if (punchvector[i]) // PROTOCOL_DARKPLACES
+ bits |= (SU_PUNCHVEC1<<i); // PROTOCOL_DARKPLACES
if (ent->v->velocity[i])
bits |= (SU_VELOCITY1<<i);
}
for (i=0 ; i<3 ; i++)
{
if (bits & (SU_PUNCH1<<i))
- MSG_WritePreciseAngle(msg, ent->v->punchangle[i]); // dpprotocol
- if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
- MSG_WriteDPCoord(msg, punchvector[i]); // dpprotocol
+ MSG_WritePreciseAngle(msg, ent->v->punchangle[i]); // PROTOCOL_DARKPLACES
+ if (bits & (SU_PUNCHVEC1<<i)) // PROTOCOL_DARKPLACES
+ MSG_WriteDPCoord(msg, punchvector[i]); // PROTOCOL_DARKPLACES
if (bits & (SU_VELOCITY1<<i))
MSG_WriteChar (msg, ent->v->velocity[i]/16);
}
MSG_WriteByte (msg, ent->v->ammo_rockets);
MSG_WriteByte (msg, ent->v->ammo_cells);
- if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
{
for(i=0;i<32;i++)
{
char *s;
// check for changes to be sent over the reliable streams
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
- // only update the client fields if they've spawned in
- if (host_client->spawned)
+ // update the host_client fields we care about according to the entity fields
+ sv_player = EDICT_NUM(i+1);
+ s = PR_GetString(sv_player->v->netname);
+ if (s != host_client->name)
{
- // update the host_client fields we care about according to the entity fields
- sv_player = host_client->edict;
- s = PR_GetString(sv_player->v->netname);
- if (s != host_client->name)
- {
- if (s == NULL)
- s = "";
- // point the string back at host_client->name to keep it safe
- strncpy(host_client->name, s, sizeof(host_client->name) - 1);
- sv_player->v->netname = PR_SetString(host_client->name);
- }
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)) && host_client->colors != val->_float)
- host_client->colors = val->_float;
- host_client->frags = sv_player->v->frags;
- if (gamemode == GAME_NEHAHRA)
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)) && host_client->pmodel != val->_float)
- host_client->pmodel = val->_float;
-
- // if the fields changed, send messages about the changes
- if (strcmp(host_client->old_name, host_client->name))
+ if (s == NULL)
+ s = "";
+ // point the string back at host_client->name to keep it safe
+ strlcpy (host_client->name, s, sizeof (host_client->name));
+ sv_player->v->netname = PR_SetString(host_client->name);
+ }
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)) && host_client->colors != val->_float)
+ host_client->colors = val->_float;
+ host_client->frags = sv_player->v->frags;
+ if (gamemode == GAME_NEHAHRA)
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)) && host_client->pmodel != val->_float)
+ host_client->pmodel = val->_float;
+
+ // if the fields changed, send messages about the changes
+ if (strcmp(host_client->old_name, host_client->name))
+ {
+ strcpy(host_client->old_name, host_client->name);
+ for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
{
- strcpy(host_client->old_name, host_client->name);
- for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
- {
- if (!client->active || !client->spawned)
- continue;
- MSG_WriteByte (&client->message, svc_updatename);
- MSG_WriteByte (&client->message, i);
- MSG_WriteString (&client->message, host_client->name);
- }
+ if (!client->spawned || !client->netconnection)
+ continue;
+ MSG_WriteByte (&client->message, svc_updatename);
+ MSG_WriteByte (&client->message, i);
+ MSG_WriteString (&client->message, host_client->name);
}
- if (host_client->old_colors != host_client->colors)
+ }
+ if (host_client->old_colors != host_client->colors)
+ {
+ host_client->old_colors = host_client->colors;
+ for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
{
- host_client->old_colors = host_client->colors;
- for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
- {
- if (!client->active || !client->spawned)
- continue;
- MSG_WriteByte (&client->message, svc_updatecolors);
- MSG_WriteByte (&client->message, i);
- MSG_WriteByte (&client->message, host_client->colors);
- }
+ if (!client->spawned || !client->netconnection)
+ continue;
+ MSG_WriteByte (&client->message, svc_updatecolors);
+ MSG_WriteByte (&client->message, i);
+ MSG_WriteByte (&client->message, host_client->colors);
}
- if (host_client->old_frags != host_client->frags)
+ }
+ if (host_client->old_frags != host_client->frags)
+ {
+ host_client->old_frags = host_client->frags;
+ for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
{
- host_client->old_frags = host_client->frags;
- for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
- {
- if (!client->active || !client->spawned)
- continue;
- MSG_WriteByte (&client->message, svc_updatefrags);
- MSG_WriteByte (&client->message, i);
- MSG_WriteShort (&client->message, host_client->frags);
- }
+ if (!client->spawned || !client->netconnection)
+ continue;
+ MSG_WriteByte (&client->message, svc_updatefrags);
+ MSG_WriteByte (&client->message, i);
+ MSG_WriteShort (&client->message, host_client->frags);
}
}
}
- for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
- {
- if (!client->active)
- continue;
- SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
- }
+ for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
+ if (client->netconnection)
+ SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
SZ_Clear (&sv.reliable_datagram);
}
*/
void SV_SendClientMessages (void)
{
- int i;
+ int i, prepared = false;
// update frags, names, etc
- SV_UpdateToReliableMessages ();
+ SV_UpdateToReliableMessages();
// build individual updates
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
if (!host_client->active)
continue;
+ if (!host_client->netconnection)
+ {
+ SZ_Clear(&host_client->message);
+ continue;
+ }
- if (host_client->deadsocket)
+ if (host_client->deadsocket || host_client->message.overflowed)
{
SV_DropClient (true); // if the message couldn't send, kick off
continue;
if (host_client->spawned)
{
+ if (!prepared)
+ {
+ prepared = true;
+ // only prepare entities once per frame
+ SV_PrepareEntitiesForSending();
+ }
if (!SV_SendClientDatagram (host_client))
continue;
}
}
}
- // check for an overflowed message. Should only happen
- // on a very fucked up connection that backs up a lot, then
- // changes level
- if (host_client->message.overflowed)
- {
- SV_DropClient (true); // overflowed
- host_client->message.overflowed = false;
- continue;
- }
-
if (host_client->message.cursize || host_client->dropasap)
{
if (!NetConn_CanSendMessage (host_client->netconnection))
}
}
-
// clear muzzle flashes
- SV_CleanupEnts ();
+ SV_CleanupEnts();
}
svs.serverflags = pr_global_struct->serverflags;
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
if (!host_client->active)
continue;
}
SV_ClearWorld();
- sv.max_edicts = min(sv.max_edicts + 32, MAX_EDICTS);
+ sv.max_edicts = min(sv.max_edicts + 256, MAX_EDICTS);
sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
// tell all connected clients that we are going to a new level
//
if (sv.active)
- SV_SendReconnect ();
+ SV_SendReconnect();
else
- NetConn_OpenServerPorts(svs.maxclients > 1);
+ NetConn_OpenServerPorts(true);
//
// make cvars consistant
memset (&sv, 0, sizeof(sv));
- strcpy (sv.name, server);
+ strlcpy (sv.name, server, sizeof (sv.name));
// load progs to get entity field count
PR_LoadProgs ();
// allocate server memory
// start out with just enough room for clients and a reasonable estimate of entities
- sv.max_edicts = ((svs.maxclients + 128) + 31) & ~31;
+ sv.max_edicts = max(svs.maxclients + 1, 512);
sv.max_edicts = min(sv.max_edicts, MAX_EDICTS);
// clear the edict memory pool
Mod_ClearUsed();
- strcpy (sv.name, server);
- sprintf (sv.modelname,"maps/%s.bsp", server);
+ strlcpy (sv.name, server, sizeof (sv.name));
+ snprintf (sv.modelname, sizeof (sv.modelname), "maps/%s.bsp", server);
sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
if (!sv.worldmodel)
{
sv.model_precache[0] = "";
sv.model_precache[1] = sv.modelname;
- for (i = 1;i < sv.worldmodel->brushq1.numsubmodels;i++)
+ for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
{
sv.model_precache[i+1] = localmodels[i];
sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
#endif
// send serverinfo to all connected clients
- for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- if (host_client->active)
- SV_SendServerinfo (host_client);
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+ if (host_client->netconnection)
+ SV_SendServerinfo(host_client);
Con_DPrintf ("Server spawned.\n");
NetConn_Heartbeat (2);