strcpy(client->old_name, "unconnected");
client->spawned = false;
client->edict = PRVM_EDICT_NUM(clientnum+1);
- client->netconnection->message.allowoverflow = true; // we can catch it
+ if (client->netconnection)
+ client->netconnection->message.allowoverflow = true; // we can catch it
// updated by receiving "rate" command from client
client->rate = NET_MINRATE;
// no limits for local player