cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
+cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
+
server_t sv;
server_static_t svs;
Cvar_RegisterVariable (&sv_protocolname);
Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
Cvar_RegisterVariable (&sv_maxrate);
+ Cvar_RegisterVariable (&sv_progs);
SV_Phys_Init();
SV_World_Init();
}
// load progs to get entity field count
- PR_LoadProgs ();
+ PR_LoadProgs ( sv_progs.string );
// allocate server memory
// start out with just enough room for clients and a reasonable estimate of entities