#include "quakedef.h"
// select which protocol to host, by name
-// this is named the same as PROTOCOL_DARKPLACES5 for example, minus the PROTOCOL_ prefix
-cvar_t sv_protocolname = {0, "sv_protocolname", "DARKPLACES5"};
+// this is named the same as PROTOCOL_DARKPLACES6 for example, minus the PROTOCOL_ prefix
+cvar_t sv_protocolname = {0, "sv_protocolname", "DARKPLACES6"};
cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
+cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
+
+cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
server_t sv;
server_static_t svs;
-static char localmodels[MAX_MODELS][5]; // inline model names for precache
-
mempool_t *sv_edicts_mempool = NULL;
//============================================================================
*/
void SV_Init (void)
{
- int i;
-
Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
Cvar_RegisterVariable (&sv_maxvelocity);
Cvar_RegisterVariable (&sv_gravity);
Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
+ Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
Cvar_RegisterVariable (&sv_protocolname);
Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
Cvar_RegisterVariable (&sv_maxrate);
+ Cvar_RegisterVariable (&sv_progs);
SV_Phys_Init();
SV_World_Init();
- for (i = 0;i < MAX_MODELS;i++)
- sprintf (localmodels[i], "*%i", i);
-
sv_edicts_mempool = Mem_AllocPool("server edicts", 0, NULL);
}
FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, strlen(sv.worldmodel->brush.entities));
}
+
/*
=============================================================================
return;
// find precache number for sound
- for (sound_num=1 ; sound_num<MAX_SOUNDS && sv.sound_precache[sound_num] ; sound_num++)
- if (!strcmp(sample, sv.sound_precache[sound_num]))
- break;
-
- if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
- {
- Con_Printf("SV_StartSound: %s not precached\n", sample);
+ sound_num = SV_SoundIndex(sample, 1);
+ if (!sound_num)
return;
- }
ent = NUM_FOR_EDICT(entity);
*/
void SV_SendServerinfo (client_t *client)
{
- char **s;
- char message[128];
+ int i;
+ char message[128];
// edicts get reallocated on level changes, so we need to update it here
client->edict = EDICT_NUM((client - svs.clients) + 1);
+ // if client is a botclient coming from a level change, we need to set up
+ // client info that normally requires networking
+ if (!client->netconnection)
+ {
+ // set up the edict
+ ED_ClearEdict(client->edict);
+
+ // copy spawn parms out of the client_t
+ for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
+ (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
+
+ // call the spawn function
+ pr_global_struct->time = sv.time;
+ pr_global_struct->self = EDICT_TO_PROG(client->edict);
+ PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
+ PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
+ host_client->spawned = true;
+ return;
+ }
// LordHavoc: clear entityframe tracking
+ client->latestframenum = 0;
if (client->entitydatabase)
EntityFrame_FreeDatabase(client->entitydatabase);
client->entitydatabase = EntityFrame_AllocDatabase(sv_clients_mempool);
if (sv.protocol == PROTOCOL_DARKPLACES4)
client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_clients_mempool);
- if (sv.protocol == PROTOCOL_DARKPLACES5)
+ if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_clients_mempool);
MSG_WriteByte (&client->message, svc_print);
- snprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
+ dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
MSG_WriteString (&client->message,message);
MSG_WriteByte (&client->message, svc_serverinfo);
MSG_WriteString (&client->message,PR_GetString(sv.edicts->v->message));
- for (s = sv.model_precache+1 ; *s ; s++)
- MSG_WriteString (&client->message, *s);
+ for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
+ MSG_WriteString (&client->message, sv.model_precache[i]);
MSG_WriteByte (&client->message, 0);
- for (s = sv.sound_precache+1 ; *s ; s++)
- MSG_WriteString (&client->message, *s);
+ for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
+ MSG_WriteString (&client->message, sv.sound_precache[i]);
MSG_WriteByte (&client->message, 0);
// send music
client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
}
- SV_SendServerinfo (client);
+ // don't call SendServerinfo for a fresh botclient because its fields have
+ // not been set up by the qc yet
+ if (client->netconnection)
+ SV_SendServerinfo (client);
+ else
+ client->spawned = true;
}
int e, i;
float f;
edict_t *ent;
+ eval_t *val;
entity_state_t cs;
// send all entities that touch the pvs
numsendentities = 0;
if (GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
cs.flags |= RENDER_GLOWTRAIL;
+ // don't need to init cs.colormod because the defaultstate did that for us
+ //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
+ val = GETEDICTFIELDVALUE(ent, eval_colormod);
+ if (val->vector[0] || val->vector[1] || val->vector[2])
+ {
+ i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
+ i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
+ i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
+ }
+
cs.modelindex = 0;
i = (int)ent->v->modelindex;
if (i >= 1 && i < MAX_MODELS && *PR_GetString(ent->v->model))
if (sententities[s->tagentity] != sententitiesmark)
return;
}
+ // skip invalid modelindexes to avoid crashes
+ else if (s->modelindex >= MAX_MODELS)
+ return;
// always send world submodels, they don't generate much traffic
// except in PROTOCOL_QUAKE where they hog bandwidth like crazy
- else if ((!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && !(s->effects & EF_NODEPTHTEST)) || sv.protocol == PROTOCOL_QUAKE)
+ else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || sv.protocol == PROTOCOL_QUAKE))
{
Mod_CheckLoaded(model);
// entity has survived every check so far, check if visible
entity_state_t sendstates[MAX_EDICTS];
-void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg)
+void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg, int *stats)
{
int i, numsendstates;
entity_state_t *s;
Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
if (client->entitydatabase5)
- EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1);
+ EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats);
else if (client->entitydatabase4)
EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
else if (client->entitydatabase)
==================
*/
-void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
+void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg, int *stats)
{
int bits;
int i;
eval_t *val;
vec3_t punchvector;
qbyte viewzoom;
+ int weaponmodelindex;
//
// send a damage message
ent->v->fixangle = 0;
}
- bits = 0;
-
- if (ent->v->view_ofs[2] != DEFAULT_VIEWHEIGHT)
- bits |= SU_VIEWHEIGHT;
-
- if (ent->v->idealpitch)
- bits |= SU_IDEALPITCH;
-
-// stuff the sigil bits into the high bits of items for sbar, or else
-// mix in items2
+ // stuff the sigil bits into the high bits of items for sbar, or else
+ // mix in items2
val = GETEDICTFIELDVALUE(ent, eval_items2);
-
if (val)
items = (int)ent->v->items | ((int)val->_float << 23);
else
items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
- bits |= SU_ITEMS;
-
- if ( (int)ent->v->flags & FL_ONGROUND)
- bits |= SU_ONGROUND;
-
- if ( ent->v->waterlevel >= 2)
- bits |= SU_INWATER;
-
- // PROTOCOL_DARKPLACES
VectorClear(punchvector);
if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
VectorCopy(val->vector, punchvector);
- i = 255;
+ weaponmodelindex = SV_ModelIndex(PR_GetString(ent->v->weaponmodel), 1);
+
+ viewzoom = 255;
if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom)))
- {
- i = val->_float * 255.0f;
- if (i == 0)
- i = 255;
- else
- i = bound(0, i, 65535);
- }
- viewzoom = i;
+ viewzoom = val->_float * 255.0f;
+ if (viewzoom == 0)
+ viewzoom = 255;
+
+ bits = 0;
- // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
- if (sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
- if (viewzoom != 255)
- bits |= SU_VIEWZOOM;
+ if ((int)ent->v->flags & FL_ONGROUND)
+ bits |= SU_ONGROUND;
+ if (ent->v->waterlevel >= 2)
+ bits |= SU_INWATER;
+ if (ent->v->idealpitch)
+ bits |= SU_IDEALPITCH;
for (i=0 ; i<3 ; i++)
{
if (ent->v->punchangle[i])
bits |= (SU_PUNCH1<<i);
- if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
if (punchvector[i])
bits |= (SU_PUNCHVEC1<<i);
if (ent->v->velocity[i])
bits |= (SU_VELOCITY1<<i);
}
- if (ent->v->weaponframe)
- bits |= SU_WEAPONFRAME;
-
- if (ent->v->armorvalue)
- bits |= SU_ARMOR;
-
- bits |= SU_WEAPON;
+ memset(stats, 0, sizeof(int[MAX_CL_STATS]));
+ stats[STAT_VIEWHEIGHT] = ent->v->view_ofs[2];
+ stats[STAT_ITEMS] = items;
+ stats[STAT_WEAPONFRAME] = ent->v->weaponframe;
+ stats[STAT_ARMOR] = ent->v->armorvalue;
+ stats[STAT_WEAPON] = weaponmodelindex;
+ stats[STAT_HEALTH] = ent->v->health;
+ stats[STAT_AMMO] = ent->v->currentammo;
+ stats[STAT_SHELLS] = ent->v->ammo_shells;
+ stats[STAT_NAILS] = ent->v->ammo_nails;
+ stats[STAT_ROCKETS] = ent->v->ammo_rockets;
+ stats[STAT_CELLS] = ent->v->ammo_cells;
+ stats[STAT_ACTIVEWEAPON] = ent->v->weapon;
+ stats[STAT_VIEWZOOM] = viewzoom;
+ // the QC bumps these itself by sending svc_'s, so we have to keep them
+ // zero or they'll be corrected by the engine
+ //stats[STAT_TOTALSECRETS] = pr_global_struct->total_secrets;
+ //stats[STAT_TOTALMONSTERS] = pr_global_struct->total_monsters;
+ //stats[STAT_SECRETS] = pr_global_struct->found_secrets;
+ //stats[STAT_MONSTERS] = pr_global_struct->killed_monsters;
+
+ if (sv.protocol != PROTOCOL_DARKPLACES6)
+ {
+ if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
+ bits |= SU_ITEMS;
+ if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
+ if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
+ bits |= SU_WEAPON;
+ // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
+ if (sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ if (viewzoom != 255)
+ bits |= SU_VIEWZOOM;
+ }
if (bits >= 65536)
bits |= SU_EXTEND1;
if (bits >= 16777216)
bits |= SU_EXTEND2;
-// send the data
-
+ // send the data
MSG_WriteByte (msg, svc_clientdata);
MSG_WriteShort (msg, bits);
if (bits & SU_EXTEND1)
MSG_WriteByte(msg, bits >> 24);
if (bits & SU_VIEWHEIGHT)
- MSG_WriteChar (msg, ent->v->view_ofs[2]);
+ MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
if (bits & SU_IDEALPITCH)
MSG_WriteChar (msg, ent->v->idealpitch);
{
if (sv.protocol == PROTOCOL_QUAKE)
MSG_WriteChar(msg, ent->v->punchangle[i]);
- else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
MSG_WriteAngle16i(msg, ent->v->punchangle[i]);
}
- if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
{
if (bits & (SU_PUNCHVEC1<<i))
{
if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
MSG_WriteCoord16i(msg, punchvector[i]);
- else if (sv.protocol == PROTOCOL_DARKPLACES5)
+ else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
MSG_WriteCoord32f(msg, punchvector[i]);
}
}
{
if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
MSG_WriteChar(msg, ent->v->velocity[i] * (1.0f / 16.0f));
- else if (sv.protocol == PROTOCOL_DARKPLACES5)
+ else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
MSG_WriteCoord32f(msg, ent->v->velocity[i]);
}
}
-// [always sent] if (bits & SU_ITEMS)
- MSG_WriteLong (msg, items);
+ if (bits & SU_ITEMS)
+ MSG_WriteLong (msg, stats[STAT_ITEMS]);
if (sv.protocol == PROTOCOL_DARKPLACES5)
{
if (bits & SU_WEAPONFRAME)
- MSG_WriteShort (msg, ent->v->weaponframe);
+ MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
if (bits & SU_ARMOR)
- MSG_WriteShort (msg, ent->v->armorvalue);
+ MSG_WriteShort (msg, stats[STAT_ARMOR]);
if (bits & SU_WEAPON)
- {
- i = SV_ModelIndex(PR_GetString(ent->v->weaponmodel));
- if (i < 0)
- {
- Con_DPrintf("weaponmodel \"%s\" not precached\n", PR_GetString(ent->v->weaponmodel));
- i = 0;
- }
- MSG_WriteShort (msg, i);
- }
-
- MSG_WriteShort (msg, ent->v->health);
- MSG_WriteShort (msg, ent->v->currentammo);
- MSG_WriteShort (msg, ent->v->ammo_shells);
- MSG_WriteShort (msg, ent->v->ammo_nails);
- MSG_WriteShort (msg, ent->v->ammo_rockets);
- MSG_WriteShort (msg, ent->v->ammo_cells);
-
- MSG_WriteShort (msg, ent->v->weapon);
-
+ MSG_WriteShort (msg, stats[STAT_WEAPON]);
+ MSG_WriteShort (msg, stats[STAT_HEALTH]);
+ MSG_WriteShort (msg, stats[STAT_AMMO]);
+ MSG_WriteShort (msg, stats[STAT_SHELLS]);
+ MSG_WriteShort (msg, stats[STAT_NAILS]);
+ MSG_WriteShort (msg, stats[STAT_ROCKETS]);
+ MSG_WriteShort (msg, stats[STAT_CELLS]);
+ MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
if (bits & SU_VIEWZOOM)
- MSG_WriteShort (msg, viewzoom);
+ MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
}
- else
+ else if (sv.protocol != PROTOCOL_DARKPLACES6)
{
if (bits & SU_WEAPONFRAME)
- MSG_WriteByte (msg, ent->v->weaponframe);
+ MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
if (bits & SU_ARMOR)
- MSG_WriteByte (msg, ent->v->armorvalue);
+ MSG_WriteByte (msg, stats[STAT_ARMOR]);
if (bits & SU_WEAPON)
- {
- i = SV_ModelIndex(PR_GetString(ent->v->weaponmodel));
- if (i < 0)
- {
- Con_DPrintf("weaponmodel \"%s\" not precached\n", PR_GetString(ent->v->weaponmodel));
- i = 0;
- }
- MSG_WriteByte (msg, i);
- }
-
- MSG_WriteShort (msg, ent->v->health);
- MSG_WriteByte (msg, ent->v->currentammo);
- MSG_WriteByte (msg, ent->v->ammo_shells);
- MSG_WriteByte (msg, ent->v->ammo_nails);
- MSG_WriteByte (msg, ent->v->ammo_rockets);
- MSG_WriteByte (msg, ent->v->ammo_cells);
-
+ MSG_WriteByte (msg, stats[STAT_WEAPON]);
+ MSG_WriteShort (msg, stats[STAT_HEALTH]);
+ MSG_WriteByte (msg, stats[STAT_AMMO]);
+ MSG_WriteByte (msg, stats[STAT_SHELLS]);
+ MSG_WriteByte (msg, stats[STAT_NAILS]);
+ MSG_WriteByte (msg, stats[STAT_ROCKETS]);
+ MSG_WriteByte (msg, stats[STAT_CELLS]);
if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
{
- for(i=0;i<32;i++)
- {
- if ( ((int)ent->v->weapon) & (1<<i) )
- {
- MSG_WriteByte (msg, i);
+ for (i = 0;i < 32;i++)
+ if (stats[STAT_WEAPON] & (1<<i))
break;
- }
- }
+ MSG_WriteByte (msg, i);
}
else
- {
- MSG_WriteByte (msg, ent->v->weapon);
- }
-
+ MSG_WriteByte (msg, stats[STAT_WEAPON]);
if (bits & SU_VIEWZOOM)
{
if (sv.protocol == PROTOCOL_DARKPLACES4)
- {
- viewzoom = min(viewzoom, 255);
- MSG_WriteByte (msg, viewzoom);
- }
- else if (sv.protocol == PROTOCOL_DARKPLACES5)
- MSG_WriteShort (msg, viewzoom);
+ MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
+ else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+ MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
}
}
}
{
int rate, maxrate, maxsize, maxsize2;
sizebuf_t msg;
+ int stats[MAX_CL_STATS];
if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
{
maxsize = sizeof(sv_sendclientdatagram_buf);
maxsize2 = sizeof(sv_sendclientdatagram_buf);
}
- else if (sv.protocol == PROTOCOL_DARKPLACES5)
+ else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
{
// PROTOCOL_DARKPLACES5 supports packet size limiting of updates
maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
MSG_WriteFloat (&msg, sv.time);
// add the client specific data to the datagram
- SV_WriteClientdataToMessage (client->edict, &msg);
-
- SV_WriteEntitiesToClient (client, client->edict, &msg);
+ SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
+ SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
// expand packet size to allow effects to go over the rate limit
// (dropping them is FAR too ugly)
client_t *client;
eval_t *val;
char *name;
+ char *model;
+ char *skin;
// check for changes to be sent over the reliable streams
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
// update the host_client fields we care about according to the entity fields
- sv_player = EDICT_NUM(i+1);
+ host_client->edict = EDICT_NUM(i+1);
// DP_SV_CLIENTNAME
- name = PR_GetString(sv_player->v->netname);
+ name = PR_GetString(host_client->edict->v->netname);
if (name == NULL)
name = "";
// always point the string back at host_client->name to keep it safe
strlcpy (host_client->name, name, sizeof (host_client->name));
- sv_player->v->netname = PR_SetString(host_client->name);
+ host_client->edict->v->netname = PR_SetString(host_client->name);
if (strcmp(host_client->old_name, host_client->name))
{
if (host_client->spawned)
// DP_SV_CLIENTCOLORS
// this is always found (since it's added by the progs loader)
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)))
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
host_client->colors = (int)val->_float;
if (host_client->old_colors != host_client->colors)
{
MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
}
+ // NEXUIZ_PLAYERMODEL
+ if( eval_playermodel ) {
+ model = PR_GetString(GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
+ if (model == NULL)
+ model = "";
+ // always point the string back at host_client->name to keep it safe
+ strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
+ GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel);
+ }
+
+ // NEXUIZ_PLAYERSKIN
+ if( eval_playerskin ) {
+ skin = PR_GetString(GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
+ if (skin == NULL)
+ skin = "";
+ // always point the string back at host_client->name to keep it safe
+ strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
+ GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin);
+ }
+
// frags
- host_client->frags = (int)sv_player->v->frags;
+ host_client->frags = (int)host_client->edict->v->frags;
if (host_client->old_frags != host_client->frags)
{
host_client->old_frags = host_client->frags;
================
*/
-int SV_ModelIndex (const char *name)
+int SV_ModelIndex(char *s, int precachemode)
{
- int i;
-
- if (!name || !name[0])
+ int i, limit = (sv.protocol == PROTOCOL_QUAKE ? 256 : MAX_MODELS);
+ char filename[MAX_QPATH];
+ if (!s || !*s)
return 0;
-
- for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
- if (!strcmp(sv.model_precache[i], name))
+ // testing
+ //if (precachemode == 2)
+ // return 0;
+ strlcpy(filename, s, sizeof(filename));
+ for (i = 2;i < limit;i++)
+ {
+ if (!sv.model_precache[i][0])
+ {
+ if (precachemode)
+ {
+ if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
+ {
+ Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
+ return 0;
+ }
+ if (precachemode == 1)
+ Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
+ strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
+ sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
+ if (sv.protocol == PROTOCOL_DARKPLACES6 && sv.state != ss_loading)
+ {
+ MSG_WriteByte(&sv.reliable_datagram, svc_precache);
+ MSG_WriteShort(&sv.reliable_datagram, i);
+ MSG_WriteString(&sv.reliable_datagram, filename);
+ }
+ return i;
+ }
+ Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
+ return 0;
+ }
+ if (!strcmp(sv.model_precache[i], filename))
return i;
- if (i==MAX_MODELS || !sv.model_precache[i])
+ }
+ Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
+ return 0;
+}
+
+/*
+================
+SV_SoundIndex
+
+================
+*/
+int SV_SoundIndex(char *s, int precachemode)
+{
+ int i, limit = (sv.protocol == PROTOCOL_QUAKE ? 256 : MAX_SOUNDS);
+ char filename[MAX_QPATH];
+ if (!s || !*s)
+ return 0;
+ // testing
+ //if (precachemode == 2)
+ // return 0;
+ strlcpy(filename, s, sizeof(filename));
+ for (i = 1;i < limit;i++)
{
- Con_DPrintf ("SV_ModelIndex: model %s not precached", name);
- return -1;
+ if (!sv.sound_precache[i][0])
+ {
+ if (precachemode)
+ {
+ if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
+ {
+ Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
+ return 0;
+ }
+ if (precachemode == 1)
+ Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
+ strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
+ if (sv.protocol == PROTOCOL_DARKPLACES6 && sv.state != ss_loading)
+ {
+ MSG_WriteByte(&sv.reliable_datagram, svc_precache);
+ MSG_WriteShort(&sv.reliable_datagram, i + 32768);
+ MSG_WriteString(&sv.reliable_datagram, filename);
+ }
+ return i;
+ }
+ Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
+ return 0;
+ }
+ if (!strcmp(sv.sound_precache[i], filename))
+ return i;
}
- return i;
+ Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
+ return 0;
}
/*
if (entnum > 0 && entnum <= svs.maxclients)
{
svent->e->baseline.colormap = entnum;
- i = SV_ModelIndex("progs/player.mdl");
- if (i < 0)
- i = 0;
- svent->e->baseline.modelindex = i;
+ svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
}
else
{
Con_DPrintf("SpawnServer: %s\n", server);
- snprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
+ if (cls.state != ca_dedicated)
+ SCR_BeginLoadingPlaque();
+
+ dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
worldmodel = Mod_ForName(modelname, false, true, true);
if (!worldmodel || !worldmodel->TraceBox)
{
//
if (coop.integer)
Cvar_SetValue ("deathmatch", 0);
- current_skill = bound(0, (int)(skill.value + 0.5), 3);
-
- Cvar_SetValue ("skill", (float)current_skill);
+ // LordHavoc: it can be useful to have skills outside the range 0-3...
+ //current_skill = bound(0, (int)(skill.value + 0.5), 3);
+ //Cvar_SetValue ("skill", (float)current_skill);
+ current_skill = (int)(skill.value + 0.5);
//
// set up the new server
strlcpy (sv.name, server, sizeof (sv.name));
- // FIXME: cvar
+ sv.netquakecompatible = false;
if (!strcasecmp(sv_protocolname.string, "QUAKE"))
{
sv.protocol = PROTOCOL_QUAKE;
sv.netquakecompatible = true;
}
else if (!strcasecmp(sv_protocolname.string, "QUAKEDP"))
- {
sv.protocol = PROTOCOL_QUAKE;
- sv.netquakecompatible = false;
- }
else if (!strcasecmp(sv_protocolname.string, "DARKPLACES1"))
- {
sv.protocol = PROTOCOL_DARKPLACES1;
- sv.netquakecompatible = false;
- }
else if (!strcasecmp(sv_protocolname.string, "DARKPLACES2"))
- {
sv.protocol = PROTOCOL_DARKPLACES2;
- sv.netquakecompatible = false;
- }
else if (!strcasecmp(sv_protocolname.string, "DARKPLACES3"))
- {
sv.protocol = PROTOCOL_DARKPLACES3;
- sv.netquakecompatible = false;
- }
else if (!strcasecmp(sv_protocolname.string, "DARKPLACES4"))
- {
sv.protocol = PROTOCOL_DARKPLACES4;
- sv.netquakecompatible = false;
- }
else if (!strcasecmp(sv_protocolname.string, "DARKPLACES5"))
- {
sv.protocol = PROTOCOL_DARKPLACES5;
- sv.netquakecompatible = false;
- }
+ else if (!strcasecmp(sv_protocolname.string, "DARKPLACES6"))
+ sv.protocol = PROTOCOL_DARKPLACES6;
else
{
- sv.protocol = PROTOCOL_DARKPLACES5;
- sv.netquakecompatible = false;
- Con_Printf("Unknown sv_protocolname \"%s\", valid values are QUAKE, QUAKEDP, DARKPLACES1, DARKPLACES2, DARKPLACES3, DARKPLACES4, DARKPLACES5, falling back to DARKPLACES5 protocol\n", sv_protocolname.string);
+ sv.protocol = PROTOCOL_DARKPLACES6;
+ Con_Printf("Unknown sv_protocolname \"%s\", valid values are QUAKE, QUAKEDP, DARKPLACES1, DARKPLACES2, DARKPLACES3, DARKPLACES4, DARKPLACES5, DARKPLACES6, falling back to DARKPLACES6 protocol\n", sv_protocolname.string);
}
// load progs to get entity field count
- PR_LoadProgs ();
+ PR_LoadProgs ( sv_progs.string );
// allocate server memory
// start out with just enough room for clients and a reasonable estimate of entities
ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
}
+ // fix up client->edict pointers for returning clients right away...
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+ host_client->edict = EDICT_NUM(i + 1);
+
sv.datagram.maxsize = sizeof(sv.datagram_buf);
sv.datagram.cursize = 0;
sv.datagram.data = sv.datagram_buf;
//
SV_ClearWorld ();
- sv.sound_precache[0] = "";
+ strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
- sv.model_precache[0] = "";
- sv.model_precache[1] = sv.modelname;
+ strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
+ strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
{
- sv.model_precache[i+1] = localmodels[i];
- sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
+ dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
+ sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
}
//
SV_CreateBaseline ();
// send serverinfo to all connected clients
+ // (note this also handles botclients coming back from a level change)
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
if (host_client->active)
SV_SendServerinfo(host_client);