// and groundentity is now freed, set groundentity to 0 (world)
// which leaves it suspended in the air
ent->fields.server->groundentity = 0;
- return;
+ if (sv_gameplayfix_noairborncorpse_allowsuspendeditems.integer)
+ return;
}
}
ent->priv.server->suspendedinairflag = false;