]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
added #define _FILE_OFFSET_BITS 64 to reduce problems with video recording on 32bit...
[xonotic/darkplaces.git] / sv_phys.c
index 725aa884e89ca78fa9ee752807e466e1405f6953..2c7cd21042389968f33e53af1dafaa51a31aa472 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -374,6 +374,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal)
                Con_Print("\n");
 #endif
 
+#if 0
                if (trace.bmodelstartsolid)
                {
                        // LordHavoc: note: this code is what makes entities stick in place
@@ -383,6 +384,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal)
                        VectorClear(ent->fields.server->velocity);
                        return 3;
                }
+#endif
 
                // break if it moved the entire distance
                if (trace.fraction == 1)
@@ -571,7 +573,7 @@ SV_PushEntity
 Does not change the entities velocity at all
 ============
 */
-trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push)
+static trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid)
 {
        int type;
        trace_t trace;
@@ -587,11 +589,13 @@ trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push)
                type = MOVE_NORMAL;
 
        trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, type, ent);
+       if (trace.bmodelstartsolid && failonbmodelstartsolid)
+               return trace;
 
        VectorCopy (trace.endpos, ent->fields.server->origin);
        SV_LinkEdict (ent, true);
 
-       if (trace.ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent)))
+       if (ent->fields.server->solid >= SOLID_TRIGGER && trace.ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent)))
                SV_Impact (ent, &trace);
        return trace;
 }
@@ -734,15 +738,18 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                        continue;
 
                // if the entity is standing on the pusher, it will definitely be moved
-               if (!(((int)check->fields.server->flags & FL_ONGROUND) && PRVM_PROG_TO_EDICT(check->fields.server->groundentity) == pusher))
+               if (((int)check->fields.server->flags & FL_ONGROUND) && PRVM_PROG_TO_EDICT(check->fields.server->groundentity) == pusher)
                {
-                       // if the entity is not inside the pusher's final position, leave it alone
-                       if (!SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
-                               continue;
                        // remove the onground flag for non-players
                        if (check->fields.server->movetype != MOVETYPE_WALK)
                                check->fields.server->flags = (int)check->fields.server->flags & ~FL_ONGROUND;
                }
+               else
+               {
+                       // if the entity is not inside the pusher's final position, leave it alone
+                       if (!SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
+                               continue;
+               }
 
 
                if (forward[0] != 1 || left[1] != 1) // quick way to check if any rotation is used
@@ -764,10 +771,11 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
 
                // try moving the contacted entity
                pusher->fields.server->solid = SOLID_NOT;
-               trace = SV_PushEntity (check, move);
+               trace = SV_PushEntity (check, move, true);
                // FIXME: turn players specially
                check->fields.server->angles[1] += trace.fraction * moveangle[1];
                pusher->fields.server->solid = savesolid; // was SOLID_BSP
+               //Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
 
                // if it is still inside the pusher, block
                if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
@@ -778,7 +786,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                        VectorScale(move, 1.1, move2);
                        VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
                        VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
-                       SV_PushEntity (check, move2);
+                       SV_PushEntity (check, move2, true);
                        pusher->fields.server->solid = savesolid;
                        if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
                        {
@@ -787,7 +795,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                                VectorScale(move, 0.9, move2);
                                VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
                                VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
-                               SV_PushEntity (check, move2);
+                               SV_PushEntity (check, move2, true);
                                pusher->fields.server->solid = savesolid;
                                if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
                                {
@@ -1050,7 +1058,7 @@ int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
                        case 7: dir[0] = -2; dir[1] = -2; break;
                }
 
-               SV_PushEntity (ent, dir);
+               SV_PushEntity (ent, dir, false);
 
                // retry the original move
                ent->fields.server->velocity[0] = oldvel[0];
@@ -1141,7 +1149,7 @@ void SV_WalkMove (prvm_edict_t *ent)
                VectorClear (upmove);
                upmove[2] = sv_stepheight.value;
                // FIXME: don't link?
-               SV_PushEntity(ent, upmove);
+               SV_PushEntity(ent, upmove, false);
 
                // move forward
                ent->fields.server->velocity[2] = 0;
@@ -1182,7 +1190,7 @@ void SV_WalkMove (prvm_edict_t *ent)
        VectorClear (downmove);
        downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
        // FIXME: don't link?
-       downtrace = SV_PushEntity (ent, downmove);
+       downtrace = SV_PushEntity (ent, downmove, false);
 
        if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
        {
@@ -1317,22 +1325,23 @@ void SV_Physics_Toss (prvm_edict_t *ent)
 // if onground, return without moving
        if ((int)ent->fields.server->flags & FL_ONGROUND)
        {
-               // don't stick to ground if onground and moving upward
-               if (ent->fields.server->velocity[2] >= (1.0 / 32.0))
+               if (ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
+               {
+                       // don't stick to ground if onground and moving upward
                        ent->fields.server->flags -= FL_ONGROUND;
-               else
+               }
+               else if (!ent->fields.server->groundentity || !sv_gameplayfix_noairborncorpse.integer)
+               {
+                       // we can trust FL_ONGROUND if groundentity is world because it never moves
+                       return;
+               }
+               else if (ent->priv.server->suspendedinairflag && PRVM_PROG_TO_EDICT(ent->fields.server->groundentity)->priv.server->free)
                {
-                       prvm_edict_t *ground = PRVM_PROG_TO_EDICT(ent->fields.server->groundentity);
-                       if (ground->fields.server->solid == SOLID_BSP || !sv_gameplayfix_noairborncorpse.integer)
-                               return;
                        // if ent was supported by a brush model on previous frame,
-                       // and groundentity is now freed, set groundentity to 0 (floating)
-                       if (ent->priv.server->suspendedinairflag && ground->priv.server->free)
-                       {
-                               // leave it suspended in the air
-                               ent->fields.server->groundentity = 0;
-                               return;
-                       }
+                       // and groundentity is now freed, set groundentity to 0 (world)
+                       // which leaves it suspended in the air
+                       ent->fields.server->groundentity = 0;
+                       return;
                }
        }
        ent->priv.server->suspendedinairflag = false;
@@ -1348,14 +1357,14 @@ void SV_Physics_Toss (prvm_edict_t *ent)
 
 // move origin
        VectorScale (ent->fields.server->velocity, sv.frametime, move);
-       trace = SV_PushEntity (ent, move);
+       trace = SV_PushEntity (ent, move, true);
        if (ent->priv.server->free)
                return;
        if (trace.bmodelstartsolid)
        {
                // try to unstick the entity
                SV_UnstickEntity(ent);
-               trace = SV_PushEntity (ent, move);
+               trace = SV_PushEntity (ent, move, false);
                if (ent->priv.server->free)
                        return;
        }
@@ -1447,9 +1456,8 @@ void SV_Physics_Step (prvm_edict_t *ent)
                if (flags & FL_ONGROUND)
                {
                        // freefall if onground and moving upward
-                       // freefall if not standing on a world surface (it may be a lift)
-                       prvm_edict_t *ground = PRVM_PROG_TO_EDICT(ent->fields.server->groundentity);
-                       if (ent->fields.server->velocity[2] >= (1.0 / 32.0) || (ground->fields.server->solid != SOLID_BSP && sv_gameplayfix_noairborncorpse.integer))
+                       // freefall if not standing on a world surface (it may be a lift or trap door)
+                       if ((ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer) || ent->fields.server->groundentity)
                        {
                                ent->fields.server->flags -= FL_ONGROUND;
                                SV_AddGravity(ent);