*/
-cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4"};
-cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100"};
-cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800"};
-cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000"};
-cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0"};
-cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18"};
-cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "1"};
-cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1"};
-cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "1"};
-cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0"};
+cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
+cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
+cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
+cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
+cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
+cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
+cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
+cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
+cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
+cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
+cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
+cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
+cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
+
+cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
+cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
+
+// TODO: move this extern to server.h
+extern cvar_t sv_clmovement_waitforinput;
#define MOVE_EPSILON 0.01
-void SV_Physics_Toss (edict_t *ent);
+void SV_Physics_Toss (prvm_edict_t *ent);
void SV_Phys_Init (void)
{
Cvar_RegisterVariable(&sv_wallfriction);
Cvar_RegisterVariable(&sv_newflymove);
Cvar_RegisterVariable(&sv_freezenonclients);
+ Cvar_RegisterVariable(&sv_playerphysicsqc);
+ Cvar_RegisterVariable(&sv_debugmove);
+
+ Cvar_RegisterVariable(&sv_sound_watersplash);
+ Cvar_RegisterVariable(&sv_sound_land);
+}
+
+/*
+===============================================================================
+
+LINE TESTING IN HULLS
+
+===============================================================================
+*/
+
+int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
+{
+ prvm_eval_t *val;
+ if (passedict)
+ {
+ val = PRVM_EDICTFIELDVALUE(passedict, prog->fieldoffsets.dphitcontentsmask);
+ if (val && val->_float)
+ return (int)val->_float;
+ else if (passedict->fields.server->solid == SOLID_SLIDEBOX)
+ {
+ if ((int)passedict->fields.server->flags & FL_MONSTER)
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
+ else
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
+ }
+ else if (passedict->fields.server->solid == SOLID_CORPSE)
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
+ else if (passedict->fields.server->solid == SOLID_TRIGGER)
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
+ else
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
+ }
+ else
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
+}
+
+/*
+==================
+SV_Move
+==================
+*/
+#if COLLISIONPARANOID >= 1
+trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#else
+trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#endif
+{
+ vec3_t hullmins, hullmaxs;
+ int i, bodysupercontents;
+ int passedictprog;
+ qboolean pointtrace;
+ prvm_edict_t *traceowner, *touch;
+ trace_t trace;
+ // bounding box of entire move area
+ vec3_t clipboxmins, clipboxmaxs;
+ // size of the moving object
+ vec3_t clipmins, clipmaxs;
+ // size when clipping against monsters
+ vec3_t clipmins2, clipmaxs2;
+ // start and end origin of move
+ vec3_t clipstart, clipend;
+ // trace results
+ trace_t cliptrace;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ model_t *model;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ prvm_edict_t *touchedicts[MAX_EDICTS];
+
+ VectorCopy(start, clipstart);
+ VectorCopy(end, clipend);
+ VectorCopy(mins, clipmins);
+ VectorCopy(maxs, clipmaxs);
+ VectorCopy(mins, clipmins2);
+ VectorCopy(maxs, clipmaxs2);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
+#endif
+
+ // clip to world
+ Collision_ClipToWorld(&cliptrace, sv.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+ cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ if (cliptrace.startsolid || cliptrace.fraction < 1)
+ cliptrace.ent = prog->edicts;
+ if (type == MOVE_WORLDONLY)
+ return cliptrace;
+
+ if (type == MOVE_MISSILE)
+ {
+ // LordHavoc: modified this, was = -15, now -= 15
+ for (i = 0;i < 3;i++)
+ {
+ clipmins2[i] -= 15;
+ clipmaxs2[i] += 15;
+ }
+ }
+
+ // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
+ if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize)
+ sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
+ else
+ {
+ VectorCopy(clipmins, hullmins);
+ VectorCopy(clipmaxs, hullmaxs);
+ }
+
+ // create the bounding box of the entire move
+ for (i = 0;i < 3;i++)
+ {
+ clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
+ clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
+ }
+
+ // debug override to test against everything
+ if (sv_debugmove.integer)
+ {
+ clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+ clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
+ }
+
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ if (passedict == prog->edicts)
+ passedict = NULL;
+ // precalculate prog value for passedict for comparisons
+ passedictprog = PRVM_EDICT_TO_PROG(passedict);
+ // figure out whether this is a point trace for comparisons
+ pointtrace = VectorCompare(clipmins, clipmaxs);
+ // precalculate passedict's owner edict pointer for comparisons
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.server->owner) : 0;
+
+ // clip to entities
+ // because this uses World_EntitiestoBox, we know all entity boxes overlap
+ // the clip region, so we can skip culling checks in the loop below
+ numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+
+ if (touch->fields.server->solid < SOLID_BBOX)
+ continue;
+ if (type == MOVE_NOMONSTERS && touch->fields.server->solid != SOLID_BSP)
+ continue;
+
+ if (passedict)
+ {
+ // don't clip against self
+ if (passedict == touch)
+ continue;
+ // don't clip owned entities against owner
+ if (traceowner == touch)
+ continue;
+ // don't clip owner against owned entities
+ if (passedictprog == touch->fields.server->owner)
+ continue;
+ // don't clip points against points (they can't collide)
+ if (pointtrace && VectorCompare(touch->fields.server->mins, touch->fields.server->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.server->flags & FL_MONSTER)))
+ continue;
+ }
+
+ bodysupercontents = touch->fields.server->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+ // might interact, so do an exact clip
+ model = NULL;
+ if ((int) touch->fields.server->solid == SOLID_BSP || type == MOVE_HITMODEL)
+ {
+ unsigned int modelindex = (unsigned int)touch->fields.server->modelindex;
+ // if the modelindex is 0, it shouldn't be SOLID_BSP!
+ if (modelindex > 0 && modelindex < MAX_MODELS)
+ model = sv.models[(int)touch->fields.server->modelindex];
+ }
+ if (model)
+ Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
+ else
+ Matrix4x4_CreateTranslate(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2]);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ if ((int)touch->fields.server->flags & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+ else
+ Collision_ClipToGenericEntity(&trace, model, touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.server->solid == SOLID_BSP);
+ }
+
+ return cliptrace;
+}
+
+#if COLLISIONPARANOID >= 1
+trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+{
+ int endstuck;
+ trace_t trace;
+ vec3_t temp;
+ trace = SV_Move_(start, mins, maxs, end, type, passedict, hitsupercontentsmask);
+ if (passedict)
+ {
+ VectorCopy(trace.endpos, temp);
+ endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask).startsolid;
+#if COLLISIONPARANOID < 3
+ if (trace.startsolid || endstuck)
+#endif
+ Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "^3" : "", passedict ? (int)(passedict - prog->edicts) : -1, passedict->fields.server->origin[0], passedict->fields.server->origin[1], passedict->fields.server->origin[2], end[0] - passedict->fields.server->origin[0], end[1] - passedict->fields.server->origin[1], end[2] - passedict->fields.server->origin[2], trace.fraction, trace.endpos[0] - passedict->fields.server->origin[0], trace.endpos[1] - passedict->fields.server->origin[1], trace.endpos[2] - passedict->fields.server->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
+ }
+ return trace;
+}
+#endif
+
+/*
+===============================================================================
+
+Linking entities into the world culling system
+
+===============================================================================
+*/
+
+void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
+{
+ int i, numtouchedicts, old_self, old_other;
+ prvm_edict_t *touch, *touchedicts[MAX_EDICTS];
+
+ // build a list of edicts to touch, because the link loop can be corrupted
+ // by SV_IncreaseEdicts called during touch functions
+ numtouchedicts = World_EntitiesInBox(&sv.world, ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+
+ old_self = prog->globals.server->self;
+ old_other = prog->globals.server->other;
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+ if (touch != ent && (int)touch->fields.server->solid == SOLID_TRIGGER && touch->fields.server->touch)
+ {
+ prvm_eval_t *val;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(touch);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(ent);
+ prog->globals.server->time = sv.time;
+ prog->globals.server->trace_allsolid = false;
+ prog->globals.server->trace_startsolid = false;
+ prog->globals.server->trace_fraction = 1;
+ prog->globals.server->trace_inwater = false;
+ prog->globals.server->trace_inopen = true;
+ VectorCopy (touch->fields.server->origin, prog->globals.server->trace_endpos);
+ VectorSet (prog->globals.server->trace_plane_normal, 0, 0, 1);
+ prog->globals.server->trace_plane_dist = 0;
+ prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(ent);
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename)))
+ val->string = 0;
+ PRVM_ExecuteProgram (touch->fields.server->touch, "QC function self.touch is missing");
+ }
+ }
+ prog->globals.server->self = old_self;
+ prog->globals.server->other = old_other;
+}
+
+/*
+===============
+SV_LinkEdict
+
+===============
+*/
+void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers)
+{
+ model_t *model;
+ vec3_t mins, maxs;
+
+ if (ent == prog->edicts)
+ return; // don't add the world
+
+ if (ent->priv.server->free)
+ return;
+
+// set the abs box
+
+ if (ent->fields.server->solid == SOLID_BSP)
+ {
+ int modelindex = (int)ent->fields.server->modelindex;
+ if (modelindex < 0 || modelindex > MAX_MODELS)
+ {
+ Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
+ modelindex = 0;
+ }
+ model = sv.models[modelindex];
+ if (model != NULL)
+ {
+ if (!model->TraceBox)
+ Con_Printf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
+
+ if (ent->fields.server->angles[0] || ent->fields.server->angles[2] || ent->fields.server->avelocity[0] || ent->fields.server->avelocity[2])
+ {
+ VectorAdd(ent->fields.server->origin, model->rotatedmins, mins);
+ VectorAdd(ent->fields.server->origin, model->rotatedmaxs, maxs);
+ }
+ else if (ent->fields.server->angles[1] || ent->fields.server->avelocity[1])
+ {
+ VectorAdd(ent->fields.server->origin, model->yawmins, mins);
+ VectorAdd(ent->fields.server->origin, model->yawmaxs, maxs);
+ }
+ else
+ {
+ VectorAdd(ent->fields.server->origin, model->normalmins, mins);
+ VectorAdd(ent->fields.server->origin, model->normalmaxs, maxs);
+ }
+ }
+ else
+ {
+ // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
+ VectorAdd(ent->fields.server->origin, ent->fields.server->mins, mins);
+ VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, maxs);
+ }
+ }
+ else
+ {
+ VectorAdd(ent->fields.server->origin, ent->fields.server->mins, mins);
+ VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, maxs);
+ }
+
+//
+// to make items easier to pick up and allow them to be grabbed off
+// of shelves, the abs sizes are expanded
+//
+ if ((int)ent->fields.server->flags & FL_ITEM)
+ {
+ mins[0] -= 15;
+ mins[1] -= 15;
+ mins[2] -= 1;
+ maxs[0] += 15;
+ maxs[1] += 15;
+ maxs[2] += 1;
+ }
+ else
+ {
+ // because movement is clipped an epsilon away from an actual edge,
+ // we must fully check even when bounding boxes don't quite touch
+ mins[0] -= 1;
+ mins[1] -= 1;
+ mins[2] -= 1;
+ maxs[0] += 1;
+ maxs[1] += 1;
+ maxs[2] += 1;
+ }
+
+ VectorCopy(mins, ent->fields.server->absmin);
+ VectorCopy(maxs, ent->fields.server->absmax);
+
+ World_LinkEdict(&sv.world, ent, mins, maxs);
+
+ // if touch_triggers, call touch on all entities overlapping this box
+ if (touch_triggers && ent->fields.server->solid != SOLID_NOT)
+ SV_LinkEdict_TouchAreaGrid(ent);
+}
+
+/*
+===============================================================================
+
+Utility functions
+
+===============================================================================
+*/
+
+/*
+============
+SV_TestEntityPosition
+
+returns true if the entity is in solid currently
+============
+*/
+static int SV_TestEntityPosition (prvm_edict_t *ent)
+{
+ trace_t trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, MOVE_NOMONSTERS, ent, SUPERCONTENTS_SOLID);
+ if (trace.startsupercontents & SUPERCONTENTS_SOLID)
+ return true;
+ else
+ {
+ if (sv.worldmodel->brushq1.numclipnodes && !VectorCompare(ent->fields.server->mins, ent->fields.server->maxs))
+ {
+ // q1bsp/hlbsp use hulls and if the entity does not exactly match
+ // a hull size it is incorrectly tested, so this code tries to
+ // 'fix' it slightly...
+ int i;
+ vec3_t v, m1, m2, s;
+ VectorAdd(ent->fields.server->origin, ent->fields.server->mins, m1);
+ VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, m2);
+ VectorSubtract(m2, m1, s);
+#define EPSILON (1.0f / 32.0f)
+ if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;}
+ if (s[1] >= EPSILON*2) {m1[1] += EPSILON;m2[1] -= EPSILON;}
+ if (s[2] >= EPSILON*2) {m1[2] += EPSILON;m2[2] -= EPSILON;}
+ for (i = 0;i < 8;i++)
+ {
+ v[0] = (i & 1) ? m2[0] : m1[0];
+ v[1] = (i & 2) ? m2[1] : m1[1];
+ v[2] = (i & 4) ? m2[2] : m1[2];
+ if (SV_PointSuperContents(v) & SUPERCONTENTS_SOLID)
+ return true;
+ }
+ }
+ return false;
+ }
}
/*
void SV_CheckAllEnts (void)
{
int e;
- edict_t *check;
+ prvm_edict_t *check;
// see if any solid entities are inside the final position
- check = NEXT_EDICT(sv.edicts);
- for (e = 1;e < sv.num_edicts;e++, check = NEXT_EDICT(check))
+ check = PRVM_NEXT_EDICT(prog->edicts);
+ for (e = 1;e < prog->num_edicts;e++, check = PRVM_NEXT_EDICT(check))
{
- if (check->e->free)
+ if (check->priv.server->free)
continue;
- if (check->v->movetype == MOVETYPE_PUSH
- || check->v->movetype == MOVETYPE_NONE
- || check->v->movetype == MOVETYPE_FOLLOW
- || check->v->movetype == MOVETYPE_NOCLIP)
+ if (check->fields.server->movetype == MOVETYPE_PUSH
+ || check->fields.server->movetype == MOVETYPE_NONE
+ || check->fields.server->movetype == MOVETYPE_FOLLOW
+ || check->fields.server->movetype == MOVETYPE_NOCLIP)
continue;
if (SV_TestEntityPosition (check))
}
}
+// DRESK - Support for Entity Contents Transition Event
+/*
+================
+SV_CheckContentsTransition
+
+returns true if entity had a valid contentstransition function call
+================
+*/
+int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
+{
+ int bValidFunctionCall;
+ prvm_eval_t *contentstransition;
+
+ // Default Valid Function Call to False
+ bValidFunctionCall = false;
+
+ if(ent->fields.server->watertype != nContents)
+ { // Changed Contents
+ // Acquire Contents Transition Function from QC
+ contentstransition = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.contentstransition);
+
+ if(contentstransition->function)
+ { // Valid Function; Execute
+ // Assign Valid Function
+ bValidFunctionCall = true;
+ // Prepare Parameters (Original Contents, New Contents)
+ // Original Contents
+ PRVM_G_FLOAT(OFS_PARM0) = ent->fields.server->watertype;
+ // New Contents
+ PRVM_G_FLOAT(OFS_PARM1) = nContents;
+ // Execute VM Function
+ PRVM_ExecuteProgram(contentstransition->function, "contentstransition: NULL function");
+ }
+ }
+
+ // Return if Function Call was Valid
+ return bValidFunctionCall;
+}
+
+
/*
================
SV_CheckVelocity
================
*/
-void SV_CheckVelocity (edict_t *ent)
+void SV_CheckVelocity (prvm_edict_t *ent)
{
int i;
float wishspeed;
//
for (i=0 ; i<3 ; i++)
{
- if (IS_NAN(ent->v->velocity[i]))
+ if (IS_NAN(ent->fields.server->velocity[i]))
{
- Con_Printf("Got a NaN velocity on %s\n", PR_GetString(ent->v->classname));
- ent->v->velocity[i] = 0;
+ Con_Printf("Got a NaN velocity on %s\n", PRVM_GetString(ent->fields.server->classname));
+ ent->fields.server->velocity[i] = 0;
}
- if (IS_NAN(ent->v->origin[i]))
+ if (IS_NAN(ent->fields.server->origin[i]))
{
- Con_Printf("Got a NaN origin on %s\n", PR_GetString(ent->v->classname));
- ent->v->origin[i] = 0;
+ Con_Printf("Got a NaN origin on %s\n", PRVM_GetString(ent->fields.server->classname));
+ ent->fields.server->origin[i] = 0;
}
}
// LordHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
- wishspeed = DotProduct(ent->v->velocity, ent->v->velocity);
+ wishspeed = DotProduct(ent->fields.server->velocity, ent->fields.server->velocity);
if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value)
{
wishspeed = sv_maxvelocity.value / sqrt(wishspeed);
- ent->v->velocity[0] *= wishspeed;
- ent->v->velocity[1] *= wishspeed;
- ent->v->velocity[2] *= wishspeed;
+ ent->fields.server->velocity[0] *= wishspeed;
+ ent->fields.server->velocity[1] *= wishspeed;
+ ent->fields.server->velocity[2] *= wishspeed;
}
}
Returns false if the entity removed itself.
=============
*/
-qboolean SV_RunThink (edict_t *ent)
+qboolean SV_RunThink (prvm_edict_t *ent)
{
float thinktime;
- thinktime = ent->v->nextthink;
+ thinktime = ent->fields.server->nextthink;
if (thinktime <= 0 || thinktime > sv.time + sv.frametime)
return true;
if (thinktime < sv.time)
thinktime = sv.time;
- ent->v->nextthink = 0;
- pr_global_struct->time = thinktime;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- PR_ExecuteProgram (ent->v->think, "QC function self.think is missing");
- return !ent->e->free;
+ ent->fields.server->nextthink = 0;
+ prog->globals.server->time = thinktime;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
+ PRVM_ExecuteProgram (ent->fields.server->think, "QC function self.think is missing");
+ return !ent->priv.server->free;
}
/*
Two entities have touched, so run their touch functions
==================
*/
-void SV_Impact (edict_t *e1, edict_t *e2)
+extern void VM_SetTraceGlobals(const trace_t *trace);
+void SV_Impact (prvm_edict_t *e1, trace_t *trace)
{
int old_self, old_other;
+ prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
+ prvm_eval_t *val;
+
+ old_self = prog->globals.server->self;
+ old_other = prog->globals.server->other;
- old_self = pr_global_struct->self;
- old_other = pr_global_struct->other;
+ VM_SetTraceGlobals(trace);
- pr_global_struct->time = sv.time;
- if (e1->v->touch && e1->v->solid != SOLID_NOT)
+ prog->globals.server->time = sv.time;
+ if (!e1->priv.server->free && !e2->priv.server->free && e1->fields.server->touch && e1->fields.server->solid != SOLID_NOT)
{
- pr_global_struct->self = EDICT_TO_PROG(e1);
- pr_global_struct->other = EDICT_TO_PROG(e2);
- PR_ExecuteProgram (e1->v->touch, "QC function self.touch is missing");
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(e1);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(e2);
+ PRVM_ExecuteProgram (e1->fields.server->touch, "QC function self.touch is missing");
}
- if (e2->v->touch && e2->v->solid != SOLID_NOT)
+ if (!e1->priv.server->free && !e2->priv.server->free && e2->fields.server->touch && e2->fields.server->solid != SOLID_NOT)
{
- pr_global_struct->self = EDICT_TO_PROG(e2);
- pr_global_struct->other = EDICT_TO_PROG(e1);
- PR_ExecuteProgram (e2->v->touch, "QC function self.touch is missing");
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(e2);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(e1);
+ VectorCopy(e2->fields.server->origin, prog->globals.server->trace_endpos);
+ VectorNegate(trace->plane.normal, prog->globals.server->trace_plane_normal);
+ prog->globals.server->trace_plane_dist = -trace->plane.dist;
+ prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(e1);
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags)))
+ val->_float = 0;
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename)))
+ val->string = 0;
+ PRVM_ExecuteProgram (e2->fields.server->touch, "QC function self.touch is missing");
}
- pr_global_struct->self = old_self;
- pr_global_struct->other = old_other;
+ prog->globals.server->self = old_self;
+ prog->globals.server->other = old_other;
}
If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
============
*/
-// LordHavoc: increased from 5 to 20
-#define MAX_CLIP_PLANES 20
-int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
+// LordHavoc: increased from 5 to 32
+#define MAX_CLIP_PLANES 32
+int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal, int hitsupercontentsmask)
{
int blocked, bumpcount;
- edict_t *hackongroundentity;
int i, j, impact, numplanes;
float d, time_left;
vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
trace_t trace;
+ if (time <= 0)
+ return 0;
blocked = 0;
- VectorCopy(ent->v->velocity, original_velocity);
- VectorCopy(ent->v->velocity, primal_velocity);
+ VectorCopy(ent->fields.server->velocity, original_velocity);
+ VectorCopy(ent->fields.server->velocity, primal_velocity);
numplanes = 0;
time_left = time;
- hackongroundentity = NULL;
- for (bumpcount = 0;bumpcount < 8;bumpcount++)
+ for (bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
{
- if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
+ if (!ent->fields.server->velocity[0] && !ent->fields.server->velocity[1] && !ent->fields.server->velocity[2])
break;
- VectorMA(ent->v->origin, time_left, ent->v->velocity, end);
- trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+ VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
+ trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
#if 0
//if (trace.fraction < 0.002)
{
#if 1
vec3_t start;
trace_t testtrace;
- VectorCopy(ent->v->origin, start);
+ VectorCopy(ent->fields.server->origin, start);
start[2] += 3;//0.03125;
- VectorMA(ent->v->origin, time_left, ent->v->velocity, end);
+ VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
end[2] += 3;//0.03125;
- testtrace = SV_Move(start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
- if (trace.fraction < testtrace.fraction && !testtrace.startsolid && (testtrace.fraction == 1 || DotProduct(trace.plane.normal, ent->v->velocity) < DotProduct(testtrace.plane.normal, ent->v->velocity)))
+ testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
+ if (trace.fraction < testtrace.fraction && !testtrace.startsolid && (testtrace.fraction == 1 || DotProduct(trace.plane.normal, ent->fields.server->velocity) < DotProduct(testtrace.plane.normal, ent->fields.server->velocity)))
{
Con_Printf("got further (new %f > old %f)\n", testtrace.fraction, trace.fraction);
trace = testtrace;
//j = -1;
for (i = 0;i < numplanes;i++)
{
- VectorCopy(ent->v->origin, start);
- VectorMA(ent->v->origin, time_left, ent->v->velocity, end);
+ VectorCopy(ent->fields.server->origin, start);
+ VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
VectorMA(start, 3, planes[i], start);
VectorMA(end, 3, planes[i], end);
- testtrace = SV_Move(start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+ testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
if (trace.fraction < testtrace.fraction)
{
trace = testtrace;
- VectorCopy(start, ent->v->origin);
+ VectorCopy(start, ent->fields.server->origin);
//j = i;
}
}
//if (j >= 0)
- // VectorAdd(ent->v->origin, planes[j], start);
+ // VectorAdd(ent->fields.server->origin, planes[j], start);
#endif
}
#endif
#if 0
- Con_Printf("entity %i bump %i: velocity %f %f %f trace %f", ent - sv.edicts, bumpcount, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2], trace.fraction);
+ Con_Printf("entity %i bump %i: velocity %f %f %f trace %f", ent - prog->edicts, bumpcount, ent->fields.server->velocity[0], ent->fields.server->velocity[1], ent->fields.server->velocity[2], trace.fraction);
if (trace.fraction < 1)
Con_Printf(" : %f %f %f", trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
Con_Print("\n");
#endif
- /*
- if (trace.startsolid)
+#if 0
+ if (trace.bmodelstartsolid)
{
- // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
+ // LordHavoc: note: this code is what makes entities stick in place
+ // if embedded in world only (you can walk through other objects if
+ // stuck)
// entity is trapped in another solid
- VectorClear(ent->v->velocity);
+ VectorClear(ent->fields.server->velocity);
return 3;
}
- */
+#endif
// break if it moved the entire distance
if (trace.fraction == 1)
{
- VectorCopy(trace.endpos, ent->v->origin);
+ VectorCopy(trace.endpos, ent->fields.server->origin);
break;
}
if (!trace.ent)
- Host_Error("SV_FlyMove: !trace.ent");
-
- if ((int) ent->v->flags & FL_ONGROUND)
{
- if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
- impact = false;
- else
- {
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
- impact = true;
- }
+ Con_Printf ("SV_FlyMove: !trace.ent");
+ trace.ent = prog->edicts;
}
- else
- impact = true;
+
+ impact = !((int) ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent);
if (trace.plane.normal[2])
{
{
// floor
blocked |= 1;
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+ ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+ ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
}
- else if (trace.fraction < 0.001)
- hackongroundentity = trace.ent;
}
else
{
if (trace.fraction >= 0.001)
{
// actually covered some distance
- VectorCopy(trace.endpos, ent->v->origin);
- VectorCopy(ent->v->velocity, original_velocity);
+ VectorCopy(trace.endpos, ent->fields.server->origin);
+ VectorCopy(ent->fields.server->velocity, original_velocity);
numplanes = 0;
}
// run the impact function
if (impact)
{
- SV_Impact(ent, trace.ent);
+ SV_Impact(ent, &trace);
// break if removed by the impact function
- if (ent->e->free)
+ if (ent->priv.server->free)
break;
}
if (numplanes >= MAX_CLIP_PLANES)
{
// this shouldn't really happen
- VectorClear(ent->v->velocity);
+ VectorClear(ent->fields.server->velocity);
blocked = 3;
break;
}
break;
if (i < numplanes)
{
- VectorAdd(ent->v->velocity, trace.plane.normal, ent->v->velocity);
+ VectorAdd(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity);
continue;
}
*/
numplanes++;
if (sv_newflymove.integer)
- ClipVelocity(ent->v->velocity, trace.plane.normal, ent->v->velocity, 1);
+ ClipVelocity(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1);
else
{
// modify original_velocity so it parallels all of the clip planes
if (i != numplanes)
{
// go along this plane
- VectorCopy(new_velocity, ent->v->velocity);
+ VectorCopy(new_velocity, ent->fields.server->velocity);
}
else
{
// go along the crease
if (numplanes != 2)
{
- VectorClear(ent->v->velocity);
+ VectorClear(ent->fields.server->velocity);
blocked = 7;
break;
}
CrossProduct(planes[0], planes[1], dir);
// LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
VectorNormalize(dir);
- d = DotProduct(dir, ent->v->velocity);
- VectorScale(dir, d, ent->v->velocity);
+ d = DotProduct(dir, ent->fields.server->velocity);
+ VectorScale(dir, d, ent->fields.server->velocity);
}
}
- // if original velocity is against the original velocity,
+ // if current velocity is against the original velocity,
// stop dead to avoid tiny occilations in sloping corners
- if (DotProduct(ent->v->velocity, primal_velocity) <= 0)
+ if (DotProduct(ent->fields.server->velocity, primal_velocity) <= 0)
{
- VectorClear(ent->v->velocity);
+ VectorClear(ent->fields.server->velocity);
break;
}
}
- //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - sv.edicts, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]);
-
- /*
- // FIXME: this doesn't work well at all, find another solution
- // if player is ontop of a non-onground floor and made no progress,
- // set onground anyway (this tends to happen if standing in a wedge)
- if (bumpcount == 8 && hackongroundentity)
- {
- blocked |= 1;
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(hackongroundentity);
- }
- */
+ //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, ent->fields.server->velocity[0], ent->fields.server->velocity[1], ent->fields.server->velocity[2]);
/*
if ((blocked & 1) == 0 && bumpcount > 1)
{
// LordHavoc: fix the 'fall to your death in a wedge corner' glitch
// flag ONGROUND if there's ground under it
- trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+ trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
}
*/
- return blocked;
-}
-int SV_SetOnGround (edict_t *ent)
-{
- vec3_t end;
- trace_t trace;
- if ((int)ent->v->flags & FL_ONGROUND)
- return 1;
- VectorSet(end, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2] - 1);
- trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
- if (trace.fraction < 1 && trace.plane.normal[2] >= 0.7)
- {
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(trace.ent);
- return 1;
- }
- return 0;
+ // LordHavoc: this came from QW and allows you to get out of water more easily
+ if (sv_gameplayfix_qwplayerphysics.integer && ((int)ent->fields.server->flags & FL_WATERJUMP))
+ VectorCopy(primal_velocity, ent->fields.server->velocity);
+ return blocked;
}
/*
============
*/
-void SV_AddGravity (edict_t *ent)
+void SV_AddGravity (prvm_edict_t *ent)
{
float ent_gravity;
- eval_t *val;
+ prvm_eval_t *val;
- val = GETEDICTFIELDVALUE(ent, eval_gravity);
+ val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
if (val!=0 && val->_float)
ent_gravity = val->_float;
else
ent_gravity = 1.0;
- ent->v->velocity[2] -= ent_gravity * sv_gravity.value * sv.frametime;
+ ent->fields.server->velocity[2] -= ent_gravity * sv_gravity.value * sv.frametime;
}
Does not change the entities velocity at all
============
*/
-trace_t SV_PushEntity (edict_t *ent, vec3_t push)
+static trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid)
{
int type;
trace_t trace;
vec3_t end;
- VectorAdd (ent->v->origin, push, end);
+ VectorAdd (ent->fields.server->origin, push, end);
- if (ent->v->movetype == MOVETYPE_FLYMISSILE)
+ if (ent->fields.server->movetype == MOVETYPE_FLYMISSILE)
type = MOVE_MISSILE;
- else if (ent->v->solid == SOLID_TRIGGER || ent->v->solid == SOLID_NOT)
+ else if (ent->fields.server->solid == SOLID_TRIGGER || ent->fields.server->solid == SOLID_NOT)
type = MOVE_NOMONSTERS; // only clip against bmodels
else
type = MOVE_NORMAL;
- trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, type, ent);
+ trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent));
+ if (trace.bmodelstartsolid && failonbmodelstartsolid)
+ return trace;
- VectorCopy (trace.endpos, ent->v->origin);
+ VectorCopy (trace.endpos, ent->fields.server->origin);
SV_LinkEdict (ent, true);
- if (trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
- SV_Impact (ent, trace.ent);
+ if (ent->fields.server->solid >= SOLID_TRIGGER && trace.ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent)))
+ SV_Impact (ent, &trace);
return trace;
}
============
*/
-trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end);
-void SV_PushMove (edict_t *pusher, float movetime)
+void SV_PushMove (prvm_edict_t *pusher, float movetime)
{
int i, e, index;
- edict_t *check, *ed;
float savesolid, movetime2, pushltime;
- vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, org2;
+ vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org;
int num_moved;
int numcheckentities;
- static edict_t *checkentities[MAX_EDICTS];
+ static prvm_edict_t *checkentities[MAX_EDICTS];
model_t *pushermodel;
trace_t trace;
+ matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
- if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2])
+ if (!pusher->fields.server->velocity[0] && !pusher->fields.server->velocity[1] && !pusher->fields.server->velocity[2] && !pusher->fields.server->avelocity[0] && !pusher->fields.server->avelocity[1] && !pusher->fields.server->avelocity[2])
{
- pusher->v->ltime += movetime;
+ pusher->fields.server->ltime += movetime;
return;
}
- switch ((int) pusher->v->solid)
+ switch ((int) pusher->fields.server->solid)
{
// LordHavoc: valid pusher types
case SOLID_BSP:
// LordHavoc: no collisions
case SOLID_NOT:
case SOLID_TRIGGER:
- VectorMA (pusher->v->origin, movetime, pusher->v->velocity, pusher->v->origin);
- VectorMA (pusher->v->angles, movetime, pusher->v->avelocity, pusher->v->angles);
- pusher->v->angles[0] -= 360.0 * floor(pusher->v->angles[0] * (1.0 / 360.0));
- pusher->v->angles[1] -= 360.0 * floor(pusher->v->angles[1] * (1.0 / 360.0));
- pusher->v->angles[2] -= 360.0 * floor(pusher->v->angles[2] * (1.0 / 360.0));
- pusher->v->ltime += movetime;
+ VectorMA (pusher->fields.server->origin, movetime, pusher->fields.server->velocity, pusher->fields.server->origin);
+ VectorMA (pusher->fields.server->angles, movetime, pusher->fields.server->avelocity, pusher->fields.server->angles);
+ pusher->fields.server->angles[0] -= 360.0 * floor(pusher->fields.server->angles[0] * (1.0 / 360.0));
+ pusher->fields.server->angles[1] -= 360.0 * floor(pusher->fields.server->angles[1] * (1.0 / 360.0));
+ pusher->fields.server->angles[2] -= 360.0 * floor(pusher->fields.server->angles[2] * (1.0 / 360.0));
+ pusher->fields.server->ltime += movetime;
SV_LinkEdict (pusher, false);
return;
default:
- Con_Printf("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
+ Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), pusher->fields.server->solid);
return;
}
- index = (int) pusher->v->modelindex;
+ index = (int) pusher->fields.server->modelindex;
if (index < 1 || index >= MAX_MODELS)
{
- Con_Printf("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
+ Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), pusher->fields.server->modelindex);
return;
}
pushermodel = sv.models[index];
movetime2 = movetime;
- VectorScale(pusher->v->velocity, movetime2, move1);
- VectorScale(pusher->v->avelocity, movetime2, moveangle);
+ VectorScale(pusher->fields.server->velocity, movetime2, move1);
+ VectorScale(pusher->fields.server->avelocity, movetime2, moveangle);
if (moveangle[0] || moveangle[2])
{
for (i = 0;i < 3;i++)
{
if (move1[i] > 0)
{
- mins[i] = pushermodel->rotatedmins[i] + pusher->v->origin[i] - 1;
- maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->v->origin[i] + 1;
+ mins[i] = pushermodel->rotatedmins[i] + pusher->fields.server->origin[i] - 1;
+ maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
}
else
{
- mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->v->origin[i] - 1;
- maxs[i] = pushermodel->rotatedmaxs[i] + pusher->v->origin[i] + 1;
+ mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
+ maxs[i] = pushermodel->rotatedmaxs[i] + pusher->fields.server->origin[i] + 1;
}
}
}
{
if (move1[i] > 0)
{
- mins[i] = pushermodel->yawmins[i] + pusher->v->origin[i] - 1;
- maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->v->origin[i] + 1;
+ mins[i] = pushermodel->yawmins[i] + pusher->fields.server->origin[i] - 1;
+ maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
}
else
{
- mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->v->origin[i] - 1;
- maxs[i] = pushermodel->yawmaxs[i] + pusher->v->origin[i] + 1;
+ mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
+ maxs[i] = pushermodel->yawmaxs[i] + pusher->fields.server->origin[i] + 1;
}
}
}
{
if (move1[i] > 0)
{
- mins[i] = pushermodel->normalmins[i] + pusher->v->origin[i] - 1;
- maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->v->origin[i] + 1;
+ mins[i] = pushermodel->normalmins[i] + pusher->fields.server->origin[i] - 1;
+ maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
}
else
{
- mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->v->origin[i] - 1;
- maxs[i] = pushermodel->normalmaxs[i] + pusher->v->origin[i] + 1;
+ mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
+ maxs[i] = pushermodel->normalmaxs[i] + pusher->fields.server->origin[i] + 1;
}
}
}
VectorNegate (moveangle, a);
AngleVectorsFLU (a, forward, left, up);
- VectorCopy (pusher->v->origin, pushorig);
- VectorCopy (pusher->v->angles, pushang);
- pushltime = pusher->v->ltime;
+ VectorCopy (pusher->fields.server->origin, pushorig);
+ VectorCopy (pusher->fields.server->angles, pushang);
+ pushltime = pusher->fields.server->ltime;
-// move the pusher to it's final position
+// move the pusher to its final position
- VectorMA (pusher->v->origin, movetime, pusher->v->velocity, pusher->v->origin);
- VectorMA (pusher->v->angles, movetime, pusher->v->avelocity, pusher->v->angles);
- pusher->v->ltime += movetime;
+ VectorMA (pusher->fields.server->origin, movetime, pusher->fields.server->velocity, pusher->fields.server->origin);
+ VectorMA (pusher->fields.server->angles, movetime, pusher->fields.server->avelocity, pusher->fields.server->angles);
+ pusher->fields.server->ltime += movetime;
SV_LinkEdict (pusher, false);
- savesolid = pusher->v->solid;
+ pushermodel = NULL;
+ if (pusher->fields.server->modelindex >= 1 && pusher->fields.server->modelindex < MAX_MODELS)
+ pushermodel = sv.models[(int)pusher->fields.server->modelindex];
+ Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, pusher->fields.server->origin[0], pusher->fields.server->origin[1], pusher->fields.server->origin[2], pusher->fields.server->angles[0], pusher->fields.server->angles[1], pusher->fields.server->angles[2], 1);
+ Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix);
+
+ savesolid = pusher->fields.server->solid;
// see if any solid entities are inside the final position
num_moved = 0;
- numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
+ numcheckentities = World_EntitiesInBox(&sv.world, mins, maxs, MAX_EDICTS, checkentities);
for (e = 0;e < numcheckentities;e++)
{
- check = checkentities[e];
- if (check->v->movetype == MOVETYPE_PUSH
- || check->v->movetype == MOVETYPE_NONE
- || check->v->movetype == MOVETYPE_FOLLOW
- || check->v->movetype == MOVETYPE_NOCLIP
- || check->v->movetype == MOVETYPE_FAKEPUSH)
+ prvm_edict_t *check = checkentities[e];
+ if (check->fields.server->movetype == MOVETYPE_NONE
+ || check->fields.server->movetype == MOVETYPE_PUSH
+ || check->fields.server->movetype == MOVETYPE_FOLLOW
+ || check->fields.server->movetype == MOVETYPE_NOCLIP
+ || check->fields.server->movetype == MOVETYPE_FAKEPUSH)
continue;
// if the entity is standing on the pusher, it will definitely be moved
- if (!(((int)check->v->flags & FL_ONGROUND) && PROG_TO_EDICT(check->v->groundentity) == pusher))
- if (!SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
+ // if the entity is not standing on the pusher, but is in the pusher's
+ // final position, move it
+ if (!((int)check->fields.server->flags & FL_ONGROUND) || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher)
+ {
+ Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
+ if (!trace.startsolid)
continue;
+ }
+
if (forward[0] != 1 || left[1] != 1) // quick way to check if any rotation is used
{
- VectorSubtract (check->v->origin, pusher->v->origin, org);
+ vec3_t org2;
+ VectorSubtract (check->fields.server->origin, pusher->fields.server->origin, org);
org2[0] = DotProduct (org, forward);
org2[1] = DotProduct (org, left);
org2[2] = DotProduct (org, up);
else
VectorCopy (move1, move);
- // remove the onground flag for non-players
- if (check->v->movetype != MOVETYPE_WALK)
- check->v->flags = (int)check->v->flags & ~FL_ONGROUND;
-
- VectorCopy (check->v->origin, check->e->moved_from);
- VectorCopy (check->v->angles, check->e->moved_fromangles);
+ VectorCopy (check->fields.server->origin, check->priv.server->moved_from);
+ VectorCopy (check->fields.server->angles, check->priv.server->moved_fromangles);
sv.moved_edicts[num_moved++] = check;
// try moving the contacted entity
- pusher->v->solid = SOLID_NOT;
- trace = SV_PushEntity (check, move);
+ pusher->fields.server->solid = SOLID_NOT;
+ trace = SV_PushEntity (check, move, true);
// FIXME: turn players specially
- check->v->angles[1] += trace.fraction * moveangle[1];
- pusher->v->solid = savesolid; // was SOLID_BSP
+ check->fields.server->angles[1] += trace.fraction * moveangle[1];
+ pusher->fields.server->solid = savesolid; // was SOLID_BSP
+ //Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
+
+ // this check is for items riding platforms that are passing under (or
+ // through) walls intended to knock the items off
+ if (trace.fraction < 1 && check->fields.server->movetype != MOVETYPE_WALK)
+ check->fields.server->flags = (int)check->fields.server->flags & ~FL_ONGROUND;
// if it is still inside the pusher, block
- if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
+ Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
+ if (trace.startsolid)
{
// try moving the contacted entity a tiny bit further to account for precision errors
- pusher->v->solid = SOLID_NOT;
- VectorScale(move, 0.1, move);
- SV_PushEntity (check, move);
- pusher->v->solid = savesolid;
- if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
+ vec3_t move2;
+ pusher->fields.server->solid = SOLID_NOT;
+ VectorScale(move, 1.1, move2);
+ VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
+ VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
+ SV_PushEntity (check, move2, true);
+ pusher->fields.server->solid = savesolid;
+ Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
+ if (trace.startsolid)
{
- // still inside pusher, so it's really blocked
-
- // fail the move
- if (check->v->mins[0] == check->v->maxs[0])
- continue;
- if (check->v->solid == SOLID_NOT || check->v->solid == SOLID_TRIGGER)
+ // try moving the contacted entity a tiny bit less to account for precision errors
+ pusher->fields.server->solid = SOLID_NOT;
+ VectorScale(move, 0.9, move2);
+ VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
+ VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
+ SV_PushEntity (check, move2, true);
+ pusher->fields.server->solid = savesolid;
+ Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
+ if (trace.startsolid)
{
- // corpse
- check->v->mins[0] = check->v->mins[1] = 0;
- VectorCopy (check->v->mins, check->v->maxs);
- continue;
- }
+ // still inside pusher, so it's really blocked
- VectorCopy (pushorig, pusher->v->origin);
- VectorCopy (pushang, pusher->v->angles);
- pusher->v->ltime = pushltime;
- SV_LinkEdict (pusher, false);
+ // fail the move
+ if (check->fields.server->mins[0] == check->fields.server->maxs[0])
+ continue;
+ if (check->fields.server->solid == SOLID_NOT || check->fields.server->solid == SOLID_TRIGGER)
+ {
+ // corpse
+ check->fields.server->mins[0] = check->fields.server->mins[1] = 0;
+ VectorCopy (check->fields.server->mins, check->fields.server->maxs);
+ continue;
+ }
- // move back any entities we already moved
- for (i = 0;i < num_moved;i++)
- {
- ed = sv.moved_edicts[i];
- VectorCopy (ed->e->moved_from, ed->v->origin);
- VectorCopy (ed->e->moved_fromangles, ed->v->angles);
- SV_LinkEdict (ed, false);
- }
+ VectorCopy (pushorig, pusher->fields.server->origin);
+ VectorCopy (pushang, pusher->fields.server->angles);
+ pusher->fields.server->ltime = pushltime;
+ SV_LinkEdict (pusher, false);
- // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
- if (pusher->v->blocked)
- {
- pr_global_struct->self = EDICT_TO_PROG(pusher);
- pr_global_struct->other = EDICT_TO_PROG(check);
- PR_ExecuteProgram (pusher->v->blocked, "QC function self.blocked is missing");
+ // move back any entities we already moved
+ for (i = 0;i < num_moved;i++)
+ {
+ prvm_edict_t *ed = sv.moved_edicts[i];
+ VectorCopy (ed->priv.server->moved_from, ed->fields.server->origin);
+ VectorCopy (ed->priv.server->moved_fromangles, ed->fields.server->angles);
+ SV_LinkEdict (ed, false);
+ }
+
+ // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
+ if (pusher->fields.server->blocked)
+ {
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(pusher);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(check);
+ PRVM_ExecuteProgram (pusher->fields.server->blocked, "QC function self.blocked is missing");
+ }
+ break;
}
- break;
}
}
}
- pusher->v->angles[0] -= 360.0 * floor(pusher->v->angles[0] * (1.0 / 360.0));
- pusher->v->angles[1] -= 360.0 * floor(pusher->v->angles[1] * (1.0 / 360.0));
- pusher->v->angles[2] -= 360.0 * floor(pusher->v->angles[2] * (1.0 / 360.0));
+ pusher->fields.server->angles[0] -= 360.0 * floor(pusher->fields.server->angles[0] * (1.0 / 360.0));
+ pusher->fields.server->angles[1] -= 360.0 * floor(pusher->fields.server->angles[1] * (1.0 / 360.0));
+ pusher->fields.server->angles[2] -= 360.0 * floor(pusher->fields.server->angles[2] * (1.0 / 360.0));
}
/*
================
*/
-void SV_Physics_Pusher (edict_t *ent)
+void SV_Physics_Pusher (prvm_edict_t *ent)
{
float thinktime, oldltime, movetime;
- oldltime = ent->v->ltime;
+ oldltime = ent->fields.server->ltime;
- thinktime = ent->v->nextthink;
- if (thinktime < ent->v->ltime + sv.frametime)
+ thinktime = ent->fields.server->nextthink;
+ if (thinktime < ent->fields.server->ltime + sv.frametime)
{
- movetime = thinktime - ent->v->ltime;
+ movetime = thinktime - ent->fields.server->ltime;
if (movetime < 0)
movetime = 0;
}
movetime = sv.frametime;
if (movetime)
- // advances ent->v->ltime if not blocked
+ // advances ent->fields.server->ltime if not blocked
SV_PushMove (ent, movetime);
- if (thinktime > oldltime && thinktime <= ent->v->ltime)
+ if (thinktime > oldltime && thinktime <= ent->fields.server->ltime)
{
- ent->v->nextthink = 0;
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- PR_ExecuteProgram (ent->v->think, "QC function self.think is missing");
+ ent->fields.server->nextthink = 0;
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
+ PRVM_ExecuteProgram (ent->fields.server->think, "QC function self.think is missing");
}
}
clipping hull.
=============
*/
-void SV_CheckStuck (edict_t *ent)
+void SV_CheckStuck (prvm_edict_t *ent)
{
int i, j, z;
vec3_t org;
if (!SV_TestEntityPosition(ent))
{
- VectorCopy (ent->v->origin, ent->v->oldorigin);
+ VectorCopy (ent->fields.server->origin, ent->fields.server->oldorigin);
return;
}
- VectorCopy (ent->v->origin, org);
- VectorCopy (ent->v->oldorigin, ent->v->origin);
+ VectorCopy (ent->fields.server->origin, org);
+
+ for (z=-1 ; z< 18 ; z++)
+ for (i=-1 ; i <= 1 ; i++)
+ for (j=-1 ; j <= 1 ; j++)
+ {
+ ent->fields.server->origin[0] = org[0] + i;
+ ent->fields.server->origin[1] = org[1] + j;
+ ent->fields.server->origin[2] = org[2] + z;
+ if (!SV_TestEntityPosition(ent))
+ {
+ Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), (float)i, (float)j, (float)z);
+ SV_LinkEdict (ent, true);
+ return;
+ }
+ }
+
+ VectorCopy (ent->fields.server->oldorigin, ent->fields.server->origin);
if (!SV_TestEntityPosition(ent))
{
- Con_DPrint("Unstuck.\n");
+ Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
SV_LinkEdict (ent, true);
return;
}
- for (z=0 ; z< 18 ; z++)
+ VectorCopy (org, ent->fields.server->origin);
+ Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
+}
+
+static void SV_UnstickEntity (prvm_edict_t *ent)
+{
+ int i, j, z;
+ vec3_t org;
+
+ // if not stuck in a bmodel, just return
+ if (!SV_TestEntityPosition(ent))
+ return;
+
+ VectorCopy (ent->fields.server->origin, org);
+
+ for (z=-1 ; z< 18 ; z += 6)
for (i=-1 ; i <= 1 ; i++)
for (j=-1 ; j <= 1 ; j++)
{
- ent->v->origin[0] = org[0] + i;
- ent->v->origin[1] = org[1] + j;
- ent->v->origin[2] = org[2] + z;
+ ent->fields.server->origin[0] = org[0] + i;
+ ent->fields.server->origin[1] = org[1] + j;
+ ent->fields.server->origin[2] = org[2] + z;
if (!SV_TestEntityPosition(ent))
{
- Con_DPrint("Unstuck.\n");
+ Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), (float)i, (float)j, (float)z);
SV_LinkEdict (ent, true);
return;
}
}
- VectorCopy (org, ent->v->origin);
- Con_DPrint("player is stuck.\n");
+ VectorCopy (org, ent->fields.server->origin);
+ if (developer.integer >= 100)
+ Con_Printf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
}
SV_CheckWater
=============
*/
-qboolean SV_CheckWater (edict_t *ent)
+qboolean SV_CheckWater (prvm_edict_t *ent)
{
int cont;
+ int nNativeContents;
vec3_t point;
- point[0] = ent->v->origin[0];
- point[1] = ent->v->origin[1];
- point[2] = ent->v->origin[2] + ent->v->mins[2] + 1;
+ point[0] = ent->fields.server->origin[0];
+ point[1] = ent->fields.server->origin[1];
+ point[2] = ent->fields.server->origin[2] + ent->fields.server->mins[2] + 1;
- ent->v->waterlevel = 0;
- ent->v->watertype = CONTENTS_EMPTY;
+ // DRESK - Support for Entity Contents Transition Event
+ // NOTE: Some logic needed to be slightly re-ordered
+ // to not affect performance and allow for the feature.
+
+ // Acquire Super Contents Prior to Resets
+ cont = SV_PointSuperContents(point);
+ // Acquire Native Contents Here
+ nNativeContents = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, cont);
+
+ // DRESK - Support for Entity Contents Transition Event
+ if(ent->fields.server->watertype)
+ // Entity did NOT Spawn; Check
+ SV_CheckContentsTransition(ent, nNativeContents);
+
+
+ ent->fields.server->waterlevel = 0;
+ ent->fields.server->watertype = CONTENTS_EMPTY;
cont = SV_PointSuperContents(point);
if (cont & (SUPERCONTENTS_LIQUIDSMASK))
{
- ent->v->watertype = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, cont);
- ent->v->waterlevel = 1;
- point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5;
+ ent->fields.server->watertype = nNativeContents;
+ ent->fields.server->waterlevel = 1;
+ point[2] = ent->fields.server->origin[2] + (ent->fields.server->mins[2] + ent->fields.server->maxs[2])*0.5;
if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
{
- ent->v->waterlevel = 2;
- point[2] = ent->v->origin[2] + ent->v->view_ofs[2];
+ ent->fields.server->waterlevel = 2;
+ point[2] = ent->fields.server->origin[2] + ent->fields.server->view_ofs[2];
if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
- ent->v->waterlevel = 3;
+ ent->fields.server->waterlevel = 3;
}
}
- return ent->v->waterlevel > 1;
+ return ent->fields.server->waterlevel > 1;
}
/*
============
*/
-void SV_WallFriction (edict_t *ent, float *stepnormal)
+void SV_WallFriction (prvm_edict_t *ent, float *stepnormal)
{
float d, i;
vec3_t forward, into, side;
- AngleVectors (ent->v->v_angle, forward, NULL, NULL);
+ AngleVectors (ent->fields.server->v_angle, forward, NULL, NULL);
if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
{
// cut the tangential velocity
- i = DotProduct (stepnormal, ent->v->velocity);
+ i = DotProduct (stepnormal, ent->fields.server->velocity);
VectorScale (stepnormal, i, into);
- VectorSubtract (ent->v->velocity, into, side);
- ent->v->velocity[0] = side[0] * (1 + d);
- ent->v->velocity[1] = side[1] * (1 + d);
+ VectorSubtract (ent->fields.server->velocity, into, side);
+ ent->fields.server->velocity[0] = side[0] * (1 + d);
+ ent->fields.server->velocity[1] = side[1] * (1 + d);
}
}
+#if 0
/*
=====================
SV_TryUnstick
This is a hack, but in the interest of good gameplay...
======================
*/
-int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
+int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
{
int i, clip;
vec3_t oldorg, dir;
- VectorCopy (ent->v->origin, oldorg);
+ VectorCopy (ent->fields.server->origin, oldorg);
VectorClear (dir);
for (i=0 ; i<8 ; i++)
case 7: dir[0] = -2; dir[1] = -2; break;
}
- SV_PushEntity (ent, dir);
+ SV_PushEntity (ent, dir, false);
// retry the original move
- ent->v->velocity[0] = oldvel[0];
- ent->v->velocity[1] = oldvel[1];
- ent->v->velocity[2] = 0;
- clip = SV_FlyMove (ent, 0.1, NULL);
+ ent->fields.server->velocity[0] = oldvel[0];
+ ent->fields.server->velocity[1] = oldvel[1];
+ ent->fields.server->velocity[2] = 0;
+ clip = SV_FlyMove (ent, 0.1, NULL, SV_GenericHitSuperContentsMask(ent));
- if (fabs(oldorg[1] - ent->v->origin[1]) > 4
- || fabs(oldorg[0] - ent->v->origin[0]) > 4)
+ if (fabs(oldorg[1] - ent->fields.server->origin[1]) > 4
+ || fabs(oldorg[0] - ent->fields.server->origin[0]) > 4)
{
Con_DPrint("TryUnstick - success.\n");
return clip;
}
// go back to the original pos and try again
- VectorCopy (oldorg, ent->v->origin);
+ VectorCopy (oldorg, ent->fields.server->origin);
}
// still not moving
- VectorClear (ent->v->velocity);
+ VectorClear (ent->fields.server->velocity);
Con_DPrint("TryUnstick - failure.\n");
return 7;
}
+#endif
/*
=====================
Only used by players
======================
*/
-void SV_WalkMove (edict_t *ent)
+void SV_WalkMove (prvm_edict_t *ent)
{
- int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity;
+ int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity, hitsupercontentsmask;
vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity;
trace_t downtrace;
+ // if frametime is 0 (due to client sending the same timestamp twice),
+ // don't move
+ if (sv.frametime <= 0)
+ return;
+
+ hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
+
SV_CheckVelocity(ent);
// do a regular slide move unless it looks like you ran into a step
- oldonground = (int)ent->v->flags & FL_ONGROUND;
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ oldonground = (int)ent->fields.server->flags & FL_ONGROUND;
+
+ VectorCopy (ent->fields.server->origin, start_origin);
+ VectorCopy (ent->fields.server->velocity, start_velocity);
- VectorCopy (ent->v->origin, start_origin);
- VectorCopy (ent->v->velocity, start_velocity);
+ clip = SV_FlyMove (ent, sv.frametime, NULL, hitsupercontentsmask);
- clip = SV_FlyMove (ent, sv.frametime, NULL);
+ // if the move did not hit the ground at any point, we're not on ground
+ if (!(clip & 1))
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
- SV_SetOnGround (ent);
SV_CheckVelocity(ent);
- VectorCopy(ent->v->origin, originalmove_origin);
- VectorCopy(ent->v->velocity, originalmove_velocity);
+ VectorCopy(ent->fields.server->origin, originalmove_origin);
+ VectorCopy(ent->fields.server->velocity, originalmove_velocity);
originalmove_clip = clip;
- originalmove_flags = (int)ent->v->flags;
- originalmove_groundentity = ent->v->groundentity;
+ originalmove_flags = (int)ent->fields.server->flags;
+ originalmove_groundentity = ent->fields.server->groundentity;
- if ((int)ent->v->flags & FL_WATERJUMP)
+ if ((int)ent->fields.server->flags & FL_WATERJUMP)
return;
if (sv_nostep.integer)
if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
return;
- if (ent->v->movetype != MOVETYPE_FLY)
+ if (ent->fields.server->movetype != MOVETYPE_FLY)
{
// return if gibbed by a trigger
- if (ent->v->movetype != MOVETYPE_WALK)
+ if (ent->fields.server->movetype != MOVETYPE_WALK)
return;
// only step up while jumping if that is enabled
if (!(sv_jumpstep.integer && sv_gameplayfix_stepwhilejumping.integer))
- if (!oldonground && ent->v->waterlevel == 0)
+ if (!oldonground && ent->fields.server->waterlevel == 0)
return;
}
// try moving up and forward to go up a step
// back to start pos
- VectorCopy (start_origin, ent->v->origin);
- VectorCopy (start_velocity, ent->v->velocity);
+ VectorCopy (start_origin, ent->fields.server->origin);
+ VectorCopy (start_velocity, ent->fields.server->velocity);
// move up
VectorClear (upmove);
upmove[2] = sv_stepheight.value;
// FIXME: don't link?
- SV_PushEntity(ent, upmove);
+ SV_PushEntity(ent, upmove, false);
// move forward
- ent->v->velocity[2] = 0;
- clip = SV_FlyMove (ent, sv.frametime, stepnormal);
- ent->v->velocity[2] += start_velocity[2];
+ ent->fields.server->velocity[2] = 0;
+ clip = SV_FlyMove (ent, sv.frametime, stepnormal, hitsupercontentsmask);
+ ent->fields.server->velocity[2] += start_velocity[2];
SV_CheckVelocity(ent);
// check for stuckness, possibly due to the limited precision of floats
// in the clipping hulls
if (clip
- && fabs(originalmove_origin[1] - ent->v->origin[1]) < 0.03125
- && fabs(originalmove_origin[0] - ent->v->origin[0]) < 0.03125)
+ && fabs(originalmove_origin[1] - ent->fields.server->origin[1]) < 0.03125
+ && fabs(originalmove_origin[0] - ent->fields.server->origin[0]) < 0.03125)
{
//Con_Printf("wall\n");
// stepping up didn't make any progress, revert to original move
- VectorCopy(originalmove_origin, ent->v->origin);
- VectorCopy(originalmove_velocity, ent->v->velocity);
+ VectorCopy(originalmove_origin, ent->fields.server->origin);
+ VectorCopy(originalmove_velocity, ent->fields.server->velocity);
//clip = originalmove_clip;
- ent->v->flags = originalmove_flags;
- ent->v->groundentity = originalmove_groundentity;
+ ent->fields.server->flags = originalmove_flags;
+ ent->fields.server->groundentity = originalmove_groundentity;
// now try to unstick if needed
//clip = SV_TryUnstick (ent, oldvel);
return;
if (clip & 2 && sv_wallfriction.integer)
SV_WallFriction (ent, stepnormal);
}
- // skip out if stepdown is enabled, moving downward, not in water, and the move started onground and ended offground
- else if (!(sv_gameplayfix_stepdown.integer && ent->v->waterlevel < 2 && start_velocity[2] < (1.0 / 32.0) && oldonground && !((int)ent->v->flags & FL_ONGROUND)))
+ // don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground
+ else if (!sv_gameplayfix_stepdown.integer || ent->fields.server->waterlevel >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)ent->fields.server->flags & FL_ONGROUND))
return;
// move down
VectorClear (downmove);
downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
// FIXME: don't link?
- downtrace = SV_PushEntity (ent, downmove);
+ downtrace = SV_PushEntity (ent, downmove, false);
if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
{
+ // this has been disabled so that you can't jump when you are stepping
+ // up while already jumping (also known as the Quake2 double jump bug)
+#if 0
// LordHavoc: disabled this check so you can walk on monsters/players
- //if (ent->v->solid == SOLID_BSP)
+ //if (ent->fields.server->solid == SOLID_BSP)
{
//Con_Printf("onground\n");
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(downtrace.ent);
+ ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+ ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(downtrace.ent);
}
+#endif
}
else
{
// if the push down didn't end up on good ground, use the move without
// the step up. This happens near wall / slope combinations, and can
// cause the player to hop up higher on a slope too steep to climb
- VectorCopy(originalmove_origin, ent->v->origin);
- VectorCopy(originalmove_velocity, ent->v->velocity);
+ VectorCopy(originalmove_origin, ent->fields.server->origin);
+ VectorCopy(originalmove_velocity, ent->fields.server->velocity);
//clip = originalmove_clip;
- ent->v->flags = originalmove_flags;
- ent->v->groundentity = originalmove_groundentity;
+ ent->fields.server->flags = originalmove_flags;
+ ent->fields.server->groundentity = originalmove_groundentity;
}
- SV_SetOnGround (ent);
SV_CheckVelocity(ent);
}
Entities that are "stuck" to another entity
=============
*/
-void SV_Physics_Follow (edict_t *ent)
+void SV_Physics_Follow (prvm_edict_t *ent)
{
vec3_t vf, vr, vu, angles, v;
- edict_t *e;
+ prvm_edict_t *e;
// regular thinking
if (!SV_RunThink (ent))
return;
// LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
- e = PROG_TO_EDICT(ent->v->aiment);
- if (e->v->angles[0] == ent->v->punchangle[0] && e->v->angles[1] == ent->v->punchangle[1] && e->v->angles[2] == ent->v->punchangle[2])
+ e = PRVM_PROG_TO_EDICT(ent->fields.server->aiment);
+ if (e->fields.server->angles[0] == ent->fields.server->punchangle[0] && e->fields.server->angles[1] == ent->fields.server->punchangle[1] && e->fields.server->angles[2] == ent->fields.server->punchangle[2])
{
// quick case for no rotation
- VectorAdd(e->v->origin, ent->v->view_ofs, ent->v->origin);
+ VectorAdd(e->fields.server->origin, ent->fields.server->view_ofs, ent->fields.server->origin);
}
else
{
- angles[0] = -ent->v->punchangle[0];
- angles[1] = ent->v->punchangle[1];
- angles[2] = ent->v->punchangle[2];
+ angles[0] = -ent->fields.server->punchangle[0];
+ angles[1] = ent->fields.server->punchangle[1];
+ angles[2] = ent->fields.server->punchangle[2];
AngleVectors (angles, vf, vr, vu);
- v[0] = ent->v->view_ofs[0] * vf[0] + ent->v->view_ofs[1] * vr[0] + ent->v->view_ofs[2] * vu[0];
- v[1] = ent->v->view_ofs[0] * vf[1] + ent->v->view_ofs[1] * vr[1] + ent->v->view_ofs[2] * vu[1];
- v[2] = ent->v->view_ofs[0] * vf[2] + ent->v->view_ofs[1] * vr[2] + ent->v->view_ofs[2] * vu[2];
- angles[0] = -e->v->angles[0];
- angles[1] = e->v->angles[1];
- angles[2] = e->v->angles[2];
+ v[0] = ent->fields.server->view_ofs[0] * vf[0] + ent->fields.server->view_ofs[1] * vr[0] + ent->fields.server->view_ofs[2] * vu[0];
+ v[1] = ent->fields.server->view_ofs[0] * vf[1] + ent->fields.server->view_ofs[1] * vr[1] + ent->fields.server->view_ofs[2] * vu[1];
+ v[2] = ent->fields.server->view_ofs[0] * vf[2] + ent->fields.server->view_ofs[1] * vr[2] + ent->fields.server->view_ofs[2] * vu[2];
+ angles[0] = -e->fields.server->angles[0];
+ angles[1] = e->fields.server->angles[1];
+ angles[2] = e->fields.server->angles[2];
AngleVectors (angles, vf, vr, vu);
- ent->v->origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->v->origin[0];
- ent->v->origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->v->origin[1];
- ent->v->origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->v->origin[2];
+ ent->fields.server->origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->fields.server->origin[0];
+ ent->fields.server->origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->fields.server->origin[1];
+ ent->fields.server->origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->fields.server->origin[2];
}
- VectorAdd (e->v->angles, ent->v->v_angle, ent->v->angles);
+ VectorAdd (e->fields.server->angles, ent->fields.server->v_angle, ent->fields.server->angles);
SV_LinkEdict (ent, true);
}
=============
*/
-void SV_CheckWaterTransition (edict_t *ent)
+void SV_CheckWaterTransition (prvm_edict_t *ent)
{
int cont;
- cont = SV_PointQ1Contents(ent->v->origin);
- if (!ent->v->watertype)
+ cont = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(ent->fields.server->origin));
+ if (!ent->fields.server->watertype)
{
// just spawned here
- ent->v->watertype = cont;
- ent->v->waterlevel = 1;
+ ent->fields.server->watertype = cont;
+ ent->fields.server->waterlevel = 1;
return;
}
- // check if the entity crossed into or out of water
- if ((ent->v->watertype == CONTENTS_WATER || ent->v->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME))
- SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
+ // DRESK - Support for Entity Contents Transition Event
+ // NOTE: Call here BEFORE updating the watertype below,
+ // and suppress watersplash sound if a valid function
+ // call was made to allow for custom "splash" sounds.
+ if( !SV_CheckContentsTransition(ent, cont) )
+ { // Contents Transition Function Invalid; Potentially Play Water Sound
+ // check if the entity crossed into or out of water
+ if (sv_sound_watersplash.string && ((ent->fields.server->watertype == CONTENTS_WATER || ent->fields.server->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
+ SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1);
+ }
if (cont <= CONTENTS_WATER)
{
- ent->v->watertype = cont;
- ent->v->waterlevel = 1;
+ ent->fields.server->watertype = cont;
+ ent->fields.server->waterlevel = 1;
}
else
{
- ent->v->watertype = CONTENTS_EMPTY;
- ent->v->waterlevel = 0;
+ ent->fields.server->watertype = CONTENTS_EMPTY;
+ ent->fields.server->waterlevel = 0;
}
}
Toss, bounce, and fly movement. When onground, do nothing.
=============
*/
-void SV_Physics_Toss (edict_t *ent)
+void SV_Physics_Toss (prvm_edict_t *ent)
{
trace_t trace;
vec3_t move;
- edict_t *groundentity;
-
- // don't stick to ground if onground and moving upward
- if (ent->v->velocity[2] >= (1.0 / 32.0) && ((int)ent->v->flags & FL_ONGROUND))
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
// if onground, return without moving
- if ((int)ent->v->flags & FL_ONGROUND)
+ if ((int)ent->fields.server->flags & FL_ONGROUND)
{
- if (!sv_gameplayfix_noairborncorpse.integer)
- return;
- if (ent->v->groundentity == 0)
- return;
- // if ent was supported by a brush model on previous frame,
- // and groundentity is now freed, set groundentity to 0 (floating)
- groundentity = PROG_TO_EDICT(ent->v->groundentity);
- if (groundentity->v->solid == SOLID_BSP)
+ if (ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
+ {
+ // don't stick to ground if onground and moving upward
+ ent->fields.server->flags -= FL_ONGROUND;
+ }
+ else if (!ent->fields.server->groundentity || !sv_gameplayfix_noairborncorpse.integer)
{
- ent->e->suspendedinairflag = true;
+ // we can trust FL_ONGROUND if groundentity is world because it never moves
return;
}
- else if (ent->e->suspendedinairflag && groundentity->e->free)
+ else if (ent->priv.server->suspendedinairflag && PRVM_PROG_TO_EDICT(ent->fields.server->groundentity)->priv.server->free)
{
- // leave it suspended in the air
- ent->v->groundentity = 0;
- ent->e->suspendedinairflag = false;
+ // if ent was supported by a brush model on previous frame,
+ // and groundentity is now freed, set groundentity to 0 (world)
+ // which leaves it suspended in the air
+ ent->fields.server->groundentity = 0;
return;
}
}
- ent->e->suspendedinairflag = false;
+ ent->priv.server->suspendedinairflag = false;
SV_CheckVelocity (ent);
// add gravity
- if (ent->v->movetype == MOVETYPE_TOSS || ent->v->movetype == MOVETYPE_BOUNCE)
+ if (ent->fields.server->movetype == MOVETYPE_TOSS || ent->fields.server->movetype == MOVETYPE_BOUNCE)
SV_AddGravity (ent);
// move angles
- VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
+ VectorMA (ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
// move origin
- VectorScale (ent->v->velocity, sv.frametime, move);
- trace = SV_PushEntity (ent, move);
- if (ent->e->free)
+ VectorScale (ent->fields.server->velocity, sv.frametime, move);
+ trace = SV_PushEntity (ent, move, true);
+ if (ent->priv.server->free)
return;
+ if (trace.bmodelstartsolid)
+ {
+ // try to unstick the entity
+ SV_UnstickEntity(ent);
+ trace = SV_PushEntity (ent, move, false);
+ if (ent->priv.server->free)
+ return;
+ }
if (trace.fraction < 1)
{
- if (ent->v->movetype == MOVETYPE_BOUNCEMISSILE)
+ if (ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE)
{
- ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 2.0);
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 2.0);
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
}
- else if (ent->v->movetype == MOVETYPE_BOUNCE)
+ else if (ent->fields.server->movetype == MOVETYPE_BOUNCE)
{
float d;
- ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.5);
+ ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.5);
// LordHavoc: fixed grenades not bouncing when fired down a slope
if (sv_gameplayfix_grenadebouncedownslopes.integer)
{
- d = DotProduct(trace.plane.normal, ent->v->velocity);
+ d = DotProduct(trace.plane.normal, ent->fields.server->velocity);
if (trace.plane.normal[2] > 0.7 && fabs(d) < 60)
{
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(trace.ent);
- VectorClear (ent->v->velocity);
- VectorClear (ent->v->avelocity);
+ ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+ ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+ VectorClear (ent->fields.server->velocity);
+ VectorClear (ent->fields.server->avelocity);
}
else
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
}
else
{
- if (trace.plane.normal[2] > 0.7 && ent->v->velocity[2] < 60)
+ if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < 60)
{
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(trace.ent);
- VectorClear (ent->v->velocity);
- VectorClear (ent->v->avelocity);
+ ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+ ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+ VectorClear (ent->fields.server->velocity);
+ VectorClear (ent->fields.server->avelocity);
}
else
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
}
}
else
{
- ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.0);
+ ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.0);
if (trace.plane.normal[2] > 0.7)
{
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(trace.ent);
- VectorClear (ent->v->velocity);
- VectorClear (ent->v->avelocity);
+ ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+ ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+ if (((prvm_edict_t *)trace.ent)->fields.server->solid == SOLID_BSP)
+ ent->priv.server->suspendedinairflag = true;
+ VectorClear (ent->fields.server->velocity);
+ VectorClear (ent->fields.server->avelocity);
}
else
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
}
}
will fall if the floor is pulled out from under them.
=============
*/
-void SV_Physics_Step (edict_t *ent)
+void SV_Physics_Step (prvm_edict_t *ent)
{
- // don't stick to ground if onground and moving upward
- if (ent->v->velocity[2] >= (1.0 / 32.0) && ((int)ent->v->flags & FL_ONGROUND))
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
-
- // freefall if not onground/fly/swim
- if (!((int)ent->v->flags & (FL_ONGROUND | FL_FLY | FL_SWIM)))
+ int flags = (int)ent->fields.server->flags;
+ // don't fall at all if fly/swim
+ if (!(flags & (FL_FLY | FL_SWIM)))
{
- int hitsound = ent->v->velocity[2] < sv_gravity.value * -0.1;
+ if (flags & FL_ONGROUND)
+ {
+ // freefall if onground and moving upward
+ // freefall if not standing on a world surface (it may be a lift or trap door)
+ if ((ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer) || ent->fields.server->groundentity)
+ {
+ ent->fields.server->flags -= FL_ONGROUND;
+ SV_AddGravity(ent);
+ SV_CheckVelocity(ent);
+ SV_FlyMove(ent, sv.frametime, NULL, SV_GenericHitSuperContentsMask(ent));
+ SV_LinkEdict(ent, true);
+ }
+ }
+ else
+ {
+ // freefall if not onground
+ int hitsound = ent->fields.server->velocity[2] < sv_gravity.value * -0.1;
- SV_AddGravity(ent);
- SV_CheckVelocity(ent);
- SV_FlyMove(ent, sv.frametime, NULL);
- SV_LinkEdict(ent, true);
+ SV_AddGravity(ent);
+ SV_CheckVelocity(ent);
+ SV_FlyMove(ent, sv.frametime, NULL, SV_GenericHitSuperContentsMask(ent));
+ SV_LinkEdict(ent, true);
- // just hit ground
- if (hitsound && (int)ent->v->flags & FL_ONGROUND && gamemode != GAME_NEXUIZ)
- SV_StartSound(ent, 0, "demon/dland2.wav", 255, 1);
+ // just hit ground
+ if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND && sv_sound_land.string)
+ SV_StartSound(ent, 0, sv_sound_land.string, 255, 1);
+ }
}
// regular thinking
//============================================================================
-/*
-================
-SV_Physics
-
-================
-*/
-void SV_Physics (void)
+static void SV_Physics_Entity (prvm_edict_t *ent)
{
- int i, newnum_edicts;
- edict_t *ent;
- qbyte runmove[MAX_EDICTS];
-
-// let the progs know that a new frame has started
- pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- pr_global_struct->time = sv.time;
- PR_ExecuteProgram (pr_global_struct->StartFrame, "QC function StartFrame is missing");
-
- newnum_edicts = 0;
- for (i = 0, ent = sv.edicts;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent))
- if ((runmove[i] = !ent->e->free))
- newnum_edicts = i + 1;
- sv.num_edicts = max(svs.maxclients + 1, newnum_edicts);
-
-//
-// treat each object in turn
-//
-
- for (i = 0, ent = sv.edicts;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent))
+ // don't run a move on newly spawned projectiles as it messes up movement
+ // interpolation and rocket trails
+ qboolean runmove = ent->priv.server->move;
+ ent->priv.server->move = true;
+ switch ((int) ent->fields.server->movetype)
{
- if (ent->e->free)
- continue;
-
- if (pr_global_struct->force_retouch)
- SV_LinkEdict (ent, true); // force retouch even for stationary
-
- if (i >= 1 && i <= svs.maxclients)
+ case MOVETYPE_PUSH:
+ case MOVETYPE_FAKEPUSH:
+ SV_Physics_Pusher (ent);
+ break;
+ case MOVETYPE_NONE:
+ // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
+ if (ent->fields.server->nextthink > 0 && ent->fields.server->nextthink <= sv.time + sv.frametime)
+ SV_RunThink (ent);
+ break;
+ case MOVETYPE_FOLLOW:
+ SV_Physics_Follow (ent);
+ break;
+ case MOVETYPE_NOCLIP:
+ if (SV_RunThink(ent))
{
- // don't do physics on disconnected clients, FrikBot relies on this
- if (!svs.clients[i-1].spawned)
- continue;
- // connected slot
- // call standard client pre-think
- SV_CheckVelocity (ent);
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
- SV_CheckVelocity (ent);
+ SV_CheckWater(ent);
+ VectorMA(ent->fields.server->origin, sv.frametime, ent->fields.server->velocity, ent->fields.server->origin);
+ VectorMA(ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
}
- else if (sv_freezenonclients.integer)
- continue;
-
- // LordHavoc: merged client and normal entity physics
- switch ((int) ent->v->movetype)
+ SV_LinkEdict(ent, false);
+ break;
+ case MOVETYPE_STEP:
+ SV_Physics_Step (ent);
+ break;
+ case MOVETYPE_WALK:
+ if (SV_RunThink (ent))
{
- case MOVETYPE_PUSH:
- case MOVETYPE_FAKEPUSH:
- SV_Physics_Pusher (ent);
- break;
- case MOVETYPE_NONE:
- // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
- if (ent->v->nextthink > 0 && ent->v->nextthink <= sv.time + sv.frametime)
- SV_RunThink (ent);
- break;
- case MOVETYPE_FOLLOW:
- SV_Physics_Follow (ent);
- break;
- case MOVETYPE_NOCLIP:
- if (SV_RunThink(ent))
- {
- SV_CheckWater(ent);
- VectorMA(ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
- VectorMA(ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
- }
- // relink normal entities here, players always get relinked so don't relink twice
- if (!(i > 0 && i <= svs.maxclients))
- SV_LinkEdict(ent, false);
- break;
- case MOVETYPE_STEP:
- SV_Physics_Step (ent);
- break;
- case MOVETYPE_WALK:
- if (SV_RunThink (ent))
- {
- if (!SV_CheckWater (ent) && ! ((int)ent->v->flags & FL_WATERJUMP) )
- SV_AddGravity (ent);
- SV_CheckStuck (ent);
- SV_WalkMove (ent);
- // relink normal entities here, players always get relinked so don't relink twice
- if (!(i > 0 && i <= svs.maxclients))
- SV_LinkEdict (ent, true);
- }
- break;
- case MOVETYPE_TOSS:
- case MOVETYPE_BOUNCE:
- case MOVETYPE_BOUNCEMISSILE:
- case MOVETYPE_FLYMISSILE:
- // regular thinking
- if (SV_RunThink (ent) && runmove[i])
- SV_Physics_Toss (ent);
- break;
- case MOVETYPE_FLY:
- if (SV_RunThink (ent) && runmove[i])
- {
- if (i > 0 && i <= svs.maxclients)
- {
- SV_CheckWater (ent);
- SV_WalkMove (ent);
- }
- else
- SV_Physics_Toss (ent);
- }
- break;
- default:
- Host_Error ("SV_Physics: bad movetype %i", (int)ent->v->movetype);
- break;
+ if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) )
+ SV_AddGravity (ent);
+ SV_CheckStuck (ent);
+ SV_WalkMove (ent);
+ SV_LinkEdict (ent, true);
}
+ break;
+ case MOVETYPE_TOSS:
+ case MOVETYPE_BOUNCE:
+ case MOVETYPE_BOUNCEMISSILE:
+ case MOVETYPE_FLYMISSILE:
+ case MOVETYPE_FLY:
+ // regular thinking
+ if (SV_RunThink (ent) && runmove)
+ SV_Physics_Toss (ent);
+ break;
+ default:
+ Con_Printf ("SV_Physics: bad movetype %i\n", (int)ent->fields.server->movetype);
+ break;
+ }
+}
- if (i >= 1 && i <= svs.maxclients)
- {
- SV_CheckVelocity (ent);
+void SV_Physics_ClientMove(void)
+{
+ prvm_edict_t *ent;
+ ent = host_client->edict;
+ if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) )
+ SV_AddGravity (ent);
+ SV_CheckStuck (ent);
+ SV_WalkMove (ent);
+}
- // call standard player post-think
- SV_LinkEdict (ent, true);
+void SV_Physics_ClientEntity(prvm_edict_t *ent)
+{
+ // don't do physics on disconnected clients, FrikBot relies on this
+ if (!host_client->spawned)
+ {
+ memset(&host_client->cmd, 0, sizeof(host_client->cmd));
+ return;
+ }
- SV_CheckVelocity (ent);
+ SV_ClientThink();
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- PR_ExecuteProgram (pr_global_struct->PlayerPostThink, "QC function PlayerPostThink is missing");
- }
+ // make sure the velocity is sane (not a NaN)
+ SV_CheckVelocity(ent);
+ // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
+ // player_run/player_stand1 does not horribly malfunction if the
+ // velocity becomes a number that is both == 0 and != 0
+ // (sounds to me like NaN but to be absolutely safe...)
+ if (DotProduct(ent->fields.server->velocity, ent->fields.server->velocity) < 0.0001)
+ VectorClear(ent->fields.server->velocity);
+ // call standard client pre-think
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ PRVM_ExecuteProgram (prog->globals.server->PlayerPreThink, "QC function PlayerPreThink is missing");
+ SV_CheckVelocity (ent);
+
+ switch ((int) ent->fields.server->movetype)
+ {
+ case MOVETYPE_PUSH:
+ case MOVETYPE_FAKEPUSH:
+ SV_Physics_Pusher (ent);
+ break;
+ case MOVETYPE_NONE:
+ // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
+ if (ent->fields.server->nextthink > 0 && ent->fields.server->nextthink <= sv.time + sv.frametime)
+ SV_RunThink (ent);
+ break;
+ case MOVETYPE_FOLLOW:
+ SV_Physics_Follow (ent);
+ break;
+ case MOVETYPE_NOCLIP:
+ SV_RunThink(ent);
+ SV_CheckWater(ent);
+ VectorMA(ent->fields.server->origin, sv.frametime, ent->fields.server->velocity, ent->fields.server->origin);
+ VectorMA(ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
+ break;
+ case MOVETYPE_STEP:
+ SV_Physics_Step (ent);
+ break;
+ case MOVETYPE_WALK:
+ SV_RunThink (ent);
+ // don't run physics here if running asynchronously
+ if (host_client->clmovement_skipphysicsframes <= 0)
+ SV_Physics_ClientMove();
+ break;
+ case MOVETYPE_TOSS:
+ case MOVETYPE_BOUNCE:
+ case MOVETYPE_BOUNCEMISSILE:
+ case MOVETYPE_FLYMISSILE:
+ // regular thinking
+ SV_RunThink (ent);
+ SV_Physics_Toss (ent);
+ break;
+ case MOVETYPE_FLY:
+ SV_RunThink (ent);
+ SV_CheckWater (ent);
+ SV_WalkMove (ent);
+ break;
+ default:
+ Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)ent->fields.server->movetype);
+ break;
}
- if (pr_global_struct->force_retouch > 0)
- pr_global_struct->force_retouch = max(0, pr_global_struct->force_retouch - 1);
+ // decrement the countdown variable used to decide when to go back to
+ // synchronous physics
+ if (host_client->clmovement_skipphysicsframes > 0)
+ host_client->clmovement_skipphysicsframes--;
- // LordHavoc: endframe support
- if (EndFrameQC)
+ SV_CheckVelocity (ent);
+
+ // call standard player post-think
+ SV_LinkEdict (ent, true);
+
+ SV_CheckVelocity (ent);
+
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing");
+
+ if(ent->fields.server->fixangle)
{
- pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- pr_global_struct->time = sv.time;
- PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions), "QC function EndFrame is missing");
- }
+ // angle fixing was requested by physics code...
+ // so store the current angles for later use
+ memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
+ host_client->fixangle_angles_set = TRUE;
- if (!sv_freezenonclients.integer)
- sv.time += sv.frametime;
+ // and clear fixangle for the next frame
+ ent->fields.server->fixangle = 0;
+ }
}
+/*
+================
+SV_Physics
-trace_t SV_Trace_Toss (edict_t *tossent, edict_t *ignore)
+================
+*/
+void SV_Physics (void)
{
int i;
- float gravity, savesolid;
- vec3_t move, end;
- edict_t tempent, *tent;
- entvars_t vars;
- eval_t *val;
- trace_t trace;
+ prvm_edict_t *ent;
- // copy the vars over
- memcpy(&vars, tossent->v, sizeof(entvars_t));
- // set up the temp entity to point to the copied vars
- tent = &tempent;
- tent->v = &vars;
+// let the progs know that a new frame has started
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(prog->edicts);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
+ prog->globals.server->time = sv.time;
+ prog->globals.server->frametime = sv.frametime;
+ PRVM_ExecuteProgram (prog->globals.server->StartFrame, "QC function StartFrame is missing");
+
+//
+// treat each object in turn
+//
- savesolid = tossent->v->solid;
- tossent->v->solid = SOLID_NOT;
+ // if force_retouch, relink all the entities
+ if (prog->globals.server->force_retouch > 0)
+ for (i = 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
+ if (!ent->priv.server->free)
+ SV_LinkEdict (ent, true); // force retouch even for stationary
- // this has to fetch the field from the original edict, since our copy is truncated
- val = GETEDICTFIELDVALUE(tossent, eval_gravity);
- if (val != NULL && val->_float != 0)
- gravity = val->_float;
- else
- gravity = 1.0;
- gravity *= sv_gravity.value * 0.05;
+ // run physics on the client entities
+ for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
+ if (!ent->priv.server->free)
+ SV_Physics_ClientEntity(ent);
- for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
+ // run physics on all the non-client entities
+ if (!sv_freezenonclients.integer)
+ for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
+ if (!ent->priv.server->free)
+ SV_Physics_Entity(ent);
+
+ if (prog->globals.server->force_retouch > 0)
+ prog->globals.server->force_retouch = max(0, prog->globals.server->force_retouch - 1);
+
+ // LordHavoc: endframe support
+ if (prog->funcoffsets.EndFrame)
{
- SV_CheckVelocity (tent);
- tent->v->velocity[2] -= gravity;
- VectorMA (tent->v->angles, 0.05, tent->v->avelocity, tent->v->angles);
- VectorScale (tent->v->velocity, 0.05, move);
- VectorAdd (tent->v->origin, move, end);
- trace = SV_Move (tent->v->origin, tent->v->mins, tent->v->maxs, end, MOVE_NORMAL, tent);
- VectorCopy (trace.endpos, tent->v->origin);
-
- if (trace.fraction < 1 && trace.ent && trace.ent != ignore)
- break;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(prog->edicts);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
+ prog->globals.server->time = sv.time;
+ PRVM_ExecuteProgram (prog->funcoffsets.EndFrame, "QC function EndFrame is missing");
}
- tossent->v->solid = savesolid;
- trace.fraction = 0; // not relevant
- return trace;
-}
+ // decrement prog->num_edicts if the highest number entities died
+ for (;PRVM_EDICT_NUM(prog->num_edicts - 1)->priv.server->free;prog->num_edicts--);
+
+ if (!sv_freezenonclients.integer)
+ sv.time += sv.frametime;
+}