int i = ent - prog->edicts;
if (i >= 1 && i <= svs.maxclients)
{
- // apply the latest accepted move to the entity fields
- SV_ApplyClientMove();
// make sure the velocity is sane (not a NaN)
SV_CheckVelocity(ent);
// LordHavoc: QuakeC replacement for SV_ClientThink (player movement)