vec3_t wishvel;
float fmove, smove, temp;
- // LordHavoc: correct quake movement speed bug when looking up/down
+ // LadyHavoc: correct quake movement speed bug when looking up/down
wishvel[0] = wishvel[2] = 0;
wishvel[1] = PRVM_serveredictvector(host_client->edict, angles)[1];
AngleVectors (wishvel, forward, right, up);
// make sure the velocity is sane (not a NaN)
SV_CheckVelocity(host_client->edict);
- // LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
+ // LadyHavoc: QuakeC replacement for SV_ClientThink (player movement)
if (PRVM_serverfunction(SV_PlayerPhysics) && sv_playerphysicsqc.integer)
{
PRVM_serverglobalfloat(time) = sv.time;
if (strncasecmp(s, "spawn", 5) == 0
|| strncasecmp(s, "begin", 5) == 0
|| strncasecmp(s, "prespawn", 8) == 0)
- Cmd_ExecuteString (s, src_client, true);
+ Cmd_ExecuteString (&cmd_serverfromclient, s, src_client, true);
else if (PRVM_serverfunction(SV_ParseClientCommand))
{
int restorevm_tempstringsbuf_cursize;
prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
}
else
- Cmd_ExecuteString (s, src_client, true);
+ Cmd_ExecuteString (&cmd_serverfromclient, s, src_client, true);
break;
clc_stringcmd_invalid: