// sv_user.c -- server code for moving users
#include "quakedef.h"
-
-cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
-cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
-cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
-cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
-cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
-cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
-cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
-cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
-cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
-cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
-cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "16", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
+#include "sv_demo.h"
+#define DEBUGMOVES 0
static usercmd_t cmd;
-
+extern cvar_t sv_autodemo_perclient;
/*
===============
bottom[1] = top[1];
bottom[2] = top[2] - 160;
- tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, host_client->edict);
+ tr = SV_TraceLine(top, bottom, MOVE_NOMONSTERS, host_client->edict, SUPERCONTENTS_SOLID);
// if looking at a wall, leave ideal the way is was
if (tr.startsolid)
return;
start[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->mins[2];
stop[2] = start[2] - 34;
- trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict);
+ trace = SV_TraceLine(start, stop, MOVE_NOMONSTERS, host_client->edict, SV_GenericHitSuperContentsMask(host_client->edict));
if (trace.fraction == 1.0)
friction = sv_friction.value*sv_edgefriction.value;
host_client->edict->fields.server->velocity[i] += accelspeed*wishdir[i];
}
+extern cvar_t sv_gameplayfix_q2airaccelerate;
void SV_AirAccelerate (vec3_t wishveloc)
{
int i;
addspeed = wishspd - currentspeed;
if (addspeed <= 0)
return;
- accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*wishspeed * sv.frametime;
+ accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*(sv_gameplayfix_q2airaccelerate.integer ? wishspd : wishspeed) * sv.frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
void DropPunchAngle (void)
{
float len;
- prvm_eval_t *val;
+ vec3_t v;
len = VectorNormalizeLength (host_client->edict->fields.server->punchangle);
len = 0;
VectorScale (host_client->edict->fields.server->punchangle, len, host_client->edict->fields.server->punchangle);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_punchvector)))
+ VectorCopy(PRVM_serveredictvector(host_client->edict, punchvector), v);
+ len = VectorNormalizeLength(v);
+ if (len > 0)
{
- len = VectorNormalizeLength (val->vector);
-
len -= 20*sv.frametime;
if (len < 0)
len = 0;
- VectorScale (val->vector, len, val->vector);
+ VectorScale(v, len, v);
}
+ VectorCopy(v, PRVM_serveredictvector(host_client->edict, punchvector));
}
/*
speed = VectorLength(host_client->edict->fields.server->velocity);
if (speed)
{
- newspeed = speed - sv.frametime * speed * sv_waterfriction.value;
+ newspeed = speed - sv.frametime * speed * (sv_waterfriction.value < 0 ? sv_friction.value : sv_waterfriction.value);
if (newspeed < 0)
newspeed = 0;
temp = newspeed/speed;
// noclip
VectorCopy (wishvel, host_client->edict->fields.server->velocity);
}
- else if (onground && (!sv_gameplayfix_qwplayerphysics.integer || !(host_client->edict->fields.server->button2 || !((int)host_client->edict->fields.server->flags & FL_JUMPRELEASED))))
+ else if (onground)
{
SV_UserFriction ();
SV_Accelerate ();
{
vec3_t v_angle;
+ //Con_Printf("clientthink for %ims\n", (int) (sv.frametime * 1000));
+
+ SV_ApplyClientMove();
+ // make sure the velocity is sane (not a NaN)
+ SV_CheckVelocity(host_client->edict);
+
+ // LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
+ if (PRVM_serverfunction(SV_PlayerPhysics) && sv_playerphysicsqc.integer)
+ {
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+ PRVM_ExecuteProgram (PRVM_serverfunction(SV_PlayerPhysics), "QC function SV_PlayerPhysics is missing");
+ SV_CheckVelocity(host_client->edict);
+ return;
+ }
+
if (host_client->edict->fields.server->movetype == MOVETYPE_NONE)
return;
- onground = (int)host_client->edict->fields.server->flags & FL_ONGROUND;
+ onground = ((int)host_client->edict->fields.server->flags & FL_ONGROUND) != 0;
DropPunchAngle ();
if ( (int)host_client->edict->fields.server->flags & FL_WATERJUMP )
{
SV_WaterJump ();
+ SV_CheckVelocity(host_client->edict);
return;
}
if ((host_client->edict->fields.server->waterlevel >= 2) && (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP))
{
SV_WaterMove ();
+ SV_CheckVelocity(host_client->edict);
return;
}
SV_AirMove ();
+ SV_CheckVelocity(host_client->edict);
}
/*
SV_ReadClientMove
===================
*/
-qboolean SV_ReadClientMove (void)
+int sv_numreadmoves = 0;
+usercmd_t sv_readmoves[CL_MAX_USERCMDS];
+void SV_ReadClientMove (void)
{
- qboolean kickplayer = false;
int i;
-#ifdef NUM_PING_TIMES
- double total;
-#endif
- double moveframetime;
usercmd_t newmove;
usercmd_t *move = &newmove;
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
// read ping time
- if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
move->sequence = MSG_ReadLong ();
- move->time = MSG_ReadFloat ();
+ move->time = move->clienttime = MSG_ReadFloat ();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
move->receivetime = (float)sv.time;
+#if DEBUGMOVES
+ Con_Printf("%s move%i #%i %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", move->time > move->receivetime ? "^3read future" : "^4read normal", sv_numreadmoves + 1, move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove);
+#endif
// limit reported time to current time
// (incase the client is trying to cheat)
- move->time = min(move->time, move->receivetime);
+ move->time = min(move->time, move->receivetime + sv.frametime);
// read current angles
for (i = 0;i < 3;i++)
{
- if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+ if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
move->viewangles[i] = MSG_ReadAngle8i();
else if (sv.protocol == PROTOCOL_DARKPLACES1)
move->viewangles[i] = MSG_ReadAngle16i();
// read buttons
// be sure to bitwise OR them into the move->buttons because we want to
// accumulate button presses from multiple packets per actual move
- if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
move->buttons = MSG_ReadByte ();
else
move->buttons = MSG_ReadLong ();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
// PRYDON_CLIENTCURSOR
- if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
{
// 30 bytes
move->cursor_screen[0] = MSG_ReadShort() * (1.0f / 32767.0f);
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
}
- if (move->sequence && move->sequence <= host_client->movesequence)
- {
- // repeat of old input (to fight packet loss)
- return kickplayer;
- }
-
// if the previous move has not been applied yet, we need to accumulate
// the impulse/buttons from it
if (!host_client->cmd.applied)
{
if (!move->impulse)
move->impulse = host_client->cmd.impulse;
- move->buttons |= host_client->cmd.impulse;
+ move->buttons |= host_client->cmd.buttons;
}
- moveframetime = bound(0, move->time - host_client->cmd.time, 0.1);
- Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime);
+ // now store this move for later execution
+ // (we have to buffer the moves because of old ones being repeated)
+ if (sv_numreadmoves < CL_MAX_USERCMDS)
+ sv_readmoves[sv_numreadmoves++] = *move;
+ // movement packet loss tracking
+ if(move->sequence)
+ {
+ if(move->sequence > host_client->movement_highestsequence_seen)
+ {
+ if(host_client->movement_highestsequence_seen)
+ {
+ // mark moves in between as lost
+ if(move->sequence - host_client->movement_highestsequence_seen - 1 < NETGRAPH_PACKETS)
+ for(i = host_client->movement_highestsequence_seen + 1; i < move->sequence; ++i)
+ host_client->movement_count[i % NETGRAPH_PACKETS] = -1;
+ else
+ memset(host_client->movement_count, -1, sizeof(host_client->movement_count));
+ }
+ // mark THIS move as seen for the first time
+ host_client->movement_count[move->sequence % NETGRAPH_PACKETS] = 1;
+ // update highest sequence seen
+ host_client->movement_highestsequence_seen = move->sequence;
+ }
+ else
+ if(host_client->movement_count[move->sequence % NETGRAPH_PACKETS] >= 0)
+ ++host_client->movement_count[move->sequence % NETGRAPH_PACKETS];
+ }
+ else
+ {
+ host_client->movement_highestsequence_seen = 0;
+ memset(host_client->movement_count, 0, sizeof(host_client->movement_count));
+ }
+}
+
+void SV_ExecuteClientMoves(void)
+{
+ int moveindex;
+ float moveframetime;
+ double oldframetime;
+ double oldframetime2;
+#ifdef NUM_PING_TIMES
+ double total;
+#endif
+ if (sv_numreadmoves < 1)
+ return;
+ // only start accepting input once the player is spawned
+ if (!host_client->spawned)
+ return;
+#if DEBUGMOVES
+ Con_Printf("SV_ExecuteClientMoves: read %i moves at sv.time %f\n", sv_numreadmoves, (float)sv.time);
+#endif
// disable clientside movement prediction in some cases
- if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer)
+ if (ceil(max(sv_readmoves[sv_numreadmoves-1].receivetime - sv_readmoves[sv_numreadmoves-1].time, 0) * 1000.0) < sv_clmovement_minping.integer)
host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0;
- if (!sv_clmovement_enable.integer || host_client->clmovement_disabletimeout > realtime)
- move->sequence = 0;
+ // several conditions govern whether clientside movement prediction is allowed
+ if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_inputtimeout.value > 0 && host_client->clmovement_disabletimeout <= realtime && host_client->edict->fields.server->movetype == MOVETYPE_WALK && (!PRVM_serveredictfloat(host_client->edict, disableclientprediction)))
+ {
+ // process the moves in order and ignore old ones
+ // but always trust the latest move
+ // (this deals with bogus initial move sequences after level change,
+ // where the client will eventually catch up with the level change
+ // and reset its move sequence)
+ for (moveindex = 0;moveindex < sv_numreadmoves;moveindex++)
+ {
+ usercmd_t *move = sv_readmoves + moveindex;
+ if (host_client->movesequence < move->sequence || moveindex == sv_numreadmoves - 1)
+ {
+#if DEBUGMOVES
+ Con_Printf("%smove #%i %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", (move->time - host_client->cmd.time) > sv.frametime * 1.01 ? "^1" : "^2", move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove);
+#endif
+ // this is a new move
+ move->time = bound(sv.time - 1, move->time, sv.time); // prevent slowhack/speedhack combos
+ move->time = max(move->time, host_client->cmd.time); // prevent backstepping of time
+ moveframetime = bound(0, move->time - host_client->cmd.time, min(0.1, sv_clmovement_inputtimeout.value));
+
+ // discard (treat like lost) moves with too low distance from
+ // the previous one to prevent hacks using float inaccuracy
+ // clients will see this as packet loss in the netgraph
+ // this should also apply if a move cannot get
+ // executed because it came too late and
+ // already was performed serverside
+ if(moveframetime < 0.0005)
+ {
+ // count the move as LOST if we don't
+ // execute it but it has higher
+ // sequence count
+ if(host_client->movesequence)
+ if(move->sequence > host_client->movesequence)
+ host_client->movement_count[(move->sequence) % NETGRAPH_PACKETS] = -1;
+ continue;
+ }
+
+ //Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime);
+ host_client->cmd = *move;
+ host_client->movesequence = move->sequence;
+
+ // if using prediction, we need to perform moves when packets are
+ // received, even if multiple occur in one frame
+ // (they can't go beyond the current time so there is no cheat issue
+ // with this approach, and if they don't send input for a while they
+ // start moving anyway, so the longest 'lagaport' possible is
+ // determined by the sv_clmovement_inputtimeout cvar)
+ if (moveframetime <= 0)
+ continue;
+ oldframetime = prog->globals.server->frametime;
+ oldframetime2 = sv.frametime;
+ // update ping time for qc to see while executing this move
+ host_client->ping = host_client->cmd.receivetime - host_client->cmd.time;
+ // the server and qc frametime values must be changed temporarily
+ prog->globals.server->frametime = sv.frametime = moveframetime;
+ // if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
+ if (sv.frametime > 0.05)
+ {
+ prog->globals.server->frametime = sv.frametime = moveframetime * 0.5f;
+ SV_Physics_ClientMove();
+ }
+ SV_Physics_ClientMove();
+ sv.frametime = oldframetime2;
+ prog->globals.server->frametime = oldframetime;
+ host_client->clmovement_inputtimeout = sv_clmovement_inputtimeout.value;
+ }
+ }
+ }
+ else
+ {
+ // try to gather button bits from old moves, but only if their time is
+ // advancing (ones with the same timestamp can't be trusted)
+ for (moveindex = 0;moveindex < sv_numreadmoves-1;moveindex++)
+ {
+ usercmd_t *move = sv_readmoves + moveindex;
+ if (host_client->cmd.time < move->time)
+ {
+ sv_readmoves[sv_numreadmoves-1].buttons |= move->buttons;
+ if (move->impulse)
+ sv_readmoves[sv_numreadmoves-1].impulse = move->impulse;
+ }
+ }
+ // now copy the new move
+ host_client->cmd = sv_readmoves[sv_numreadmoves-1];
+ host_client->cmd.time = max(host_client->cmd.time, sv.time);
+ // physics will run up to sv.time, so allow no predicted moves
+ // before that otherwise, there is a speedhack by turning
+ // prediction on and off repeatedly on client side because the
+ // engine would run BOTH client and server physics for the same
+ // time
+ host_client->movesequence = 0;
+ // make sure that normal physics takes over immediately
+ host_client->clmovement_inputtimeout = 0;
+ }
// calculate average ping time
- host_client->ping = move->receivetime - move->time;
+ host_client->ping = host_client->cmd.receivetime - host_client->cmd.clienttime;
#ifdef NUM_PING_TIMES
- host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = move->receivetime - move->time;
+ host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = host_client->cmd.receivetime - host_client->cmd.clienttime;
host_client->num_pings++;
for (i=0, total = 0;i < NUM_PING_TIMES;i++)
total += host_client->ping_times[i];
host_client->ping = total / NUM_PING_TIMES;
#endif
-
- // only start accepting input once the player is spawned
- if (host_client->spawned)
- {
- // at this point we know this input is new and should be stored
- host_client->cmd = *move;
- host_client->movesequence = move->sequence;
- // if using prediction, we need to perform moves when packets are
- // received, even if multiple occur in one frame
- // (they can't go beyond the current time so there is no cheat issue
- // with this approach, and if they don't send input for a while they
- // start moving anyway, so the longest 'lagaport' possible is
- // determined by the sv_clmovement_waitforinput cvar)
- if (host_client->movesequence && sv_clmovement_waitforinput.integer > 0 && moveframetime > 0)
- {
- double oldframetime = prog->globals.server->frametime;
- double oldframetime2 = sv.frametime;
- // the server and qc frametime values must be changed temporarily
- sv.frametime = moveframetime;
- prog->globals.server->frametime = moveframetime;
- SV_Physics_ClientEntity(host_client->edict);
- sv.frametime = oldframetime2;
- prog->globals.server->frametime = oldframetime;
- host_client->clmovement_skipphysicsframes = sv_clmovement_waitforinput.integer;
- }
- }
-
- return kickplayer;
}
void SV_ApplyClientMove (void)
{
- prvm_eval_t *val;
usercmd_t *move = &host_client->cmd;
+ int j, movementloss, packetloss;
if (!move->receivetime)
return;
host_client->edict->fields.server->impulse = move->impulse;
// only send the impulse to qc once
move->impulse = 0;
+
+ movementloss = packetloss = 0;
+ if(host_client->netconnection)
+ {
+ for (j = 0;j < NETGRAPH_PACKETS;j++)
+ if (host_client->netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET)
+ packetloss++;
+ for (j = 0;j < NETGRAPH_PACKETS;j++)
+ if (host_client->movement_count[j] < 0)
+ movementloss++;
+ }
+
VectorCopy(move->viewangles, host_client->edict->fields.server->v_angle);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((move->buttons >> 2) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((move->buttons >> 3) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((move->buttons >> 4) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((move->buttons >> 5) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((move->buttons >> 6) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((move->buttons >> 7) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button9))) val->_float = ((move->buttons >> 11) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button10))) val->_float = ((move->buttons >> 12) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button11))) val->_float = ((move->buttons >> 13) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button12))) val->_float = ((move->buttons >> 14) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button13))) val->_float = ((move->buttons >> 15) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button14))) val->_float = ((move->buttons >> 16) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button15))) val->_float = ((move->buttons >> 17) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button16))) val->_float = ((move->buttons >> 18) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonuse))) val->_float = ((move->buttons >> 8) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonchat))) val->_float = ((move->buttons >> 9) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_active))) val->_float = ((move->buttons >> 10) & 1);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_movement))) VectorSet(val->vector, move->forwardmove, move->sidemove, move->upmove);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_screen))) VectorCopy(move->cursor_screen, val->vector);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_start))) VectorCopy(move->cursor_start, val->vector);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_endpos))) VectorCopy(move->cursor_impact, val->vector);
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_ent))) val->edict = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber));
- if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ping))) val->_float = host_client->ping * 1000.0;
+ PRVM_serveredictfloat(host_client->edict, button3) = ((move->buttons >> 2) & 1);
+ PRVM_serveredictfloat(host_client->edict, button4) = ((move->buttons >> 3) & 1);
+ PRVM_serveredictfloat(host_client->edict, button5) = ((move->buttons >> 4) & 1);
+ PRVM_serveredictfloat(host_client->edict, button6) = ((move->buttons >> 5) & 1);
+ PRVM_serveredictfloat(host_client->edict, button7) = ((move->buttons >> 6) & 1);
+ PRVM_serveredictfloat(host_client->edict, button8) = ((move->buttons >> 7) & 1);
+ PRVM_serveredictfloat(host_client->edict, button9) = ((move->buttons >> 11) & 1);
+ PRVM_serveredictfloat(host_client->edict, button10) = ((move->buttons >> 12) & 1);
+ PRVM_serveredictfloat(host_client->edict, button11) = ((move->buttons >> 13) & 1);
+ PRVM_serveredictfloat(host_client->edict, button12) = ((move->buttons >> 14) & 1);
+ PRVM_serveredictfloat(host_client->edict, button13) = ((move->buttons >> 15) & 1);
+ PRVM_serveredictfloat(host_client->edict, button14) = ((move->buttons >> 16) & 1);
+ PRVM_serveredictfloat(host_client->edict, button15) = ((move->buttons >> 17) & 1);
+ PRVM_serveredictfloat(host_client->edict, button16) = ((move->buttons >> 18) & 1);
+ PRVM_serveredictfloat(host_client->edict, buttonuse) = ((move->buttons >> 8) & 1);
+ PRVM_serveredictfloat(host_client->edict, buttonchat) = ((move->buttons >> 9) & 1);
+ PRVM_serveredictfloat(host_client->edict, cursor_active) = ((move->buttons >> 10) & 1);
+ VectorSet(PRVM_serveredictvector(host_client->edict, movement), move->forwardmove, move->sidemove, move->upmove);
+ VectorCopy(move->cursor_screen, PRVM_serveredictvector(host_client->edict, cursor_screen));
+ VectorCopy(move->cursor_start, PRVM_serveredictvector(host_client->edict, cursor_trace_start));
+ VectorCopy(move->cursor_impact, PRVM_serveredictvector(host_client->edict, cursor_trace_endpos));
+ PRVM_serveredictedict(host_client->edict, cursor_trace_ent) = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber));
+ PRVM_serveredictfloat(host_client->edict, ping) = host_client->ping * 1000.0;
+ PRVM_serveredictfloat(host_client->edict, ping_packetloss) = packetloss / (float) NETGRAPH_PACKETS;
+ PRVM_serveredictfloat(host_client->edict, ping_movementloss) = movementloss / (float) NETGRAPH_PACKETS;
}
void SV_FrameLost(int framenum)
{
if (host_client->entitydatabase5)
+ {
EntityFrame5_LostFrame(host_client->entitydatabase5, framenum);
+ EntityFrameCSQC_LostFrame(host_client, framenum);
+ }
}
void SV_FrameAck(int framenum)
void SV_ReadClientMessage(void)
{
int cmd, num, start;
- char *s;
+ char *s, *p, *q;
+
+ if(sv_autodemo_perclient.integer >= 2)
+ SV_WriteDemoMessage(host_client, &(host_client->netconnection->message), true);
//MSG_BeginReading ();
+ sv_numreadmoves = 0;
for(;;)
{
if (cmd == -1)
{
// end of message
+ // apply the moves that were read this frame
+ SV_ExecuteClientMoves();
break;
}
switch (cmd)
{
default:
- Con_Printf("SV_ReadClientMessage: unknown command char %i\n", cmd);
+ Con_Printf("SV_ReadClientMessage: unknown command char %i (at offset 0x%x)\n", cmd, msg_readcount);
+ if (developer_networking.integer)
+ Com_HexDumpToConsole(net_message.data, net_message.cursize);
SV_DropClient (false);
return;
break;
case clc_stringcmd:
+ // allow reliable messages now as the client is done with initial loading
+ if (host_client->sendsignon == 2)
+ host_client->sendsignon = 0;
s = MSG_ReadString ();
+ q = NULL;
+ for(p = s; *p; ++p) switch(*p)
+ {
+ case 10:
+ case 13:
+ if(!q)
+ q = p;
+ break;
+ default:
+ if(q)
+ goto clc_stringcmd_invalid; // newline seen, THEN something else -> possible exploit
+ break;
+ }
+ if(q)
+ *q = 0;
if (strncasecmp(s, "spawn", 5) == 0
|| strncasecmp(s, "begin", 5) == 0
|| strncasecmp(s, "prespawn", 8) == 0)
Cmd_ExecuteString (s, src_client);
- else if (SV_ParseClientCommandQC)
+ else if (PRVM_serverfunction(SV_ParseClientCommand))
{
int restorevm_tempstringsbuf_cursize;
restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize;
PRVM_G_INT(OFS_PARM0) = PRVM_SetTempString(s);
prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
- PRVM_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - prog->functions), "QC function SV_ParseClientCommand is missing");
+ PRVM_ExecuteProgram (PRVM_serverfunction(SV_ParseClientCommand), "QC function SV_ParseClientCommand is missing");
vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
}
else
Cmd_ExecuteString (s, src_client);
break;
+clc_stringcmd_invalid:
+ Con_Printf("Received invalid stringcmd from %s\n", host_client->name);
+ if(developer.integer > 0)
+ Com_HexDumpToConsole((unsigned char *) s, strlen(s));
+ break;
+
case clc_disconnect:
SV_DropClient (false); // client wants to disconnect
return;
case clc_move:
- // if ReadClientMove returns true, the client tried to speed cheat
- if (SV_ReadClientMove ())
- SV_DropClient (false);
+ SV_ReadClientMove();
break;
case clc_ackdownloaddata:
int crc;
unsigned char *temp;
FS_Seek(host_client->download_file, 0, SEEK_SET);
- temp = Mem_Alloc(tempmempool, size);
+ temp = (unsigned char *) Mem_Alloc(tempmempool, size);
FS_Read(host_client->download_file, temp, size);
crc = CRC_Block(temp, size);
Mem_Free(temp);
// calculated crc, send the file info to the client
// (so that it can verify the data)
- Host_ClientCommands(va("\ncl_downloadfinished %i %i %s\n", size, crc, host_client->download_name));
+ Host_ClientCommands("\ncl_downloadfinished %i %i %s\n", size, crc, host_client->download_name);
Con_DPrintf("Download of %s by %s has finished\n", host_client->download_name, host_client->name);
FS_Close(host_client->download_file);
host_client->download_file = NULL;
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
num = MSG_ReadLong();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
- if (developer_networkentities.integer >= 1)
+ if (developer_networkentities.integer >= 10)
Con_Printf("recv clc_ackframe %i\n", num);
// if the client hasn't progressed through signons yet,
// ignore any clc_ackframes we get (they're probably from the