// sv_user.c -- server code for moving users
#include "quakedef.h"
-
-cvar_t sv_edgefriction = {0, "edgefriction", "2"};
-cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"};
-cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"};
-cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320"};
-cvar_t sv_accelerate = {0, "sv_accelerate", "10"};
+#include "sv_demo.h"
+#define DEBUGMOVES 0
static usercmd_t cmd;
-
+extern cvar_t sv_autodemo_perclient;
/*
===============
#define MAX_FORWARD 6
void SV_SetIdealPitch (void)
{
- float angleval, sinval, cosval;
+ float angleval, sinval, cosval, step, dir;
trace_t tr;
vec3_t top, bottom;
float z[MAX_FORWARD];
int i, j;
- int step, dir, steps;
+ int steps;
- if (!((int)host_client->edict->v->flags & FL_ONGROUND))
+ if (!((int)host_client->edict->fields.server->flags & FL_ONGROUND))
return;
- angleval = host_client->edict->v->angles[YAW] * M_PI*2 / 360;
+ angleval = host_client->edict->fields.server->angles[YAW] * M_PI*2 / 360;
sinval = sin(angleval);
cosval = cos(angleval);
for (i=0 ; i<MAX_FORWARD ; i++)
{
- top[0] = host_client->edict->v->origin[0] + cosval*(i+3)*12;
- top[1] = host_client->edict->v->origin[1] + sinval*(i+3)*12;
- top[2] = host_client->edict->v->origin[2] + host_client->edict->v->view_ofs[2];
+ top[0] = host_client->edict->fields.server->origin[0] + cosval*(i+3)*12;
+ top[1] = host_client->edict->fields.server->origin[1] + sinval*(i+3)*12;
+ top[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->view_ofs[2];
bottom[0] = top[0];
bottom[1] = top[1];
bottom[2] = top[2] - 160;
- tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, host_client->edict);
+ tr = SV_TraceLine(top, bottom, MOVE_NOMONSTERS, host_client->edict, SUPERCONTENTS_SOLID);
// if looking at a wall, leave ideal the way is was
if (tr.startsolid)
return;
if (!dir)
{
- host_client->edict->v->idealpitch = 0;
+ host_client->edict->fields.server->idealpitch = 0;
return;
}
if (steps < 2)
return;
- host_client->edict->v->idealpitch = -dir * sv_idealpitchscale.value;
+ host_client->edict->fields.server->idealpitch = -dir * sv_idealpitchscale.value;
}
-#if 1
static vec3_t wishdir, forward, right, up;
static float wishspeed;
vec3_t start, stop;
trace_t trace;
- speed = sqrt(host_client->edict->v->velocity[0]*host_client->edict->v->velocity[0]+host_client->edict->v->velocity[1]*host_client->edict->v->velocity[1]);
+ speed = sqrt(host_client->edict->fields.server->velocity[0]*host_client->edict->fields.server->velocity[0]+host_client->edict->fields.server->velocity[1]*host_client->edict->fields.server->velocity[1]);
if (!speed)
return;
// if the leading edge is over a dropoff, increase friction
- start[0] = stop[0] = host_client->edict->v->origin[0] + host_client->edict->v->velocity[0]/speed*16;
- start[1] = stop[1] = host_client->edict->v->origin[1] + host_client->edict->v->velocity[1]/speed*16;
- start[2] = host_client->edict->v->origin[2] + host_client->edict->v->mins[2];
+ start[0] = stop[0] = host_client->edict->fields.server->origin[0] + host_client->edict->fields.server->velocity[0]/speed*16;
+ start[1] = stop[1] = host_client->edict->fields.server->origin[1] + host_client->edict->fields.server->velocity[1]/speed*16;
+ start[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->mins[2];
stop[2] = start[2] - 34;
- trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict);
+ trace = SV_TraceLine(start, stop, MOVE_NOMONSTERS, host_client->edict, SV_GenericHitSuperContentsMask(host_client->edict));
if (trace.fraction == 1.0)
friction = sv_friction.value*sv_edgefriction.value;
else
newspeed /= speed;
- VectorScale(host_client->edict->v->velocity, newspeed, host_client->edict->v->velocity);
+ VectorScale(host_client->edict->fields.server->velocity, newspeed, host_client->edict->fields.server->velocity);
}
/*
int i;
float addspeed, accelspeed, currentspeed;
- currentspeed = DotProduct (host_client->edict->v->velocity, wishdir);
+ currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishdir);
addspeed = wishspeed - currentspeed;
if (addspeed <= 0)
return;
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
- host_client->edict->v->velocity[i] += accelspeed*wishdir[i];
+ host_client->edict->fields.server->velocity[i] += accelspeed*wishdir[i];
}
+extern cvar_t sv_gameplayfix_q2airaccelerate;
void SV_AirAccelerate (vec3_t wishveloc)
{
int i;
float addspeed, wishspd, accelspeed, currentspeed;
wishspd = VectorNormalizeLength (wishveloc);
- if (wishspd > 30)
- wishspd = 30;
- currentspeed = DotProduct (host_client->edict->v->velocity, wishveloc);
+ if (wishspd > sv_maxairspeed.value)
+ wishspd = sv_maxairspeed.value;
+ currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishveloc);
addspeed = wishspd - currentspeed;
if (addspeed <= 0)
return;
- accelspeed = sv_accelerate.value*wishspeed * sv.frametime;
+ accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*(sv_gameplayfix_q2airaccelerate.integer ? wishspd : wishspeed) * sv.frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
- host_client->edict->v->velocity[i] += accelspeed*wishveloc[i];
+ host_client->edict->fields.server->velocity[i] += accelspeed*wishveloc[i];
}
void DropPunchAngle (void)
{
float len;
- eval_t *val;
+ vec3_t v;
- len = VectorNormalizeLength (host_client->edict->v->punchangle);
+ len = VectorNormalizeLength (host_client->edict->fields.server->punchangle);
len -= 10*sv.frametime;
if (len < 0)
len = 0;
- VectorScale (host_client->edict->v->punchangle, len, host_client->edict->v->punchangle);
+ VectorScale (host_client->edict->fields.server->punchangle, len, host_client->edict->fields.server->punchangle);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_punchvector)))
+ VectorCopy(PRVM_serveredictvector(host_client->edict, punchvector), v);
+ len = VectorNormalizeLength(v);
+ if (len > 0)
{
- len = VectorNormalizeLength (val->vector);
-
len -= 20*sv.frametime;
if (len < 0)
len = 0;
- VectorScale (val->vector, len, val->vector);
+ VectorScale(v, len, v);
}
+ VectorCopy(v, PRVM_serveredictvector(host_client->edict, punchvector));
}
/*
int i;
float wishspeed;
- AngleVectors (host_client->edict->v->v_angle, forward, right, up);
+ AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up);
for (i = 0; i < 3; i++)
- host_client->edict->v->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
+ host_client->edict->fields.server->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
- host_client->edict->v->velocity[2] += cmd.upmove;
+ host_client->edict->fields.server->velocity[2] += cmd.upmove;
- wishspeed = VectorLength(host_client->edict->v->velocity);
+ wishspeed = VectorLength(host_client->edict->fields.server->velocity);
if (wishspeed > sv_maxspeed.value)
- VectorScale(host_client->edict->v->velocity, sv_maxspeed.value / wishspeed, host_client->edict->v->velocity);
+ VectorScale(host_client->edict->fields.server->velocity, sv_maxspeed.value / wishspeed, host_client->edict->fields.server->velocity);
}
/*
float speed, newspeed, wishspeed, addspeed, accelspeed, temp;
// user intentions
- AngleVectors (host_client->edict->v->v_angle, forward, right, up);
+ AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up);
for (i=0 ; i<3 ; i++)
wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
wishspeed *= 0.7;
// water friction
- speed = VectorLength(host_client->edict->v->velocity);
+ speed = VectorLength(host_client->edict->fields.server->velocity);
if (speed)
{
- newspeed = speed - sv.frametime * speed * sv_friction.value;
+ newspeed = speed - sv.frametime * speed * (sv_waterfriction.value < 0 ? sv_friction.value : sv_waterfriction.value);
if (newspeed < 0)
newspeed = 0;
temp = newspeed/speed;
- VectorScale(host_client->edict->v->velocity, temp, host_client->edict->v->velocity);
+ VectorScale(host_client->edict->fields.server->velocity, temp, host_client->edict->fields.server->velocity);
}
else
newspeed = 0;
return;
VectorNormalize (wishvel);
- accelspeed = sv_accelerate.value * wishspeed * sv.frametime;
+ accelspeed = (sv_wateraccelerate.value < 0 ? sv_accelerate.value : sv_wateraccelerate.value) * wishspeed * sv.frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
- host_client->edict->v->velocity[i] += accelspeed * wishvel[i];
+ host_client->edict->fields.server->velocity[i] += accelspeed * wishvel[i];
}
void SV_WaterJump (void)
{
- if (sv.time > host_client->edict->v->teleport_time || !host_client->edict->v->waterlevel)
+ if (sv.time > host_client->edict->fields.server->teleport_time || !host_client->edict->fields.server->waterlevel)
{
- host_client->edict->v->flags = (int)host_client->edict->v->flags & ~FL_WATERJUMP;
- host_client->edict->v->teleport_time = 0;
+ host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags & ~FL_WATERJUMP;
+ host_client->edict->fields.server->teleport_time = 0;
}
- host_client->edict->v->velocity[0] = host_client->edict->v->movedir[0];
- host_client->edict->v->velocity[1] = host_client->edict->v->movedir[1];
+ host_client->edict->fields.server->velocity[0] = host_client->edict->fields.server->movedir[0];
+ host_client->edict->fields.server->velocity[1] = host_client->edict->fields.server->movedir[1];
}
// LordHavoc: correct quake movement speed bug when looking up/down
wishvel[0] = wishvel[2] = 0;
- wishvel[1] = host_client->edict->v->angles[1];
+ wishvel[1] = host_client->edict->fields.server->angles[1];
AngleVectors (wishvel, forward, right, up);
fmove = cmd.forwardmove;
smove = cmd.sidemove;
// hack to not let you back into teleporter
- if (sv.time < host_client->edict->v->teleport_time && fmove < 0)
+ if (sv.time < host_client->edict->fields.server->teleport_time && fmove < 0)
fmove = 0;
for (i=0 ; i<3 ; i++)
wishvel[i] = forward[i]*fmove + right[i]*smove;
- if ((int)host_client->edict->v->movetype != MOVETYPE_WALK)
+ if ((int)host_client->edict->fields.server->movetype != MOVETYPE_WALK)
wishvel[2] += cmd.upmove;
VectorCopy (wishvel, wishdir);
wishspeed = sv_maxspeed.value;
}
- if (host_client->edict->v->movetype == MOVETYPE_NOCLIP)
+ if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP)
{
// noclip
- VectorCopy (wishvel, host_client->edict->v->velocity);
+ VectorCopy (wishvel, host_client->edict->fields.server->velocity);
}
- else if ( onground )
+ else if (onground)
{
SV_UserFriction ();
SV_Accelerate ();
{
vec3_t v_angle;
- if (host_client->edict->v->movetype == MOVETYPE_NONE)
+ //Con_Printf("clientthink for %ims\n", (int) (sv.frametime * 1000));
+
+ SV_ApplyClientMove();
+ // make sure the velocity is sane (not a NaN)
+ SV_CheckVelocity(host_client->edict);
+
+ // LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
+ if (PRVM_serverfunction(SV_PlayerPhysics) && sv_playerphysicsqc.integer)
+ {
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+ PRVM_ExecuteProgram (PRVM_serverfunction(SV_PlayerPhysics), "QC function SV_PlayerPhysics is missing");
+ SV_CheckVelocity(host_client->edict);
+ return;
+ }
+
+ if (host_client->edict->fields.server->movetype == MOVETYPE_NONE)
return;
- onground = (int)host_client->edict->v->flags & FL_ONGROUND;
+ onground = ((int)host_client->edict->fields.server->flags & FL_ONGROUND) != 0;
DropPunchAngle ();
// if dead, behave differently
- if (host_client->edict->v->health <= 0)
+ if (host_client->edict->fields.server->health <= 0)
return;
cmd = host_client->cmd;
// angles
// show 1/3 the pitch angle and all the roll angle
- VectorAdd (host_client->edict->v->v_angle, host_client->edict->v->punchangle, v_angle);
- host_client->edict->v->angles[ROLL] = V_CalcRoll (host_client->edict->v->angles, host_client->edict->v->velocity)*4;
- if (!host_client->edict->v->fixangle)
+ VectorAdd (host_client->edict->fields.server->v_angle, host_client->edict->fields.server->punchangle, v_angle);
+ host_client->edict->fields.server->angles[ROLL] = V_CalcRoll (host_client->edict->fields.server->angles, host_client->edict->fields.server->velocity)*4;
+ if (!host_client->edict->fields.server->fixangle)
{
- host_client->edict->v->angles[PITCH] = -v_angle[PITCH]/3;
- host_client->edict->v->angles[YAW] = v_angle[YAW];
+ host_client->edict->fields.server->angles[PITCH] = -v_angle[PITCH]/3;
+ host_client->edict->fields.server->angles[YAW] = v_angle[YAW];
}
- if ( (int)host_client->edict->v->flags & FL_WATERJUMP )
+ if ( (int)host_client->edict->fields.server->flags & FL_WATERJUMP )
{
SV_WaterJump ();
+ SV_CheckVelocity(host_client->edict);
return;
}
/*
// Player is (somehow) outside of the map, or flying, or noclipping
- if (host_client->edict->v->movetype != MOVETYPE_NOCLIP && (host_client->edict->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict)))
- //if (host_client->edict->v->movetype == MOVETYPE_NOCLIP || host_client->edict->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict))
+ if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP && (host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict)))
+ //if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP || host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict))
{
SV_FreeMove ();
return;
*/
// walk
- if ((host_client->edict->v->waterlevel >= 2) && (host_client->edict->v->movetype != MOVETYPE_NOCLIP))
+ if ((host_client->edict->fields.server->waterlevel >= 2) && (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP))
{
SV_WaterMove ();
+ SV_CheckVelocity(host_client->edict);
return;
}
SV_AirMove ();
+ SV_CheckVelocity(host_client->edict);
}
-#else
-
-extern cvar_t cl_rollspeed;
-extern cvar_t cl_rollangle;
-void SV_ClientThink(void)
-{
- int j;
- vec3_t wishvel, wishdir, v, v_forward, v_right, v_up, start, stop;
- float wishspeed, f, limit;
- trace_t trace;
-
- if (host_client->edict->v->movetype == MOVETYPE_NONE)
- return;
-
- f = DotProduct(host_client->edict->v->punchangle, host_client->edict->v->punchangle);
- if (f)
- {
- limit = sqrt(f);
- f = (limit - 10 * sv.frametime);
- f /= limit;
- f = max(0, f);
- VectorScale(host_client->edict->v->punchangle, f, host_client->edict->v->punchangle);
- }
-
- // if dead, behave differently
- if (host_client->edict->v->health <= 0)
- return;
-
- AngleVectors(host_client->edict->v->v_angle, v_forward, v_right, v_up);
- // show 1/3 the pitch angle and all the roll angle
- f = DotProduct(host_client->edict->v->velocity, v_right) * (1.0 / cl_rollspeed.value);
- host_client->edict->v->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4;
- if (!host_client->edict->v->fixangle)
- {
- host_client->edict->v->angles[0] = (host_client->edict->v->v_angle[0] + host_client->edict->v->punchangle[0]) * -0.333;
- host_client->edict->v->angles[1] = host_client->edict->v->v_angle[1] + host_client->edict->v->punchangle[1];
- }
-
- if ((int)host_client->edict->v->flags & FL_WATERJUMP)
- {
- host_client->edict->v->velocity[0] = host_client->edict->v->movedir[0];
- host_client->edict->v->velocity[1] = host_client->edict->v->movedir[1];
- if (sv.time > host_client->edict->v->teleport_time || host_client->edict->v->waterlevel == 0)
- {
- host_client->edict->v->flags = (int)host_client->edict->v->flags - ((int)host_client->edict->v->flags & FL_WATERJUMP);
- host_client->edict->v->teleport_time = 0;
- }
- return;
- }
-
- // swim
- if (host_client->edict->v->waterlevel >= 2)
- if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
- {
- if (host_client->cmd.forwardmove == 0 && host_client->cmd.sidemove == 0 && host_client->cmd.upmove == 0)
- {
- // drift towards bottom
- wishvel[0] = 0;
- wishvel[1] = 0;
- wishvel[2] = -60;
- }
- else
- {
- for (j = 0;j < 3;j++)
- wishvel[j] = v_forward[j] * host_client->cmd.forwardmove + v_right[j] * host_client->cmd.sidemove;
- wishvel[2] += host_client->cmd.upmove;
- }
-
- wishspeed = VectorLength(wishvel);
- wishspeed = min(wishspeed, sv_maxspeed.value) * 0.7;
-
- // water friction
- f = VectorLength(host_client->edict->v->velocity) * (1 - sv.frametime * sv_friction.value);
- if (f > 0)
- f /= VectorLength(host_client->edict->v->velocity);
- else
- f = 0;
- VectorScale(host_client->edict->v->velocity, f, host_client->edict->v->velocity);
-
- // water acceleration
- if (wishspeed <= f)
- return;
-
- f = wishspeed - f;
- limit = sv_accelerate.value * wishspeed * sv.frametime;
- if (f > limit)
- f = limit;
- limit = VectorLength(wishvel);
- if (limit)
- f /= limit;
- VectorMA(host_client->edict->v->velocity, f, wishvel, host_client->edict->v->velocity);
- return;
- }
-
- // if not flying, move horizontally only
- if (host_client->edict->v->movetype != MOVETYPE_FLY)
- {
- VectorClear(wishvel);
- wishvel[1] = host_client->edict->v->v_angle[1];
- AngleVectors(wishvel, v_forward, v_right, v_up);
- }
-
- // hack to not let you back into teleporter
- VectorScale(v_right, host_client->cmd.sidemove, wishvel);
- if (sv.time >= host_client->edict->v->teleport_time || host_client->cmd.forwardmove > 0)
- VectorMA(wishvel, host_client->cmd.forwardmove, v_forward, wishvel);
- if (host_client->edict->v->movetype != MOVETYPE_WALK)
- wishvel[2] += cmd.upmove;
-
- VectorCopy(wishvel, wishdir);
- VectorNormalize(wishdir);
- wishspeed = VectorLength(wishvel);
- if (wishspeed > sv_maxspeed.value)
- wishspeed = sv_maxspeed.value;
-
- if (host_client->edict->v->movetype == MOVETYPE_NOCLIP || host_client->edict->v->movetype == MOVETYPE_FLY)
- {
- VectorScale(wishdir, wishspeed, host_client->edict->v->velocity);
- return;
- }
-
- if ((int)host_client->edict->v->flags & FL_ONGROUND) // walking
- {
- // friction
- f = host_client->edict->v->velocity[0] * host_client->edict->v->velocity[0] + host_client->edict->v->velocity[1] * host_client->edict->v->velocity[1];
- if (f)
- {
- f = sqrt(f);
- VectorCopy(host_client->edict->v->velocity, v);
- v[2] = 0;
-
- // if the leading edge is over a dropoff, increase friction
- limit = 16.0f / f;
- VectorMA(host_client->edict->v->origin, limit, v, v);
- v[2] += host_client->edict->v->mins[2];
-
- VectorCopy(v, start);
- VectorCopy(v, stop);
- stop[2] -= 34;
- trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict);
-
- // apply friction
- if (f < sv_stopspeed.value)
- f = sv_stopspeed.value / f;
- else
- f = 1;
- if (trace.fraction == 1)
- f *= sv_edgefriction.value;
- f = 1 - sv.frametime * f * sv_friction.value;
-
- if (f < 0)
- f = 0;
- VectorScale(host_client->edict->v->velocity, f, host_client->edict->v->velocity);
- }
- }
- else // airborn
- wishspeed = min(wishspeed, 30);
-
- // ground or air acceleration
- f = wishspeed - DotProduct(host_client->edict->v->velocity, wishdir);
- if (f > 0)
- {
- limit = sv_accelerate.value * sv.frametime * wishspeed;
- if (f > limit)
- f = limit;
- VectorMA(host_client->edict->v->velocity, f, wishdir, host_client->edict->v->velocity);
- }
-}
-#endif
-
/*
===================
SV_ReadClientMove
===================
*/
-void SV_ReadClientMove (usercmd_t *move)
+int sv_numreadmoves = 0;
+usercmd_t sv_readmoves[CL_MAX_USERCMDS];
+void SV_ReadClientMove (void)
{
int i;
- vec3_t angle;
- int bits;
- eval_t *val;
- float total;
+ usercmd_t newmove;
+ usercmd_t *move = &newmove;
+
+ memset(move, 0, sizeof(*move));
- // read ping time
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
- host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = sv.time - MSG_ReadFloat ();
+
+ // read ping time
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
+ move->sequence = MSG_ReadLong ();
+ move->time = move->clienttime = MSG_ReadFloat ();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
- host_client->num_pings++;
- for (i=0, total = 0;i < NUM_PING_TIMES;i++)
- total += host_client->ping_times[i];
- // can be used for prediction
- host_client->ping = total / NUM_PING_TIMES;
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ping)))
- val->_float = host_client->ping * 1000.0;
+ move->receivetime = (float)sv.time;
+
+#if DEBUGMOVES
+ Con_Printf("%s move%i #%i %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", move->time > move->receivetime ? "^3read future" : "^4read normal", sv_numreadmoves + 1, move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove);
+#endif
+ // limit reported time to current time
+ // (incase the client is trying to cheat)
+ move->time = min(move->time, move->receivetime + sv.frametime);
// read current angles
for (i = 0;i < 3;i++)
{
- if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
- if (sv.protocol == PROTOCOL_QUAKE)
- angle[i] = MSG_ReadAngle8i();
+ if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
+ move->viewangles[i] = MSG_ReadAngle8i();
+ else if (sv.protocol == PROTOCOL_DARKPLACES1)
+ move->viewangles[i] = MSG_ReadAngle16i();
else if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
- angle[i] = MSG_ReadAngle32f();
- else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
- angle[i] = MSG_ReadAngle16i();
- if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+ move->viewangles[i] = MSG_ReadAngle32f();
+ else
+ move->viewangles[i] = MSG_ReadAngle16i();
}
-
- VectorCopy (angle, host_client->edict->v->v_angle);
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
// read movement
- if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
move->forwardmove = MSG_ReadCoord16i ();
- if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
move->sidemove = MSG_ReadCoord16i ();
- if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
move->upmove = MSG_ReadCoord16i ();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_movement)))
- {
- val->vector[0] = move->forwardmove;
- val->vector[1] = move->sidemove;
- val->vector[2] = move->upmove;
- }
// read buttons
- if (sv.protocol == PROTOCOL_DARKPLACES6)
- bits = MSG_ReadLong ();
+ // be sure to bitwise OR them into the move->buttons because we want to
+ // accumulate button presses from multiple packets per actual move
+ if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ move->buttons = MSG_ReadByte ();
else
- bits = MSG_ReadByte ();
+ move->buttons = MSG_ReadLong ();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
- host_client->edict->v->button0 = bits & 1;
- host_client->edict->v->button2 = (bits & 2)>>1;
- // LordHavoc: added 6 new buttons
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((bits >> 2) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((bits >> 3) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((bits >> 4) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((bits >> 5) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((bits >> 6) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((bits >> 7) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_buttonuse))) val->_float = ((bits >> 8) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_buttonchat))) val->_float = ((bits >> 9) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_cursor_active))) val->_float = ((bits >> 10) & 1);
-
- i = MSG_ReadByte ();
+
+ // read impulse
+ move->impulse = MSG_ReadByte ();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
- if (i)
- host_client->edict->v->impulse = i;
// PRYDON_CLIENTCURSOR
- if (sv.protocol == PROTOCOL_DARKPLACES6)
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
{
// 30 bytes
move->cursor_screen[0] = MSG_ReadShort() * (1.0f / 32767.0f);
move->cursor_impact[1] = MSG_ReadFloat();
move->cursor_impact[2] = MSG_ReadFloat();
move->cursor_entitynumber = (unsigned short)MSG_ReadShort();
- if (move->cursor_entitynumber >= sv.max_edicts)
+ if (move->cursor_entitynumber >= prog->max_edicts)
{
Con_DPrintf("SV_ReadClientMessage: client send bad cursor_entitynumber\n");
move->cursor_entitynumber = 0;
}
// as requested by FrikaC, cursor_trace_ent is reset to world if the
// entity is free at time of receipt
- if (EDICT_NUM(move->cursor_entitynumber)->e->free)
+ if (PRVM_EDICT_NUM(move->cursor_entitynumber)->priv.server->free)
move->cursor_entitynumber = 0;
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
}
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_cursor_screen))) VectorCopy(move->cursor_screen, val->vector);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_start))) VectorCopy(move->cursor_start, val->vector);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_endpos))) VectorCopy(move->cursor_impact, val->vector);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_ent))) val->edict = EDICT_TO_PROG(EDICT_NUM(move->cursor_entitynumber));
+
+ // if the previous move has not been applied yet, we need to accumulate
+ // the impulse/buttons from it
+ if (!host_client->cmd.applied)
+ {
+ if (!move->impulse)
+ move->impulse = host_client->cmd.impulse;
+ move->buttons |= host_client->cmd.buttons;
+ }
+
+ // now store this move for later execution
+ // (we have to buffer the moves because of old ones being repeated)
+ if (sv_numreadmoves < CL_MAX_USERCMDS)
+ sv_readmoves[sv_numreadmoves++] = *move;
+
+ // movement packet loss tracking
+ if(move->sequence)
+ {
+ if(move->sequence > host_client->movement_highestsequence_seen)
+ {
+ if(host_client->movement_highestsequence_seen)
+ {
+ // mark moves in between as lost
+ if(move->sequence - host_client->movement_highestsequence_seen - 1 < NETGRAPH_PACKETS)
+ for(i = host_client->movement_highestsequence_seen + 1; i < move->sequence; ++i)
+ host_client->movement_count[i % NETGRAPH_PACKETS] = -1;
+ else
+ memset(host_client->movement_count, -1, sizeof(host_client->movement_count));
+ }
+ // mark THIS move as seen for the first time
+ host_client->movement_count[move->sequence % NETGRAPH_PACKETS] = 1;
+ // update highest sequence seen
+ host_client->movement_highestsequence_seen = move->sequence;
+ }
+ else
+ if(host_client->movement_count[move->sequence % NETGRAPH_PACKETS] >= 0)
+ ++host_client->movement_count[move->sequence % NETGRAPH_PACKETS];
+ }
+ else
+ {
+ host_client->movement_highestsequence_seen = 0;
+ memset(host_client->movement_count, 0, sizeof(host_client->movement_count));
+ }
+}
+
+void SV_ExecuteClientMoves(void)
+{
+ int moveindex;
+ float moveframetime;
+ double oldframetime;
+ double oldframetime2;
+#ifdef NUM_PING_TIMES
+ double total;
+#endif
+ if (sv_numreadmoves < 1)
+ return;
+ // only start accepting input once the player is spawned
+ if (!host_client->spawned)
+ return;
+#if DEBUGMOVES
+ Con_Printf("SV_ExecuteClientMoves: read %i moves at sv.time %f\n", sv_numreadmoves, (float)sv.time);
+#endif
+ // disable clientside movement prediction in some cases
+ if (ceil(max(sv_readmoves[sv_numreadmoves-1].receivetime - sv_readmoves[sv_numreadmoves-1].time, 0) * 1000.0) < sv_clmovement_minping.integer)
+ host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0;
+ // several conditions govern whether clientside movement prediction is allowed
+ if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_inputtimeout.value > 0 && host_client->clmovement_disabletimeout <= realtime && host_client->edict->fields.server->movetype == MOVETYPE_WALK && (!PRVM_serveredictfloat(host_client->edict, disableclientprediction)))
+ {
+ // process the moves in order and ignore old ones
+ // but always trust the latest move
+ // (this deals with bogus initial move sequences after level change,
+ // where the client will eventually catch up with the level change
+ // and reset its move sequence)
+ for (moveindex = 0;moveindex < sv_numreadmoves;moveindex++)
+ {
+ usercmd_t *move = sv_readmoves + moveindex;
+ if (host_client->movesequence < move->sequence || moveindex == sv_numreadmoves - 1)
+ {
+#if DEBUGMOVES
+ Con_Printf("%smove #%i %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", (move->time - host_client->cmd.time) > sv.frametime * 1.01 ? "^1" : "^2", move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove);
+#endif
+ // this is a new move
+ move->time = bound(sv.time - 1, move->time, sv.time); // prevent slowhack/speedhack combos
+ move->time = max(move->time, host_client->cmd.time); // prevent backstepping of time
+ moveframetime = bound(0, move->time - host_client->cmd.time, min(0.1, sv_clmovement_inputtimeout.value));
+
+ // discard (treat like lost) moves with too low distance from
+ // the previous one to prevent hacks using float inaccuracy
+ // clients will see this as packet loss in the netgraph
+ // this should also apply if a move cannot get
+ // executed because it came too late and
+ // already was performed serverside
+ if(moveframetime < 0.0005)
+ {
+ // count the move as LOST if we don't
+ // execute it but it has higher
+ // sequence count
+ if(host_client->movesequence)
+ if(move->sequence > host_client->movesequence)
+ host_client->movement_count[(move->sequence) % NETGRAPH_PACKETS] = -1;
+ continue;
+ }
+
+ //Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime);
+ host_client->cmd = *move;
+ host_client->movesequence = move->sequence;
+
+ // if using prediction, we need to perform moves when packets are
+ // received, even if multiple occur in one frame
+ // (they can't go beyond the current time so there is no cheat issue
+ // with this approach, and if they don't send input for a while they
+ // start moving anyway, so the longest 'lagaport' possible is
+ // determined by the sv_clmovement_inputtimeout cvar)
+ if (moveframetime <= 0)
+ continue;
+ oldframetime = prog->globals.server->frametime;
+ oldframetime2 = sv.frametime;
+ // update ping time for qc to see while executing this move
+ host_client->ping = host_client->cmd.receivetime - host_client->cmd.time;
+ // the server and qc frametime values must be changed temporarily
+ prog->globals.server->frametime = sv.frametime = moveframetime;
+ // if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
+ if (sv.frametime > 0.05)
+ {
+ prog->globals.server->frametime = sv.frametime = moveframetime * 0.5f;
+ SV_Physics_ClientMove();
+ }
+ SV_Physics_ClientMove();
+ sv.frametime = oldframetime2;
+ prog->globals.server->frametime = oldframetime;
+ host_client->clmovement_inputtimeout = sv_clmovement_inputtimeout.value;
+ }
+ }
+ }
+ else
+ {
+ // try to gather button bits from old moves, but only if their time is
+ // advancing (ones with the same timestamp can't be trusted)
+ for (moveindex = 0;moveindex < sv_numreadmoves-1;moveindex++)
+ {
+ usercmd_t *move = sv_readmoves + moveindex;
+ if (host_client->cmd.time < move->time)
+ {
+ sv_readmoves[sv_numreadmoves-1].buttons |= move->buttons;
+ if (move->impulse)
+ sv_readmoves[sv_numreadmoves-1].impulse = move->impulse;
+ }
+ }
+ // now copy the new move
+ host_client->cmd = sv_readmoves[sv_numreadmoves-1];
+ host_client->cmd.time = max(host_client->cmd.time, sv.time);
+ // physics will run up to sv.time, so allow no predicted moves
+ // before that otherwise, there is a speedhack by turning
+ // prediction on and off repeatedly on client side because the
+ // engine would run BOTH client and server physics for the same
+ // time
+ host_client->movesequence = 0;
+ // make sure that normal physics takes over immediately
+ host_client->clmovement_inputtimeout = 0;
+ }
+
+ // calculate average ping time
+ host_client->ping = host_client->cmd.receivetime - host_client->cmd.clienttime;
+#ifdef NUM_PING_TIMES
+ host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = host_client->cmd.receivetime - host_client->cmd.clienttime;
+ host_client->num_pings++;
+ for (i=0, total = 0;i < NUM_PING_TIMES;i++)
+ total += host_client->ping_times[i];
+ host_client->ping = total / NUM_PING_TIMES;
+#endif
+}
+
+void SV_ApplyClientMove (void)
+{
+ usercmd_t *move = &host_client->cmd;
+ int j, movementloss, packetloss;
+
+ if (!move->receivetime)
+ return;
+
+ // note: a move can be applied multiple times if the client packets are
+ // not coming as often as the physics is executed, and the move must be
+ // applied before running qc each time because the id1 qc had a bug where
+ // it clears self.button2 in PlayerJump, causing pogostick behavior if
+ // moves are not applied every time before calling qc
+ move->applied = true;
+
+ // set the edict fields
+ host_client->edict->fields.server->button0 = move->buttons & 1;
+ host_client->edict->fields.server->button2 = (move->buttons & 2)>>1;
+ if (move->impulse)
+ host_client->edict->fields.server->impulse = move->impulse;
+ // only send the impulse to qc once
+ move->impulse = 0;
+
+ movementloss = packetloss = 0;
+ if(host_client->netconnection)
+ {
+ for (j = 0;j < NETGRAPH_PACKETS;j++)
+ if (host_client->netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET)
+ packetloss++;
+ for (j = 0;j < NETGRAPH_PACKETS;j++)
+ if (host_client->movement_count[j] < 0)
+ movementloss++;
+ }
+
+ VectorCopy(move->viewangles, host_client->edict->fields.server->v_angle);
+ PRVM_serveredictfloat(host_client->edict, button3) = ((move->buttons >> 2) & 1);
+ PRVM_serveredictfloat(host_client->edict, button4) = ((move->buttons >> 3) & 1);
+ PRVM_serveredictfloat(host_client->edict, button5) = ((move->buttons >> 4) & 1);
+ PRVM_serveredictfloat(host_client->edict, button6) = ((move->buttons >> 5) & 1);
+ PRVM_serveredictfloat(host_client->edict, button7) = ((move->buttons >> 6) & 1);
+ PRVM_serveredictfloat(host_client->edict, button8) = ((move->buttons >> 7) & 1);
+ PRVM_serveredictfloat(host_client->edict, button9) = ((move->buttons >> 11) & 1);
+ PRVM_serveredictfloat(host_client->edict, button10) = ((move->buttons >> 12) & 1);
+ PRVM_serveredictfloat(host_client->edict, button11) = ((move->buttons >> 13) & 1);
+ PRVM_serveredictfloat(host_client->edict, button12) = ((move->buttons >> 14) & 1);
+ PRVM_serveredictfloat(host_client->edict, button13) = ((move->buttons >> 15) & 1);
+ PRVM_serveredictfloat(host_client->edict, button14) = ((move->buttons >> 16) & 1);
+ PRVM_serveredictfloat(host_client->edict, button15) = ((move->buttons >> 17) & 1);
+ PRVM_serveredictfloat(host_client->edict, button16) = ((move->buttons >> 18) & 1);
+ PRVM_serveredictfloat(host_client->edict, buttonuse) = ((move->buttons >> 8) & 1);
+ PRVM_serveredictfloat(host_client->edict, buttonchat) = ((move->buttons >> 9) & 1);
+ PRVM_serveredictfloat(host_client->edict, cursor_active) = ((move->buttons >> 10) & 1);
+ VectorSet(PRVM_serveredictvector(host_client->edict, movement), move->forwardmove, move->sidemove, move->upmove);
+ VectorCopy(move->cursor_screen, PRVM_serveredictvector(host_client->edict, cursor_screen));
+ VectorCopy(move->cursor_start, PRVM_serveredictvector(host_client->edict, cursor_trace_start));
+ VectorCopy(move->cursor_impact, PRVM_serveredictvector(host_client->edict, cursor_trace_endpos));
+ PRVM_serveredictedict(host_client->edict, cursor_trace_ent) = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber));
+ PRVM_serveredictfloat(host_client->edict, ping) = host_client->ping * 1000.0;
+ PRVM_serveredictfloat(host_client->edict, ping_packetloss) = packetloss / (float) NETGRAPH_PACKETS;
+ PRVM_serveredictfloat(host_client->edict, ping_movementloss) = movementloss / (float) NETGRAPH_PACKETS;
}
void SV_FrameLost(int framenum)
{
if (host_client->entitydatabase5)
- EntityFrame5_LostFrame(host_client->entitydatabase5, framenum, host_client - svs.clients + 1);
+ {
+ EntityFrame5_LostFrame(host_client->entitydatabase5, framenum);
+ EntityFrameCSQC_LostFrame(host_client, framenum);
+ }
}
void SV_FrameAck(int framenum)
===================
*/
extern void SV_SendServerinfo(client_t *client);
+extern sizebuf_t vm_tempstringsbuf;
void SV_ReadClientMessage(void)
{
- int cmd, num;
- char *s;
+ int cmd, num, start;
+ char *s, *p, *q;
+
+ if(sv_autodemo_perclient.integer >= 2)
+ SV_WriteDemoMessage(host_client, &(host_client->netconnection->message), true);
//MSG_BeginReading ();
+ sv_numreadmoves = 0;
for(;;)
{
return;
}
- cmd = MSG_ReadChar ();
+ cmd = MSG_ReadByte ();
if (cmd == -1)
{
// end of message
+ // apply the moves that were read this frame
+ SV_ExecuteClientMoves();
break;
}
switch (cmd)
{
default:
- Con_Printf("SV_ReadClientMessage: unknown command char %i\n", cmd);
+ Con_Printf("SV_ReadClientMessage: unknown command char %i (at offset 0x%x)\n", cmd, msg_readcount);
+ if (developer_networking.integer)
+ Com_HexDumpToConsole(net_message.data, net_message.cursize);
SV_DropClient (false);
return;
break;
case clc_stringcmd:
+ // allow reliable messages now as the client is done with initial loading
+ if (host_client->sendsignon == 2)
+ host_client->sendsignon = 0;
s = MSG_ReadString ();
+ q = NULL;
+ for(p = s; *p; ++p) switch(*p)
+ {
+ case 10:
+ case 13:
+ if(!q)
+ q = p;
+ break;
+ default:
+ if(q)
+ goto clc_stringcmd_invalid; // newline seen, THEN something else -> possible exploit
+ break;
+ }
+ if(q)
+ *q = 0;
if (strncasecmp(s, "spawn", 5) == 0
|| strncasecmp(s, "begin", 5) == 0
|| strncasecmp(s, "prespawn", 8) == 0)
Cmd_ExecuteString (s, src_client);
- else if (SV_ParseClientCommandQC)
+ else if (PRVM_serverfunction(SV_ParseClientCommand))
{
- G_INT(OFS_PARM0) = PR_SetString(s);
- pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
- PR_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - pr_functions), "QC function SV_ParseClientCommand is missing");
+ int restorevm_tempstringsbuf_cursize;
+ restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize;
+ PRVM_G_INT(OFS_PARM0) = PRVM_SetTempString(s);
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+ PRVM_ExecuteProgram (PRVM_serverfunction(SV_ParseClientCommand), "QC function SV_ParseClientCommand is missing");
+ vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
}
- else if (strncasecmp(s, "status", 6) == 0
- || strncasecmp(s, "name", 4) == 0
- || strncasecmp(s, "say", 3) == 0
- || strncasecmp(s, "say_team", 8) == 0
- || strncasecmp(s, "tell", 4) == 0
- || strncasecmp(s, "color", 5) == 0
- || strncasecmp(s, "kill", 4) == 0
- || strncasecmp(s, "pause", 5) == 0
- || strncasecmp(s, "kick", 4) == 0
- || strncasecmp(s, "ping", 4) == 0
- || strncasecmp(s, "ban", 3) == 0
- || strncasecmp(s, "pmodel", 6) == 0
- || strncasecmp(s, "rate", 4) == 0
- || strncasecmp(s, "playermodel", 11) == 0
- || strncasecmp(s, "playerskin", 10) == 0
- || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0))
- || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0)))
- Cmd_ExecuteString (s, src_client);
else
- Con_Printf("%s tried to %s\n", host_client->name, s);
+ Cmd_ExecuteString (s, src_client);
+ break;
+
+clc_stringcmd_invalid:
+ Con_Printf("Received invalid stringcmd from %s\n", host_client->name);
+ if(developer.integer > 0)
+ Com_HexDumpToConsole((unsigned char *) s, strlen(s));
break;
case clc_disconnect:
return;
case clc_move:
- SV_ReadClientMove (&host_client->cmd);
+ SV_ReadClientMove();
+ break;
+
+ case clc_ackdownloaddata:
+ start = MSG_ReadLong();
+ num = MSG_ReadShort();
+ if (host_client->download_file && host_client->download_started)
+ {
+ if (host_client->download_expectedposition == start)
+ {
+ int size = (int)FS_FileSize(host_client->download_file);
+ // a data block was successfully received by the client,
+ // update the expected position on the next data block
+ host_client->download_expectedposition = start + num;
+ // if this was the last data block of the file, it's done
+ if (host_client->download_expectedposition >= FS_FileSize(host_client->download_file))
+ {
+ // tell the client that the download finished
+ // we need to calculate the crc now
+ //
+ // note: at this point the OS probably has the file
+ // entirely in memory, so this is a faster operation
+ // now than it was when the download started.
+ //
+ // it is also preferable to do this at the end of the
+ // download rather than the start because it reduces
+ // potential for Denial Of Service attacks against the
+ // server.
+ int crc;
+ unsigned char *temp;
+ FS_Seek(host_client->download_file, 0, SEEK_SET);
+ temp = (unsigned char *) Mem_Alloc(tempmempool, size);
+ FS_Read(host_client->download_file, temp, size);
+ crc = CRC_Block(temp, size);
+ Mem_Free(temp);
+ // calculated crc, send the file info to the client
+ // (so that it can verify the data)
+ Host_ClientCommands("\ncl_downloadfinished %i %i %s\n", size, crc, host_client->download_name);
+ Con_DPrintf("Download of %s by %s has finished\n", host_client->download_name, host_client->name);
+ FS_Close(host_client->download_file);
+ host_client->download_file = NULL;
+ host_client->download_name[0] = 0;
+ host_client->download_expectedposition = 0;
+ host_client->download_started = false;
+ }
+ }
+ else
+ {
+ // a data block was lost, reset to the expected position
+ // and resume sending from there
+ FS_Seek(host_client->download_file, host_client->download_expectedposition, SEEK_SET);
+ }
+ }
break;
case clc_ackframe:
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
num = MSG_ReadLong();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
- if (developer_networkentities.integer >= 1)
+ if (developer_networkentities.integer >= 10)
Con_Printf("recv clc_ackframe %i\n", num);
- if (host_client->latestframenum < num)
+ // if the client hasn't progressed through signons yet,
+ // ignore any clc_ackframes we get (they're probably from the
+ // previous level)
+ if (host_client->spawned && host_client->latestframenum < num)
{
int i;
for (i = host_client->latestframenum + 1;i < num;i++)
}
}
-/*
-==================
-SV_RunClients
-==================
-*/
-void SV_RunClients (void)
-{
- int i;
-
- for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
- {
- if (!host_client->active)
- continue;
-
- if (!host_client->spawned)
- {
- // clear client movement until a new packet is received
- memset (&host_client->cmd, 0, sizeof(host_client->cmd));
- continue;
- }
-
- if (sv.frametime)
- {
- // LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
- if (SV_PlayerPhysicsQC)
- {
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
- PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions), "QC function SV_PlayerPhysics is missing");
- }
- else
- SV_ClientThink ();
-
- SV_CheckVelocity(host_client->edict);
-
- // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
- // player_run/player_stand1 does not horribly malfunction if the
- // velocity becomes a number that is both == 0 and != 0
- // (sounds to me like NaN but to be absolutely safe...)
- if (DotProduct(host_client->edict->v->velocity, host_client->edict->v->velocity) < 0.0001)
- VectorClear(host_client->edict->v->velocity);
- }
- }
-}
-