"DP_CON_SET "
"DP_CON_SETA "
"DP_CON_STARTMAP "
+"DP_CRYPTO "
+"DP_CSQC_BINDMAPS "
"DP_CSQC_ENTITYNOCULL "
"DP_CSQC_ENTITYTRANSPARENTSORTING_OFFSET "
"DP_CSQC_MULTIFRAME_INTERPOLATION "
+"DP_CSQC_BOXPARTICLES "
"DP_CSQC_SPAWNPARTICLE "
+"DP_CSQC_QUERYRENDERENTITY "
+"DP_CSQC_SETPAUSE "
"DP_EF_ADDITIVE "
"DP_EF_BLUE "
"DP_EF_DOUBLESIDED "
"DP_GFX_QUAKE3MODELTAGS "
"DP_GFX_SKINFILES "
"DP_GFX_SKYBOX "
+"DP_GFX_FONTS "
+"DP_GFX_FONTS_FREETYPE "
+"DP_UTF8 "
+"DP_FONT_VARIABLEWIDTH "
"DP_HALFLIFE_MAP "
"DP_HALFLIFE_MAP_CVAR "
"DP_HALFLIFE_SPRITE "
"DP_SND_OGGVORBIS "
"DP_SND_SETPARAMS "
"DP_SND_STEREOWAV "
+"DP_SND_GETSOUNDTIME "
+"DP_VIDEO_DPV "
+"DP_VIDEO_SUBTITLES "
"DP_SOLIDCORPSE "
"DP_SPRITE32 "
"DP_SV_BOTCLIENT "
"DP_SV_BOUNCEFACTOR "
+"DP_SV_CLIENTCAMERA "
"DP_SV_CLIENTCOLORS "
"DP_SV_CLIENTNAME "
"DP_SV_CMD "
"DP_SV_CUSTOMIZEENTITYFORCLIENT "
+"DP_SV_DISCARDABLEDEMO "
"DP_SV_DRAWONLYTOCLIENT "
"DP_SV_DROPCLIENT "
"DP_SV_EFFECT "
int i, j;
trace_t tr;
float dist, bestdist;
- float speed;
+ //float speed;
VM_SAFEPARMCOUNT(2, VM_SV_aim);
VM_Warning("aim: can not use free entity\n");
return;
}
- speed = PRVM_G_FLOAT(OFS_PARM1);
+ //speed = PRVM_G_FLOAT(OFS_PARM1);
VectorCopy (ent->fields.server->origin, start);
start[2] += 20;
return sv.writeentitiestoclient_msg;
}
- return NULL;
+ //return NULL;
}
static void VM_SV_WriteByte (void)
if (i == MAX_EDICTS)
return;
prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
+ PRVM_G_FLOAT(OFS_RETURN) = i + 1;
skeleton->model = model;
skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
// initialize to identity matrices
for (i = 0;i < skeleton->model->num_bones;i++)
skeleton->relativetransforms[i] = identitymatrix;
- PRVM_G_FLOAT(OFS_RETURN) = i + 1;
}
// #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
- int firstbone = PRVM_G_FLOAT(OFS_PARM4);
- int lastbone = PRVM_G_FLOAT(OFS_PARM5);
+ int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
+ int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
dp_model_t *model = SV_GetModelByIndex(modelindex);
float blendfrac;
int numblends;
VM_loadfromfile, // #530
VM_SV_setpause, // #531 void(float pause) setpause = #531;
VM_log, // #532
-NULL, // #533
-NULL, // #534
+VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
+VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
NULL, // #535
NULL, // #536
NULL, // #537