]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - svvm_cmds.c
illuminated surfaces are now sorted by texture, giving a good fps
[xonotic/darkplaces.git] / svvm_cmds.c
index 459c73f4e745ffc797d6fbe142d7694158075fce..11d017089b3675e08f5b520d8b0d653d563bf2f2 100644 (file)
@@ -8,7 +8,7 @@
 
 
 
-const char *vm_sv_extensions =
+char *vm_sv_extensions =
 "BX_WAL_SUPPORT "
 "DP_BUTTONCHAT "
 "DP_BUTTONUSE "
@@ -19,6 +19,7 @@ const char *vm_sv_extensions =
 "DP_CON_SET "
 "DP_CON_SETA "
 "DP_CON_STARTMAP "
+"DP_CRYPTO "
 "DP_CSQC_BINDMAPS "
 "DP_CSQC_ENTITYNOCULL "
 "DP_CSQC_ENTITYTRANSPARENTSORTING_OFFSET "
@@ -2838,7 +2839,7 @@ static void VM_SV_skel_create(void)
                        break;
        if (i == MAX_EDICTS)
                return;
-       prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
+       prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
        PRVM_G_FLOAT(OFS_RETURN) = i + 1;
        skeleton->model = model;
        skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);