frame = 0;
return Mod_Alias_GetTagMatrix(model, model->animscenes[frame].firstframe, tagindex, out);
}
- Matrix4x4_CreateIdentity(out);
+ *out = identitymatrix;
return 0;
}
matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
model_t *model;
- Matrix4x4_CreateIdentity(out); // warnings and errors return identical matrix
+ *out = identitymatrix; // warnings and errors return identical matrix
if (ent == prog->edicts)
return 1;
model = sv.models[modelindex];
- Matrix4x4_CreateIdentity(&tagmatrix);
+ tagmatrix = identitymatrix;
// DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
attachloop = 0;
for (;;)