"DP_EF_RED "
"DP_EF_STARDUST "
"DP_ENT_ALPHA "
+"DP_ENT_COLORMOD "
"DP_ENT_CUSTOMCOLORMAP "
"DP_ENT_EXTERIORMODELTOCLIENT "
"DP_ENT_GLOW "
"DP_SV_NODRAWTOCLIENT "
"DP_SV_PING "
"DP_SV_PLAYERPHYSICS "
+"DP_SV_PRECACHEANYTIME "
"DP_SV_PUNCHVECTOR "
"DP_SV_ROTATINGBMODEL "
"DP_SV_SETCOLOR "
"DP_SV_SLOWMO "
+"DP_SV_WRITEUNTERMINATEDSTRING "
"DP_TE_BLOOD "
"DP_TE_BLOODSHOWER "
"DP_TE_CUSTOMFLASH "
"TENEBRAE_GFX_DLIGHTS "
"TW_SV_STEPCONTROL "
"NEXUIZ_PLAYERMODEL "
-"NEXUIZ_PLAYERSKIN "
;
/*
style = PRVM_G_FLOAT(OFS_PARM0);
val = PRVM_G_STRING(OFS_PARM1);
+ if( (unsigned) style >= MAX_LIGHTSTYLES ) {
+ PRVM_ERROR( "PF_lightstyle: style: %i >= 64", style );
+ }
+
// change the string in sv
strlcpy(sv.lightstyles[style], val, sizeof(sv.lightstyles[style]));
MSG_WriteString (WriteDest(), PRVM_G_STRING(OFS_PARM1));
}
+void PF_WriteUnterminatedString (void)
+{
+ MSG_WriteUnterminatedString (WriteDest(), PRVM_G_STRING(OFS_PARM1));
+}
+
void PF_WriteEntity (void)
{
PF_dropclient, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
PF_spawnclient, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
PF_clienttype, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
-NULL, // #456
+PF_WriteUnterminatedString, // #456
NULL, // #457
NULL, // #458
NULL, // #459