+#include "quakedef.h"
#ifdef WIN32
#include <io.h>
#include <signal.h>
-#include "quakedef.h"
-
#ifdef WIN32
cvar_t sys_usetimegettime = {CVAR_SAVE, "sys_usetimegettime", "1", "use windows timeGetTime function (which has issues on some motherboards) for timing rather than QueryPerformanceCounter timer (which has issues on multicore/multiprocessor machines and processors which are designed to conserve power)"};
return NULL;
}
-void Sys_Sleep(int milliseconds)
+void Sys_Sleep(int microseconds)
{
- if (milliseconds < 1)
- milliseconds = 1;
#ifdef WIN32
- Sleep(milliseconds);
+ Sleep(microseconds / 1000);
#else
- usleep(milliseconds * 1000);
+ usleep(microseconds);
#endif
}
int main (int argc, char **argv)
{
- double frameoldtime, framenewtime;
-
signal(SIGFPE, SIG_IGN);
com_argc = argc;
fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
#endif
- Host_Init();
+ Host_Main();
- frameoldtime = Sys_DoubleTime () - 0.1;
- while (1)
- {
- // find time spent rendering last frame
- framenewtime = Sys_DoubleTime ();
-
- Host_Frame (framenewtime - frameoldtime);
-
- frameoldtime = framenewtime;
- }
return 0;
}