#include "quakedef.h"
-#include <time.h>
+# include <time.h>
#ifndef WIN32
-#include <unistd.h>
-#include <fcntl.h>
+# include <unistd.h>
+# include <fcntl.h>
+# include <dlfcn.h>
#endif
-extern cvar_t timestamps;
-extern cvar_t timeformat;
-
-static int sys_nostdout = false;
-
-/* The translation table between the graphical font and plain ASCII --KB */
-static char qfont_table[256] = {
- '\0', '#', '#', '#', '#', '.', '#', '#',
- '#', 9, 10, '#', ' ', 13, '.', '.',
- '[', ']', '0', '1', '2', '3', '4', '5',
- '6', '7', '8', '9', '.', '<', '=', '>',
- ' ', '!', '"', '#', '$', '%', '&', '\'',
- '(', ')', '*', '+', ',', '-', '.', '/',
- '0', '1', '2', '3', '4', '5', '6', '7',
- '8', '9', ':', ';', '<', '=', '>', '?',
- '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
- 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
- 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
- 'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
- '`', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
- 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
- 'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
- 'x', 'y', 'z', '{', '|', '}', '~', '<',
-
- '<', '=', '>', '#', '#', '.', '#', '#',
- '#', '#', ' ', '#', ' ', '>', '.', '.',
- '[', ']', '0', '1', '2', '3', '4', '5',
- '6', '7', '8', '9', '.', '<', '=', '>',
- ' ', '!', '"', '#', '$', '%', '&', '\'',
- '(', ')', '*', '+', ',', '-', '.', '/',
- '0', '1', '2', '3', '4', '5', '6', '7',
- '8', '9', ':', ';', '<', '=', '>', '?',
- '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
- 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
- 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
- 'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
- '`', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
- 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
- 'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
- 'x', 'y', 'z', '{', '|', '}', '~', '<'
-};
+qboolean sys_nostdout = false;
-#ifdef WIN32
-extern HANDLE hinput, houtput;
-#endif
+static char sys_timestring[128];
+char *Sys_TimeString(const char *timeformat)
+{
+ time_t mytime = time(NULL);
+ strftime(sys_timestring, sizeof(sys_timestring), timeformat, localtime(&mytime));
+ return sys_timestring;
+}
-#define MAX_PRINT_MSG 16384
-void Sys_Printf (char *fmt, ...)
+
+extern qboolean host_shuttingdown;
+void Sys_Quit (void)
{
- va_list argptr;
- char start[MAX_PRINT_MSG]; // String we started with
- char stamp[MAX_PRINT_MSG]; // Time stamp
- char final[MAX_PRINT_MSG]; // String we print
+ host_shuttingdown = true;
+ Host_Shutdown();
+ exit(0);
+}
- time_t mytime = 0;
- struct tm *local = NULL;
+char engineversion[128];
- unsigned char *p;
-#ifdef WIN32
- DWORD dummy;
-#endif
+void Sys_Shared_EarlyInit(void)
+{
+ const char* os;
+
+ Memory_Init ();
+ Log_Init ();
- va_start (argptr, fmt);
-#ifdef HAVE_VSNPRINTF
- vsnprintf (start, sizeof(start), fmt, argptr);
+ COM_InitArgv();
+ COM_InitGameType();
+
+#if defined(__linux__)
+ os = "Linux";
+#elif defined(WIN32)
+ os = "Windows";
+#elif defined(__FreeBSD__)
+ os = "FreeBSD";
+#elif defined(__NetBSD__)
+ os = "NetBSD";
+#elif defined(__OpenBSD__)
+ os = "OpenBSD";
+#elif defined(MACOSX)
+ os = "Mac OS X";
#else
- vsprintf (start, fmt, argptr);
+ os = "Unknown";
#endif
- va_end (argptr);
+ dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
- if (sys_nostdout)
- return;
+// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
+ if (COM_CheckParm("-nostdout"))
+ sys_nostdout = 1;
+ else
+ Con_Printf("%s\n", engineversion);
+}
- if (timestamps.integer)
- {
- mytime = time (NULL);
- local = localtime (&mytime);
- strftime (stamp, sizeof (stamp), timeformat.string, local);
+void Sys_Shared_LateInit(void)
+{
+}
- snprintf (final, sizeof (final), "%s%s", stamp, start);
- }
- else
- snprintf (final, sizeof (final), "%s", start);
+/*
+===============================================================================
+
+DLL MANAGEMENT
+
+===============================================================================
+*/
- // LordHavoc: make sure the string is terminated
- final[MAX_PRINT_MSG - 1] = 0;
- for (p = (unsigned char *) final;*p; p++)
- *p = qfont_table[*p];
+qboolean Sys_LoadLibrary (const char** dllnames, dllhandle_t* handle, const dllfunction_t *fcts)
+{
+ const dllfunction_t *func;
+ dllhandle_t dllhandle = 0;
+ unsigned int i;
+
+ if (handle == NULL)
+ return false;
+
+ // Initializations
+ for (func = fcts; func && func->name != NULL; func++)
+ *func->funcvariable = NULL;
+
+ // Try every possible name
+ for (i = 0; dllnames[i] != NULL; i++)
+ {
#ifdef WIN32
- if (cls.state == ca_dedicated)
- WriteFile(houtput, final, strlen (final), &dummy, NULL);
+ dllhandle = LoadLibrary (dllnames[i]);
#else
- printf("%s", final);
+ dllhandle = dlopen (dllnames[i], RTLD_LAZY);
#endif
-// for (p = (unsigned char *) final; *p; p++)
-// putc (qfont_table[*p], stdout);
-//#ifndef WIN32
-// fflush (stdout);
-//#endif
-}
+ if (dllhandle)
+ break;
-char engineversion[40];
+ Con_Printf ("Can't load \"%s\".\n", dllnames[i]);
+ }
-void Sys_Shared_EarlyInit(void)
+ // No DLL found
+ if (! dllhandle)
+ return false;
+
+ Con_Printf("\"%s\" loaded.\n", dllnames[i]);
+
+ // Get the function adresses
+ for (func = fcts; func && func->name != NULL; func++)
+ if (!(*func->funcvariable = (void *) Sys_GetProcAddress (dllhandle, func->name)))
+ {
+ Con_Printf ("Missing function \"%s\" - broken library!\n", func->name);
+ Sys_UnloadLibrary (&dllhandle);
+ return false;
+ }
+
+ *handle = dllhandle;
+ return true;
+}
+
+void Sys_UnloadLibrary (dllhandle_t* handle)
{
-#if defined(__linux__)
- sprintf (engineversion, "%s Linux GL build %s", gamename, buildstring);
-#elif defined(WIN32)
- sprintf (engineversion, "%s Windows GL build %s", gamename, buildstring);
+ if (handle == NULL || *handle == NULL)
+ return;
+
+#ifdef WIN32
+ FreeLibrary (*handle);
#else
- sprintf (engineversion, "%s Unknown GL build %s", gamename, buildstring);
+ dlclose (*handle);
#endif
- if (COM_CheckParm("-nostdout"))
- sys_nostdout = 1;
- else
- printf("%s\n", engineversion);
+ *handle = NULL;
}
-void Sys_Shared_LateInit(void)
+void* Sys_GetProcAddress (dllhandle_t handle, const char* name)
{
+#ifdef WIN32
+ return (void *)GetProcAddress (handle, name);
+#else
+ return (void *)dlsym (handle, name);
+#endif
}
+