-d (HellToupee) feature darkplaces client: add a dot crosshair texture (HellToupee)
-d (Joel Murdoch) change darkplaces client: add a swinging weapon motion to replace the removed forward/back movement of the weapon, should be controllable with cl_bob_* cvars (Joel Murdoch)
-d (Kedhrin) bug dpmod: air control doesn't seem to be working (Kedhrin)
--d (Kinn, romi) bug darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn)
+-d (Kinn) bug darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn)
-d (Mabus) bug darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)
-d (Mitchell) bug darkplaces renderer: fix fogging in realtime lighting mode, need to split the shaders into two stages, this will also fix decal bugs with fog (Mitchell)
-d (Morphed) bug darkplaces renderer: Morphed's colormapping experiments in nexuiz show a difference in gloss color with GLSL vs dot3 path, http://img494.imageshack.us/img494/8745/nexuiz0000258lf.jpg http://www.nexuiz.com/forums/index.php?showtopic=1531 - and apparently it looks right or wrong depending on view point, suddenly switching (Morphed)
-d (lcatlnx) bug darkplaces sound: sound is sometimes coming from the wrong side apparently (lcatlnx)
-d (mashakos) bug darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos)
-d (mrinsane) bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane)
--d (romi) bug darkplaces renderer: make rtlights properly affect transparent models (romi)
--d (romi) feature darkplaces editlights: add coronasize setting to rtlights (romi)
-d (yummyluv) feature darkplaces protocol: add EF_DOUBLESIDED for double sided entity rendering (disable cull face for this entity) (yummyluv)
-d (yummyluv) feature darkplaces protocol: add buttons 9-16 (yummyluv)
-f (James D) bug darkplaces server: losing runes on episode completion, completing episode 1 then 2 then 3 causes it to forget 1, then 4 causes it to forget 2 and 3, making it impossible to open the boss gate (James D)
-f (Wazat) bug darkplaces: client's slowmo detection (measuring packet times and comparing to game time changes) may be making the game unpleasant (Wazat)
0 bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright)
+0 bug darkplaces client: cl.sfx sounds aren't playing (romi)
+0 bug darkplaces client: cl_movement 0 shouldn't be doing an input replay (SavageX)
0 bug darkplaces client: fix cl_bobmodel bug which momentarily jolts the gun when you pass through a trigger, pick up an item, etc, Sajt thinks this is related to console prints as well as centerprint (Sajt)
0 bug darkplaces client: prydon cursor highlighting of EF_SELECTABLE entities flickers with lower server framerate than client framerate (carni)
0 bug darkplaces csqc: engine-based rocket entities have a trail but they don't glow if csqc is used
0 bug darkplaces loader: make rtlight entity loader support q3map/q3map2 lights properly, they use a spawnflag for LINEAR mode, by default they use 1/(x*x) falloff (Carni, motorsep)
0 bug darkplaces loader: occasional crash due to memory corruption when doing "deathmatch 1;map start" during demo loop (Willis)
+0 bug darkplaces renderer: glsl lighting path is not using GL_SRC_ALPHA, GL_ONE
0 bug darkplaces renderer: modify r_showtris_polygonoffset to push back all filled geometry, not lines, because polygonoffset will not affect GL_LINES at all
0 bug darkplaces renderer: monsters teleporting in really slow down rendering, perhaps the teleport light is casting huge shadows? new information suggests it is the particles. (romi, lcatlnx)
+0 bug darkplaces renderer: r_glsl 1 mode has black grapple beam in nexuiz (SavageX)
0 bug darkplaces renderer: r_wateralpha on maps that are not watervised shows sky, this is a known glquake bug but it is fixable in darkplaces at load time by marking opposite-content (water-empty, empty-water) leafs as visible in their pvs sets, this involves checking the portal flow... (knghtbrd)
0 bug darkplaces server: Blood Mage monsters are stuck in place apparently (steven a)
0 bug darkplaces server: SV_PushMove is ignoring model type in its angles_x handling, where as the renderer checks only model type to determine angles_x handling (Urre)
0 bug hmap2 -vis: test that bitlongs code works properly on big endian systems such as Mac (LordHavoc)
0 bug hmap2: figure out why there is a subtle difference between bmodel lighting and wall lighting, something to do with nudges causing different attenuation? (Urre)
0 bug hmap: strip .map extension from filename if present
+0 change darkplaces client: disable all possible 'cheat' things unless -developer is given on commandline, this includes r_show*, r_test, gl_lightmaps, r_fullbright
0 change darkplaces client: restrict wateralpha and such cvars according to what is permitted in qw serverinfo?
0 change darkplaces extensions: edit FRIK_FILE documentation to mention that fgets uses its own separate buffer, so only one fgets can be done at a time without uzing strzone, but that darkplaces uses standard tempstrings for fgets (it doesn't - change it!) and mention DP_QC_MULTIPLETEMPSTRINGS (FrikaC)
0 change darkplaces extensions: edit FRIK_FILE documentation to mention that strcat uses its own separate buffer, and that a = strcat(a, b);a = strcat(a, c); works correctly despite this, also mention that in DP strcat uses standard tempstrings, and mention DP_QC_MULTIPLETEMPSTRINGS (FrikaC)
0 feature darkplaces readme: add documentation about r_lockpvs, r_lockvisibility, r_useportalculling, r_drawportals, r_drawcollisionbrushes, r_showtris, r_speeds, r_shadow_visiblevolumes, and r_shadow_visiblelighting.
0 feature darkplaces readme: add log_file and log_sync documentation (Edward Holness)
0 feature darkplaces readme: document the ctrl-escape hotkey for toggleconsole (LordHavoc)
-0 feature darkplaces renderer: add a nearclip cvar (Tomaz)
0 feature darkplaces renderer: add a rtlight flag to disable vis culling, for ambient area lights and such (Kaz)
0 feature darkplaces renderer: add cubemap support to low quality rtlighting path for cards that support >= 2 TMUs and cubemap
0 feature darkplaces renderer: add per-entity PolygonOffset to renderer, to allow zfighting bmodel/world glitches to be fixed, this has to affect all rendering involving the entity, including light/shadow (Tomaz)
d bug darkplaces renderer: fix the delayed lightmap updates on bmodels, they're lagging behind one frame, very noticable on flickering light
d bug darkplaces renderer: fix vis problems when outside the level in q1bsp
d bug darkplaces renderer: gl_max_size is affecting bloom (causing a black screen when gl_max_size is less than the screen dimensions) (Willis)
+d bug darkplaces renderer: make rtlights properly affect transparent models (romi)
d bug darkplaces renderer: opaque water (r_wateralpha 1) is not being lit by rtlights (Sajt)
d bug darkplaces renderer: q3bsp alpha shaders are not being lit? (Cheapy)
d bug darkplaces renderer: q3bsp ignoring EF_ADDITIVE on opaque surfaces such as Nexuiz teleporters? (Vermeulen)
d feature darkplaces console: expand parameters such as $cvar to use the value of the cvar, DP_CON_EXPANDCVAR (up2nogood)
d feature darkplaces console: make aliases given parameters insert the parameters in place of $1, $2, $* macros in the alias string, add this as DP_CON_ALIASPARAMETERS (up2nogood)
d feature darkplaces cvars: sort cvars and commands by name so that when saved to config they are sorted (might also be able to remove sorting from cvar/command listing)
+d feature darkplaces editlights: add coronasize setting to rtlights (romi)
d feature darkplaces init: add -demo option like -benchmark except playdemo instead of timedemo
d feature darkplaces loader: support dpm models (Vermeulen)
d feature darkplaces mac osx: add mac osx builds to build script (inertia, mwh)
d feature darkplaces playerphysics: add sv_maxairspeed cvar and use it in sv_user.c, default 30 to match quake player physics (Vermeulen)
d feature darkplaces protocol: add PRYDON_CLIENTCURSOR extension - clientside mouse with highlighting of selected entities with the EF_SELECTABLE flag, and qc fields on the client entity on the server would indicate which entity the cursor is highlighting as well as where it is (Urre, Harb, FrikaC)
d feature darkplaces protocol: allow sending of additional precaches during game, this needs to send a reliable message to all connected clients stating the new filename to load, and also to be sent to new connections (VorteX, Vermeulen)
+d feature darkplaces renderer: add a nearclip cvar (Tomaz)
d feature darkplaces renderer: add q3bsp water rendering, both scrolling and watershader (Zombie)
d feature darkplaces renderer: add r_shadow_visiblelighting cvar which draws redish orange polygons similar to visiblevolumes for measuring number of light passes per pixel (Harbish)
d feature darkplaces server: add DP_QC_WRITEUNTERMINATEDSTRING extension (shadowalker)