-d (Mabus) bug darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)
d bug darkplaces renderer: fix q3bsp fogging (Sajt)
d feature darkplaces client: v_deathtilt cvar (Sajt, MauveBib)
+-d (shadowalker) feature darkplaces server: add DP_QC_WRITEUNTERMINATEDSTRING extension (shadowalker)
-d (Speedy) feature darkplaces init: add -demolooponly option which makes escape key quit, and disables all other keys (Speedy)
-d (Spike) bug darkplaces console: inserting characters in the commandline is not adding a nul terminator to the commandline, resulting in lots of trash from older commandlines suddenly showing up (Spike)
-d (Spike) feature darkplaces server: add filename/line number reporting to progs stack and opcode printouts (Spike)
0 feature darkplaces renderer: add rtlight "avelocity" parameter to make lights that spin, useful with cubemaps (romi)
0 feature darkplaces renderer: save r_shadow_glsl* cvars (and possibly a few others) to config because they are useful user settings (SavageX)
0 feature darkplaces server: add DP_QC_STRTOKEN extension with these functions: float strtokens(string s, string separator) = #;string strtoken(string s, string separator, float index) = #; (FrikaC)
-0 feature darkplaces server: add DP_QC_WRITESTRING2 extension, same as writestring but does not write trailing 0 (shadowalker)
0 feature darkplaces server: add DP_SV_DRAWONLYTOTEAM extension (Supajoe)
0 feature darkplaces server: add PF_tokenizeseparator function and DP_QC_TOKENIZESEPARATOR extension
0 feature darkplaces server: add a .collision_cancollide QC function call to decide if an entity should collide with another, or pass through it (Uffe)
0 feature darkplaces: .vis files - like .lit but replacement vis data, note this also requires .leaf files (knghtbrd)
0 feature darkplaces: showfps should show spf when below 1fps (Sajt)
0 feature dpmod: add knight/hell knight swords as player weapons (TimeServ)
-0 feature dpmod: add skill 4 (respawning nightmare monsters)
+0 feature dpmod: add mode with respawning monsters
0 feature dpmod: change kill awards to use DP_SV_CLIENTFLASHPIC (Tomaz)
0 feature dpmod: find a way to make deathmatch 7 get more difficult as kills increase? (Zombie13)
0 feature dpmod: make a editlights.cfg containing a lot of light editing binds as bindmap 5, also aliases to turn on/off that bindmap, so users can bind one key to the switch command to switch to a light editing mode and back again any time they want (HReaper)
1 feature dpmod: dm 7 monster spawns should occasionally fail in a shower of gibs (Rick)
1 feature dpmod: dm 7 super monsters should glow and have a name which shows up when in crosshairs (Rick)
1 feature dpmod: dm 7 super scrag should fire spiral acid (Rick)
-1 feature dpmod: make a skill 4 mode where monsters are nearly invisible (alpha 0.2?) except when attacking or in pain
1 feature dpmod: make ogres start up their chainsaw when first seeing an enemy (scar3crow)
1 feature hmap2: add .mip loading support
1 feature lhfire: add percentage and estimated time reporting to console output (daniel_hansson@telia.com)
d dpmod: fix backpacks (giving no ammo)
d dpmod: fix the plasma wave doing excessive damage at low framerates
d dpmod: impulse 154 should cycle to deathmatch 7 (Rick)
+d dpmod: make a skill 4 mode where monsters are nearly invisible (alpha 0.2?) except when attacking or in pain
d dpmod: make enforcers drop more cells for plasma gun (Sajt)
d dpmod: make grapple off-hand (joe hill)
d dpmod: make grunts reload less often, like every 10 shotgun shells (scar3crow)