finds an existing picoModel and returns a pointer to the picoModel_t struct or NULL if not found
*/
-picoModel_t *FindModel( char *name, int frame )
+picoModel_t *FindModel( const char *name, int frame )
{
int i;
loads a picoModel and returns a pointer to the picoModel_t struct or NULL if not found
*/
-picoModel_t *LoadModel( char *name, int frame )
+picoModel_t *LoadModel( const char *name, int frame )
{
int i;
picoModel_t *model, **pm;
return NULL;
/* set data */
- PicoSetModelName( *pm, name );
+ PicoSetModelName( *pm, (char*) name );
PicoSetModelFrameNum( *pm, frame );
}
adds a picomodel into the bsp
*/
-void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle )
+void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle )
{
int i, j, k, s, numSurfaces;
m4x4_t identity, nTransform;
byte *color;
picoIndex_t *indexes;
remap_t *rm, *glob;
+ skinfile_t *sf, *sf2;
double normalEpsilon_save;
double distanceEpsilon_save;
+ char skinfilename[ MAX_QPATH ];
+ char *skinfilecontent;
+ int skinfilesize;
+ char *skinfileptr, *skinfilenextptr;
+ FILE *skinfilehandle;
/* get model */
model = LoadModel( name, frame );
if( model == NULL )
return;
+
+ /* load skin file */
+ snprintf(skinfilename, sizeof(skinfilename), "%s_%d.skin", name, skin);
+ skinfilename[sizeof(skinfilename)-1] = 0;
+ skinfilehandle = fopen(skinfilename, "r");
+ skinfilesize = vfsLoadFile(skinfilename, (void**) &skinfilecontent, 0);
+ if(skinfilesize < 0)
+ {
+ /* fallback to skin 0 if invalid */
+ snprintf(skinfilename, sizeof(skinfilename), "%s_0.skin", name);
+ skinfilename[sizeof(skinfilename)-1] = 0;
+ skinfilesize = vfsLoadFile(skinfilename, (void**) &skinfilecontent, 0);
+ if(skinfilesize < 0)
+ Sys_Printf( "Skin %d of %s does not exist, using 0 instead\n", skin, name );
+ }
+ sf = NULL;
+ if(skinfilesize)
+ {
+ Sys_Printf( "Using skin %d of %s\n", skin, name );
+ int pos;
+ for(skinfileptr = skinfilecontent; *skinfileptr; skinfileptr = skinfilenextptr)
+ {
+ // for fscanf
+ char format[64];
+
+ skinfilenextptr = strchr(skinfileptr, '\r');
+ if(skinfilenextptr)
+ {
+ *skinfilenextptr++ = 0;
+ }
+ else
+ {
+ skinfilenextptr = strchr(skinfileptr, '\n');
+ if(skinfilenextptr)
+ *skinfilenextptr++ = 0;
+ else
+ skinfilenextptr = skinfileptr + strlen(skinfileptr);
+ }
+
+ /* create new item */
+ sf2 = sf;
+ sf = safe_malloc( sizeof( *sf ) );
+ sf->next = sf2;
+
+ sprintf(format, "replace %%%ds %%%ds%%n", (int)sizeof(sf->name)-1, (int)sizeof(sf->to)-1);
+ pos = 0;
+ if(sscanf(skinfileptr, format, &sf->name, &sf->to, &pos) > 0 && pos > 0)
+ continue;
+ sprintf(format, "%%%ds,%%%ds%%n", (int)sizeof(sf->name)-1, (int)sizeof(sf->to)-1);
+ pos = 0;
+ if(sscanf(skinfileptr, format, &sf->name, &sf->to, &pos) > 0 && pos > 0)
+ continue;
+
+ /* invalid input line -> discard sf struct */
+ free(sf);
+ sf = sf2;
+ }
+ free(skinfilecontent);
+ }
/* handle null matrix */
if( transform == NULL )
picoShaderName = "";
else
picoShaderName = PicoGetShaderName( shader );
-
+
+ /* handle .skin file */
+ if(sf)
+ {
+ picoShaderName = NULL;
+ for(sf2 = sf; sf2 != NULL; sf2 = sf2->next)
+ {
+ if( !Q_stricmp( surface->name, sf2->name ) )
+ {
+ Sys_FPrintf( SYS_VRB, "Skin file: mapping %s to %s\n", surface->name, sf2->to );
+ picoShaderName = sf2->to;
+ break;
+ }
+ }
+ if(!picoShaderName)
+ {
+ Sys_FPrintf( SYS_VRB, "Skin file: not mapping %s\n", surface->name );
+ continue;
+ }
+ }
+
/* handle shader remapping */
glob = NULL;
for( rm = remap; rm != NULL; rm = rm->next )
/* temp hack */
- if( !si->clipModel && !(si->compileFlags & C_SOLID) )\r
+ if( !si->clipModel && !(si->compileFlags & C_SOLID) )
continue;
/* walk triangle list */
void AddTriangleModels( entity_t *e )
{
- int num, frame, castShadows, recvShadows, spawnFlags;
+ int num, frame, skin, castShadows, recvShadows, spawnFlags;
entity_t *e2;
const char *targetName;
const char *target, *model, *value;
if ( strcmp( "", ValueForKey( e2, "_shadeangle" ) ) )
shadeAngle = FloatForKey( e2, "_shadeangle" );
/* vortex' aliases */
- else if ( strcmp( "", ValueForKey( mapEnt, "_smoothnormals" ) ) )
- shadeAngle = FloatForKey( mapEnt, "_smoothnormals" );
- else if ( strcmp( "", ValueForKey( mapEnt, "_sn" ) ) )
- shadeAngle = FloatForKey( mapEnt, "_sn" );
- else if ( strcmp( "", ValueForKey( mapEnt, "_smooth" ) ) )
- shadeAngle = FloatForKey( mapEnt, "_smooth" );
+ else if ( strcmp( "", ValueForKey( e2, "_smoothnormals" ) ) )
+ shadeAngle = FloatForKey( e2, "_smoothnormals" );
+ else if ( strcmp( "", ValueForKey( e2, "_sn" ) ) )
+ shadeAngle = FloatForKey( e2, "_sn" );
+ else if ( strcmp( "", ValueForKey( e2, "_smooth" ) ) )
+ shadeAngle = FloatForKey( e2, "_smooth" );
if( shadeAngle < 0.0f )
shadeAngle = 0.0f;
if( shadeAngle > 0.0f )
Sys_Printf( "misc_model has shading angle of %.4f\n", shadeAngle );
-
+
+ skin = IntForKey(e2, "skin");
+
/* insert the model */
- InsertModel( (char*) model, frame, transform, remap, celShader, mapEntityNum, castShadows, recvShadows, spawnFlags, lightmapScale, lightmapSampleSize, shadeAngle );
+ InsertModel( model, skin, frame, transform, remap, celShader, mapEntityNum, castShadows, recvShadows, spawnFlags, lightmapScale, lightmapSampleSize, shadeAngle );
/* free shader remappings */
while( remap != NULL )