}
// to save time on transforms, choose the appropriate function
-void softwaretransform_classify()
+void softwaretransform_classify(void)
{
if (softwaretransform_offset[0] != 0 || softwaretransform_offset[1] != 0 || softwaretransform_offset[2] != 0)
{
}
}
-void softwaretransformidentity ()
+void softwaretransformidentity(void)
{
softwaretransform_offset[0] = softwaretransform_offset[1] = softwaretransform_offset[2] = softwaretransform_x[1] = softwaretransform_x[2] = softwaretransform_y[0] = softwaretransform_y[2] = softwaretransform_z[0] = softwaretransform_z[1] = 0;
softwaretransform_x[0] = softwaretransform_y[1] = softwaretransform_z[2] = 1;
void softwaretransformforentity (entity_t *e)
{
vec3_t angles;
- angles[0] = -e->angles[0];
- angles[1] = e->angles[1];
- angles[2] = e->angles[2];
- softwaretransformset(e->origin, angles, e->scale);
+ angles[0] = -e->render.angles[0];
+ angles[1] = e->render.angles[1];
+ angles[2] = e->render.angles[2];
+ softwaretransformset(e->render.origin, angles, e->render.scale);
}