+#ifndef TRANSFORM_H
+#define TRANSFORM_H
+
extern vec_t softwaretransform_rotatematrix[3][4];
extern vec_t softwaretransform_matrix[3][4];
extern vec_t softwaretransform_invmatrix[3][4];
out[2] = DotProduct(soft_v, softwaretransform_invmatrix[2]);\
}\
}
+
+#endif
+