// for compatibility this defaults to 0
cvar_t utf8_enable = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "utf8_enable", "0", "Enable UTF-8 support. For compatibility, this is disabled by default in most games."};
-void u8_Init_Commands(void)
+void u8_Init(void)
{
Cvar_RegisterVariable(&utf8_enable);
}