-set g_vehicle_racer_respawntime 30
+set g_vehicle_racer_respawntime 25
-set g_vehicle_racer_health 300
+set g_vehicle_racer_health 190
set g_vehicle_racer_health_regen 0
set g_vehicle_racer_health_regen_pause 0
-set g_vehicle_racer_shield 80
+set g_vehicle_racer_shield 75
set g_vehicle_racer_shield_regen 25
set g_vehicle_racer_shield_regen_pause 1
-set g_vehicle_racer_energy 150
-set g_vehicle_racer_energy_regen 50
-set g_vehicle_racer_energy_regen 50
+set g_vehicle_racer_energy 125
+set g_vehicle_racer_energy_regen 40
set g_vehicle_racer_energy_regen_pause 1
set g_vehicle_racer_speed_stop 2000
-set g_vehicle_racer_speed_forward 1000
-set g_vehicle_racer_speed_strafe 750
+set g_vehicle_racer_speed_forward 800
+set g_vehicle_racer_speed_strafe 500
set g_vehicle_racer_speed_afterburn 2000
-set g_vehicle_racer_afterburn_cost 75 // energy consumed per second
+set g_vehicle_racer_friction 0.4
+set g_vehicle_racer_afterburn_cost 60 // energy consumed per second
-set g_vehicle_racer_hovertype 0 // 0 = hover, != 0 = maglev
-set g_vehicle_racer_hoverpower 3600 // NOTE!! x 4 (4 engines)
-set g_vehicle_racer_upforcedamper 0.94
+set g_vehicle_racer_hovertype 0 // 0 = hover, != 0 = maglev
+set g_vehicle_racer_hoverpower 5000 // NOTE!! x 4 (4 engines)
+set g_vehicle_racer_upforcedamper 10
set g_vehicle_racer_downforce 0.01
-set g_vehicle_racer_springlength 40
-set g_vehicle_racer_collision_multiplier 0.55
-set g_vehicle_racer_anglestabilizer 18
+set g_vehicle_racer_springlength 65
+set g_vehicle_racer_collision_multiplier 0.05
+set g_vehicle_racer_anglestabilizer 1.75
set g_vehicle_racer_turnspeed 200
set g_vehicle_racer_pitchspeed 100
set g_vehicle_racer_maxpitch 25
set g_vehicle_racer_turnroll 32
-set g_vehicle_racer_laser_speed 9000
-set g_vehicle_racer_laser_damage 20
-set g_vehicle_racer_laser_radius 100
-set g_vehicle_racer_laser_refire 0.1
-set g_vehicle_racer_laser_cost 2
-
-set g_vehicle_racer_rocket_speed 1500
-set g_vehicle_racer_rocket_accel 1500
-set g_vehicle_racer_rocket_turnrate 0.4
-set g_vehicle_racer_rocket_damage 120
-set g_vehicle_racer_rocket_radius 100
-set g_vehicle_racer_rocket_refire 3
+set g_vehicle_racer_cannon_speed 9000
+set g_vehicle_racer_cannon_damage 20
+set g_vehicle_racer_cannon_radius 100
+set g_vehicle_racer_cannon_refire 0.1
+set g_vehicle_racer_cannon_cost 4
+set g_vehicle_racer_cannon_spread 0.0125
+set g_vehicle_racer_cannon_force 50
+
+set g_vehicle_racer_rocket_speed 1000
+set g_vehicle_racer_rocket_accel 1400
+set g_vehicle_racer_rocket_turnrate 0.17
+set g_vehicle_racer_rocket_damage 160
+set g_vehicle_racer_rocket_force 350
+set g_vehicle_racer_rocket_radius 125
+set g_vehicle_racer_rocket_refire 6
set g_vehicle_racer_rocket_cost 0
-set g_vehicle_racer_rocket_locktime 1
+set g_vehicle_racer_rocket_locktarget 1
+set g_vehicle_racer_rocket_locking_time 0.4
+set g_vehicle_racer_rocket_locking_releasetime 1.6
+set g_vehicle_racer_rocket_locked_time 5
+set g_vehicle_racer_rocket_locked_maxangle 1.46
+
+set g_vehicle_racer_blowup_radius 250
+set g_vehicle_racer_blowup_coredamage 250
+set g_vehicle_racer_blowup_edgedamage 15
+set g_vehicle_racer_blowup_forceintensity 250
+
+set g_vehicle_racer_bouncefactor 0.25 // Factor of old velocity to keep after colission
+set g_vehicle_racer_bouncestop 0 // if != 0, New veloctiy after bounce = 0 if new velocity < this
+set g_vehicle_racer_bouncepain "35 2 250" // "minspeed_for_pain speedchange_to_pain_factor max_damage"
+
+set g_vehicle_racer_mass 900