qboolean amd_texture_texture4;
qboolean arb_depth_texture;
qboolean arb_draw_buffers;
+ qboolean arb_framebuffer_object;
qboolean arb_multitexture;
qboolean arb_occlusion_query;
qboolean arb_shadow;
qboolean ext_blend_subtract;
qboolean ext_draw_range_elements;
qboolean ext_framebuffer_object;
+ qboolean ext_packed_depth_stencil;
qboolean ext_stencil_two_side;
qboolean ext_texture_3d;
qboolean ext_texture_compression_s3tc;
qboolean ext_texture_edge_clamp;
qboolean ext_texture_filter_anisotropic;
qboolean ext_texture_srgb;
+ qboolean arb_multisample;
}
viddef_support_t;
renderpath_t renderpath;
qboolean forcevbo; // some renderpaths can not operate without it
qboolean useinterleavedarrays; // required by some renderpaths
+ qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer
unsigned int texunits;
unsigned int teximageunits;
extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key);
+#define MAXJOYAXIS 16
+// if this is changed, the corresponding code in vid_shared.c must be updated
+#define MAXJOYBUTTON 36
+typedef struct vid_joystate_s
+{
+ float axis[MAXJOYAXIS]; // -1 to +1
+ unsigned char button[MAXJOYBUTTON]; // 0 or 1
+ qboolean is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows
+}
+vid_joystate_t;
+
+extern vid_joystate_t vid_joystate;
+
+extern cvar_t joy_index;
+extern cvar_t joy_enable;
+extern cvar_t joy_detected;
+extern cvar_t joy_active;
+
+float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone);
+void VID_ApplyJoyState(vid_joystate_t *joystate);
+void VID_BuildJoyState(vid_joystate_t *joystate);
+void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate);
+void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate);
+int VID_Shared_SetJoystick(int index);
+qboolean VID_JoyBlockEmulatedKeys(int keycode);
+void VID_EnableJoystick(qboolean enable);
+
extern qboolean vid_hidden;
extern qboolean vid_activewindow;
extern cvar_t vid_hardwaregammasupported;
extern cvar_t vid_resizable;
extern cvar_t vid_minwidth;
extern cvar_t vid_minheight;
+extern cvar_t vid_sRGB;
+extern cvar_t vid_sRGB_fallback;
extern cvar_t gl_finish;
// name of driver library (opengl32.dll, libGL.so.1, or whatever)
extern char gl_driver[256];
-// compatibility hacks
-extern qboolean isG200;
-extern qboolean isRagePro;
-
void *GL_GetProcAddress(const char *name);
qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent);
void VID_Restart_f(void);
void VID_Start(void);
+void VID_Stop(void);
extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again
extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table
size_t VID_ListModes(vid_mode_t *modes, size_t maxcount);
size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect);
void VID_Soft_SharedSetup(void);
+
#endif