RENDERPATH_GL11,
RENDERPATH_GL13,
RENDERPATH_GL20,
- RENDERPATH_CGGL,
RENDERPATH_D3D9,
RENDERPATH_D3D10,
- RENDERPATH_D3D11
+ RENDERPATH_D3D11,
+ RENDERPATH_SOFT,
+ RENDERPATH_GLES2
}
renderpath_t;
typedef struct viddef_support_s
{
+ qboolean gl20shaders;
qboolean amd_texture_texture4;
qboolean arb_depth_texture;
qboolean arb_draw_buffers;
- qboolean arb_fragment_shader;
qboolean arb_multitexture;
qboolean arb_occlusion_query;
- qboolean arb_shader_objects;
- qboolean arb_shading_language_100;
qboolean arb_shadow;
qboolean arb_texture_compression;
qboolean arb_texture_cube_map;
qboolean arb_texture_env_combine;
qboolean arb_texture_gather;
qboolean arb_texture_non_power_of_two;
- qboolean arb_texture_rectangle;
qboolean arb_vertex_buffer_object;
- qboolean arb_vertex_shader;
qboolean ati_separate_stencil;
qboolean ext_blend_minmax;
qboolean ext_blend_subtract;
int samples;
qboolean stencil;
- void *cgcontext;
-
renderpath_t renderpath;
qboolean forcevbo; // some renderpaths can not operate without it
+ qboolean useinterleavedarrays; // required by some renderpaths
unsigned int texunits;
unsigned int teximageunits;
unsigned int maxtexturesize_2d;
unsigned int maxtexturesize_3d;
unsigned int maxtexturesize_cubemap;
- unsigned int maxtexturesize_rectangle;
unsigned int max_anisotropy;
unsigned int maxdrawbuffers;
viddef_support_t support;
+
+ // in RENDERPATH_SOFT this is a 32bpp native-endian ARGB framebuffer
+ // (native-endian ARGB meaning that in little endian it is BGRA bytes,
+ // in big endian it is ARGB byte order, the format is converted during
+ // blit to the window)
+ unsigned int *softpixels;
+ unsigned int *softdepthpixels;
} viddef_t;
// global video state
extern cvar_t vid_vsync;
extern cvar_t vid_mouse;
extern cvar_t vid_grabkeyboard;
+extern cvar_t vid_touchscreen;
extern cvar_t vid_stick_mouse;
extern cvar_t vid_resizable;
extern cvar_t vid_minwidth;