RENDERPATH_GL11,
RENDERPATH_GL13,
RENDERPATH_GL20,
- RENDERPATH_CGGL,
RENDERPATH_D3D9,
RENDERPATH_D3D10,
RENDERPATH_D3D11,
- RENDERPATH_SOFT
+ RENDERPATH_SOFT,
+ RENDERPATH_GLES2
}
renderpath_t;
int samples;
qboolean stencil;
- void *cgcontext;
-
renderpath_t renderpath;
qboolean forcevbo; // some renderpaths can not operate without it
qboolean useinterleavedarrays; // required by some renderpaths
extern cvar_t vid_vsync;
extern cvar_t vid_mouse;
extern cvar_t vid_grabkeyboard;
+extern cvar_t vid_touchscreen;
extern cvar_t vid_stick_mouse;
extern cvar_t vid_resizable;
extern cvar_t vid_minwidth;