RENDERPATH_GL13,
RENDERPATH_GL20,
RENDERPATH_CGGL,
+ RENDERPATH_D3D9,
+ RENDERPATH_D3D10,
+ RENDERPATH_D3D11
}
renderpath_t;
qboolean arb_texture_env_combine;
qboolean arb_texture_gather;
qboolean arb_texture_non_power_of_two;
- qboolean arb_texture_rectangle;
qboolean arb_vertex_buffer_object;
qboolean arb_vertex_shader;
qboolean ati_separate_stencil;
unsigned int maxtexturesize_2d;
unsigned int maxtexturesize_3d;
unsigned int maxtexturesize_cubemap;
- unsigned int maxtexturesize_rectangle;
unsigned int max_anisotropy;
unsigned int maxdrawbuffers;
void GL_Init (void);
+void VID_ClearExtensions(void);
void VID_CheckExtensions(void);
void VID_Init (void);