]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid.h
attempt at better defaults for gunmodel effects; try to make jumping look more natural
[xonotic/darkplaces.git] / vid.h
diff --git a/vid.h b/vid.h
index ea09fd1e01fa004821a899eb51819350902acf51..b5ffc050a953e86c32ce67b9edb100bb97041868 100644 (file)
--- a/vid.h
+++ b/vid.h
@@ -59,11 +59,11 @@ typedef struct viddef_support_s
        qboolean ati_separate_stencil;
        qboolean ext_blend_minmax;
        qboolean ext_blend_subtract;
-       qboolean ext_compiled_vertex_array;
        qboolean ext_draw_range_elements;
        qboolean ext_framebuffer_object;
        qboolean ext_stencil_two_side;
        qboolean ext_texture_3d;
+       qboolean ext_texture_compression_s3tc;
        qboolean ext_texture_edge_clamp;
        qboolean ext_texture_filter_anisotropic;
 }
@@ -100,6 +100,7 @@ typedef struct viddef_s
        void *cgcontext;
 
        renderpath_t renderpath;
+       qboolean forcevbo; // some renderpaths can not operate without it
 
        unsigned int texunits;
        unsigned int teximageunits;