#ifndef VID_H
#define VID_H
+#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm )
+
extern int cl_available;
typedef struct viddef_s
int width;
int height;
int bitsperpixel;
- int fullscreen;
+ qboolean fullscreen;
int refreshrate;
- int stereobuffer;
+ qboolean userefreshrate;
+ qboolean stereobuffer;
+ int samples;
} viddef_t;
// global video state
extern cvar_t vid_width;
extern cvar_t vid_height;
extern cvar_t vid_bitsperpixel;
+extern cvar_t vid_samples;
extern cvar_t vid_refreshrate;
+extern cvar_t vid_userefreshrate;
extern cvar_t vid_vsync;
extern cvar_t vid_mouse;
extern cvar_t vid_grabkeyboard;
extern int gl_videosyncavailable;
void *GL_GetProcAddress(const char *name);
-int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent);
+int GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent);
void VID_Shared_Init(void);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer);
+int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples);
// allocates and opens an appropriate OpenGL context (and its window)
// (called from various shutdown/deactivation functions)
void VID_RestoreSystemGamma(void);
-void VID_Finish (qboolean allowmousegrab);
+void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor);
+void VID_Finish (void);
void VID_Restart_f(void);
void VID_Start(void);
+extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again
+extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table
+void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items)
+
+typedef struct
+{
+ int width, height, bpp, refreshrate;
+ int pixelheight_num, pixelheight_denom;
+}
+vid_mode_t;
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount);
+size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect);
#endif