#ifndef VID_H
#define VID_H
+#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm )
+
extern int cl_available;
-typedef struct
+typedef struct viddef_s
{
- // these are set with VID_GetWindowSize and can change from frame to frame
- int realx;
- int realy;
- int realwidth;
- int realheight;
-
- int conwidth;
- int conheight;
+ // these are set by VID_Mode
+ int width;
+ int height;
+ int bitsperpixel;
+ qboolean fullscreen;
+ int refreshrate;
+ qboolean userefreshrate;
+ qboolean stereobuffer;
+ int samples;
} viddef_t;
// global video state
extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key);
-extern int vid_hidden;
-extern int vid_activewindow;
+extern qboolean vid_hidden;
+extern qboolean vid_activewindow;
extern cvar_t vid_hardwaregammasupported;
-extern int vid_usinghwgamma;
+extern qboolean vid_usinghwgamma;
+extern qboolean vid_supportrefreshrate;
extern cvar_t vid_fullscreen;
extern cvar_t vid_width;
extern cvar_t vid_height;
extern cvar_t vid_bitsperpixel;
+extern cvar_t vid_samples;
+extern cvar_t vid_refreshrate;
+extern cvar_t vid_userefreshrate;
+extern cvar_t vid_vsync;
extern cvar_t vid_mouse;
+extern cvar_t vid_grabkeyboard;
+extern cvar_t vid_stick_mouse;
+extern cvar_t vid_resizable;
+extern cvar_t vid_minwidth;
+extern cvar_t vid_minheight;
+
+extern cvar_t gl_combine;
+extern cvar_t gl_finish;
extern cvar_t v_gamma;
extern cvar_t v_contrast;
extern qboolean isG200;
extern qboolean isRagePro;
-// LordHavoc: GLX_SGI_video_sync and WGL_EXT_swap_control
+// LordHavoc: GLX_SGI_swap_control and WGL_EXT_swap_control
extern int gl_videosyncavailable;
-int GL_OpenLibrary(const char *name);
-void GL_CloseLibrary(void);
void *GL_GetProcAddress(const char *name);
-int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent);
-
-// this attempts to use vendor extensions to allocate faster vertex memory if
-// the fast parameter is true, if unsuccessful it uses Mem_Alloc instead
-void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority);
-void VID_FreeVertexArrays(void *pointer);
+int GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent);
void VID_Shared_Init(void);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-int VID_InitMode(int fullscreen, int width, int height, int bpp);
+int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples);
// allocates and opens an appropriate OpenGL context (and its window)
// sets hardware gamma correction, returns false if the device does not
// support gamma control
-int VID_SetGamma (unsigned short *ramps);
+// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma)
+int VID_SetGamma(unsigned short *ramps, int rampsize);
// gets hardware gamma correction, returns false if the device does not
// support gamma control
-int VID_GetGamma (unsigned short *ramps);
-
-void VID_UpdateGamma(qboolean force);
+// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma)
+int VID_GetGamma(unsigned short *ramps, int rampsize);
+// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma
+// (ONLY to be called from VID_Finish!)
+void VID_UpdateGamma(qboolean force, int rampsize);
+// turns off hardware gamma ramps immediately
+// (called from various shutdown/deactivation functions)
void VID_RestoreSystemGamma(void);
-void VID_GetWindowSize (int *x, int *y, int *width, int *height);
-
+void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor);
void VID_Finish (void);
void VID_Restart_f(void);
-void VID_Open (void);
-void VID_Close (void);
+void VID_Start(void);
+
+extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again
+extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table
+void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items)
+typedef struct
+{
+ int width, height, bpp, refreshrate;
+ int pixelheight_num, pixelheight_denom;
+}
+vid_mode_t;
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount);
+size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect);
#endif