// handle the mouse state when windowed if that's changed
vid_usemouse = false;
- if (allowmousegrab && vid_mouse.integer && !key_consoleactive && !cls.demoplayback)
+ if (allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback))
vid_usemouse = true;
if (!vid_activewindow)
vid_usemouse = false;
if (r_render.integer)
{
+ CHECKGLERROR
if (r_speeds.integer || gl_finish.integer)
- qglFinish();
+ {
+ qglFinish();CHECKGLERROR
+ }
qaglSwapBuffers(context);
}
VID_UpdateGamma(false, GAMMA_TABLE_SIZE);
void VID_Shutdown(void)
{
- if (context == NULL || window == NULL)
+ if (context == NULL && window == NULL)
return;
IN_Activate(false);
context = NULL;
}
+ if (vid_isfullscreen)
+ CGReleaseAllDisplays();
+
if (window != NULL)
{
DisposeWindow(window);
};
OSStatus carbonError;
Rect windowBounds;
+ CFStringRef windowTitle;
AGLPixelFormat pixelFormat;
GLint attributes [32];
GLenum error;
}
// Set the window title
- CFStringRef windowTitle = CFSTR("DarkPlaces AGL");
+ windowTitle = CFSTR("DarkPlaces AGL");
SetWindowTitleWithCFString(window, windowTitle);
- CFRelease(windowTitle);
// Install the callback function for the window events we can't get
// through ReceiveNextEvent (i.e. close, collapse, and expand)
CGDirectDisplayID mainDisplay;
CFDictionaryRef refDisplayMode;
GDHandle gdhDisplay;
-
+
// Get the mainDisplay and set resolution to current
- mainDisplay = CGMainDisplayID ();
- CGDisplayCapture (mainDisplay);
- refDisplayMode = CGDisplayBestModeForParameters (mainDisplay, bpp, width, height, NULL);
- CGDisplaySwitchToMode (mainDisplay, refDisplayMode);
- DMGetGDeviceByDisplayID ((DisplayIDType)mainDisplay, &gdhDisplay, false);
+ mainDisplay = CGMainDisplayID();
+ CGDisplayCapture(mainDisplay);
+
+ // TOCHECK: not sure whether or not it's necessary to change the resolution
+ // "by hand", or if aglSetFullscreen does the job anyway
+ refDisplayMode = CGDisplayBestModeForParametersAndRefreshRate(mainDisplay, bpp, width, height, refreshrate, NULL);
+ CGDisplaySwitchToMode(mainDisplay, refDisplayMode);
+ DMGetGDeviceByDisplayID((DisplayIDType)mainDisplay, &gdhDisplay, false);
// Set pixel format with built attribs
// Note: specifying a device is *required* for AGL_FullScreen
}
// Make the context the current one ('enable' it)
- qaglSetCurrentContext(context);
+ qaglSetCurrentContext(context);
error = qaglGetError();
if (error != AGL_NO_ERROR)
{
static void Handle_KeyMod(UInt32 keymod)
{
+ const struct keymod_to_event_s { int keybit; keynum_t event; } keymod_events [] =
+ {
+ {cmdKey, K_AUX1},
+ {shiftKey, K_SHIFT},
+ {alphaLock, K_CAPSLOCK},
+ {optionKey, K_ALT},
+ {controlKey, K_CTRL},
+ {kEventKeyModifierNumLockMask, K_NUMLOCK},
+ {kEventKeyModifierFnMask, K_AUX2}
+ };
static UInt32 prev_keymod = 0;
- UInt32 modChanges = prev_keymod ^ keymod;
+ unsigned int i;
+ UInt32 modChanges;
- if ((modChanges & cmdKey) != 0)
- {
- Key_Event(K_AUX1, '\0', (keymod & cmdKey) != 0);
- }
- if ((modChanges & shiftKey) != 0 || (modChanges & rightShiftKey) != 0)
- {
- Key_Event(K_SHIFT, '\0', (keymod & shiftKey) != 0);
- }
- if ((modChanges & alphaLock) != 0)
- {
- Key_Event(K_CAPSLOCK, '\0', (keymod & alphaLock) != 0);
- }
- if ((modChanges & optionKey) != 0 || (modChanges & rightOptionKey) != 0)
- {
- Key_Event(K_ALT, '\0', (keymod & optionKey) != 0);
- }
- if ((modChanges & controlKey) != 0 || (modChanges & rightControlKey) != 0)
- {
- Key_Event(K_CTRL, '\0', (keymod & controlKey) != 0);
- }
- if ((modChanges & kEventKeyModifierNumLockMask) != 0)
- {
- Key_Event(K_NUMLOCK, '\0', (keymod & kEventKeyModifierNumLockMask) != 0);
- }
- if ((modChanges & kEventKeyModifierFnMask) != 0)
+ modChanges = prev_keymod ^ keymod;
+
+ for (i = 0; i < sizeof(keymod_events) / sizeof(keymod_events[0]); i++)
{
- Key_Event(K_AUX2, '\0', (keymod & kEventKeyModifierFnMask) != 0);
+ int keybit = keymod_events[i].keybit;
+
+ if ((modChanges & keybit) != 0)
+ Key_Event(keymod_events[i].event, '\0', (keymod & keybit) != 0);
}
prev_keymod = keymod;