static Display *vidx11_display = NULL;
static int vidx11_screen;
-static Window win;
+static Window win, root;
static GLXContext ctx = NULL;
Atom wm_delete_window_atom;
+Atom net_wm_state_atom;
+Atom net_wm_state_hidden_atom;
+Atom net_wm_state_fullscreen_atom;
#define KEY_MASK (KeyPressMask | KeyReleaseMask)
#define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \
static int win_x, win_y;
-static XF86VidModeModeInfo init_vidmode;
+static XF86VidModeModeInfo init_vidmode, game_vidmode;
static qboolean vid_isfullscreen = false;
+static qboolean vid_isvidmodefullscreen = false;
+static qboolean vid_isnetwmfullscreen = false;
+static qboolean vid_isoverrideredirect = false;
static Visual *vidx11_visual;
static Colormap vidx11_colormap;
if (fullscreengrab)
{
XGrabPointer(vidx11_display, win, True, 0, GrabModeAsync, GrabModeAsync, win, None, CurrentTime);
- if (vid_grabkeyboard.integer || (vid_isfullscreen && !vid_netwmfullscreen.integer))
+ if (vid_grabkeyboard.integer || vid_isoverrideredirect)
XGrabKeyboard(vidx11_display, win, False, GrabModeAsync, GrabModeAsync, CurrentTime);
}
else
// window changed size/location
win_x = event.xconfigure.x;
win_y = event.xconfigure.y;
- if(vid_resizable.integer < 2)
+ if(vid_resizable.integer < 2 || vid_isnetwmfullscreen)
{
vid.width = event.xconfigure.width;
vid.height = event.xconfigure.height;
+ if(vid_isnetwmfullscreen)
+ Con_Printf("NetWM fullscreen: actually using resolution %dx%d\n", vid.width, vid.height);
+ else
+ Con_DPrintf("Updating to ConfigureNotify resolution %dx%d\n", vid.width, vid.height);
}
break;
case DestroyNotify:
Sys_Quit(0);
break;
case MapNotify:
- if (vid.fullscreen)
+ if (vid_isoverrideredirect)
break;
// window restored
vid_hidden = false;
VID_RestoreSystemGamma();
+
+ if(vid_isvidmodefullscreen)
+ {
+ // set our video mode
+ XF86VidModeSwitchToMode(vidx11_display, vidx11_screen, &game_vidmode);
+
+ // Move the viewport to top left
+ XF86VidModeSetViewPort(vidx11_display, vidx11_screen, 0, 0);
+ }
+
+ if(vid_isnetwmfullscreen)
+ {
+ // make sure it's fullscreen
+ XEvent event;
+ event.type = ClientMessage;
+ event.xclient.serial = 0;
+ event.xclient.send_event = True;
+ event.xclient.message_type = net_wm_state_atom;
+ event.xclient.window = win;
+ event.xclient.format = 32;
+ event.xclient.data.l[0] = 1;
+ event.xclient.data.l[1] = net_wm_state_fullscreen_atom;
+ event.xclient.data.l[2] = 0;
+ event.xclient.data.l[3] = 1;
+ event.xclient.data.l[4] = 0;
+ XSendEvent(vidx11_display, root, False, SubstructureRedirectMask | SubstructureNotifyMask, &event);
+ }
+
+ dowarp = true;
+
break;
case UnmapNotify:
- if (vid.fullscreen)
+ if (vid_isoverrideredirect)
break;
// window iconified/rolledup/whatever
vid_hidden = true;
VID_RestoreSystemGamma();
+
+ if(vid_isvidmodefullscreen)
+ XF86VidModeSwitchToMode(vidx11_display, vidx11_screen, &init_vidmode);
+
break;
case FocusIn:
- if (vid.fullscreen)
+ if (vid_isoverrideredirect)
break;
// window is now the input focus
vid_activewindow = true;
break;
case FocusOut:
- if (vid.fullscreen)
+ if (vid_isoverrideredirect)
break;
+
+ if(vid_isnetwmfullscreen && event.xfocus.mode == NotifyNormal)
+ {
+ // iconify netwm fullscreen window when it loses focus
+ // when the user selects it in the taskbar, the window manager will map it again and send MapNotify
+ XEvent event;
+ event.type = ClientMessage;
+ event.xclient.serial = 0;
+ event.xclient.send_event = True;
+ event.xclient.message_type = net_wm_state_atom;
+ event.xclient.window = win;
+ event.xclient.format = 32;
+ event.xclient.data.l[0] = 1;
+ event.xclient.data.l[1] = net_wm_state_hidden_atom;
+ event.xclient.data.l[2] = 0;
+ event.xclient.data.l[3] = 1;
+ event.xclient.data.l[4] = 0;
+ XSendEvent(vidx11_display, root, False, SubstructureRedirectMask | SubstructureNotifyMask, &event);
+ }
+
// window is no longer the input focus
vid_activewindow = false;
VID_RestoreSystemGamma();
+
break;
case EnterNotify:
// mouse entered window
VID_RestoreSystemGamma();
// FIXME: glXDestroyContext here?
- if (vid_isfullscreen)
+ if (vid_isvidmodefullscreen)
XF86VidModeSwitchToMode(vidx11_display, vidx11_screen, &init_vidmode);
if (win)
XDestroyWindow(vidx11_display, win);
vid_hidden = true;
vid_isfullscreen = false;
+ vid_isnetwmfullscreen = false;
+ vid_isvidmodefullscreen = false;
+ vid_isoverrideredirect = false;
vidx11_display = NULL;
win = 0;
ctx = NULL;
Con_Print("glXSwapIntervalSGI didn't accept the vid_vsync change, it will take effect on next vid_restart (GLX_SGI_swap_control does not allow turning off vsync)\n");
}
- if (r_render.integer)
+ if (!vid_hidden)
{
CHECKGLERROR
- if (r_speeds.integer || gl_finish.integer)
+ if (r_speeds.integer == 2 || gl_finish.integer)
{
qglFinish();CHECKGLERROR
}
*attrib++ = None;
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
+int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples)
{
int i;
int attrib[32];
XWMHints *wmhints;
XSizeHints *szhints;
unsigned long mask;
- Window root;
XVisualInfo *visinfo;
int MajorVersion, MinorVersion;
const char *drivername;
+ vid_isfullscreen = false;
+ vid_isnetwmfullscreen = false;
+ vid_isvidmodefullscreen = false;
+ vid_isoverrideredirect = false;
+
#if defined(__APPLE__) && defined(__MACH__)
drivername = "/usr/X11R6/lib/libGL.1.dylib";
#else
return false;
}
+ // LordHavoc: making the close button on a window do the right thing
+ // seems to involve this mess, sigh...
+ wm_delete_window_atom = XInternAtom(vidx11_display, "WM_DELETE_WINDOW", false);
+ net_wm_state_atom = XInternAtom(vidx11_display, "_NET_WM_STATE", false);
+ net_wm_state_fullscreen_atom = XInternAtom(vidx11_display, "_NET_WM_STATE_FULLSCREEN", false);
+ net_wm_state_hidden_atom = XInternAtom(vidx11_display, "_NET_WM_STATE_HIDDEN", false);
+
// make autorepeat send keypress/keypress/.../keyrelease instead of intervening keyrelease
XkbSetDetectableAutoRepeat(vidx11_display, true, NULL);
return false;
}
- if (vidmode_ext)
+ if (fullscreen)
{
- int best_fit, best_dist, dist, x, y;
+ if(vid_netwmfullscreen.integer)
+ {
+ // TODO detect WM support
+ vid_isnetwmfullscreen = true;
+ vid_isfullscreen = true;
+ // width and height will be filled in later
+ Con_DPrintf("Using NetWM fullscreen mode\n");
+ }
- // Are we going fullscreen? If so, let's change video mode
- if (fullscreen)
+ if(!vid_isfullscreen && vidmode_ext)
{
+ int best_fit, best_dist, dist, x, y;
+
+ // Are we going fullscreen? If so, let's change video mode
XF86VidModeModeLine *current_vidmode;
XF86VidModeModeInfo **vidmodes;
int num_vidmodes;
XF86VidModeGetModeLine(vidx11_display, vidx11_screen, (int*)&init_vidmode.dotclock, current_vidmode);
XF86VidModeGetAllModeLines(vidx11_display, vidx11_screen, &num_vidmodes, &vidmodes);
- best_dist = 9999999;
+ best_dist = 0;
best_fit = -1;
for (i = 0; i < num_vidmodes; i++)
{
- if (width > vidmodes[i]->hdisplay || height > vidmodes[i]->vdisplay)
+ if (*width > vidmodes[i]->hdisplay || *height > vidmodes[i]->vdisplay)
continue;
- x = width - vidmodes[i]->hdisplay;
- y = height - vidmodes[i]->vdisplay;
+ x = *width - vidmodes[i]->hdisplay;
+ y = *height - vidmodes[i]->vdisplay;
dist = (x * x) + (y * y);
- if (dist < best_dist)
+ if (best_fit == -1 || dist < best_dist)
{
best_dist = dist;
best_fit = i;
// LordHavoc: changed from ActualWidth/ActualHeight =,
// to width/height =, so the window will take the full area of
// the mode chosen
- width = vidmodes[best_fit]->hdisplay;
- height = vidmodes[best_fit]->vdisplay;
+ *width = vidmodes[best_fit]->hdisplay;
+ *height = vidmodes[best_fit]->vdisplay;
// change to the mode
XF86VidModeSwitchToMode(vidx11_display, vidx11_screen, vidmodes[best_fit]);
+ memcpy(&game_vidmode, vidmodes[best_fit], sizeof(game_vidmode));
+ vid_isvidmodefullscreen = true;
vid_isfullscreen = true;
// Move the viewport to top left
XF86VidModeSetViewPort(vidx11_display, vidx11_screen, 0, 0);
+ Con_DPrintf("Using XVidMode fullscreen mode at %dx%d\n", *width, *height);
}
- else
- fullscreen = 0;
free(vidmodes);
}
+
+ if(!vid_isfullscreen)
+ {
+ // sorry, no FS available
+ // use the full desktop resolution
+ vid_isfullscreen = true;
+ // width and height will be filled in later
+ *width = DisplayWidth(vidx11_display, vidx11_screen);
+ *height = DisplayHeight(vidx11_display, vidx11_screen);
+ Con_DPrintf("Using X11 fullscreen mode at %dx%d\n", *width, *height);
+ }
}
// LordHavoc: save the visual for use in gamma ramp settings later
// LordHavoc: save the colormap for later, too
vidx11_colormap = attr.colormap = XCreateColormap(vidx11_display, root, visinfo->visual, AllocNone);
attr.event_mask = X_MASK;
- if (vid_isfullscreen)
+
+ if (fullscreen)
{
- if(vid_netwmfullscreen.integer)
+ if(vid_isnetwmfullscreen)
{
- mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | CWEventMask | CWOverrideRedirect;
- attr.override_redirect = True;
+ mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | CWEventMask;
attr.backing_store = NotUseful;
attr.save_under = False;
}
else
{
- mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | CWEventMask;
+ mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | CWEventMask | CWOverrideRedirect;
+ attr.override_redirect = True;
attr.backing_store = NotUseful;
attr.save_under = False;
+ vid_isoverrideredirect = true; // so it knows to grab
}
}
else
+ {
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+ }
- win = XCreateWindow(vidx11_display, root, 0, 0, width, height, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr);
+ win = XCreateWindow(vidx11_display, root, 0, 0, *width, *height, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr);
wmhints = XAllocWMHints();
if(XpmCreatePixmapFromData(vidx11_display, win,
clshints->res_class = strdup("DarkPlaces");
szhints = XAllocSizeHints();
- if(vid_resizable.integer == 0)
+ if(vid_resizable.integer == 0 && !vid_isnetwmfullscreen)
{
- szhints->min_width = szhints->max_width = width;
- szhints->min_height = szhints->max_height = height;
+ szhints->min_width = szhints->max_width = *width;
+ szhints->min_height = szhints->max_height = *height;
szhints->flags |= PMinSize | PMaxSize;
}
XFree(wmhints);
XFree(szhints);
- if(vid_isfullscreen && vid_netwmfullscreen.integer)
- {
- Atom net_wm_state_atom = XInternAtom(vidx11_display, "_NET_WM_STATE", false);
- Atom net_wm_state_fullscreen_atom = XInternAtom(vidx11_display, "_NET_WM_STATE_FULLSCREEN", false);
- XChangeProperty(vidx11_display, win, net_wm_state_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *) &net_wm_state_fullscreen_atom, 1);
- }
-
//XStoreName(vidx11_display, win, gamename);
XMapWindow(vidx11_display, win);
- // LordHavoc: making the close button on a window do the right thing
- // seems to involve this mess, sigh...
- wm_delete_window_atom = XInternAtom(vidx11_display, "WM_DELETE_WINDOW", false);
XSetWMProtocols(vidx11_display, win, &wm_delete_window_atom, 1);
- if (vid_isfullscreen)
+ if (vid_isoverrideredirect)
{
XMoveWindow(vidx11_display, win, 0, 0);
XRaiseWindow(vidx11_display, win);
XWarpPointer(vidx11_display, None, win, 0, 0, 0, 0, 0, 0);
XFlush(vidx11_display);
+ }
+
+ if(vid_isvidmodefullscreen)
+ {
// Move the viewport to top left
XF86VidModeSetViewPort(vidx11_display, vidx11_screen, 0, 0);
}
if (!vid_x11_dgasupported)
Con_Print( "Failed to detect XF86DGA Mouse extension\n" );
#endif
+
GL_Init();
return true;
}
static qboolean sound_active = true;
// enable/disable sound on focus gain/loss
- if (!vid_hidden && (vid_activewindow || !snd_mutewhenidle.integer))
+ if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
{
if (!sound_active)
{
void IN_Move (void)
{
}
+
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+ if(vidmode_ext)
+ {
+ int i, bpp;
+ size_t k;
+ XF86VidModeModeInfo **vidmodes;
+ int num_vidmodes;
+
+ XF86VidModeGetAllModeLines(vidx11_display, vidx11_screen, &num_vidmodes, &vidmodes);
+ k = 0;
+ for (i = 0; i < num_vidmodes; i++)
+ {
+ if(k >= maxcount)
+ break;
+ // we don't get bpp info, so let's just assume all of 8, 15, 16, 24, 32 work
+ for(bpp = 8; bpp <= 32; bpp = ((bpp == 8) ? 15 : (bpp & 0xF8) + 8))
+ {
+ if(k >= maxcount)
+ break;
+ modes[k].width = vidmodes[i]->hdisplay;
+ modes[k].height = vidmodes[i]->vdisplay;
+ modes[k].bpp = 8;
+ if(vidmodes[i]->dotclock && vidmodes[i]->htotal && vidmodes[i]->vtotal)
+ modes[k].refreshrate = vidmodes[i]->dotclock / vidmodes[i]->htotal / vidmodes[i]->vtotal;
+ else
+ modes[k].refreshrate = 60;
+ modes[k].pixelheight_num = 1;
+ modes[k].pixelheight_denom = 1; // xvidmode does not provide this
+ ++k;
+ }
+ }
+ return k;
+ }
+ return 0; // FIXME implement this
+}