int flags = SDL_OPENGL;
#else
int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
+ int xPos = SDL_WINDOWPOS_UNDEFINED;
+ int yPos = SDL_WINDOWPOS_UNDEFINED;
#endif
#ifndef USE_GLES2
int i;
}
}
#else
- int xPos = SDL_WINDOWPOS_UNDEFINED;
- int yPos = SDL_WINDOWPOS_UNDEFINED;
{
if (mode->fullscreen) {
if (vid_desktopfullscreen.integer)