notfirstvideomode = true;
#endif
+#ifndef USE_GLES2
// SDL usually knows best
drivername = NULL;
Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
return false;
}
+#endif
#ifdef __IPHONEOS__
// mobile platforms are always fullscreen, we'll get the resolution after opening the window