along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
+#undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
#include <SDL.h>
#include <stdio.h>
#include "quakedef.h"
+#ifdef WIN32
+#define SDL_R_RESTART
+#endif
+
// Tell startup code that we have a client
int cl_available = true;
-static qboolean vid_usingmouse;
+
+qboolean vid_supportrefreshrate = false;
+
+cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
+cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
+cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
+cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
+cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
+cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
+cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
+cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
+cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
+cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
+cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
+cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
+cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
+cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
+cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
+
+static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
static qboolean vid_isfullscreen;
+static int vid_numjoysticks = 0;
+#define MAX_JOYSTICKS 8
+static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
+
+static int win_half_width = 50;
+static int win_half_height = 50;
+static int video_bpp, video_flags;
static SDL_Surface *screen;
0, //SDLK_LMETA = 310,
0, //SDLK_LSUPER = 311, /* Left "Windows" key */
0, //SDLK_RSUPER = 312, /* Right "Windows" key */
- 0, //SDLK_MODE = 313, /* "Alt Gr" key */
+ K_ALT, //SDLK_MODE = 313, /* "Alt Gr" key */
0, //SDLK_COMPOSE = 314, /* Multi-key compose key */
0, //SDLK_HELP = 315,
0, //SDLK_PRINT = 316,
return tbl_sdltoquake[ sdlkey ];
}
-static void IN_Activate( qboolean grab )
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
{
- if (grab)
+ if (vid_usingmouse != relative)
{
- if (!vid_usingmouse)
- {
- vid_usingmouse = true;
- cl_ignoremousemove = true;
- SDL_WM_GrabInput( SDL_GRAB_ON );
- SDL_ShowCursor( SDL_DISABLE );
- }
+ vid_usingmouse = relative;
+ cl_ignoremousemoves = 2;
+ SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
}
- else
+ if (vid_usinghidecursor != hidecursor)
{
- if (vid_usingmouse)
- {
- vid_usingmouse = false;
- cl_ignoremousemove = true;
- SDL_WM_GrabInput( SDL_GRAB_OFF );
- SDL_ShowCursor( SDL_ENABLE );
- }
+ vid_usinghidecursor = hidecursor;
+ SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
}
}
+static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
+{
+ double value;
+ if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
+ return 0; // no such axis on this joystick
+ value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
+ value = bound(-1, value, 1);
+ if (fabs(value) < deadzone)
+ return 0; // within deadzone around center
+ return value * sensitivity;
+}
+
void IN_Move( void )
{
- if( vid_usingmouse )
+ int j;
+ static int old_x = 0, old_y = 0;
+ static int stuck = 0;
+ int x, y;
+ if (vid_usingmouse)
+ {
+ if(vid_stick_mouse.integer)
+ {
+ // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
+ // window grabbing. --blub
+
+ // we need 2 frames to initialize the center position
+ if(!stuck)
+ {
+ SDL_WarpMouse(win_half_width, win_half_height);
+ SDL_GetMouseState(&x, &y);
+ SDL_GetRelativeMouseState(&x, &y);
+ ++stuck;
+ } else {
+ SDL_GetRelativeMouseState(&x, &y);
+ in_mouse_x = x + old_x;
+ in_mouse_y = y + old_y;
+ SDL_GetMouseState(&x, &y);
+ old_x = x - win_half_width;
+ old_y = y - win_half_height;
+ SDL_WarpMouse(win_half_width, win_half_height);
+ }
+ } else {
+ SDL_GetRelativeMouseState( &x, &y );
+ in_mouse_x = x;
+ in_mouse_y = y;
+ }
+ }
+
+ SDL_GetMouseState(&x, &y);
+ in_windowmouse_x = x;
+ in_windowmouse_y = y;
+
+ if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
{
- int x, y;
- SDL_GetRelativeMouseState( &x, &y );
- in_mouse_x = x;
- in_mouse_y = y;
+ SDL_Joystick *joy = vid_joysticks[joy_index.integer];
+ int numballs = SDL_JoystickNumBalls(joy);
+ for (j = 0;j < numballs;j++)
+ {
+ SDL_JoystickGetBall(joy, j, &x, &y);
+ in_mouse_x += x;
+ in_mouse_y += y;
+ }
+ cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
+ cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
+ cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
+ cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
+ cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
+ //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
}
}
static int Sys_EventFilter( SDL_Event *event )
{
//TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
+ if (event->type == SDL_QUIT)
+ {
#ifdef WIN32
- if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
- return 0;
- else
- return 1;
-#else
- return 1;
+ if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
+ return 0;
#endif
+ }
+ return 1;
}
+#ifdef SDL_R_RESTART
+static qboolean sdl_needs_restart;
+static void sdl_start(void)
+{
+}
+static void sdl_shutdown(void)
+{
+ sdl_needs_restart = false;
+}
+static void sdl_newmap(void)
+{
+}
+#endif
+
+static keynum_t buttonremap[18] =
+{
+ K_MOUSE1,
+ K_MOUSE3,
+ K_MOUSE2,
+ K_MWHEELUP,
+ K_MWHEELDOWN,
+ K_MOUSE4,
+ K_MOUSE5,
+ K_MOUSE6,
+ K_MOUSE7,
+ K_MOUSE8,
+ K_MOUSE9,
+ K_MOUSE10,
+ K_MOUSE11,
+ K_MOUSE12,
+ K_MOUSE13,
+ K_MOUSE14,
+ K_MOUSE15,
+ K_MOUSE16,
+};
+
void Sys_SendKeyEvents( void )
{
+ static qboolean sound_active = true;
SDL_Event event;
while( SDL_PollEvent( &event ) )
switch( event.type ) {
case SDL_QUIT:
- Sys_Quit();
+ Sys_Quit(0);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
break;
case SDL_ACTIVEEVENT:
- if( event.active.state == SDL_APPACTIVE )
+ if( event.active.state & SDL_APPACTIVE )
{
if( event.active.gain )
vid_hidden = false;
}
break;
case SDL_MOUSEBUTTONDOWN:
- if( event.button.button == SDL_BUTTON_MIDDLE )
- event.button.button = SDL_BUTTON_RIGHT;
- else if( event.button.button == SDL_BUTTON_RIGHT )
- event.button.button = SDL_BUTTON_MIDDLE;
- Key_Event( K_MOUSE1 + event.button.button - 1, 0, true );
- break;
case SDL_MOUSEBUTTONUP:
- if( event.button.button == SDL_BUTTON_MIDDLE )
- event.button.button = SDL_BUTTON_RIGHT;
- else if( event.button.button == SDL_BUTTON_RIGHT )
- event.button.button = SDL_BUTTON_MIDDLE;
- Key_Event( K_MOUSE1 + event.button.button - 1, 0, false );
+ if (event.button.button <= 18)
+ Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
+ break;
+ case SDL_JOYBUTTONDOWN:
+ if (!joy_enable.integer)
+ break; // ignore down events if joystick has been disabled
+ case SDL_JOYBUTTONUP:
+ if (event.jbutton.button < 48)
+ Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
+ break;
+ case SDL_VIDEORESIZE:
+ if(vid_resizable.integer < 2)
+ {
+ vid.width = event.resize.w;
+ vid.height = event.resize.h;
+ SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+#ifdef SDL_R_RESTART
+ // better not call R_Modules_Restart from here directly, as this may wreak havoc...
+ // so, let's better queue it for next frame
+ if(!sdl_needs_restart)
+ {
+ Cbuf_AddText("\nr_restart\n");
+ sdl_needs_restart = true;
+ }
+#endif
+ }
break;
}
+
+ // enable/disable sound on focus gain/loss
+ if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
+ {
+ if (!sound_active)
+ {
+ S_UnblockSound ();
+ sound_active = true;
+ }
+ }
+ else
+ {
+ if (sound_active)
+ {
+ S_BlockSound ();
+ sound_active = false;
+ }
+ }
}
/////////////////
}
static int Sys_EventFilter( SDL_Event *event );
+static qboolean vid_sdl_initjoysticksystem = false;
+
void VID_Init (void)
{
+ Cvar_RegisterVariable(&joy_detected);
+ Cvar_RegisterVariable(&joy_enable);
+ Cvar_RegisterVariable(&joy_index);
+ Cvar_RegisterVariable(&joy_axisforward);
+ Cvar_RegisterVariable(&joy_axisside);
+ Cvar_RegisterVariable(&joy_axisup);
+ Cvar_RegisterVariable(&joy_axispitch);
+ Cvar_RegisterVariable(&joy_axisyaw);
+ //Cvar_RegisterVariable(&joy_axisroll);
+ Cvar_RegisterVariable(&joy_deadzoneforward);
+ Cvar_RegisterVariable(&joy_deadzoneside);
+ Cvar_RegisterVariable(&joy_deadzoneup);
+ Cvar_RegisterVariable(&joy_deadzonepitch);
+ Cvar_RegisterVariable(&joy_deadzoneyaw);
+ //Cvar_RegisterVariable(&joy_deadzoneroll);
+ Cvar_RegisterVariable(&joy_sensitivityforward);
+ Cvar_RegisterVariable(&joy_sensitivityside);
+ Cvar_RegisterVariable(&joy_sensitivityup);
+ Cvar_RegisterVariable(&joy_sensitivitypitch);
+ Cvar_RegisterVariable(&joy_sensitivityyaw);
+ //Cvar_RegisterVariable(&joy_sensitivityroll);
+
+#ifdef SDL_R_RESTART
+ R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap);
+#endif
+
if (SDL_Init(SDL_INIT_VIDEO) < 0)
- Sys_Error ("Failed to init video: %s\n", SDL_GetError());
+ Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+ vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
+ if (vid_sdl_initjoysticksystem)
+ Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
vid_isfullscreen = false;
-
- SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
- // init keyboard
- SDL_EnableUNICODE( SDL_ENABLE );
- // enable key repeat since everyone expects it
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
}
// set the icon (we dont use SDL here since it would be too much a PITA)
#ifdef WIN32
#include "resource.h"
#include <SDL_syswm.h>
-static void VID_SetCaption()
+static void VID_SetCaption(void)
{
SDL_SysWMinfo info;
HICON icon;
return;
icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
- SetClassLong( info.window, GCL_HICON, (LONG) icon );
+#ifndef _W64 //If Windows 64bit data types don't exist
+#ifndef SetClassLongPtr
+#define SetClassLongPtr SetClassLong
+#endif
+#ifndef GCLP_HICON
+#define GCLP_HICON GCL_HICON
+#endif
+#ifndef LONG_PTR
+#define LONG_PTR LONG
+#endif
+#endif
+ SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
+}
+static void VID_SetIcon(void)
+{
}
#else
-static void VID_SetCaption()
+// Adding the OS independent XPM version --blub
+#include "darkplaces.xpm"
+#include "nexuiz.xpm"
+static SDL_Surface *icon = NULL;
+static void VID_SetIcon(void)
+{
+ /*
+ * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
+ * default settings with less than 91 colors and transparency.
+ */
+
+ int width, height, colors, isize, i, j;
+ int thenone = -1;
+ static SDL_Color palette[256];
+ unsigned short palenc[256]; // store color id by char
+
+ char **idata = ENGINE_ICON;
+ char *data = idata[0];
+
+ if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
+ {
+ // NOTE: Only 1-char colornames are supported
+ Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
+ return;
+ }
+
+ if(isize != 1)
+ {
+ // NOTE: Only 1-char colornames are supported
+ Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
+ return;
+ }
+
+ for(i = 0; i < colors; ++i)
+ {
+ unsigned int r, g, b;
+ char idx;
+
+ if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
+ {
+ char foo[2];
+ if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+ {
+ Con_Printf("This XPM's palette looks odd. Can't continue.\n");
+ return;
+ }
+ else
+ {
+ palette[i].r = 255; // color key
+ palette[i].g = 0;
+ palette[i].b = 255;
+ thenone = i; // weeeee
+ }
+ }
+ else
+ {
+ palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
+ palette[i].g = g;
+ palette[i].b = b;
+ }
+
+ palenc[(unsigned char) idx] = i;
+ }
+
+ // allocate the image data
+ data = (char*) malloc(width*height);
+
+ for(j = 0; j < height; ++j)
+ {
+ for(i = 0; i < width; ++i)
+ {
+ // casting to the safest possible datatypes ^^
+ data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
+ }
+ }
+
+ if(icon != NULL)
+ {
+ // SDL_FreeSurface should free the data too
+ // but for completeness' sake...
+ if(icon->flags & SDL_PREALLOC)
+ {
+ free(icon->pixels);
+ icon->pixels = NULL; // safety
+ }
+ SDL_FreeSurface(icon);
+ }
+
+ icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
+ // 8 bit surfaces get an empty palette allocated according to the docs
+ // so it's a palette image for sure :) no endian check necessary for the mask
+
+ if(icon == NULL) {
+ Con_Printf( "Failed to create surface for the window Icon!\n"
+ "%s\n", SDL_GetError());
+ free(data);
+ return;
+ }
+ icon->pixels = data;
+ SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
+ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
+
+ SDL_WM_SetIcon(icon, NULL);
+}
+
+
+static void VID_SetCaption(void)
{
SDL_WM_SetCaption( gamename, NULL );
}
#endif
-static void VID_OutputVersion()
+static void VID_OutputVersion(void)
{
const SDL_version *version;
version = SDL_Linked_Version();
version->major, version->minor, version->patch );
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp)
+int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples)
{
int i;
+ static int notfirstvideomode = false;
int flags = SDL_OPENGL;
const char *drivername;
+ win_half_width = *width>>1;
+ win_half_height = *height>>1;
+
+ if(vid_resizable.integer)
+ flags |= SDL_RESIZABLE;
+
VID_OutputVersion();
/*
We cant switch from one OpenGL video mode to another.
Thus we first switch to some stupid 2D mode and then back to OpenGL.
*/
-#ifndef MACOSX
- SDL_SetVideoMode( 0, 0, 0, 0 );
-#endif
+ if (notfirstvideomode)
+ SDL_SetVideoMode( 0, 0, 0, 0 );
+ notfirstvideomode = true;
// SDL usually knows best
drivername = NULL;
return false;
}
- qglGetString = GL_GetProcAddress("glGetString");
-
- // Knghtbrd: should do platform-specific extension string function here
-
- if (qglGetString == NULL)
+ if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
{
VID_Shutdown();
Con_Print("Required OpenGL function glGetString not found\n");
return false;
}
+ // Knghtbrd: should do platform-specific extension string function here
+
vid_isfullscreen = false;
if (fullscreen) {
flags |= SDL_FULLSCREEN;
vid_isfullscreen = true;
}
+ //flags |= SDL_HWSURFACE;
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
if (bpp >= 32)
}
else
{
- SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
- SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
- SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+ SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
+ SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
}
+ if (stereobuffer)
+ SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
+ if (vid_vsync.integer)
+ SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
+ else
+ SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
+ if (samples > 1)
+ {
+ SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
+ SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, samples);
+ }
+
+ video_bpp = bpp;
+ video_flags = flags;
+ VID_SetIcon();
+ screen = SDL_SetVideoMode(*width, *height, bpp, flags);
- screen = SDL_SetVideoMode(width, height, bpp, flags);
if (screen == NULL)
{
- Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError);
+ Con_Printf("Failed to set video mode to %ix%i: %s\n", *width, *height, SDL_GetError());
VID_Shutdown();
return false;
}
+
+ // set window title
VID_SetCaption();
+ // set up an event filter to ask confirmation on close button in WIN32
+ SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
+ // init keyboard
+ SDL_EnableUNICODE( SDL_ENABLE );
+ // enable key repeat since everyone expects it
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- gl_renderer = qglGetString(GL_RENDERER);
- gl_vendor = qglGetString(GL_VENDOR);
- gl_version = qglGetString(GL_VERSION);
- gl_extensions = qglGetString(GL_EXTENSIONS);
gl_platform = "SDL";
- // Knghtbrd: should assign platform-specific extensions here
- //TODO: maybe ;)
gl_platformextensions = "";
- gl_videosyncavailable = false;
+ gl_videosyncavailable = true;
GL_Init();
+ vid_numjoysticks = SDL_NumJoysticks();
+ vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
+ Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
+ Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
+ memset(vid_joysticks, 0, sizeof(vid_joysticks));
+ for (i = 0;i < vid_numjoysticks;i++)
+ {
+ SDL_Joystick *joy;
+ joy = vid_joysticks[i] = SDL_JoystickOpen(i);
+ if (!joy)
+ {
+ Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
+ continue;
+ }
+ Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
+ }
+
vid_hidden = false;
vid_activewindow = false;
vid_usingmouse = false;
+ vid_usinghidecursor = false;
+
+ SDL_WM_GrabInput(SDL_GRAB_OFF);
return true;
}
void VID_Shutdown (void)
{
- IN_Activate(false);
+ VID_SetMouse(false, false, false);
+ VID_RestoreSystemGamma();
+
SDL_QuitSubSystem(SDL_INIT_VIDEO);
+
+ gl_driver[0] = 0;
+ gl_extensions = "";
+ gl_platform = "";
+ gl_platformextensions = "";
}
-int VID_SetGamma (unsigned short *ramps)
+int VID_SetGamma (unsigned short *ramps, int rampsize)
{
- return !SDL_SetGammaRamp (ramps, ramps + 256, ramps + 512);
+ return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
}
-int VID_GetGamma (unsigned short *ramps)
+int VID_GetGamma (unsigned short *ramps, int rampsize)
{
- return !SDL_GetGammaRamp( ramps, ramps + 256, ramps + 512);
+ return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
}
void VID_Finish (void)
{
Uint8 appstate;
- qboolean vid_usemouse;
-
- if (r_speeds.integer || gl_finish.integer)
- qglFinish();
- SDL_GL_SwapBuffers();
//react on appstate changes
appstate = SDL_GetAppState();
- if( !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
+ vid_hidden = !(appstate & SDL_APPACTIVE);
+
+ if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
vid_activewindow = false;
else
vid_activewindow = true;
- vid_usemouse = false;
- if( vid_mouse.integer && !key_consoleactive && !cls.demoplayback )
- vid_usemouse = true;
- if( vid_isfullscreen )
- vid_usemouse = true;
- if( !vid_activewindow )
- vid_usemouse = false;
+ VID_UpdateGamma(false, 256);
+
+ if (!vid_hidden)
+ {
+ CHECKGLERROR
+ if (r_speeds.integer == 2 || gl_finish.integer)
+ {
+ qglFinish();CHECKGLERROR
+ }
+ SDL_GL_SwapBuffers();
+ }
+}
- IN_Activate(vid_usemouse);
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+ size_t k;
+ SDL_Rect **vidmodes;
+ int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
+
+ k = 0;
+ for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
+ {
+ if(k >= maxcount)
+ break;
+ modes[k].width = (*vidmodes)->w;
+ modes[k].height = (*vidmodes)->h;
+ modes[k].bpp = bpp;
+ modes[k].refreshrate = 60; // no support for refresh rate in SDL
+ modes[k].pixelheight_num = 1;
+ modes[k].pixelheight_denom = 1; // SDL does not provide this
+ ++k;
+ }
+ return k;
}