#include "quakedef.h"
+#ifdef WIN32
+#define SDL_R_RESTART
+#endif
+
// Tell startup code that we have a client
int cl_available = true;
cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
-static qboolean vid_usingmouse;
+static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
static qboolean vid_isfullscreen;
static int vid_numjoysticks = 0;
#define MAX_JOYSTICKS 8
return tbl_sdltoquake[ sdlkey ];
}
-void VID_GrabMouse(qboolean grab)
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
{
- //SDL_WM_GrabInput( SDL_GRAB_OFF );
- //Con_Printf("< Turning off input-grabbing. --blub\n");
- if (grab)
+ if (vid_usingmouse != relative)
{
- if (!vid_usingmouse)
- {
- vid_usingmouse = true;
- cl_ignoremousemoves = 2;
- SDL_WM_GrabInput( SDL_GRAB_ON );
- SDL_ShowCursor( SDL_DISABLE );
- }
+ vid_usingmouse = relative;
+ cl_ignoremousemoves = 2;
+ SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
}
- else
+ if (vid_usinghidecursor != hidecursor)
{
- if (vid_usingmouse)
- {
- vid_usingmouse = false;
- cl_ignoremousemoves = 2;
- SDL_WM_GrabInput( SDL_GRAB_OFF );
- SDL_ShowCursor( SDL_ENABLE );
- }
+ vid_usinghidecursor = hidecursor;
+ SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
}
}
static int old_x = 0, old_y = 0;
static int stuck = 0;
int x, y;
- if( vid_usingmouse )
+ if (vid_usingmouse)
{
if(vid_stick_mouse.integer)
{
in_mouse_y = y;
}
}
+
+ SDL_GetMouseState(&x, &y);
+ in_windowmouse_x = x;
+ in_windowmouse_y = y;
+
if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
{
SDL_Joystick *joy = vid_joysticks[joy_index.integer];
return 1;
}
+#ifdef SDL_R_RESTART
+static qboolean sdl_needs_restart;
+static void sdl_start(void)
+{
+}
+static void sdl_shutdown(void)
+{
+ sdl_needs_restart = false;
+}
+static void sdl_newmap(void)
+{
+}
+#endif
+
static keynum_t buttonremap[18] =
{
K_MOUSE1,
Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
break;
case SDL_ACTIVEEVENT:
- if( event.active.state == SDL_APPACTIVE )
+ if( event.active.state & SDL_APPACTIVE )
{
if( event.active.gain )
vid_hidden = false;
vid.width = event.resize.w;
vid.height = event.resize.h;
SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+#ifdef SDL_R_RESTART
+ // better not call R_Modules_Restart from here directly, as this may wreak havoc...
+ // so, let's better queue it for next frame
+ if(!sdl_needs_restart)
+ {
+ Cbuf_AddText("\nr_restart\n");
+ sdl_needs_restart = true;
+ }
+#endif
}
break;
}
// enable/disable sound on focus gain/loss
- if (!vid_hidden && (vid_activewindow || !snd_mutewhenidle.integer))
+ if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
{
if (!sound_active)
{
static int Sys_EventFilter( SDL_Event *event );
static qboolean vid_sdl_initjoysticksystem = false;
+
void VID_Init (void)
{
Cvar_RegisterVariable(&joy_detected);
Cvar_RegisterVariable(&joy_sensitivitypitch);
Cvar_RegisterVariable(&joy_sensitivityyaw);
//Cvar_RegisterVariable(&joy_sensitivityroll);
+
+#ifdef SDL_R_RESTART
+ R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap);
+#endif
if (SDL_Init(SDL_INIT_VIDEO) < 0)
Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
#ifdef WIN32
#include "resource.h"
#include <SDL_syswm.h>
-static void VID_SetCaption()
+static void VID_SetCaption(void)
{
SDL_SysWMinfo info;
HICON icon;
#endif
SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
}
-static void VID_SetIcon()
+static void VID_SetIcon(void)
{
}
#else
#include "darkplaces.xpm"
#include "nexuiz.xpm"
static SDL_Surface *icon = NULL;
-static void VID_SetIcon()
+static void VID_SetIcon(void)
{
/*
* Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
for(i = 0; i < colors; ++i)
{
- int r, g, b;
+ unsigned int r, g, b;
char idx;
if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
}
-static void VID_SetCaption()
+static void VID_SetCaption(void)
{
SDL_WM_SetCaption( gamename, NULL );
}
#endif
-static void VID_OutputVersion()
+static void VID_OutputVersion(void)
{
const SDL_version *version;
version = SDL_Linked_Version();
version->major, version->minor, version->patch );
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
+int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples)
{
int i;
static int notfirstvideomode = false;
int flags = SDL_OPENGL;
const char *drivername;
- win_half_width = width>>1;
- win_half_height = height>>1;
+ win_half_width = *width>>1;
+ win_half_height = *height>>1;
if(vid_resizable.integer)
flags |= SDL_RESIZABLE;
video_bpp = bpp;
video_flags = flags;
VID_SetIcon();
- screen = SDL_SetVideoMode(width, height, bpp, flags);
+ screen = SDL_SetVideoMode(*width, *height, bpp, flags);
if (screen == NULL)
{
- Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError());
+ Con_Printf("Failed to set video mode to %ix%i: %s\n", *width, *height, SDL_GetError());
VID_Shutdown();
return false;
}
vid_hidden = false;
vid_activewindow = false;
vid_usingmouse = false;
+ vid_usinghidecursor = false;
SDL_WM_GrabInput(SDL_GRAB_OFF);
return true;
void VID_Shutdown (void)
{
- VID_GrabMouse(false);
+ VID_SetMouse(false, false, false);
VID_RestoreSystemGamma();
SDL_QuitSubSystem(SDL_INIT_VIDEO);
VID_UpdateGamma(false, 256);
- if (r_render.integer && !vid_hidden)
+ if (!vid_hidden)
{
CHECKGLERROR
- if (r_speeds.integer || gl_finish.integer)
+ if (r_speeds.integer == 2 || gl_finish.integer)
{
qglFinish();CHECKGLERROR
}
SDL_GL_SwapBuffers();
}
}
+
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+ size_t k;
+ SDL_Rect **vidmodes;
+ int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
+
+ k = 0;
+ for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
+ {
+ if(k >= maxcount)
+ break;
+ modes[k].width = (*vidmodes)->w;
+ modes[k].height = (*vidmodes)->h;
+ modes[k].bpp = bpp;
+ modes[k].refreshrate = 60; // no support for refresh rate in SDL
+ modes[k].pixelheight_num = 1;
+ modes[k].pixelheight_denom = 1; // SDL does not provide this
+ ++k;
+ }
+ return k;
+}