#include "quakedef.h"
+#ifdef WIN32
+#define SDL_R_RESTART
+#endif
+
// Tell startup code that we have a client
int cl_available = true;
qboolean vid_supportrefreshrate = false;
cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
-cvar_t joy_enable = {0, "joy_enable", "1", "enables joystick support"};
+cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
-static qboolean vid_usingmouse;
+static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
static qboolean vid_isfullscreen;
static int vid_numjoysticks = 0;
#define MAX_JOYSTICKS 8
return tbl_sdltoquake[ sdlkey ];
}
-static void IN_Activate( qboolean grab )
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
{
- //SDL_WM_GrabInput( SDL_GRAB_OFF );
- //Con_Printf("< Turning off input-grabbing. --blub\n");
- if (grab)
+ if (vid_usingmouse != relative)
{
- if (!vid_usingmouse)
- {
- vid_usingmouse = true;
- cl_ignoremousemoves = 2;
- SDL_WM_GrabInput( SDL_GRAB_ON );
- SDL_ShowCursor( SDL_DISABLE );
- }
+ vid_usingmouse = relative;
+ cl_ignoremousemoves = 2;
+ SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
}
- else
+ if (vid_usinghidecursor != hidecursor)
{
- if (vid_usingmouse)
- {
- vid_usingmouse = false;
- cl_ignoremousemoves = 2;
- SDL_WM_GrabInput( SDL_GRAB_OFF );
- SDL_ShowCursor( SDL_ENABLE );
- }
+ vid_usinghidecursor = hidecursor;
+ SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
}
}
static int old_x = 0, old_y = 0;
static int stuck = 0;
int x, y;
- if( vid_usingmouse )
+ if (vid_usingmouse)
{
if(vid_stick_mouse.integer)
{
// have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
// window grabbing. --blub
-
+
// we need 2 frames to initialize the center position
if(!stuck)
{
in_mouse_y = y;
}
}
+
+ SDL_GetMouseState(&x, &y);
+ in_windowmouse_x = x;
+ in_windowmouse_y = y;
+
if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
{
SDL_Joystick *joy = vid_joysticks[joy_index.integer];
static int Sys_EventFilter( SDL_Event *event )
{
//TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
+ if (event->type == SDL_QUIT)
+ {
#ifdef WIN32
- if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
- return 0;
- else
- return 1;
-#else
- return 1;
+ if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
+ return 0;
#endif
+ }
+ return 1;
+}
+
+#ifdef SDL_R_RESTART
+static qboolean sdl_needs_restart;
+static void sdl_start(void)
+{
+}
+static void sdl_shutdown(void)
+{
+ sdl_needs_restart = false;
+}
+static void sdl_newmap(void)
+{
}
+#endif
static keynum_t buttonremap[18] =
{
Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
break;
case SDL_ACTIVEEVENT:
- if( event.active.state == SDL_APPACTIVE )
+ if( event.active.state & SDL_APPACTIVE )
{
if( event.active.gain )
vid_hidden = false;
vid.width = event.resize.w;
vid.height = event.resize.h;
SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+#ifdef SDL_R_RESTART
+ // better not call R_Modules_Restart from here directly, as this may wreak havoc...
+ // so, let's better queue it for next frame
+ if(!sdl_needs_restart)
+ {
+ Cbuf_AddText("\nr_restart\n");
+ sdl_needs_restart = true;
+ }
+#endif
}
break;
}
// enable/disable sound on focus gain/loss
- if (!vid_hidden && (vid_activewindow || !snd_mutewhenidle.integer))
+ if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
{
if (!sound_active)
{
static int Sys_EventFilter( SDL_Event *event );
static qboolean vid_sdl_initjoysticksystem = false;
+
void VID_Init (void)
{
Cvar_RegisterVariable(&joy_detected);
Cvar_RegisterVariable(&joy_sensitivitypitch);
Cvar_RegisterVariable(&joy_sensitivityyaw);
//Cvar_RegisterVariable(&joy_sensitivityroll);
+
+#ifdef SDL_R_RESTART
+ R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap);
+#endif
if (SDL_Init(SDL_INIT_VIDEO) < 0)
Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
#ifdef WIN32
#include "resource.h"
#include <SDL_syswm.h>
-static void VID_SetCaption()
+static void VID_SetCaption(void)
{
SDL_SysWMinfo info;
HICON icon;
icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
#ifndef _W64 //If Windows 64bit data types don't exist
+#ifndef SetClassLongPtr
#define SetClassLongPtr SetClassLong
+#endif
+#ifndef GCLP_HICON
#define GCLP_HICON GCL_HICON
+#endif
+#ifndef LONG_PTR
#define LONG_PTR LONG
+#endif
#endif
SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
}
-static void VID_SetIcon()
+static void VID_SetIcon(void)
{
}
#else
#include "darkplaces.xpm"
#include "nexuiz.xpm"
static SDL_Surface *icon = NULL;
-static void VID_SetIcon()
+static void VID_SetIcon(void)
{
/*
* Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
* default settings with less than 91 colors and transparency.
*/
-
+
int width, height, colors, isize, i, j;
int thenone = -1;
static SDL_Color palette[256];
unsigned short palenc[256]; // store color id by char
-
+
char **idata = ENGINE_ICON;
char *data = idata[0];
Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
return;
}
-
+
for(i = 0; i < colors; ++i)
{
- int r, g, b;
+ unsigned int r, g, b;
char idx;
if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
}
}
-
+
if(icon != NULL)
{
// SDL_FreeSurface should free the data too
icon->pixels = data;
SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
-
+
SDL_WM_SetIcon(icon, NULL);
}
-static void VID_SetCaption()
+static void VID_SetCaption(void)
{
SDL_WM_SetCaption( gamename, NULL );
}
#endif
-static void VID_OutputVersion()
+static void VID_OutputVersion(void)
{
const SDL_version *version;
version = SDL_Linked_Version();
version->major, version->minor, version->patch );
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples)
{
int i;
static int notfirstvideomode = false;
int flags = SDL_OPENGL;
const char *drivername;
- win_half_width = width>>1;
- win_half_height = height>>1;
+ win_half_width = *width>>1;
+ win_half_height = *height>>1;
if(vid_resizable.integer)
flags |= SDL_RESIZABLE;
Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
return false;
}
-
+
if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
{
VID_Shutdown();
}
else
{
- SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
- SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
- SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+ SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
+ SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
}
if (stereobuffer)
SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
+ if (vid_vsync.integer)
+ SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
+ else
+ SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
+ if (samples > 1)
+ {
+ SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
+ SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, samples);
+ }
video_bpp = bpp;
video_flags = flags;
VID_SetIcon();
- screen = SDL_SetVideoMode(width, height, bpp, flags);
-
+ screen = SDL_SetVideoMode(*width, *height, bpp, flags);
+
if (screen == NULL)
{
- Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError());
+ Con_Printf("Failed to set video mode to %ix%i: %s\n", *width, *height, SDL_GetError());
VID_Shutdown();
return false;
}
// enable key repeat since everyone expects it
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- gl_renderer = (const char *)qglGetString(GL_RENDERER);
- gl_vendor = (const char *)qglGetString(GL_VENDOR);
- gl_version = (const char *)qglGetString(GL_VERSION);
- gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
gl_platform = "SDL";
- // Knghtbrd: should assign platform-specific extensions here
- //TODO: maybe ;)
gl_platformextensions = "";
- gl_videosyncavailable = false;
-
- Con_DPrintf("GL_VENDOR: %s\n", gl_vendor);
- Con_DPrintf("GL_RENDERER: %s\n", gl_renderer);
- Con_DPrintf("GL_VERSION: %s\n", gl_version);
- Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
- Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+ gl_videosyncavailable = true;
GL_Init();
vid_hidden = false;
vid_activewindow = false;
vid_usingmouse = false;
+ vid_usinghidecursor = false;
SDL_WM_GrabInput(SDL_GRAB_OFF);
return true;
void VID_Shutdown (void)
{
- // this is needed to retry gamma after a vid_restart
+ VID_SetMouse(false, false, false);
VID_RestoreSystemGamma();
- IN_Activate(false);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
+
+ gl_driver[0] = 0;
+ gl_extensions = "";
+ gl_platform = "";
+ gl_platformextensions = "";
}
int VID_SetGamma (unsigned short *ramps, int rampsize)
return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
}
-void VID_Finish (qboolean allowmousegrab)
+void VID_Finish (void)
{
Uint8 appstate;
- qboolean vid_usemouse;
//react on appstate changes
appstate = SDL_GetAppState();
else
vid_activewindow = true;
- vid_usemouse = false;
- if( allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback) )
- vid_usemouse = true;
- if( vid_isfullscreen )
- vid_usemouse = true;
- if( !vid_activewindow )
- vid_usemouse = false;
-
- IN_Activate(vid_usemouse);
-
VID_UpdateGamma(false, 256);
- if (r_render.integer && !vid_hidden)
+ if (!vid_hidden)
{
CHECKGLERROR
- if (r_speeds.integer || gl_finish.integer)
+ if (r_speeds.integer == 2 || gl_finish.integer)
{
qglFinish();CHECKGLERROR
}
SDL_GL_SwapBuffers();
}
}
+
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+ size_t k;
+ SDL_Rect **vidmodes;
+ int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
+
+ k = 0;
+ for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
+ {
+ if(k >= maxcount)
+ break;
+ modes[k].width = (*vidmodes)->w;
+ modes[k].height = (*vidmodes)->h;
+ modes[k].bpp = bpp;
+ modes[k].refreshrate = 60; // no support for refresh rate in SDL
+ modes[k].pixelheight_num = 1;
+ modes[k].pixelheight_denom = 1; // SDL does not provide this
+ ++k;
+ }
+ return k;
+}