#include "quakedef.h"
-#ifdef CONFIG_CD
#include "cdaudio.h"
-#endif
#include "image.h"
#ifdef WIN32
void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
-void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert);
void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
#endif
vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", "-notexture4", false);
- vid.support.arb_draw_buffers = true;
- vid.support.arb_occlusion_query = true;
- vid.support.arb_query_buffer_object = true;
- vid.support.arb_texture_compression = true;
vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", "-notexturegather", false);
- vid.support.ext_blend_minmax = true;
- vid.support.ext_blend_subtract = true;
- vid.support.ext_blend_func_separate = true;
- vid.support.ext_packed_depth_stencil = true;
vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", "-nos3tc", false);
vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", "-noanisotropy", false);
#ifndef USE_GLES2
// COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
// COMMANDLINEOPTION: GL: -nogldebugoutput disables GL_ARB_debug_output (which provides the gl_debug feature, if enabled)
- if (vid.support.arb_draw_buffers)
- qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers);
-
+#ifdef GL_MAX_DRAW_BUFFERS
+ qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers);
+ CHECKGLERROR
+#endif
qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
- qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
- qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
- qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
+ CHECKGLERROR
+#ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE
+#ifdef USE_GLES2
+ if (GL_CheckExtension("GL_ARB_texture_cube_map", "-nocubemap", false))
+#endif
+ {
+ qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
+ Con_DPrintf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
+ }
+ CHECKGLERROR
+#endif
+#ifdef GL_MAX_3D_TEXTURE_SIZE
+#ifdef USE_GLES2
+ if (GL_CheckExtension("GL_EXT_texture3D", "-notexture3d", false)
+ || GL_CheckExtension("GL_OES_texture3D", "-notexture3d", false))
+#endif
+ {
+ qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
+ Con_DPrintf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
+ }
+#endif
+ CHECKGLERROR
#ifdef USE_GLES2
Con_DPrint("Using GLES2 rendering path\n");