void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
void (GLAPIENTRY *qglUnlockArraysEXT) (void);
+void Force_CenterView_f (void)
+{
+ cl.viewangles[PITCH] = 0;
+}
+
void VID_InitCvars(void)
{
Cvar_RegisterVariable(&vid_mode);
Cvar_RegisterVariable(&vid_mouse);
Cvar_RegisterVariable(&vid_fullscreen);
+ Cmd_AddCommand("force_centerview", Force_CenterView_f);
}