#define MAX_MODE_LIST 30
#define VID_ROW_SIZE 3
-#define WARP_WIDTH 320
-#define WARP_HEIGHT 200
#define MAXWIDTH 10000
#define MAXHEIGHT 10000
-#define BASEWIDTH 320
-#define BASEHEIGHT 200
#define MODE_WINDOWED 0
#define NO_MODE (MODE_WINDOWED - 1)
const char *gl_version;
const char *gl_extensions;
-qboolean DDActive;
qboolean scr_skipupdate;
static vmode_t modelist[MAX_MODE_LIST];
static int nummodes;
-static vmode_t *pcurrentmode;
+//static vmode_t *pcurrentmode;
static vmode_t badmode;
static DEVMODE gdevmode;
static qboolean windowed, leavecurrentmode;
static qboolean vid_canalttab = false;
static qboolean vid_wassuspended = false;
-static int windowed_mouse;
+static int usingmouse;
extern qboolean mouseactive; // from in_win.c
static HICON hIcon;
RECT WindowRect;
DWORD WindowStyle, ExWindowStyle;
-HWND mainwindow, dibwindow;
+HWND mainwindow;
int vid_modenum = NO_MODE;
int vid_realmode;
HGLRC baseRC;
HDC maindc;
-glvert_t glv;
-
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
viddef_t vid; // global video state
-float gldepthmin, gldepthmax;
-
modestate_t modestate = MS_UNINIT;
void VID_MenuDraw (void);
char *VID_GetModeDescription (int mode);
void ClearAllStates (void);
void VID_UpdateWindowStatus (void);
-void GL_Init (void);
-
-// LordHavoc: ARB multitexture support
-int gl_mtex_enum = 0;
-
-qboolean is8bit = false;
-qboolean isPermedia = false;
-qboolean isATI = false; // LordHavoc: special differences for ATI's broken drivers
-qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
-qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
-qboolean gl_mtexable = false;
-qboolean gl_arrays = false;
//====================================
-cvar_t vid_mode = {"vid_mode","0", false};
// Note that 0 is MODE_WINDOWED
-cvar_t _vid_default_mode = {"_vid_default_mode","0", true};
+//cvar_t _vid_default_mode = {"_vid_default_mode","0", true};
// Note that 3 is MODE_FULLSCREEN_DEFAULT
-cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true};
-cvar_t vid_wait = {"vid_wait","0"};
-cvar_t vid_nopageflip = {"vid_nopageflip","0", true};
-cvar_t _vid_wait_override = {"_vid_wait_override", "0", true};
-cvar_t vid_config_x = {"vid_config_x","800", true};
-cvar_t vid_config_y = {"vid_config_y","600", true};
-cvar_t vid_stretch_by_2 = {"vid_stretch_by_2","1", true};
-cvar_t _windowed_mouse = {"_windowed_mouse","1", true};
+//cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true};
int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
RECT window_rect;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
- WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
- WS_MINIMIZEBOX;
+ WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
ExWindowStyle = 0;
rect = WindowRect;
- AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
// Create the DIB window
- dibwindow = CreateWindowEx (
- ExWindowStyle,
-#ifdef NEHAHRA
- "DPNehahraQuake",
- "DPNehahraGLQuake",
-#else
- "DarkPlacesQuake",
- "DarkPlacesGLQuake",
-#endif
- WindowStyle,
- rect.left, rect.top,
- width,
- height,
- NULL,
- NULL,
- global_hInstance,
- NULL);
-
- if (!dibwindow)
+ mainwindow = CreateWindowEx (ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL);
+
+ if (!mainwindow)
Sys_Error ("Couldn't create DIB window");
// Center and show the DIB window
- CenterWindow(dibwindow, WindowRect.right - WindowRect.left,
- WindowRect.bottom - WindowRect.top, false);
+ CenterWindow(mainwindow, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, false);
- ShowWindow (dibwindow, SW_SHOWDEFAULT);
- UpdateWindow (dibwindow);
+ ShowWindow (mainwindow, SW_SHOWDEFAULT);
+ UpdateWindow (mainwindow);
modestate = MS_WINDOWED;
- // LordHavoc: using GDI functions on an OpenGL window? bad idea
- /*
-// because we have set the background brush for the window to NULL
-// (to avoid flickering when re-sizing the window on the desktop),
-// we clear the window to black when created, otherwise it will be
-// empty while Quake starts up.
- hdc = GetDC(dibwindow);
- PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
- ReleaseDC(dibwindow, hdc);
- */
-
if (vid.conheight > modelist[modenum].height)
vid.conheight = modelist[modenum].height;
if (vid.conwidth > modelist[modenum].width)
vid.conwidth = modelist[modenum].width;
- vid.width = vid.conwidth;
- vid.height = vid.conheight;
-
- mainwindow = dibwindow;
- SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
- SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
+ SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon);
+ SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon);
return true;
}
ExWindowStyle = 0;
rect = WindowRect;
- AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
// Create the DIB window
- dibwindow = CreateWindowEx (
- ExWindowStyle,
-#ifdef NEHAHRA
- "DPNehahraQuake",
- "DPNehahraGLQuake",
-#else
- "DarkPlacesQuake",
- "DarkPlacesGLQuake",
-#endif
- WindowStyle,
- rect.left, rect.top,
- width,
- height,
- NULL,
- NULL,
- global_hInstance,
- NULL);
-
- if (!dibwindow)
- Sys_Error ("Couldn't create DIB window");
+ mainwindow = CreateWindowEx (ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL);
- ShowWindow (dibwindow, SW_SHOWDEFAULT);
- UpdateWindow (dibwindow);
+ if (!mainwindow)
+ Sys_Error ("Couldn't create DIB window");
- // LordHavoc: using GDI functions on an OpenGL window? bad idea
- /*
- // Because we have set the background brush for the window to NULL
- // (to avoid flickering when re-sizing the window on the desktop), we
- // clear the window to black when created, otherwise it will be
- // empty while Quake starts up.
- hdc = GetDC(dibwindow);
- PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
- ReleaseDC(dibwindow, hdc);
- */
+ ShowWindow (mainwindow, SW_SHOWDEFAULT);
+ UpdateWindow (mainwindow);
if (vid.conheight > modelist[modenum].height)
vid.conheight = modelist[modenum].height;
if (vid.conwidth > modelist[modenum].width)
vid.conwidth = modelist[modenum].width;
- vid.width = vid.conwidth;
- vid.height = vid.conheight;
// needed because we're not getting WM_MOVE messages fullscreen on NT
window_x = 0;
window_y = 0;
- mainwindow = dibwindow;
-
- SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
- SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
+ SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon);
+ SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon);
return true;
}
-int VID_SetMode (int modenum, unsigned char *palette)
+int VID_SetMode (int modenum)
{
- int original_mode, temp;
- qboolean stat;
+ int original_mode;
+ //int temp;
+ qboolean stat = 0;
MSG msg;
- if ((windowed && (modenum != 0)) ||
- (!windowed && (modenum < 1)) ||
- (!windowed && (modenum >= nummodes)))
- {
+ if ((windowed && (modenum != 0)) || (!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes)))
Sys_Error ("Bad video mode\n");
- }
// so Con_Printfs don't mess us up by forcing vid and snd updates
- temp = scr_disabled_for_loading;
- scr_disabled_for_loading = true;
+// temp = scr_disabled_for_loading;
+// scr_disabled_for_loading = true;
CDAudio_Pause ();
// Set either the fullscreen or windowed mode
if (modelist[modenum].type == MS_WINDOWED)
{
- if (_windowed_mouse.value && key_dest == key_game)
- {
- stat = VID_SetWindowedMode(modenum);
- IN_ActivateMouse ();
- IN_HideMouse ();
- }
- else
- {
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- stat = VID_SetWindowedMode(modenum);
- }
+// if (vid_mouse.integer && key_dest == key_game)
+// {
+// stat = VID_SetWindowedMode(modenum);
+// usingmouse = true;
+// IN_ActivateMouse ();
+// IN_HideMouse ();
+// }
+// else
+// {
+// usingmouse = false;
+// IN_DeactivateMouse ();
+// IN_ShowMouse ();
+// stat = VID_SetWindowedMode(modenum);
+// }
+ stat = VID_SetWindowedMode(modenum);
}
else if (modelist[modenum].type == MS_FULLDIB)
{
stat = VID_SetFullDIBMode(modenum);
- IN_ActivateMouse ();
- IN_HideMouse ();
+// usingmouse = true;
+// IN_ActivateMouse ();
+// IN_HideMouse ();
}
else
- {
Sys_Error ("VID_SetMode: Bad mode type in modelist");
- }
window_width = DIBWidth;
window_height = DIBHeight;
VID_UpdateWindowStatus ();
CDAudio_Resume ();
- scr_disabled_for_loading = temp;
+// scr_disabled_for_loading = temp;
if (!stat)
- {
Sys_Error ("Couldn't set video mode");
- }
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
SetForegroundWindow (mainwindow);
- VID_SetPalette (palette);
vid_modenum = modenum;
Cvar_SetValue ("vid_mode", (float)vid_modenum);
Sleep (100);
- SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
- SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
- SWP_NOCOPYBITS);
+ SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
SetForegroundWindow (mainwindow);
if (!msg_suppress_1)
Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum));
- VID_SetPalette (palette);
-
- vid.recalc_refdef = 1;
+// vid.recalc_refdef = 1;
return true;
}
//====================================
-void (APIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (APIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (APIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (APIENTRY *qglArrayElement)(GLint i);
-void (APIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-void (APIENTRY *qglMTexCoord2f)(GLenum, GLfloat, GLfloat);
-void (APIENTRY *qglSelectTexture)(GLenum);
-void (APIENTRY *glColorTableEXT)(int, int, int, int, int, const void*);
-
-void CheckVertexArrays (void)
-{
- if (COM_CheckParm("-novertex"))
- {
- Con_Printf("...vertex array support disabled\n");
- return;
- }
- if ((qglArrayElement = (void *) wglGetProcAddress("glArrayElement"))
- && (qglColorPointer = (void *) wglGetProcAddress("glColorPointer"))
-// && (qglDrawArrays = (void *) wglGetProcAddress("glDrawArrays"))
- && (qglDrawElements = (void *) wglGetProcAddress("glDrawElements"))
-// && (qglInterleavedArrays = (void *) wglGetProcAddress("glInterleavedArrays"))
- && (qglTexCoordPointer = (void *) wglGetProcAddress("glTexCoordPointer"))
- && (qglVertexPointer = (void *) wglGetProcAddress("glVertexPointer"))
- )
- {
- Con_Printf("...vertex array support detected\n");
- gl_arrays = true;
- return;
- }
-
- Con_Printf("...vertex array support disabled (not detected - get a better driver)\n");
-}
-
-int texture_extension_number = 1;
-
-void CheckMultiTexture(void)
-{
- qglMTexCoord2f = NULL;
- qglSelectTexture = NULL;
- // Check to see if multitexture is disabled
- if (COM_CheckParm("-nomtex"))
- {
- Con_Printf("...multitexture disabled\n");
- return;
- }
- // Test for ARB_multitexture
- if (!COM_CheckParm("-SGISmtex") && strstr(gl_extensions, "GL_ARB_multitexture "))
- {
- Con_Printf("...using GL_ARB_multitexture\n");
- qglMTexCoord2f = (void *) wglGetProcAddress("glMultiTexCoord2fARB");
- qglSelectTexture = (void *) wglGetProcAddress("glActiveTextureARB");
- gl_mtexable = true;
- gl_mtex_enum = GL_TEXTURE0_ARB;
- }
- else if (strstr(gl_extensions, "GL_SGIS_multitexture ")) // Test for SGIS_multitexture (if ARB_multitexture not found)
- {
- Con_Printf("...using GL_SGIS_multitexture\n");
- qglMTexCoord2f = (void *) wglGetProcAddress("glMTexCoord2fSGIS");
- qglSelectTexture = (void *) wglGetProcAddress("glSelectTextureSGIS");
- gl_mtexable = true;
- gl_mtex_enum = TEXTURE0_SGIS;
- }
- if (!gl_mtexable)
- Con_Printf("...multitexture disabled (not detected)\n");
-}
-
-/*
-===============
-GL_Init
-===============
-*/
-extern char *QSG_EXTENSIONS;
-void GL_Init (void)
-{
- gl_vendor = glGetString (GL_VENDOR);
- Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
- gl_renderer = glGetString (GL_RENDERER);
- Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
-
- gl_version = glGetString (GL_VERSION);
- Con_Printf ("GL_VERSION: %s\n", gl_version);
- gl_extensions = glGetString (GL_EXTENSIONS);
- Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
-
-// Con_Printf ("%s %s\n", gl_renderer, gl_version);
-
- if (strncasecmp(gl_renderer,"Permedia",8)==0)
- isPermedia = true;
-
- // LordHavoc: special differences for ATI (broken 8bit color when also using 32bit? weird!)
- if (strncasecmp(gl_vendor,"ATI",3)==0)
- {
- isATI = true;
- if (strncasecmp(gl_renderer,"Rage Pro",8)==0)
- isRagePro = true;
- }
- if (strncasecmp(gl_renderer,"Matrox G200 Direct3D",20)==0) // a D3D driver for GL? sigh...
- isG200 = true;
-
- CheckMultiTexture ();
- CheckVertexArrays ();
-
- // LordHavoc: report supported extensions
- Con_Printf ("\nQSG extensions: %s\n", QSG_EXTENSIONS);
- // LordHavoc: set up state
- glAlphaFunc(GL_GREATER, 0.5);
- glCullFace(GL_FRONT);
-}
-
/*
=================
-GL_BeginRendering
-
+VID_GetWindowSize
=================
*/
-void GL_BeginRendering (int *x, int *y, int *width, int *height)
+void VID_GetWindowSize (int *x, int *y, int *width, int *height)
{
-// extern cvar_t gl_clear;
-
*x = *y = 0;
*width = WindowRect.right - WindowRect.left;
*height = WindowRect.bottom - WindowRect.top;
-
-// if (!wglMakeCurrent( maindc, baseRC ))
-// Sys_Error ("wglMakeCurrent failed");
-
-// glViewport (*x, *y, *width, *height);
}
-void GL_EndRendering (void)
+void VID_Finish (void)
{
- if (r_render.value && !scr_skipupdate)
+ int usemouse;
+ if (r_render.integer && !scr_skipupdate)
+ {
+ glFinish();
SwapBuffers(maindc);
+ }
// handle the mouse state when windowed if that's changed
- if (modestate == MS_WINDOWED)
+ usemouse = false;
+ if (vid_mouse.integer && key_dest == key_game)
+ usemouse = true;
+ if (modestate == MS_FULLDIB)
+ usemouse = true;
+ if (!ActiveApp)
+ usemouse = false;
+ if (usemouse)
{
- if (!_windowed_mouse.value)
+ if (!usingmouse)
{
- if (windowed_mouse)
- {
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- windowed_mouse = false;
- }
+ usingmouse = true;
+ IN_ActivateMouse ();
+ IN_HideMouse();
}
- else
+ }
+ else
+ {
+ if (usingmouse)
{
- windowed_mouse = true;
- if (key_dest == key_game && !mouseactive && ActiveApp)
- {
- IN_ActivateMouse ();
- IN_HideMouse ();
- }
- else if (mouseactive && key_dest != key_game)
- {
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- }
+ usingmouse = false;
+ IN_DeactivateMouse ();
+ IN_ShowMouse();
}
}
}
IN_DeactivateMouse ();
}
+void VID_RestoreSystemGamma(void);
void VID_Shutdown (void)
{
wglMakeCurrent(NULL, NULL);
// LordHavoc: free textures before closing (may help NVIDIA)
- for (i = 0;i < 8192;i++) temp[i] = i;
+ for (i = 0;i < 8192;i++)
+ temp[i] = i+1;
glDeleteTextures(8192, temp);
if (hRC)
wglDeleteContext(hRC);
- if (hDC && dibwindow)
- ReleaseDC(dibwindow, hDC);
+ if (hDC && mainwindow)
+ ReleaseDC(mainwindow, hDC);
if (modestate == MS_FULLDIB)
ChangeDisplaySettings (NULL, 0);
- if (maindc && dibwindow)
- ReleaseDC (dibwindow, maindc);
+ if (maindc && mainwindow)
+ ReleaseDC (mainwindow, maindc);
AppActivate(false, false);
+
+ VID_RestoreSystemGamma();
}
}
if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
{
MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
- return FALSE;
+ return false;
}
- if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE)
+ if (SetPixelFormat(hDC, pixelformat, &pfd) == false)
{
MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
-byte scantokey[128] =
- {
-// 0 1 2 3 4 5 6 7
-// 8 9 A B C D E F
- 0 , 27, '1', '2', '3', '4', '5', '6',
- '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
- 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
- 'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1
- 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
- '\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2
- 'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*',
- K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
- K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME,
- K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4
- K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
- K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
- };
-
-byte shiftscantokey[128] =
- {
-// 0 1 2 3 4 5 6 7
-// 8 9 A B C D E F
- 0 , 27, '!', '@', '#', '$', '%', '^',
- '&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0
- 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
- 'O', 'P', '{', '}', 13 , K_CTRL,'A', 'S', // 1
- 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':',
- '"' , '~', K_SHIFT,'|', 'Z', 'X', 'C', 'V', // 2
- 'B', 'N', 'M', '<', '>', '?', K_SHIFT,'*',
- K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
- K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME,
- K_UPARROW,K_PGUP,'_',K_LEFTARROW,'%',K_RIGHTARROW,'+',K_END, //4
- K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
- K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
- };
+qbyte scantokey[128] =
+{
+// 0 1 2 3 4 5 6 7 8 9 A B C D E F
+ 0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 , // 0
+ 'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,13 ,K_CTRL ,'a' ,'s' , // 1
+ 'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT,'\\' ,'z' ,'x' ,'c' ,'v' , // 2
+ 'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 , // 3
+ K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,'-' ,K_LEFTARROW,'5' ,K_RIGHTARROW,'+' ,K_END , // 4
+ K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
+};
+/*
+qbyte shiftscantokey[128] =
+{
+// 0 1 2 3 4 5 6 7 8 9 A B C D E F
+ 0 ,27 ,'!' ,'@' ,'#' ,'$' ,'%' ,'^' ,'&' ,'*' ,'(' ,')' ,'_' ,'+' ,K_BACKSPACE,9 , // 0
+ 'Q' ,'W' ,'E' ,'R' ,'T' ,'Y' ,'U' ,'I' ,'O' ,'P' ,'{' ,'}' ,13 ,K_CTRL ,'A' ,'S' , // 1
+ 'D' ,'F' ,'G' ,'H' ,'J' ,'K' ,'L' ,':' ,'"' ,'~' ,K_SHIFT,'|' ,'Z' ,'X' ,'C' ,'V' , // 2
+ 'B' ,'N' ,'M' ,'<' ,'>' ,'?' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2,K_F3 ,K_F4 ,K_F5 , // 3
+ K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,'_' ,K_LEFTARROW,'%' ,K_RIGHTARROW,'+' ,K_END, // 4
+ K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
+};
+*/
/*
=======
Map from windows to quake keynums
=======
*/
-int MapKey (int key)
+int MapKey (int key, int virtualkey)
{
key = (key>>16)&255;
if (key > 127)
return 0;
if (scantokey[key] == 0)
Con_DPrintf("key 0x%02x has no translation\n", key);
+// if (scantokey[key] >= 0x20 && scantokey[key] < 0x7F)
+// return realchar;
return scantokey[key];
}
IN_ClearStates ();
}
+void VID_RestoreGameGamma(void);
+extern qboolean host_loopactive;
+
void AppActivate(BOOL fActive, BOOL minimize)
/****************************************************************************
*
{
if (modestate == MS_FULLDIB)
{
- IN_ActivateMouse ();
- IN_HideMouse ();
- if (vid_canalttab && vid_wassuspended) {
+// usingmouse = true;
+// IN_ActivateMouse ();
+// IN_HideMouse ();
+ if (vid_canalttab && vid_wassuspended)
+ {
vid_wassuspended = false;
ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
ShowWindow(mainwindow, SW_SHOWNORMAL);
}
+
+ // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
+ MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
}
- else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
- {
- IN_ActivateMouse ();
- IN_HideMouse ();
- }
+// else if ((modestate == MS_WINDOWED) && vid_mouse.integer && key_dest == key_game)
+// {
+// usingmouse = true;
+// IN_ActivateMouse ();
+// IN_HideMouse ();
+// }
+ if (host_loopactive)
+ VID_RestoreGameGamma();
}
if (!fActive)
{
+ usingmouse = false;
+ IN_DeactivateMouse ();
+ IN_ShowMouse ();
if (modestate == MS_FULLDIB)
{
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- if (vid_canalttab) {
+// usingmouse = false;
+// IN_DeactivateMouse ();
+// IN_ShowMouse ();
+ if (vid_canalttab)
+ {
ChangeDisplaySettings (NULL, 0);
vid_wassuspended = true;
}
}
- else if ((modestate == MS_WINDOWED) && _windowed_mouse.value)
- {
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- }
+// else if ((modestate == MS_WINDOWED) && vid_mouse.integer)
+// {
+// usingmouse = false;
+// IN_DeactivateMouse ();
+// IN_ShowMouse ();
+// }
+ VID_RestoreSystemGamma();
}
}
LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
/* main window procedure */
-LONG WINAPI MainWndProc (
- HWND hWnd,
- UINT uMsg,
- WPARAM wParam,
- LPARAM lParam)
+LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LONG lRet = 1;
int fActive, fMinimized, temp;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
- Key_Event (MapKey(lParam), true);
+ Key_Event (MapKey(lParam, wParam), true);
break;
case WM_KEYUP:
case WM_SYSKEYUP:
- Key_Event (MapKey(lParam), false);
+ Key_Event (MapKey(lParam, wParam), false);
break;
case WM_SYSCHAR:
break;
case WM_CLOSE:
- if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit",
- MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
- {
+ if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
Sys_Quit ();
- }
break;
case WM_DESTROY:
{
- if (dibwindow)
- DestroyWindow (dibwindow);
+ if (mainwindow)
+ DestroyWindow (mainwindow);
PostQuitMessage (0);
}
}
else
{
- sprintf (temp, "Desktop resolution (%dx%d)",
- modelist[MODE_FULLSCREEN_DEFAULT].width,
- modelist[MODE_FULLSCREEN_DEFAULT].height);
+ sprintf (temp, "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height);
pinfo = temp;
}
if (modelist[mode].type == MS_FULLDIB)
{
if (!leavecurrentmode)
- {
sprintf(pinfo,"%s fullscreen", pv->modedesc);
- }
else
- {
- sprintf (pinfo, "Desktop resolution (%dx%d)",
- modelist[MODE_FULLSCREEN_DEFAULT].width,
- modelist[MODE_FULLSCREEN_DEFAULT].height);
- }
+ sprintf (pinfo, "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height);
}
else
{
leavecurrentmode = t;
}
+void VID_AddMode(int type, int width, int height, int modenum, int halfscreen, int dib, int fullscreen, int bpp)
+{
+ int i;
+ if (nummodes >= MAX_MODE_LIST)
+ return;
+ modelist[nummodes].type = type;
+ modelist[nummodes].width = width;
+ modelist[nummodes].height = height;
+ modelist[nummodes].modenum = modenum;
+ modelist[nummodes].halfscreen = halfscreen;
+ modelist[nummodes].dib = dib;
+ modelist[nummodes].fullscreen = fullscreen;
+ modelist[nummodes].bpp = bpp;
+ if (bpp == 0)
+ sprintf (modelist[nummodes].modedesc, "%dx%d", width, height);
+ else
+ sprintf (modelist[nummodes].modedesc, "%dx%dx%d", width, height, bpp);
+ for (i = 0;i < nummodes;i++)
+ {
+ if (!memcmp(&modelist[i], &modelist[nummodes], sizeof(vmode_t)))
+ return;
+ }
+ nummodes++;
+}
void VID_InitDIB (HINSTANCE hInstance)
{
+ int w, h;
WNDCLASS wc;
- /* Register the frame class */
+ // Register the frame class
wc.style = 0;
wc.lpfnWndProc = (WNDPROC)MainWndProc;
wc.cbClsExtra = 0;
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
-#ifdef NEHAHRA
- wc.lpszClassName = "DPNehahraQuake";
-#else
- wc.lpszClassName = "DarkPlacesQuake";
-#endif
+ wc.lpszClassName = gamename;
if (!RegisterClass (&wc) )
Sys_Error ("Couldn't register window class");
+ /*
modelist[0].type = MS_WINDOWED;
if (COM_CheckParm("-width"))
if (modelist[0].height < 240)
modelist[0].height = 240;
- sprintf (modelist[0].modedesc, "%dx%d",
- modelist[0].width, modelist[0].height);
+ sprintf (modelist[0].modedesc, "%dx%d", modelist[0].width, modelist[0].height);
modelist[0].modenum = MODE_WINDOWED;
modelist[0].dib = 1;
modelist[0].bpp = 0;
nummodes = 1;
+ */
+ if (COM_CheckParm("-width"))
+ w = atoi(com_argv[COM_CheckParm("-width")+1]);
+ else
+ w = 640;
+
+ if (w < 320)
+ w = 320;
+
+ if (COM_CheckParm("-height"))
+ h = atoi(com_argv[COM_CheckParm("-height")+1]);
+ else
+ h = w * 240/320;
+
+ if (h < 240)
+ h = 240;
+
+ VID_AddMode(MS_WINDOWED, w, h, 0, 0, 1, 0, 0);
}
void VID_InitFullDIB (HINSTANCE hInstance)
{
DEVMODE devmode;
- int i, modenum, originalnummodes, existingmode, numlowresmodes;
- int j, bpp, done;
+// int i;
+ int modenum;
+ int originalnummodes;
+// int existingmode;
+ int numlowresmodes;
+ int j;
+ int bpp;
+ int done;
BOOL stat;
// enumerate >8 bpp modes
{
stat = EnumDisplaySettings (NULL, modenum, &devmode);
- if ((devmode.dmBitsPerPel >= 15) &&
- (devmode.dmPelsWidth <= MAXWIDTH) &&
- (devmode.dmPelsHeight <= MAXHEIGHT) &&
- (nummodes < MAX_MODE_LIST))
+ if ((devmode.dmBitsPerPel >= 15) && (devmode.dmPelsWidth <= MAXWIDTH) && (devmode.dmPelsHeight <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST))
{
- devmode.dmFields = DM_BITSPERPEL |
- DM_PELSWIDTH |
- DM_PELSHEIGHT;
+ devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
- if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
- DISP_CHANGE_SUCCESSFUL)
+ if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL)
{
+ // if the width is more than twice the height, reduce it by half because this
+ // is probably a dual-screen monitor
+ if ((!COM_CheckParm("-noadjustaspect")) && (devmode.dmPelsWidth > (devmode.dmPelsHeight << 1)))
+ VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth >> 1, devmode.dmPelsHeight, 0, 1, 1, 1, devmode.dmBitsPerPel);
+ else
+ VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth, devmode.dmPelsHeight, 0, 0, 1, 1, devmode.dmBitsPerPel);
+ /*
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
- sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
- devmode.dmPelsWidth, devmode.dmPelsHeight,
- devmode.dmBitsPerPel);
+ sprintf (modelist[nummodes].modedesc, "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel);
// if the width is more than twice the height, reduce it by half because this
// is probably a dual-screen monitor
{
modelist[nummodes].width >>= 1;
modelist[nummodes].halfscreen = 1;
- sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
- modelist[nummodes].width,
- modelist[nummodes].height,
- modelist[nummodes].bpp);
+ sprintf (modelist[nummodes].modedesc, "%dx%dx%d", modelist[nummodes].width, modelist[nummodes].height, modelist[nummodes].bpp);
}
}
for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
{
- if ((modelist[nummodes].width == modelist[i].width) &&
- (modelist[nummodes].height == modelist[i].height) &&
- (modelist[nummodes].bpp == modelist[i].bpp))
+ if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp))
{
existingmode = 1;
break;
}
if (!existingmode)
- {
nummodes++;
- }
+ */
}
}
modenum++;
- } while (stat);
+ }
+ while (stat);
// see if there are any low-res modes that aren't being reported
numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]);
devmode.dmPelsHeight = lowresmodes[j].height;
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
- if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
- DISP_CHANGE_SUCCESSFUL)
+ if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL)
+ VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth, devmode.dmPelsHeight, 0, 0, 1, 1, devmode.dmBitsPerPel);
+ /*
{
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
- sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
- devmode.dmPelsWidth, devmode.dmPelsHeight,
- devmode.dmBitsPerPel);
+ sprintf (modelist[nummodes].modedesc, "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel);
for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
{
- if ((modelist[nummodes].width == modelist[i].width) &&
- (modelist[nummodes].height == modelist[i].height) &&
- (modelist[nummodes].bpp == modelist[i].bpp))
+ if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp))
{
existingmode = 1;
break;
}
if (!existingmode)
- {
nummodes++;
- }
}
+ */
}
switch (bpp)
{
done = 1;
break;
}
- } while (!done);
+ }
+ while (!done);
if (nummodes == originalnummodes)
Con_SafePrintf ("No fullscreen DIB modes found\n");
}
-qboolean VID_Is8bit()
+//static int grabsysgamma = true;
+WORD systemgammaramps[3][256], currentgammaramps[3][256];
+
+int VID_SetGamma(float prescale, float gamma, float scale, float base)
{
- return is8bit;
+ int i;
+ HDC hdc;
+ hdc = GetDC (NULL);
+
+ BuildGammaTable16(prescale, gamma, scale, base, ¤tgammaramps[0][0]);
+ for (i = 0;i < 256;i++)
+ currentgammaramps[1][i] = currentgammaramps[2][i] = currentgammaramps[0][i];
+
+ i = SetDeviceGammaRamp(hdc, ¤tgammaramps[0][0]);
+
+ ReleaseDC (NULL, hdc);
+ return i; // return success or failure
}
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+void VID_RestoreGameGamma(void)
+{
+ VID_UpdateGamma(true);
+}
-void VID_Init8bitPalette()
+void VID_GetSystemGamma(void)
{
- // Check for 8bit Extensions and initialize them.
- int i;
- char thePalette[256*3];
- char *oldPalette, *newPalette;
- // LordHavoc: 8bit texture support broke many things... it now must be specifically stated on the commandline (-no8bit became -8bit)
- if (!COM_CheckParm("-8bit"))
- return;
- if (strstr(gl_extensions, "GL_EXT_shared_texture_palette"))
- return;
- if (!(glColorTableEXT = (void *)wglGetProcAddress("glColorTableEXT")))
- return;
+ HDC hdc;
+ hdc = GetDC (NULL);
- Con_SafePrintf("8-bit GL extensions enabled.\n");
- glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
- oldPalette = (char *) d_8to24table;
- newPalette = thePalette;
- for (i=0;i<256;i++)
- {
- *newPalette++ = *oldPalette++;
- *newPalette++ = *oldPalette++;
- *newPalette++ = *oldPalette++;
- oldPalette++;
- }
- glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
- is8bit = TRUE;
+ GetDeviceGammaRamp(hdc, &systemgammaramps[0][0]);
+
+ ReleaseDC (NULL, hdc);
}
-extern void Check_Gamma (unsigned char *pal);
-void VID_Setup15to8Palette ();
+void VID_RestoreSystemGamma(void)
+{
+ HDC hdc;
+ hdc = GetDC (NULL);
+
+ SetDeviceGammaRamp(hdc, &systemgammaramps[0][0]);
+
+ ReleaseDC (NULL, hdc);
+}
/*
===================
VID_Init
===================
*/
-void VID_Init (unsigned char *palette)
+void VID_Init (void)
{
- int i, existingmode;
- int basenummodes, width, height, bpp, findbpp, done;
-// char gldir[MAX_OSPATH];
+ int i;
+// int existingmode;
+ int basenummodes, width, height = 0, bpp, findbpp, done;
HDC hdc;
DEVMODE devmode;
memset(&devmode, 0, sizeof(devmode));
- Cvar_RegisterVariable (&vid_mode);
- Cvar_RegisterVariable (&vid_wait);
- Cvar_RegisterVariable (&vid_nopageflip);
- Cvar_RegisterVariable (&_vid_wait_override);
- Cvar_RegisterVariable (&_vid_default_mode);
- Cvar_RegisterVariable (&_vid_default_mode_win);
- Cvar_RegisterVariable (&vid_config_x);
- Cvar_RegisterVariable (&vid_config_y);
- Cvar_RegisterVariable (&vid_stretch_by_2);
- Cvar_RegisterVariable (&_windowed_mouse);
+// Cvar_RegisterVariable (&_vid_default_mode);
+// Cvar_RegisterVariable (&_vid_default_mode_win);
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f);
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);
+ VID_GetSystemGamma();
+
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));
InitCommonControls();
hdc = GetDC (NULL);
if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
- {
Sys_Error ("Can't run in non-RGB mode");
- }
ReleaseDC (NULL, hdc);
windowed = false;
if (COM_CheckParm("-mode"))
- {
vid_default = atoi(com_argv[COM_CheckParm("-mode")+1]);
- }
else
{
if (COM_CheckParm("-current"))
{
- modelist[MODE_FULLSCREEN_DEFAULT].width =
- GetSystemMetrics (SM_CXSCREEN);
- modelist[MODE_FULLSCREEN_DEFAULT].height =
- GetSystemMetrics (SM_CYSCREEN);
+ modelist[MODE_FULLSCREEN_DEFAULT].width = GetSystemMetrics (SM_CXSCREEN);
+ modelist[MODE_FULLSCREEN_DEFAULT].height = GetSystemMetrics (SM_CYSCREEN);
vid_default = MODE_FULLSCREEN_DEFAULT;
leavecurrentmode = 1;
}
else
{
if (COM_CheckParm("-width"))
- {
width = atoi(com_argv[COM_CheckParm("-width")+1]);
- }
else
- {
width = 640;
- }
if (COM_CheckParm("-bpp"))
{
// if they want to force it, add the specified mode to the list
if (COM_CheckParm("-force") && (nummodes < MAX_MODE_LIST))
+ VID_AddMode(MS_FULLDIB, width, height, 0, 0, 1, 1, bpp);
+ /*
{
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = width;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = bpp;
- sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
- devmode.dmPelsWidth, devmode.dmPelsHeight,
- devmode.dmBitsPerPel);
+ sprintf (modelist[nummodes].modedesc, "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel);
for (i=nummodes, existingmode = 0 ; i<nummodes ; i++)
{
- if ((modelist[nummodes].width == modelist[i].width) &&
- (modelist[nummodes].height == modelist[i].height) &&
- (modelist[nummodes].bpp == modelist[i].bpp))
+ if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp))
{
existingmode = 1;
break;
}
if (!existingmode)
- {
nummodes++;
- }
}
+ */
done = 0;
for (i=1, vid_default=0 ; i<nummodes ; i++)
{
- if ((modelist[i].width == width) &&
- (modelist[i].height == height) &&
- (modelist[i].bpp == bpp))
+ if ((modelist[i].width == width) && (modelist[i].height == height) && (modelist[i].bpp == bpp))
{
vid_default = i;
done = 1;
{
switch (bpp)
{
- case 15:
- bpp = 16;
- break;
- case 16:
- bpp = 32;
- break;
- case 32:
- bpp = 24;
- break;
- case 24:
- done = 1;
- break;
+ case 15: bpp = 16;break;
+ case 16: bpp = 32;break;
+ case 32: bpp = 24;break;
+ case 24: done = 1;break;
}
}
else
- {
done = 1;
- }
}
}
while (!done);
if (!vid_default)
- {
Sys_Error ("Specified video mode not available");
- }
}
}
}
if (vid.conheight < 200)
vid.conheight = 200;
- DestroyWindow (hwnd_dialog);
-
- VID_SetPalette (palette);
-
- Check_Gamma(palette);
-
- VID_SetMode (vid_default, palette);
+ VID_SetMode (vid_default);
maindc = GetDC(mainwindow);
bSetupPixelFormat(maindc);
GL_Init ();
+ // LordHavoc: special differences for ATI (broken 8bit color when also using 32bit? weird!)
+ if (strncasecmp(gl_vendor,"ATI",3)==0)
+ {
+ if (strncasecmp(gl_renderer,"Rage Pro",8)==0)
+ isRagePro = true;
+ }
+ if (strncasecmp(gl_renderer,"Matrox G200 Direct3D",20)==0) // a D3D driver for GL? sigh...
+ isG200 = true;
+
// sprintf (gldir, "%s/glquake", com_gamedir);
// Sys_mkdir (gldir);
vid_realmode = vid_modenum;
- VID_Init8bitPalette();
-
- if (is8bit) // LordHavoc: avoid calculating 15to8 table if it won't be used
- VID_Setup15to8Palette ();
-
vid_menudrawfn = VID_MenuDraw;
vid_menukeyfn = VID_MenuKey;
extern void M_Print (int cx, int cy, char *str);
extern void M_PrintWhite (int cx, int cy, char *str);
extern void M_DrawCharacter (int cx, int line, int num);
-extern void M_DrawPic (int x, int y, qpic_t *pic);
+extern void M_DrawPic (int x, int y, char *picname);
-static int vid_line, vid_wmodes;
+static int vid_wmodes;
typedef struct
{
*/
void VID_MenuDraw (void)
{
- qpic_t *p;
- char *ptr;
- int lnummodes, i, k, column, row;
- vmode_t *pv;
+ cachepic_t *p;
+ char *ptr;
+ int lnummodes, i, k, column, row;
+ vmode_t *pv;
p = Draw_CachePic ("gfx/vidmodes.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/vidmodes.lmp");
vid_wmodes = 0;
lnummodes = VID_NumModes ();
-
+
for (i=1 ; (i<lnummodes) && (vid_wmodes < MAX_MODEDESCS) ; i++)
{
ptr = VID_GetModeDescription (i);
}
}
- M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*2,
- "Video modes must be set from the");
- M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*3,
- "command line with -width <width>");
- M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4,
- "and -bpp <bits-per-pixel>");
- M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6,
- "Select windowed mode with -window");
+ M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*2, "Video modes must be set from the");
+ M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*3, "command line with -width <width>");
+ M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4, "and -bpp <bits-per-pixel>");
+ M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6, "Select windowed mode with -window");
}