const char *gl_version;
const char *gl_extensions;
-qboolean DDActive;
qboolean scr_skipupdate;
static vmode_t modelist[MAX_MODE_LIST];
static int nummodes;
-static vmode_t *pcurrentmode;
+//static vmode_t *pcurrentmode;
static vmode_t badmode;
static DEVMODE gdevmode;
static qboolean windowed, leavecurrentmode;
static qboolean vid_canalttab = false;
static qboolean vid_wassuspended = false;
-static int windowed_mouse;
+static int usingmouse;
extern qboolean mouseactive; // from in_win.c
static HICON hIcon;
HGLRC baseRC;
HDC maindc;
-glvert_t glv;
-
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
viddef_t vid; // global video state
-float gldepthmin, gldepthmax;
-
modestate_t modestate = MS_UNINIT;
void VID_MenuDraw (void);
void ClearAllStates (void);
void VID_UpdateWindowStatus (void);
-// LordHavoc: ARB multitexture support
-int gl_mtex_enum = 0;
-
-qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
-qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
-qboolean gl_mtexable = false;
-qboolean gl_arrays = false;
-
//====================================
-cvar_t vid_mode = {"vid_mode","0", false};
// Note that 0 is MODE_WINDOWED
-cvar_t _vid_default_mode = {"_vid_default_mode","0", true};
+//cvar_t _vid_default_mode = {"_vid_default_mode","0", true};
// Note that 3 is MODE_FULLSCREEN_DEFAULT
-cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true};
-cvar_t vid_wait = {"vid_wait","0"};
-cvar_t vid_nopageflip = {"vid_nopageflip","0", true};
-cvar_t _vid_wait_override = {"_vid_wait_override", "0", true};
-cvar_t vid_config_x = {"vid_config_x","800", true};
-cvar_t vid_config_y = {"vid_config_y","600", true};
-cvar_t vid_stretch_by_2 = {"vid_stretch_by_2","1", true};
-cvar_t _windowed_mouse = {"_windowed_mouse","1", true};
+//cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true};
int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
RECT window_rect;
ExWindowStyle = 0;
rect = WindowRect;
- AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
// Create the DIB window
- mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlaces", "DarkPlacesGL", WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL);
+ mainwindow = CreateWindowEx (ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
Sys_Error ("Couldn't create DIB window");
vid.conheight = modelist[modenum].height;
if (vid.conwidth > modelist[modenum].width)
vid.conwidth = modelist[modenum].width;
- vid.width = vid.conwidth;
- vid.height = vid.conheight;
- SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
- SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
+ SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon);
+ SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon);
return true;
}
ExWindowStyle = 0;
rect = WindowRect;
- AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
// Create the DIB window
- mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlaces", "DarkPlacesGL", WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL);
+ mainwindow = CreateWindowEx (ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
Sys_Error ("Couldn't create DIB window");
vid.conheight = modelist[modenum].height;
if (vid.conwidth > modelist[modenum].width)
vid.conwidth = modelist[modenum].width;
- vid.width = vid.conwidth;
- vid.height = vid.conheight;
// needed because we're not getting WM_MOVE messages fullscreen on NT
window_x = 0;
window_y = 0;
- SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
- SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
+ SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon);
+ SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon);
return true;
}
int VID_SetMode (int modenum)
{
- int original_mode, temp;
- qboolean stat;
+ int original_mode;
+ //int temp;
+ qboolean stat = 0;
MSG msg;
if ((windowed && (modenum != 0)) || (!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes)))
Sys_Error ("Bad video mode\n");
// so Con_Printfs don't mess us up by forcing vid and snd updates
- temp = scr_disabled_for_loading;
- scr_disabled_for_loading = true;
+// temp = scr_disabled_for_loading;
+// scr_disabled_for_loading = true;
CDAudio_Pause ();
// Set either the fullscreen or windowed mode
if (modelist[modenum].type == MS_WINDOWED)
{
- if (_windowed_mouse.value && key_dest == key_game)
- {
- stat = VID_SetWindowedMode(modenum);
- IN_ActivateMouse ();
- IN_HideMouse ();
- }
- else
- {
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- stat = VID_SetWindowedMode(modenum);
- }
+// if (vid_mouse.integer && key_dest == key_game)
+// {
+// stat = VID_SetWindowedMode(modenum);
+// usingmouse = true;
+// IN_ActivateMouse ();
+// IN_HideMouse ();
+// }
+// else
+// {
+// usingmouse = false;
+// IN_DeactivateMouse ();
+// IN_ShowMouse ();
+// stat = VID_SetWindowedMode(modenum);
+// }
+ stat = VID_SetWindowedMode(modenum);
}
else if (modelist[modenum].type == MS_FULLDIB)
{
stat = VID_SetFullDIBMode(modenum);
- IN_ActivateMouse ();
- IN_HideMouse ();
+// usingmouse = true;
+// IN_ActivateMouse ();
+// IN_HideMouse ();
}
else
Sys_Error ("VID_SetMode: Bad mode type in modelist");
VID_UpdateWindowStatus ();
CDAudio_Resume ();
- scr_disabled_for_loading = temp;
+// scr_disabled_for_loading = temp;
if (!stat)
Sys_Error ("Couldn't set video mode");
if (!msg_suppress_1)
Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum));
- vid.recalc_refdef = 1;
+// vid.recalc_refdef = 1;
return true;
}
//====================================
-void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (GLAPIENTRY *qglArrayElement)(GLint i);
-void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-void (GLAPIENTRY *qglMTexCoord2f)(GLenum, GLfloat, GLfloat);
-void (GLAPIENTRY *qglSelectTexture)(GLenum);
-
-void VID_CheckVertexArrays (void)
-{
- if (COM_CheckParm("-novertex"))
- {
- Con_Printf("...vertex array support disabled\n");
- return;
- }
- if ((qglArrayElement = (void *) wglGetProcAddress("glArrayElement"))
- && (qglColorPointer = (void *) wglGetProcAddress("glColorPointer"))
-// && (qglDrawArrays = (void *) wglGetProcAddress("glDrawArrays"))
- && (qglDrawElements = (void *) wglGetProcAddress("glDrawElements"))
-// && (qglInterleavedArrays = (void *) wglGetProcAddress("glInterleavedArrays"))
- && (qglTexCoordPointer = (void *) wglGetProcAddress("glTexCoordPointer"))
- && (qglVertexPointer = (void *) wglGetProcAddress("glVertexPointer"))
- )
- {
- Con_Printf("...vertex array support detected\n");
- gl_arrays = true;
- return;
- }
-
- Con_Printf("...vertex array support disabled (not detected - get a better driver)\n");
-}
-
-int texture_extension_number = 1;
-
-void VID_CheckMultiTexture(void)
-{
- qglMTexCoord2f = NULL;
- qglSelectTexture = NULL;
- // Check to see if multitexture is disabled
- if (COM_CheckParm("-nomtex"))
- {
- Con_Printf("...multitexture disabled\n");
- return;
- }
- // Test for ARB_multitexture
- if (!COM_CheckParm("-SGISmtex") && strstr(gl_extensions, "GL_ARB_multitexture "))
- {
- Con_Printf("...using GL_ARB_multitexture\n");
- qglMTexCoord2f = (void *) wglGetProcAddress("glMultiTexCoord2fARB");
- qglSelectTexture = (void *) wglGetProcAddress("glActiveTextureARB");
- gl_mtexable = true;
- gl_mtex_enum = GL_TEXTURE0_ARB;
- }
- else if (strstr(gl_extensions, "GL_SGIS_multitexture ")) // Test for SGIS_multitexture (if ARB_multitexture not found)
- {
- Con_Printf("...using GL_SGIS_multitexture\n");
- qglMTexCoord2f = (void *) wglGetProcAddress("glMTexCoord2fSGIS");
- qglSelectTexture = (void *) wglGetProcAddress("glSelectTextureSGIS");
- gl_mtexable = true;
- gl_mtex_enum = TEXTURE0_SGIS;
- }
- if (!gl_mtexable)
- Con_Printf("...multitexture disabled (not detected)\n");
-}
-
/*
=================
-GL_BeginRendering
-
+VID_GetWindowSize
=================
*/
-void GL_BeginRendering (int *x, int *y, int *width, int *height)
+void VID_GetWindowSize (int *x, int *y, int *width, int *height)
{
*x = *y = 0;
*width = WindowRect.right - WindowRect.left;
*height = WindowRect.bottom - WindowRect.top;
-
-// if (!wglMakeCurrent( maindc, baseRC ))
-// Sys_Error ("wglMakeCurrent failed");
-
-// glViewport (*x, *y, *width, *height);
}
-void GL_EndRendering (void)
+void VID_Finish (void)
{
- if (r_render.value && !scr_skipupdate)
+ int usemouse;
+ if (r_render.integer && !scr_skipupdate)
+ {
+ glFinish();
SwapBuffers(maindc);
+ }
// handle the mouse state when windowed if that's changed
- if (modestate == MS_WINDOWED)
+ usemouse = false;
+ if (vid_mouse.integer && key_dest == key_game)
+ usemouse = true;
+ if (modestate == MS_FULLDIB)
+ usemouse = true;
+ if (!ActiveApp)
+ usemouse = false;
+ if (usemouse)
{
- if (!_windowed_mouse.value)
+ if (!usingmouse)
{
- if (windowed_mouse)
- {
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- windowed_mouse = false;
- }
+ usingmouse = true;
+ IN_ActivateMouse ();
+ IN_HideMouse();
}
- else
+ }
+ else
+ {
+ if (usingmouse)
{
- windowed_mouse = true;
- if (key_dest == key_game && !mouseactive && ActiveApp)
- {
- IN_ActivateMouse ();
- IN_HideMouse ();
- }
- else if (mouseactive && key_dest != key_game)
- {
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- }
+ usingmouse = false;
+ IN_DeactivateMouse ();
+ IN_ShowMouse();
}
}
}
IN_DeactivateMouse ();
}
+void VID_RestoreSystemGamma(void);
void VID_Shutdown (void)
{
wglMakeCurrent(NULL, NULL);
// LordHavoc: free textures before closing (may help NVIDIA)
- for (i = 0;i < 8192;i++) temp[i] = i+1;
+ for (i = 0;i < 8192;i++)
+ temp[i] = i+1;
glDeleteTextures(8192, temp);
if (hRC)
ReleaseDC (mainwindow, maindc);
AppActivate(false, false);
+
+ VID_RestoreSystemGamma();
}
}
if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
{
MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
- return FALSE;
+ return false;
}
- if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE)
+ if (SetPixelFormat(hDC, pixelformat, &pfd) == false)
{
MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
-byte scantokey[128] =
+qbyte scantokey[128] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 , // 0
};
/*
-byte shiftscantokey[128] =
+qbyte shiftscantokey[128] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0 ,27 ,'!' ,'@' ,'#' ,'$' ,'%' ,'^' ,'&' ,'*' ,'(' ,')' ,'_' ,'+' ,K_BACKSPACE,9 , // 0
IN_ClearStates ();
}
+void VID_RestoreGameGamma(void);
+extern qboolean host_loopactive;
+
void AppActivate(BOOL fActive, BOOL minimize)
/****************************************************************************
*
{
if (modestate == MS_FULLDIB)
{
- IN_ActivateMouse ();
- IN_HideMouse ();
- if (vid_canalttab && vid_wassuspended) {
+// usingmouse = true;
+// IN_ActivateMouse ();
+// IN_HideMouse ();
+ if (vid_canalttab && vid_wassuspended)
+ {
vid_wassuspended = false;
ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
ShowWindow(mainwindow, SW_SHOWNORMAL);
}
+
+ // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
+ MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
}
- else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
- {
- IN_ActivateMouse ();
- IN_HideMouse ();
- }
+// else if ((modestate == MS_WINDOWED) && vid_mouse.integer && key_dest == key_game)
+// {
+// usingmouse = true;
+// IN_ActivateMouse ();
+// IN_HideMouse ();
+// }
+ if (host_loopactive)
+ VID_RestoreGameGamma();
}
if (!fActive)
{
+ usingmouse = false;
+ IN_DeactivateMouse ();
+ IN_ShowMouse ();
if (modestate == MS_FULLDIB)
{
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- if (vid_canalttab) {
+// usingmouse = false;
+// IN_DeactivateMouse ();
+// IN_ShowMouse ();
+ if (vid_canalttab)
+ {
ChangeDisplaySettings (NULL, 0);
vid_wassuspended = true;
}
}
- else if ((modestate == MS_WINDOWED) && _windowed_mouse.value)
- {
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- }
+// else if ((modestate == MS_WINDOWED) && vid_mouse.integer)
+// {
+// usingmouse = false;
+// IN_DeactivateMouse ();
+// IN_ShowMouse ();
+// }
+ VID_RestoreSystemGamma();
}
}
LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
/* main window procedure */
-LONG WINAPI MainWndProc (
- HWND hWnd,
- UINT uMsg,
- WPARAM wParam,
- LPARAM lParam)
+LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LONG lRet = 1;
int fActive, fMinimized, temp;
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
- wc.lpszClassName = "DarkPlaces";
+ wc.lpszClassName = gamename;
if (!RegisterClass (&wc) )
Sys_Error ("Couldn't register window class");
Con_SafePrintf ("No fullscreen DIB modes found\n");
}
+//static int grabsysgamma = true;
+WORD systemgammaramps[3][256], currentgammaramps[3][256];
+
+int VID_SetGamma(float prescale, float gamma, float scale, float base)
+{
+ int i;
+ HDC hdc;
+ hdc = GetDC (NULL);
+
+ BuildGammaTable16(prescale, gamma, scale, base, ¤tgammaramps[0][0]);
+ for (i = 0;i < 256;i++)
+ currentgammaramps[1][i] = currentgammaramps[2][i] = currentgammaramps[0][i];
+
+ i = SetDeviceGammaRamp(hdc, ¤tgammaramps[0][0]);
+
+ ReleaseDC (NULL, hdc);
+ return i; // return success or failure
+}
+
+void VID_RestoreGameGamma(void)
+{
+ VID_UpdateGamma(true);
+}
+
+void VID_GetSystemGamma(void)
+{
+ HDC hdc;
+ hdc = GetDC (NULL);
+
+ GetDeviceGammaRamp(hdc, &systemgammaramps[0][0]);
+
+ ReleaseDC (NULL, hdc);
+}
+
+void VID_RestoreSystemGamma(void)
+{
+ HDC hdc;
+ hdc = GetDC (NULL);
+
+ SetDeviceGammaRamp(hdc, &systemgammaramps[0][0]);
+
+ ReleaseDC (NULL, hdc);
+}
+
/*
===================
VID_Init
===================
*/
-void VID_Init ()
+void VID_Init (void)
{
int i;
// int existingmode;
- int basenummodes, width, height, bpp, findbpp, done;
+ int basenummodes, width, height = 0, bpp, findbpp, done;
HDC hdc;
DEVMODE devmode;
memset(&devmode, 0, sizeof(devmode));
- Cvar_RegisterVariable (&vid_mode);
- Cvar_RegisterVariable (&vid_wait);
- Cvar_RegisterVariable (&vid_nopageflip);
- Cvar_RegisterVariable (&_vid_wait_override);
- Cvar_RegisterVariable (&_vid_default_mode);
- Cvar_RegisterVariable (&_vid_default_mode_win);
- Cvar_RegisterVariable (&vid_config_x);
- Cvar_RegisterVariable (&vid_config_y);
- Cvar_RegisterVariable (&vid_stretch_by_2);
- Cvar_RegisterVariable (&_windowed_mouse);
+// Cvar_RegisterVariable (&_vid_default_mode);
+// Cvar_RegisterVariable (&_vid_default_mode_win);
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f);
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);
+ VID_GetSystemGamma();
+
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));
InitCommonControls();
extern void M_Print (int cx, int cy, char *str);
extern void M_PrintWhite (int cx, int cy, char *str);
extern void M_DrawCharacter (int cx, int line, int num);
-extern void M_DrawPic (int x, int y, qpic_t *pic);
+extern void M_DrawPic (int x, int y, char *picname);
-static int vid_line, vid_wmodes;
+static int vid_wmodes;
typedef struct
{
*/
void VID_MenuDraw (void)
{
- qpic_t *p;
- char *ptr;
- int lnummodes, i, k, column, row;
- vmode_t *pv;
+ cachepic_t *p;
+ char *ptr;
+ int lnummodes, i, k, column, row;
+ vmode_t *pv;
p = Draw_CachePic ("gfx/vidmodes.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/vidmodes.lmp");
vid_wmodes = 0;
lnummodes = VID_NumModes ();
-
+
for (i=1 ; (i<lnummodes) && (vid_wmodes < MAX_MODEDESCS) ; i++)
{
ptr = VID_GetModeDescription (i);
}
}
- M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*2,
- "Video modes must be set from the");
- M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*3,
- "command line with -width <width>");
- M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4,
- "and -bpp <bits-per-pixel>");
- M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6,
- "Select windowed mode with -window");
+ M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*2, "Video modes must be set from the");
+ M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*3, "command line with -width <width>");
+ M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4, "and -bpp <bits-per-pixel>");
+ M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6, "Select windowed mode with -window");
}