#include "quakedef.h"
#include <windows.h>
+#include <mmsystem.h>
#include <dsound.h>
#include "resource.h"
#include <commctrl.h>
+#include <dinput.h>
extern void S_BlockSound (void);
extern void S_UnblockSound (void);
// Tell startup code that we have a client
int cl_available = true;
+qboolean vid_supportrefreshrate = true;
+
static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
//static int (WINAPI *qwglGetPixelFormat)(HDC);
// input code
-#include <dinput.h>
-
#define DINPUT_BUFFERSIZE 16
#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
static int mouse_oldbuttonstate;
static qboolean restore_spi;
-static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
+static int originalmouseparms[3], newmouseparms[3] = {0, 0, 0};
static unsigned int uiWheelMessage;
static qboolean mouseparmsvalid;
// each time. this avoids any problems with getting back to a default usage
// or when changing from one controller to another. this way at least something
// works.
-static cvar_t in_joystick = {CVAR_SAVE, "joystick","0"};
-static cvar_t joy_name = {0, "joyname", "joystick"};
-static cvar_t joy_advanced = {0, "joyadvanced", "0"};
-static cvar_t joy_advaxisx = {0, "joyadvaxisx", "0"};
-static cvar_t joy_advaxisy = {0, "joyadvaxisy", "0"};
-static cvar_t joy_advaxisz = {0, "joyadvaxisz", "0"};
-static cvar_t joy_advaxisr = {0, "joyadvaxisr", "0"};
-static cvar_t joy_advaxisu = {0, "joyadvaxisu", "0"};
-static cvar_t joy_advaxisv = {0, "joyadvaxisv", "0"};
-static cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15"};
-static cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15"};
-static cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15"};
-static cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15"};
-static cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0"};
-static cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0"};
-static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0"};
-static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0"};
-static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0"};
-static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0"};
+static cvar_t in_joystick = {CVAR_SAVE, "joystick","0", "enables joysticks"};
+static cvar_t joy_name = {0, "joyname", "joystick", "name of joystick to use (informational only, used only by joyadvanced 1 mode)"};
+static cvar_t joy_advanced = {0, "joyadvanced", "0", "use more than 2 axis joysticks (configuring this is very technical)"};
+static cvar_t joy_advaxisx = {0, "joyadvaxisx", "0", "axis mapping for joyadvanced 1 mode"};
+static cvar_t joy_advaxisy = {0, "joyadvaxisy", "0", "axis mapping for joyadvanced 1 mode"};
+static cvar_t joy_advaxisz = {0, "joyadvaxisz", "0", "axis mapping for joyadvanced 1 mode"};
+static cvar_t joy_advaxisr = {0, "joyadvaxisr", "0", "axis mapping for joyadvanced 1 mode"};
+static cvar_t joy_advaxisu = {0, "joyadvaxisu", "0", "axis mapping for joyadvanced 1 mode"};
+static cvar_t joy_advaxisv = {0, "joyadvaxisv", "0", "axis mapping for joyadvanced 1 mode"};
+static cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15", "minimum joystick movement necessary to move forward"};
+static cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15", "minimum joystick movement necessary to move sideways (strafing)"};
+static cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15", "minimum joystick movement necessary to look up/down"};
+static cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15", "minimum joystick movement necessary to turn left/right"};
+static cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0", "how fast the joystick moves forward"};
+static cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0", "how fast the joystick moves sideways (strafing)"};
+static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0", "how fast the joystick looks up/down"};
+static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"};
+static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
+static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
static qboolean joy_avail, joy_advancedinit, joy_haspov;
static DWORD joy_oldbuttonstate, joy_oldpovstate;
//====================================
-void VID_Finish (void)
+void VID_Finish (qboolean allowmousegrab)
{
qboolean vid_usemouse;
// handle the mouse state when windowed if that's changed
vid_usemouse = false;
- if (vid_mouse.integer && !key_consoleactive && !cls.demoplayback)
+ if (allowmousegrab && vid_mouse.integer && !key_consoleactive && !cls.demoplayback)
vid_usemouse = true;
if (vid_isfullscreen)
vid_usemouse = true;
LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+static keynum_t buttonremap[16] =
+{
+ K_MOUSE1,
+ K_MOUSE2,
+ K_MOUSE3,
+ K_MOUSE4,
+ K_MOUSE5,
+ K_MOUSE6,
+ K_MOUSE7,
+ K_MOUSE8,
+ K_MOUSE9,
+ K_MOUSE10,
+ K_MOUSE11,
+ K_MOUSE12,
+ K_MOUSE13,
+ K_MOUSE14,
+ K_MOUSE15,
+ K_MOUSE16,
+};
+
/* main window procedure */
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
{
// perform button actions
int i;
- for (i=0 ; i<mouse_buttons ; i++)
+ for (i=0 ; i<mouse_buttons && i < 16 ; i++)
if ((temp ^ mouse_oldbuttonstate) & (1<<i))
- Key_Event (K_MOUSE1 + i, 0, (temp & (1<<i)) != 0);
+ Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
mouse_oldbuttonstate = temp;
}
IN_Init();
}
-int VID_InitMode (int fullscreen, int width, int height, int bpp)
+int VID_InitMode (int fullscreen, int width, int height, int bpp, int refreshrate)
{
int i;
HDC hdc;
vid_isfullscreen = false;
if (fullscreen)
{
- gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+ gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
gdevmode.dmBitsPerPel = bpp;
gdevmode.dmPelsWidth = width;
gdevmode.dmPelsHeight = height;
+ gdevmode.dmDisplayFrequency = refreshrate;
gdevmode.dmSize = sizeof (gdevmode);
if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
}
// perform button actions
- for (i=0 ; i<mouse_buttons ; i++)
+ for (i=0 ; i<mouse_buttons && i < 16 ; i++)
if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
- Key_Event (K_MOUSE1 + i, 0, (mstate_di & (1<<i)) != 0);
+ Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
mouse_oldbuttonstate = mstate_di;
in_mouse_x = mx;
in_mouse_y = my;
// if the mouse has moved, force it to the center, so there's room to move
+ if (!cl.csqc_wantsmousemove)
if (mx || my)
SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
}
Cvar_RegisterVariable (&joy_yawsensitivity);
Cvar_RegisterVariable (&joy_wwhack1);
Cvar_RegisterVariable (&joy_wwhack2);
- Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f);
+ Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
}
static void IN_Shutdown(void)