int deviceindex;
RECT rect;
MSG msg;
- int pixelformat, newpixelformat;
DWORD WindowStyle, ExWindowStyle;
int CenterX, CenterY;
int bpp = mode->bitsperpixel;
rect.top += CenterY;
rect.bottom += CenterY;
- pixelformat = 0;
- newpixelformat = 0;
gl_extensions = "";
gl_platformextensions = "";
for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
{
memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
- vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
+// vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
+ vid_d3dpresentparameters.Flags = 0;
vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
vid_d3dpresentparameters.hDeviceWindow = mainwindow;
vid_d3dpresentparameters.BackBufferWidth = width;