#include "resource.h"
#include <commctrl.h>
-int cl_available = true;
-
int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
//int (WINAPI *qwglGetPixelFormat)(HDC);
if (!mouseactive)
{
GetCursorPos (¤t_pos);
- ui_mouseupdate(current_pos.x - window_x, current_pos.y - window_y);
+ //ui_mouseupdate(current_pos.x - window_x, current_pos.y - window_y);
in_mouse_x = in_mouse_y = 0;
return;
}