#include "resource.h"
#include <commctrl.h>
-int cl_available = true;
-
int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
//int (WINAPI *qwglGetPixelFormat)(HDC);
*/
void ClearAllStates (void)
{
- int i;
-
-// send an up event for each key, to make sure the server clears them all
- for (i=0 ; i<256 ; i++)
- {
- Key_Event (i, 0, false);
- }
-
Key_ClearStates ();
IN_ClearStates ();
}
if (fActive)
{
- vid_allowhwgamma = true;
if (vid_isfullscreen)
{
if (vid_wassuspended)
if (!fActive)
{
- vid_allowhwgamma = false;
vid_usingmouse = false;
IN_DeactivateMouse ();
IN_ShowMouse ();
vkey = MapKey(lParam, wParam);
GetKeyboardState (state);
ToAscii (wParam, vkey, state, &ascchar, 0);
- Key_Event (vkey, ascchar & 0xFF, down);
+ Key_Event (vkey, (char)(ascchar & 0xFF), down);
break;
case WM_SYSCHAR:
if (!mouseactive)
{
GetCursorPos (¤t_pos);
- ui_mouseupdate(current_pos.x - window_x, current_pos.y - window_y);
+ //ui_mouseupdate(current_pos.x - window_x, current_pos.y - window_y);
+ in_mouse_x = in_mouse_y = 0;
return;
}
}
}
-
/*
===========
IN_Commands