#ifdef SUPPORTDIRECTX
#include <dinput.h>
#endif
+#include "dpsoftrast.h"
#ifdef SUPPORTD3D
#include <d3d9.h>
static HDC baseDC;
static HGLRC baseRC;
+static HDC vid_softhdc;
+static HGDIOBJ vid_softhdc_backup;
+static BITMAPINFO vid_softbmi;
+static HBITMAP vid_softdibhandle;
+
//HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
static qboolean vid_isfullscreen;
static unsigned int mstate_di;
#endif
-// joystick defines and variables
-// where should defines be moved?
-#define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
-#define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
-#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
-#define JOY_AXIS_X 0
-#define JOY_AXIS_Y 1
-#define JOY_AXIS_Z 2
-#define JOY_AXIS_R 3
-#define JOY_AXIS_U 4
-#define JOY_AXIS_V 5
-
-// joystick axes state
-typedef struct
-{
- float oldmove;
- float move;
- float mdelta;
- double keytime;
-}joy_axiscache_t;
-static joy_axiscache_t joy_axescache[JOY_MAX_AXES];
-
-enum _ControlList
-{
- AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
-};
-
-static DWORD dwAxisFlags[JOY_MAX_AXES] =
-{
- JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
-};
-
-static DWORD dwAxisMap[JOY_MAX_AXES];
-static DWORD dwControlMap[JOY_MAX_AXES];
-static PDWORD pdwRawValue[JOY_MAX_AXES];
-
-// none of these cvars are saved over a session
-// this means that advanced controller configuration needs to be executed
-// each time. this avoids any problems with getting back to a default usage
-// or when changing from one controller to another. this way at least something
-// works.
-static cvar_t in_joystick = {CVAR_SAVE, "joystick","0", "enables joysticks"};
-static cvar_t joy_name = {0, "joyname", "joystick", "name of joystick to use (informational only, used only by joyadvanced 1 mode)"};
-static cvar_t joy_advanced = {0, "joyadvanced", "0", "use more than 2 axis joysticks (configuring this is very technical)"};
-static cvar_t joy_advaxisx = {0, "joyadvaxisx", "0", "axis mapping for joyadvanced 1 mode"};
-static cvar_t joy_advaxisy = {0, "joyadvaxisy", "0", "axis mapping for joyadvanced 1 mode"};
-static cvar_t joy_advaxisz = {0, "joyadvaxisz", "0", "axis mapping for joyadvanced 1 mode"};
-static cvar_t joy_advaxisr = {0, "joyadvaxisr", "0", "axis mapping for joyadvanced 1 mode"};
-static cvar_t joy_advaxisu = {0, "joyadvaxisu", "0", "axis mapping for joyadvanced 1 mode"};
-static cvar_t joy_advaxisv = {0, "joyadvaxisv", "0", "axis mapping for joyadvanced 1 mode"};
-static cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15", "minimum joystick movement necessary to move forward"};
-static cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15", "minimum joystick movement necessary to move sideways (strafing)"};
-static cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15", "minimum joystick movement necessary to look up/down"};
-static cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15", "minimum joystick movement necessary to turn left/right"};
-static cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0", "how fast the joystick moves forward"};
-static cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0", "how fast the joystick moves sideways (strafing)"};
-static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0", "how fast the joystick looks up/down"};
-static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"};
-static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
-static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
-static cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
-
static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
-static qboolean joy_avail, joy_advancedinit, joy_haspov;
-static DWORD joy_oldbuttonstate, joy_oldpovstate;
-
-static int joy_id;
-static DWORD joy_flags;
-static DWORD joy_numbuttons;
-
#ifdef SUPPORTDIRECTX
static LPDIRECTINPUT g_pdi;
static LPDIRECTINPUTDEVICE g_pMouse;
static HINSTANCE hInstDI;
#endif
-static JOYINFOEX ji;
-
// forward-referenced functions
-static void IN_StartupJoystick (void);
-static void Joy_AdvancedUpdate_f (void);
-static void IN_JoyMove (void);
static void IN_StartupMouse (void);
void VID_Finish (void)
{
#ifdef SUPPORTD3D
- if (vid_d3d9dev)
- {
- HRESULT hr;
- if (vid_begunscene)
- {
- IDirect3DDevice9_EndScene(vid_d3d9dev);
- vid_begunscene = false;
- }
- if (vid_reallyhidden)
- return;
- if (!vid_d3ddevicelost)
- {
- vid_hidden = vid_reallyhidden;
- hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
- if (hr == D3DERR_DEVICELOST)
- {
- vid_d3ddevicelost = true;
- vid_hidden = true;
- Sleep(100);
- }
- }
- else
- {
- hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
- switch(hr)
- {
- case D3DERR_DEVICELOST:
- vid_d3ddevicelost = true;
- vid_hidden = true;
- Sleep(100);
- break;
- case D3DERR_DEVICENOTRESET:
- vid_d3ddevicelost = false;
- vid_hidden = vid_reallyhidden;
- R_Modules_DeviceLost();
- IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
- R_Modules_DeviceRestored();
- break;
- case D3D_OK:
- vid_hidden = vid_reallyhidden;
- IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
- break;
- }
- }
- if (!vid_begunscene && !vid_hidden)
- {
- IDirect3DDevice9_BeginScene(vid_d3d9dev);
- vid_begunscene = true;
- }
- return;
- }
+ HRESULT hr;
#endif
-
vid_hidden = vid_reallyhidden;
vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
- if (vid_usingvsync != vid_usevsync)
- {
- vid_usingvsync = vid_usevsync;
- qwglSwapIntervalEXT (vid_usevsync);
- }
if (!vid_hidden)
{
- CHECKGLERROR
- if (r_speeds.integer == 2 || gl_finish.integer)
+ switch(vid.renderpath)
{
- qglFinish();CHECKGLERROR
+ case RENDERPATH_GL11:
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL20:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
+ if (vid_usingvsync != vid_usevsync)
+ {
+ vid_usingvsync = vid_usevsync;
+ qwglSwapIntervalEXT (vid_usevsync);
+ }
+ if (r_speeds.integer == 2 || gl_finish.integer)
+ GL_Finish();
+ SwapBuffers(baseDC);
+ break;
+ case RENDERPATH_D3D9:
+#ifdef SUPPORTD3D
+ if (vid_begunscene)
+ {
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ vid_begunscene = false;
+ }
+ if (!vid_reallyhidden)
+ {
+ if (!vid_d3ddevicelost)
+ {
+ vid_hidden = vid_reallyhidden;
+ hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ if (hr == D3DERR_DEVICELOST)
+ {
+ vid_d3ddevicelost = true;
+ vid_hidden = true;
+ Sleep(100);
+ }
+ }
+ else
+ {
+ hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
+ switch(hr)
+ {
+ case D3DERR_DEVICELOST:
+ vid_d3ddevicelost = true;
+ vid_hidden = true;
+ Sleep(100);
+ break;
+ case D3DERR_DEVICENOTRESET:
+ vid_d3ddevicelost = false;
+ vid_hidden = vid_reallyhidden;
+ R_Modules_DeviceLost();
+ IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
+ R_Modules_DeviceRestored();
+ break;
+ case D3D_OK:
+ vid_hidden = vid_reallyhidden;
+ IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ break;
+ }
+ }
+ if (!vid_begunscene && !vid_hidden)
+ {
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ vid_begunscene = true;
+ }
+ }
+#endif
+ break;
+ case RENDERPATH_D3D10:
+ break;
+ case RENDERPATH_D3D11:
+ break;
+ case RENDERPATH_SOFT:
+ DPSOFTRAST_Finish();
+// baseDC = GetDC(mainwindow);
+ BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
+// ReleaseDC(mainwindow, baseDC);
+// baseDC = NULL;
+ break;
}
- SwapBuffers(baseDC);
}
// make sure a context switch can happen every frame - Logitech drivers
};
/* main window procedure */
-static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode);
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LONG lRet = 1;
else if( charlength == 2 ) {
asciichar[0] = asciichar[1];
}
- if (!IN_JoystickBlockDoubledKeyEvents(vkey))
+ if (!VID_JoyBlockEmulatedKeys(vkey))
Key_Event (vkey, asciichar[0], down);
break;
vid_initialized = true;
IN_StartupMouse ();
- IN_StartupJoystick ();
if (qwglSwapIntervalEXT)
{
memset(&vid.support, 0, sizeof(vid.support));
Cvar_SetQuick(&gl_info_extensions, "");
- CHECKGLERROR
+ // D3D9 requires BGRA
+ vid.forcetextype = TEXTYPE_BGRA;
vid.forcevbo = false;
vid.support.arb_depth_texture = true;
vid.support.ext_blend_subtract = true;
vid.support.ext_draw_range_elements = true;
vid.support.ext_framebuffer_object = true;
+
+ // FIXME remove this workaround once FBO + npot texture mapping is fixed
+ if(!vid.support.arb_texture_non_power_of_two)
+ {
+ vid.support.arb_framebuffer_object = false;
+ vid.support.ext_framebuffer_object = false;
+ }
+
vid.support.ext_texture_3d = true;
vid.support.ext_texture_compression_s3tc = true;
vid.support.ext_texture_filter_anisotropic = true;
vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
+ vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
vid.renderpath = RENDERPATH_D3D9;
+ vid.sRGBcapable2D = false;
+ vid.sRGBcapable3D = true;
+ vid.useinterleavedarrays = true;
Cvar_SetQuick(&gl_info_vendor, gl_vendor);
Cvar_SetQuick(&gl_info_renderer, gl_renderer);
vid_initialized = true;
IN_StartupMouse ();
- IN_StartupJoystick ();
return true;
}
#endif
-qboolean VID_InitMode(viddef_mode_t *mode)
+qboolean VID_InitModeSOFT(viddef_mode_t *mode)
{
-#ifdef SUPPORTD3D
-// if (vid_dx11.integer)
-// return VID_InitModeDX(mode, 11);
-// if (vid_dx10.integer)
-// return VID_InitModeDX(mode, 10);
- if (vid_dx9.integer)
- return VID_InitModeDX(mode, 9);
-#endif
- return VID_InitModeGL(mode);
-}
-
+ int i;
+ HDC hdc;
+ RECT rect;
+ MSG msg;
+ int pixelformat, newpixelformat;
+ DWORD WindowStyle, ExWindowStyle;
+ int CenterX, CenterY;
+ int depth;
+ DEVMODE thismode;
+ qboolean foundmode, foundgoodmode;
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+ int fullscreen = mode->fullscreen;
-static void IN_Shutdown(void);
-void VID_Shutdown (void)
-{
- qboolean isgl;
- if(vid_initialized == false)
- return;
+ if (vid_initialized)
+ Sys_Error("VID_InitMode called when video is already initialised");
- VID_SetMouse(false, false, false);
- VID_RestoreSystemGamma();
+ memset(&gdevmode, 0, sizeof(gdevmode));
- vid_initialized = false;
- isgl = gldll != NULL;
- IN_Shutdown();
- gl_driver[0] = 0;
- gl_extensions = "";
- gl_platform = "";
- gl_platformextensions = "";
-#ifdef SUPPORTD3D
- if (vid_d3d9dev)
- {
- if (vid_begunscene)
- IDirect3DDevice9_EndScene(vid_d3d9dev);
- vid_begunscene = false;
-// Cmd_ExecuteString("r_texturestats", src_command);
-// Cmd_ExecuteString("memlist", src_command);
- IDirect3DDevice9_Release(vid_d3d9dev);
- }
- vid_d3d9dev = NULL;
- if (vid_d3d9)
- IDirect3D9_Release(vid_d3d9);
- vid_d3d9 = NULL;
-#endif
- if (qwglMakeCurrent)
- qwglMakeCurrent(NULL, NULL);
- qwglMakeCurrent = NULL;
- if (baseRC && qwglDeleteContext)
- qwglDeleteContext(baseRC);
- qwglDeleteContext = NULL;
- // close the library before we get rid of the window
- GL_CloseLibrary();
- if (baseDC && mainwindow)
- ReleaseDC(mainwindow, baseDC);
- AppActivate(false, false);
- if (mainwindow)
- DestroyWindow(mainwindow);
- mainwindow = 0;
- if (vid_isfullscreen && isgl)
- ChangeDisplaySettings (NULL, 0);
vid_isfullscreen = false;
-}
-
-void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
-{
- static qboolean restore_spi;
- static int originalmouseparms[3];
-
- if (!mouseinitialized)
- return;
-
- if (relative)
+ if (fullscreen)
{
- if (!vid_usingmouse)
+ if(vid_forcerefreshrate.integer)
{
- vid_usingmouse = true;
- cl_ignoremousemoves = 2;
-#ifdef SUPPORTDIRECTX
- if (dinput && g_pMouse)
+ foundmode = true;
+ gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+ gdevmode.dmBitsPerPel = bpp;
+ gdevmode.dmPelsWidth = width;
+ gdevmode.dmPelsHeight = height;
+ gdevmode.dmSize = sizeof (gdevmode);
+ if(refreshrate)
{
- IDirectInputDevice_Acquire(g_pMouse);
- dinput_acquired = true;
+ gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
+ gdevmode.dmDisplayFrequency = refreshrate;
}
- else
-#endif
+ }
+ else
+ {
+ if(refreshrate == 0)
+ refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
+
+ foundmode = false;
+ foundgoodmode = false;
+
+ thismode.dmSize = sizeof(thismode);
+ thismode.dmDriverExtra = 0;
+ for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
{
- RECT window_rect;
- window_rect.left = window_x;
- window_rect.top = window_y;
- window_rect.right = window_x + vid.width;
- window_rect.bottom = window_y + vid.height;
+ if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+ {
+ Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+ continue;
+ }
+ if(developer_extra.integer)
+ Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
+ if(thismode.dmBitsPerPel != (DWORD)bpp)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong bpp\n");
+ continue;
+ }
+ if(thismode.dmPelsWidth != (DWORD)width)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong width\n");
+ continue;
+ }
+ if(thismode.dmPelsHeight != (DWORD)height)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong height\n");
+ continue;
+ }
- // change mouse settings to turn off acceleration
-// COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
- if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
+ if(foundgoodmode)
{
- int newmouseparms[3];
- newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
- newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
- newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
- restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
+ // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
+ if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("too high refresh rate\n");
+ continue;
+ }
+ else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too low)\n");
+ continue;
+ }
}
- else
- restore_spi = false;
- SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
+ else if(foundmode)
+ {
+ // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
+ if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too high)\n");
+ continue;
+ }
+ }
+ // otherwise, take anything
- SetCapture (mainwindow);
- ClipCursor (&window_rect);
- }
- }
- }
- else
- {
+ memcpy(&gdevmode, &thismode, sizeof(gdevmode));
+ if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
+ foundgoodmode = true;
+ else
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("(out of range)\n");
+ }
+ foundmode = true;
+ if(developer_extra.integer)
+ Con_DPrintf("accepted\n");
+ }
+ }
+
+ if (!foundmode)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
+ else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
+
+ vid_isfullscreen = true;
+ WindowStyle = WS_POPUP;
+ ExWindowStyle = WS_EX_TOPMOST;
+ }
+ else
+ {
+ hdc = GetDC (NULL);
+ i = GetDeviceCaps(hdc, RASTERCAPS);
+ depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
+ ReleaseDC (NULL, hdc);
+ if (i & RC_PALETTE)
+ {
+ VID_Shutdown();
+ Con_Print("Can't run in non-RGB mode\n");
+ return false;
+ }
+ if (bpp > depth)
+ {
+ VID_Shutdown();
+ Con_Print("A higher desktop depth is required to run this video mode\n");
+ return false;
+ }
+
+ WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+ ExWindowStyle = 0;
+ }
+
+ rect.top = 0;
+ rect.left = 0;
+ rect.right = width;
+ rect.bottom = height;
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
+
+ if (fullscreen)
+ {
+ CenterX = 0;
+ CenterY = 0;
+ }
+ else
+ {
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+ }
+ CenterX = max(0, CenterX);
+ CenterY = max(0, CenterY);
+
+ // x and y may be changed by WM_MOVE messages
+ window_x = CenterX;
+ window_y = CenterY;
+ rect.left += CenterX;
+ rect.right += CenterX;
+ rect.top += CenterY;
+ rect.bottom += CenterY;
+
+ pixelformat = 0;
+ newpixelformat = 0;
+ gl_extensions = "";
+ gl_platformextensions = "";
+
+ mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ if (!mainwindow)
+ {
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
+ VID_Shutdown();
+ return false;
+ }
+
+ baseDC = GetDC(mainwindow);
+ vid.softpixels = NULL;
+ memset(&vid_softbmi, 0, sizeof(vid_softbmi));
+ vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
+ vid_softbmi.bmiHeader.biWidth = width;
+ vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
+ vid_softbmi.bmiHeader.biPlanes = 1;
+ vid_softbmi.bmiHeader.biBitCount = 32;
+ vid_softbmi.bmiHeader.biCompression = BI_RGB;
+ vid_softbmi.bmiHeader.biSizeImage = width*height*4;
+ vid_softbmi.bmiHeader.biClrUsed = 256;
+ vid_softbmi.bmiHeader.biClrImportant = 256;
+ vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
+ if (!vid_softdibhandle)
+ {
+ Con_Printf("CreateDIBSection failed\n");
+ VID_Shutdown();
+ return false;
+ }
+
+ vid_softhdc = CreateCompatibleDC(baseDC);
+ vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
+ if (!vid_softhdc_backup)
+ {
+ Con_Printf("SelectObject failed\n");
+ VID_Shutdown();
+ return false;
+ }
+// ReleaseDC(mainwindow, baseDC);
+// baseDC = NULL;
+
+ vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
+ if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
+ {
+ Con_Printf("Failed to initialize software rasterizer\n");
+ VID_Shutdown();
+ return false;
+ }
+
+ VID_Soft_SharedSetup();
+
+ ShowWindow (mainwindow, SW_SHOWDEFAULT);
+ UpdateWindow (mainwindow);
+
+ // now we try to make sure we get the focus on the mode switch, because
+ // sometimes in some systems we don't. We grab the foreground, then
+ // finish setting up, pump all our messages, and sleep for a little while
+ // to let messages finish bouncing around the system, then we put
+ // ourselves at the top of the z order, then grab the foreground again,
+ // Who knows if it helps, but it probably doesn't hurt
+ SetForegroundWindow (mainwindow);
+
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ Sleep (100);
+
+ SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
+
+ SetForegroundWindow (mainwindow);
+
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+ //vid_menudrawfn = VID_MenuDraw;
+ //vid_menukeyfn = VID_MenuKey;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+ vid_usingvsync = false;
+ vid_reallyhidden = vid_hidden = false;
+ vid_initialized = true;
+
+ IN_StartupMouse ();
+
+ return true;
+}
+
+qboolean VID_InitMode(viddef_mode_t *mode)
+{
+#ifdef SSE_POSSIBLE
+ if (vid_soft.integer)
+ return VID_InitModeSOFT(mode);
+#endif
+#ifdef SUPPORTD3D
+// if (vid_dx11.integer)
+// return VID_InitModeDX(mode, 11);
+// if (vid_dx10.integer)
+// return VID_InitModeDX(mode, 10);
+ if (vid_dx9.integer)
+ return VID_InitModeDX(mode, 9);
+#endif
+ return VID_InitModeGL(mode);
+}
+
+
+static void IN_Shutdown(void);
+void VID_Shutdown (void)
+{
+ qboolean isgl;
+ if(vid_initialized == false)
+ return;
+
+ VID_EnableJoystick(false);
+ VID_SetMouse(false, false, false);
+ VID_RestoreSystemGamma();
+
+ vid_initialized = false;
+ isgl = gldll != NULL;
+ IN_Shutdown();
+ gl_driver[0] = 0;
+ gl_extensions = "";
+ gl_platform = "";
+ gl_platformextensions = "";
+ if (vid_softhdc)
+ {
+ SelectObject(vid_softhdc, vid_softhdc_backup);
+ ReleaseDC(mainwindow, vid_softhdc);
+ }
+ vid_softhdc = NULL;
+ vid_softhdc_backup = NULL;
+ if (vid_softdibhandle)
+ DeleteObject(vid_softdibhandle);
+ vid_softdibhandle = NULL;
+ vid.softpixels = NULL;
+ if (vid.softdepthpixels)
+ free(vid.softdepthpixels);
+ vid.softdepthpixels = NULL;
+#ifdef SUPPORTD3D
+ if (vid_d3d9dev)
+ {
+ if (vid_begunscene)
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ vid_begunscene = false;
+// Cmd_ExecuteString("r_texturestats", src_command, true);
+// Cmd_ExecuteString("memlist", src_command, true);
+ IDirect3DDevice9_Release(vid_d3d9dev);
+ }
+ vid_d3d9dev = NULL;
+ if (vid_d3d9)
+ IDirect3D9_Release(vid_d3d9);
+ vid_d3d9 = NULL;
+#endif
+ if (qwglMakeCurrent)
+ qwglMakeCurrent(NULL, NULL);
+ qwglMakeCurrent = NULL;
+ if (baseRC && qwglDeleteContext)
+ qwglDeleteContext(baseRC);
+ qwglDeleteContext = NULL;
+ // close the library before we get rid of the window
+ GL_CloseLibrary();
+ if (baseDC && mainwindow)
+ ReleaseDC(mainwindow, baseDC);
+ baseDC = NULL;
+ AppActivate(false, false);
+ if (mainwindow)
+ DestroyWindow(mainwindow);
+ mainwindow = 0;
+ if (vid_isfullscreen && isgl)
+ ChangeDisplaySettings (NULL, 0);
+ vid_isfullscreen = false;
+}
+
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
+{
+ static qboolean restore_spi;
+ static int originalmouseparms[3];
+
+ if (!mouseinitialized)
+ return;
+
+ if (relative)
+ {
+ if (!vid_usingmouse)
+ {
+ vid_usingmouse = true;
+ cl_ignoremousemoves = 2;
+#ifdef SUPPORTDIRECTX
+ if (dinput && g_pMouse)
+ {
+ IDirectInputDevice_Acquire(g_pMouse);
+ dinput_acquired = true;
+ }
+ else
+#endif
+ {
+ RECT window_rect;
+ window_rect.left = window_x;
+ window_rect.top = window_y;
+ window_rect.right = window_x + vid.width;
+ window_rect.bottom = window_y + vid.height;
+
+ // change mouse settings to turn off acceleration
+// COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
+ if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
+ {
+ int newmouseparms[3];
+ newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
+ newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
+ newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
+ restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
+ }
+ else
+ restore_spi = false;
+ SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
+
+ SetCapture (mainwindow);
+ ClipCursor (&window_rect);
+ }
+ }
+ }
+ else
+ {
if (vid_usingmouse)
{
vid_usingmouse = false;
}
}
+void VID_BuildJoyState(vid_joystate_t *joystate)
+{
+ VID_Shared_BuildJoyState_Begin(joystate);
+ VID_Shared_BuildJoyState_Finish(joystate);
+}
+
+void VID_EnableJoystick(qboolean enable)
+{
+ int index = joy_enable.integer > 0 ? joy_index.integer : -1;
+ qboolean success = false;
+ int sharedcount = 0;
+ sharedcount = VID_Shared_SetJoystick(index);
+ if (index >= 0 && index < sharedcount)
+ success = true;
+
+ // update cvar containing count of XInput joysticks
+ if (joy_detected.integer != sharedcount)
+ Cvar_SetValueQuick(&joy_detected, sharedcount);
+
+ if (joy_active.integer != (success ? 1 : 0))
+ Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
+}
#ifdef SUPPORTDIRECTX
/*
mouseinitialized = true;
#ifdef SUPPORTDIRECTX
-// COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse/joystick input
+// COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse input
if (COM_CheckParm ("-dinput"))
dinput = IN_InitDInput ();
*/
void IN_Move (void)
{
+ vid_joystate_t joystate;
if (vid_activewindow && !vid_reallyhidden)
- {
IN_MouseMove ();
- IN_JoyMove ();
- }
-}
-
-
-/*
-===============
-IN_StartupJoystick
-===============
-*/
-static void IN_StartupJoystick (void)
-{
- int numdevs;
- JOYCAPS jc;
- MMRESULT mmr;
- mmr = 0;
-
- // assume no joystick
- joy_avail = false;
-
- // abort startup if user requests no joystick
-// COMMANDLINEOPTION: Windows Input: -nojoy disables joystick support, may be a small speed increase
- if (COM_CheckParm ("-nojoy"))
- return;
-
- // verify joystick driver is present
- if ((numdevs = joyGetNumDevs ()) == 0)
- {
- Con_Print("\njoystick not found -- driver not present\n\n");
- return;
- }
-
- // cycle through the joystick ids for the first valid one
- for (joy_id=0 ; joy_id<numdevs ; joy_id++)
- {
- memset (&ji, 0, sizeof(ji));
- ji.dwSize = sizeof(ji);
- ji.dwFlags = JOY_RETURNCENTERED;
-
- if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR)
- break;
- }
-
- // abort startup if we didn't find a valid joystick
- if (mmr != JOYERR_NOERROR)
- {
- Con_Printf("\njoystick not found -- no valid joysticks (%x)\n\n", mmr);
- return;
- }
-
- // get the capabilities of the selected joystick
- // abort startup if command fails
- memset (&jc, 0, sizeof(jc));
- if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
- {
- Con_Printf("\njoystick not found -- invalid joystick capabilities (%x)\n\n", mmr);
- return;
- }
-
- // save the joystick's number of buttons and POV status
- joy_numbuttons = jc.wNumButtons;
- joy_haspov = (jc.wCaps & JOYCAPS_HASPOV) != 0;
-
- // old button and POV states default to no buttons pressed
- joy_oldbuttonstate = joy_oldpovstate = 0;
-
- // mark the joystick as available and advanced initialization not completed
- // this is needed as cvars are not available during initialization
-
- joy_avail = true;
- joy_advancedinit = false;
-
- Con_Print("\njoystick detected\n\n");
-}
-
-
-/*
-===========
-RawValuePointer
-===========
-*/
-static PDWORD RawValuePointer (int axis)
-{
- switch (axis)
- {
- case JOY_AXIS_X:
- return &ji.dwXpos;
- case JOY_AXIS_Y:
- return &ji.dwYpos;
- case JOY_AXIS_Z:
- return &ji.dwZpos;
- case JOY_AXIS_R:
- return &ji.dwRpos;
- case JOY_AXIS_U:
- return &ji.dwUpos;
- case JOY_AXIS_V:
- return &ji.dwVpos;
- }
- return NULL; // LordHavoc: hush compiler warning
-}
-
-
-/*
-===========
-Joy_AdvancedUpdate_f
-===========
-*/
-static void Joy_AdvancedUpdate_f (void)
-{
-
- // called once by IN_ReadJoystick and by user whenever an update is needed
- // cvars are now available
- int i;
- DWORD dwTemp;
-
- // initialize all the maps
- for (i = 0; i < JOY_MAX_AXES; i++)
- {
- dwAxisMap[i] = AxisNada;
- dwControlMap[i] = JOY_ABSOLUTE_AXIS;
- pdwRawValue[i] = RawValuePointer(i);
- }
-
- if( joy_advanced.integer == 0)
- {
- // default joystick initialization
- // 2 axes only with joystick control
- dwAxisMap[JOY_AXIS_X] = AxisTurn;
- // dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
- dwAxisMap[JOY_AXIS_Y] = AxisForward;
- // dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
- }
- else
- {
- if (strcmp (joy_name.string, "joystick") != 0)
- {
- // notify user of advanced controller
- Con_Printf("\n%s configured\n\n", joy_name.string);
- }
-
- // advanced initialization here
- // data supplied by user via joy_axisn cvars
- dwTemp = (DWORD) joy_advaxisx.value;
- dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
- dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
- dwTemp = (DWORD) joy_advaxisy.value;
- dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
- dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
- dwTemp = (DWORD) joy_advaxisz.value;
- dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
- dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
- dwTemp = (DWORD) joy_advaxisr.value;
- dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
- dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
- dwTemp = (DWORD) joy_advaxisu.value;
- dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
- dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
- dwTemp = (DWORD) joy_advaxisv.value;
- dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
- dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
- }
-
- // compute the axes to collect from DirectInput
- joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
- for (i = 0; i < JOY_MAX_AXES; i++)
- {
- if (dwAxisMap[i] != AxisNada)
- {
- joy_flags |= dwAxisFlags[i];
- }
- }
-}
-
-/*
-===============
-IN_ReadJoystick
-===============
-*/
-static qboolean IN_ReadJoystick (void)
-{
-
- memset (&ji, 0, sizeof(ji));
- ji.dwSize = sizeof(ji);
- ji.dwFlags = joy_flags;
-
- if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR)
- {
- // this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
- // rather than having 32768 be the zero point, they have the zero point at 32668
- // go figure -- anyway, now we get the full resolution out of the device
- if (joy_wwhack1.integer != 0.0)
- {
- ji.dwUpos += 100;
- }
- return true;
- }
- else
- {
- // read error occurred
- // turning off the joystick seems too harsh for 1 read error,
- // but what should be done?
- return false;
- }
-}
-
-/*
-===========
- IN_JoystickGetAxisNum
-===========
-*/
-
-int IN_JoystickGetAxisNum(int ControlListType)
-{
- int i;
-
- for (i = 0; i < JOY_MAX_AXES; i++)
- if (dwAxisMap[i] == ControlListType)
- return i;
- return -1;
-}
-
-/*
-===========
- IN_JoystickGetAxis
-===========
-*/
-static double IN_JoystickGetAxis(int axis, double sensitivity, double deadzone)
-{
- float fAxisValue, fTemp;
-
- if (!joy_avail || axis < 0 || axis >= JOY_MAX_AXES)
- return 0; // no such axis on this joystick
-
- // get the floating point zero-centered, potentially-inverted data for the current axis
- fAxisValue = (float) *pdwRawValue[axis];
-
- // move centerpoint to zero
- fAxisValue -= 32768.0;
-
- if (joy_wwhack2.integer != 0.0)
- {
- if (dwAxisMap[axis] == AxisTurn)
- {
- // this is a special formula for the Logitech WingMan Warrior
- // y=ax^b; where a = 300 and b = 1.3
- // also x values are in increments of 800 (so this is factored out)
- // then bounds check result to level out excessively high spin rates
- fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
- if (fTemp > 14000.0)
- fTemp = 14000.0;
- // restore direction information
- fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
- }
- }
-
- // convert range from -32768..32767 to -1..1
- fAxisValue /= 32768.0;
-
- // deadzone around center
- if (fabs(fAxisValue) < deadzone)
- return 0;
-
- // apply sensitivity
- return fAxisValue * sensitivity;
-}
-
-/*
-===========
- IN_JoystickKeyeventForAxis
-===========
-*/
-
-static void IN_JoystickKeyeventForAxis(int axis, int key_pos, int key_neg)
-{
- double joytime;
-
- if (axis < 0 || axis >= JOY_MAX_AXES)
- return; // no such axis on this joystick
-
- joytime = Sys_DoubleTime();
- // no key event, continuous keydown event
- if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
- {
- if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
- {
- //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
- Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
- joy_axescache[axis].keytime = joytime + 0.5 / 20;
- }
- return;
- }
- // generate key up event
- if (joy_axescache[axis].oldmove)
- {
- //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
- Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
- }
- // generate key down event
- if (joy_axescache[axis].move)
- {
- //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
- Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
- joy_axescache[axis].keytime = joytime + 0.5;
- }
-}
-
-/*
-===========
- IN_JoystickBlockDoubledKeyEvents
-===========
-*/
-
-static qboolean IN_ReadJoystick (void);
-static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
-{
- int axis;
-
- if (!joy_axiskeyevents.integer)
- return false;
-
- // block keyevent if it's going to be provided by joystick keyevent system
- if (joy_avail)
- {
- // collect the joystick data, if possible
- if (IN_ReadJoystick() != true)
- return false;
- axis = IN_JoystickGetAxisNum(AxisForward);
- if (keycode == K_UPARROW || keycode == K_DOWNARROW)
- if (IN_JoystickGetAxis(axis, 1, 0.01) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
- return true;
- axis = IN_JoystickGetAxisNum(AxisSide);
- if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
- if (IN_JoystickGetAxis(axis, 1, 0.01) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
- return true;
- }
-
- return false;
+ VID_EnableJoystick(true);
+ VID_BuildJoyState(&joystate);
+ VID_ApplyJoyState(&joystate);
}
-/*
-===========
- IN_JoyMove
-===========
-*/
-static void IN_JoyMove (void)
-{
- float speed, aspeed;
- float fAxisValue;
- int i, mouselook = (in_mlook.state & 1) || freelook.integer, AxisForwardIndex = -1, AxisSideIndex = -1;
-
- // complete initialization if first time in
- // this is needed as cvars are not available at initialization time
- if( joy_advancedinit != true )
- {
- Joy_AdvancedUpdate_f();
- joy_advancedinit = true;
- }
-
- if (joy_avail)
- {
- int i, key_index;
- DWORD buttonstate, povstate;
-
- // loop through the joystick buttons
- // key a joystick event or auxillary event for higher number buttons for each state change
- buttonstate = ji.dwButtons;
- for (i=0 ; i < (int) joy_numbuttons ; i++)
- {
- if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
- {
- key_index = (i < 16) ? K_JOY1 : K_AUX1;
- Key_Event (key_index + i, 0, true);
- }
- if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
- {
- key_index = (i < 16) ? K_JOY1 : K_AUX1;
- Key_Event (key_index + i, 0, false);
- }
- }
- joy_oldbuttonstate = buttonstate;
-
- if (joy_haspov)
- {
- // convert POV information into 4 bits of state information
- // this avoids any potential problems related to moving from one
- // direction to another without going through the center position
- povstate = 0;
- if(ji.dwPOV != JOY_POVCENTERED)
- {
- if (ji.dwPOV == JOY_POVFORWARD)
- povstate |= 0x01;
- if (ji.dwPOV == JOY_POVRIGHT)
- povstate |= 0x02;
- if (ji.dwPOV == JOY_POVBACKWARD)
- povstate |= 0x04;
- if (ji.dwPOV == JOY_POVLEFT)
- povstate |= 0x08;
- }
- // determine which bits have changed and key an auxillary event for each change
- for (i=0 ; i < 4 ; i++)
- {
- if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
- {
- Key_Event (K_AUX29 + i, 0, true);
- }
-
- if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
- {
- Key_Event (K_AUX29 + i, 0, false);
- }
- }
- joy_oldpovstate = povstate;
- }
- }
-
- // verify joystick is available and that the user wants to use it
- if (!joy_avail || !in_joystick.integer)
- {
- return;
- }
-
- // collect the joystick data, if possible
- if (IN_ReadJoystick () != true)
- {
- return;
- }
-
- if (in_speed.state & 1)
- speed = cl_movespeedkey.value;
- else
- speed = 1;
- // LordHavoc: viewzoom affects sensitivity for sniping
- aspeed = speed * cl.realframetime * cl.viewzoom;
-
- // loop through the axes
- for (i = 0; i < JOY_MAX_AXES; i++)
- {
- // convert axis to real move
- switch (dwAxisMap[i])
- {
- case AxisForward:
- if (AxisForwardIndex < 0)
- AxisForwardIndex = i;
- if ((joy_advanced.integer == 0) && mouselook)
- {
- // user wants forward control to become look control
- fAxisValue = IN_JoystickGetAxis(i, joy_pitchsensitivity.value, joy_pitchthreshold.value);
- if (fAxisValue != 0)
- {
- // if mouse invert is on, invert the joystick pitch value
- // only absolute control support here (joy_advanced is false)
- if (m_pitch.value < 0.0)
- cl.viewangles[PITCH] -= fAxisValue * aspeed * cl_pitchspeed.value;
- else
- cl.viewangles[PITCH] += fAxisValue * aspeed * cl_pitchspeed.value;
- V_StopPitchDrift();
- }
- else
- {
- // no pitch movement
- // disable pitch return-to-center unless requested by user
- // *** this code can be removed when the lookspring bug is fixed
- // *** the bug always has the lookspring feature on
- if (lookspring.value == 0.0)
- V_StopPitchDrift();
- }
- }
- else
- {
- // user wants forward control to be forward control
- fAxisValue = IN_JoystickGetAxis(i, joy_forwardsensitivity.value, joy_forwardthreshold.value);
- cl.cmd.forwardmove += fAxisValue * speed * cl_forwardspeed.value;
- }
- break;
-
- case AxisSide:
- if (AxisSideIndex < 0)
- AxisSideIndex = i;
- fAxisValue = IN_JoystickGetAxis(i, joy_sidesensitivity.value, joy_sidethreshold.value);
- cl.cmd.sidemove += fAxisValue * speed * cl_sidespeed.value;
- break;
-
- case AxisTurn:
- if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
- {
- // user wants turn control to become side control
- fAxisValue = IN_JoystickGetAxis(i, joy_sidesensitivity.value, joy_sidethreshold.value);
- cl.cmd.sidemove -= fAxisValue * speed * cl_sidespeed.value;
- }
- else
- {
- // user wants turn control to be turn control
- fAxisValue = IN_JoystickGetAxis(i, joy_yawsensitivity.value, joy_yawthreshold.value);
- if (dwControlMap[i] == JOY_ABSOLUTE_AXIS)
- cl.viewangles[YAW] += fAxisValue * aspeed * cl_yawspeed.value;
- else
- cl.viewangles[YAW] += fAxisValue * speed * 180.0;
- }
- break;
-
- case AxisLook:
- fAxisValue = IN_JoystickGetAxis(i, joy_pitchsensitivity.value, joy_pitchthreshold.value);
- if (mouselook)
- {
- if (fAxisValue != 0)
- {
- // pitch movement detected and pitch movement desired by user
- if (dwControlMap[i] == JOY_ABSOLUTE_AXIS)
- cl.viewangles[PITCH] += fAxisValue * aspeed * cl_pitchspeed.value;
- else
- cl.viewangles[PITCH] += fAxisValue * speed * 180.0;
- V_StopPitchDrift();
- }
- else
- {
- // no pitch movement
- // disable pitch return-to-center unless requested by user
- // *** this code can be removed when the lookspring bug is fixed
- // *** the bug always has the lookspring feature on
- if(lookspring.integer == 0)
- V_StopPitchDrift();
- }
- }
- break;
-
- default:
- fAxisValue = IN_JoystickGetAxis(i, 1, 0.01);
- break;
- }
-
- // cache for keyevents
- joy_axescache[i].oldmove = joy_axescache[i].move;
- joy_axescache[i].move = IN_JoystickGetAxis(i, 1, 0.01);
- }
-
- // run keyevents
- if (joy_axiskeyevents.integer)
- {
- IN_JoystickKeyeventForAxis(AxisForwardIndex, K_DOWNARROW, K_UPARROW);
- IN_JoystickKeyeventForAxis(AxisSideIndex, K_RIGHTARROW, K_LEFTARROW);
- }
-}
static void IN_Init(void)
{
uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
-
- // joystick variables
- Cvar_RegisterVariable (&in_joystick);
- Cvar_RegisterVariable (&joy_name);
- Cvar_RegisterVariable (&joy_advanced);
- Cvar_RegisterVariable (&joy_advaxisx);
- Cvar_RegisterVariable (&joy_advaxisy);
- Cvar_RegisterVariable (&joy_advaxisz);
- Cvar_RegisterVariable (&joy_advaxisr);
- Cvar_RegisterVariable (&joy_advaxisu);
- Cvar_RegisterVariable (&joy_advaxisv);
- Cvar_RegisterVariable (&joy_forwardthreshold);
- Cvar_RegisterVariable (&joy_sidethreshold);
- Cvar_RegisterVariable (&joy_pitchthreshold);
- Cvar_RegisterVariable (&joy_yawthreshold);
- Cvar_RegisterVariable (&joy_forwardsensitivity);
- Cvar_RegisterVariable (&joy_sidesensitivity);
- Cvar_RegisterVariable (&joy_pitchsensitivity);
- Cvar_RegisterVariable (&joy_yawsensitivity);
- Cvar_RegisterVariable (&joy_wwhack1);
- Cvar_RegisterVariable (&joy_wwhack2);
- Cvar_RegisterVariable (&joy_axiskeyevents);
Cvar_RegisterVariable (&vid_forcerefreshrate);
- Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
}
static void IN_Shutdown(void)